• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Four Suits- Jokers & Kings CS

Main
Here
OOC
Here
Lore
Here
Other
Here

Doomyfish23

"Honey!!! Wheres my Supersuit?"
Here we have the CS. Here re the rules to Character creation.

1st Kloudy Kloudy is My Co-Gm. He can accept or deny characters and his word is treated as my own 9 times out of 10 we are on the same page so dont try to go over his head to me.

2nd- Keep your rank in mind. No 2 is a god, no 10 is a weakling.
2-4 is base civilians 2's are barely able to use magic, 3's are slightly more competent. 4's Are your decently skilled people likely the bosses at low end jobs. 5-7 are your Mid range characters. A 5 is the minimum rank for military service and means you are a common soldier able to cast lethal magic. 6's Are more powerful still usually able to destroy things around the size of a car. 7's are your heavy troopers powerful enough to blowup an entire large room. 8-10 are the big boys. 8's are your anti tank mages able to shatter armor and Level houses. 9's Are deadly mages able to smash up to a 6 story Building or a small enemy encampment. 10's are the Commanders, able to down a 10 story building bare minimum. King, Queen, and Jack are basically 10+. Usually packing enough power to break armies and down cities. The Aces are on another level try not to think about them...

3rd. No magic may take a persons free will or ability to act. (Aces are an exception to this rule as they will basically be order keepers in the story. Feel free to discuss with the weilder of said ace as to what you would be comfortable with.

4th Rpn rules apply. Keep sexual content out of this, profanity is acceptable but not to be overdone. Violence and gore should be kept at a reasonable level. This isn't a horror story.


Image/Appearance:
(1 para description or image)

Name:
(No "jokering" around, what do you go by?)

Title:
(What do they call the lord of darkness when he's tormenting the world? Nicknames, if you're not feeling too official.)

Age:
(Specify between physical and actual age if that applies)

Race:
(C'mon, have a little humanity)

Sex:
(What bits were you born with? Specify what gender you identify as in the "Other" section)

Personality:
(1 para, what would your character do, how would they react? Thoughts and feelings, vices, habits, patterns, behaviours. What makes them tick and what makes them go boom?)

Backstory:
(2 para, detailed description of their past life before or on the way towards their current position in life. Include important or notable events in their life and check with the gm before worldbuilding with your character.)

Rank:
(2-10? Jack, Queen, King? Perhaps, even, god forbid, ACE?!)

Affiliation:
(Spades/Hearts/Clubs/Diamonds/Jokers/Argossian Empire/Other? Note - players cannot be allied with the Argossian Empire yet.)

Abilities:
(This is where the fun starts. Name - Description, all in a list if you would. Try to be descriptive in the logic and applications behind each and be mindful of your rank. No rank 2's blowing up cities and no Kings hitting like a wet flannel.)

Gear:
(Who says magic is better than tech anyways? Whatcha packin' man? Name - Description, in a list, logic and applications, same as abilities basically. Again, be mindful of your rank.)

Relationships:
(Predetermined with NPCs or in collaboration, or to be rped in the IC.)

Other:
(Unlikely, but anything else I've failed to foresee goes here!)

(Thanks to Kloudy Kloudy for designing the CS Sheet.)​
 
Last edited:

Image/Appearance:
aph_fan_art_china_by_jiuge-d315ur2.jpg
(The blue sash around his waist is actually red.)
Standing at 5ft 8in and weighing only 145lbs One wouldn't assume Dakki to be much more than a typical young man...yet it is often said that Assuming makes an Ass out of you and me.

Name:
Dakki Xiao

Title:
Ace of Hearts, The Baby Ace, The Golden Child.

Age:
21 (the youngest of the aces.)

Race:
Human

Sex:
Male

Personality:
Dakki is probably the most chill young man you will ever meet. He spends his days smoking "inscence" and practicing Tai Chi or Yoga. It is not without reason, he must constantly keep his emotions under control. Unfortunately for him a momentary lapse can cause big problems, fortunatly his control over such things is second to none. His Calm demeanor is often mistaken for apathy but that couldnt be further from the truth. He does care, he is just careful to not care too much.

Backstory:
Dakki and his brother Shin were born to Azeya and Xin Xiao. His mother was a 10 and his father the Ace of hearts. Yet Dakki was nothing like those two, unlike his brother who took after their parents the only thing Dakki seemed naturally good at was balance, both of body and of mind. So when Darigaas the Destroyer came to Yune it was a no surprise that Dakki wanted nothing to do with it. He tagged along with his mother and father to meet the Dragon in battle but he was a million miles away in his mind.

Luckily for his family the dragon was deemed too large a threat before they arrived. Only the aces were allowed to face it. As powerful as the Destroyer was...no one beats the combined might of the aces. They bested the beast with finesse and grace that seemed godlike. Eventually the ace of hearts Xin Xiao sealed the dragon within his two sons. Both boys handled it differently. Shin began to train hard to utilize the dragons seemingly limitless energy. While Dakki continued his peaceful existence gaining a inner calm that seemed unshakable. His only practice in magic was the study of his fathers sealing magic.

Eventually Shin bit off more than he could chew. Driven by his fathers death via duel at the hands of Red Sash Raquesh Shin allowed himself to be consumed by the power of Darigaas and attempted to kill Dakki for the other half.

Luckily Dakki saw this threat comming and was able to use his half of the dragons power to seal away his brothers half deep within himself. Trapping the dragon in a bond of its own power, it came at a cost however. Both he and his brother were cut off from their own magic. In Dakki's case however he was granted with the dragons full physical might. It was this power that allowed him to avenge his father and Defeat Red Sash Raquesh. Whats more it allowed him the feat that made him the legend he is today he Accoplished Acehood without taking any damage, or casting any spells.

Rank:
Ace

Affiliation:
Hearts

Abilities:
The Dragons Might- Darigaas was a massive beast. A 12 mile long serpent packing more energy than an atom bomb. All that power is condensed into the body of Dakki. This grants him Strength, Speed, and Durability that put him in a tier of his own as far as physical prowess is concerned. Even the Kings, Queens and Jacks have trouble seeing him when he moves, and no Material has yet been seen that he couldnt break through. He can also fly at speeds comparable to his land speed, and can regerate at an accelerated rate. Recovering from any nonfatal wound in 1-3 days. Even regrowing entire limbs in only a week. His Power is Quite formidable, and easily controlled, yet it is not without its limits.

Gear:
Fan of Xiao- a ceremonial fan from his fathers side of the family...though believed to be mundane it hides a powerful enchantment known as the winds of change which allow the user to change a spell cast at them to a different target. Dakki is unaware of this enchantment.

The Red Sash- A trophy he took from the Red Sash Raquesh, it has no magic but says enough on its own.

Chain of Qui- his mothers family heirloom gifted to him when he attained the rank of ace. It is not enchanted but is made of stones which promote good luck and health.

Relationships:
Shin Xiao- brother-"He hasn't really spoken to me since i gave him Raquesh's sword. His pride has been wounded and i am afraid it may never heal. He will be alright though, Shin is still the most stubborn man i know. Nothing will keep him down for long."

William Rundell Haus Code- "I admire his unfaltering resolve and his combat prowess is pretty impressive. Id like to see what he can do in an all out battle. I do hope he one day relaxes id love to spend a day with him in a laid back setting and find out what goes on behind that stoic look of his."

Quillion Downs- "Now there's an interesting case. I wish he wasn't so confrontational but i suppose he only knows how to be himself. His ability is quite interesting, i wouldn't want to be on his bad side. Most of all i envy his home life. He has a lovely house and wonderful family, his wife makes an excellent pot roast stew. "

Daz- "I hear he actually stood alongside my father against Darigaas. I dont know what he is doing drinking all of the time but that is his own buisness. However he is undoubtedly a very powerful man, i was under the impression that age brought wisdom, but i suppose there is an exception to every rule."

Other:
l5r___shadow_dragon_by_genzoman-d4nkkxn.jpg
Darigaas the destroyer. A terrible beast which nearly destroyed the four kingdoms. Luckily the aces were able to defeat it. Now it dwells within Dakki slowly being assimilated into the boys soul.​
 
Image/Appearance:
95ecab2587b45d275eb7e4dd6b4020aa--digital-illustration-art-illustrations.jpg

Name:
Shin Xiao

Title:
The Broken Blade, Dragon Swordsman.

Age:
27yrs

Race:
Cursed Human

Sex:
Male

Personality:
Shin is a painfully serious young man. His dedication and stubborn determination have served him well in life, but have also proven to be his biggest stumbling stone. Even still he is no less focused and driven now than he was as a child. He claims that despite his shortcomings he will make it back to rank 10 with his swordplay alone.

Backstory:
Born as the Son of the Ace of hearts Xin Xiao, shin knew at a young age that He was destined for greatness. He trained hard in swordplay, strategy, and powerful elemental magics. He was a prodigy achieving rank 8 by age 16. A year afterwards The dragon Darigaas arrived and his father along with the other aces brought the beast down. A few years later Red Sash Raquesh Defeated Shin's father. He was giving half of the dragons power and began to utilize it seeking to avenge his father and overwhelm the Red Sash.

He got Overzealous however, used too much of the dragons power and the beast took over his mind. With no control over himself he mindlessly sought the other half. Luckily for both he and his brothers sake Dakki was ready and sealed the dragon away. Unfortunatly for Shin it ment the apparent end of his dream. He was stripped of his magic as a side effect of the dragons power ravaging his body. Dropping him to a rank 2. Worse he had to set aside his pride and beg his brother to avenge their father forsaking his own dream in order to see his family name untarnished.

With his brother taking the position of ace he has spent his time focusing on his swordplay claiming that he will attain ace level power with just his sword.

Rank: 2

Affiliation: Hearts

Abilities - Shin has no magic abilities at all. He has however spent most of his life practicing swordplay and martial arts. As such his body as been conditioned to the peak of human capability. Nonetheless it would take little to overwhelm him.

Gear:
Red Devil Blade - The Red Sashes sword, it can eat magic and give it to the user. Unfortunately Shin cannot use this effect due to having nowhere to store the magic energy.

Relationships:
Dakki- Brother - "Hmph...I hope he does well as an ace..."

Other:
Shin was Once believed to be in line to become the ace. He was skilled in magic, combat, sharp witted, and had a naturally large magic reserve. The polar opposite of Dakki. Some would believe the younger brother took his destiny...​
 
Last edited:
Image/Appearance:
the_healer_by_merwild-d9je5f1.jpg

Name:
Daryl Chambers

Title:
Daryl The White, Lifesmith.

Age:
33yrs

Race:
Human

Sex:
Male

Personality:
Daryl is a very passive man. He seems free of ambition as if he is satisfied with the way of things. He holds no ill will towards his enemies and no bias towards his allies. Most would consider him the perfect judge. If it weren't for the fact that he didnt judge anyone at all. Everyone has a reason for what they do, everyone has an origin as to how they got to where they are. He is far to busy with his own story to comment on anothers. Though that passive mentality can be his downfall as it often has others believing he is selfish.

Backstory:
Born to a family of hearty warriors Daryl was always the black sheep. He was peaceful and tranquil. Even his magic seemed to be the opposite of his family. Their long term multi generational mastery of fire broken by his own light magic. Yet they were determined to make him into a soldier. He was trained in swords, spears, and bows Earning his scars along the way.

It wasnt until he turned 16 that he finally managed to step out of his families scorn when he reached rank 5 and joined the spade army. He has since ranked up only twice showing a drastic slow in progress. Though he doesnt seem particularly interested in power. He just wants to live to see another day, and ensure that all that he can get to will also do so.

Rank:
7

Affiliation:
Spades

Abilities:
Shining Sparks- A strange unique magic that is made up of three domains Light, Life, and Holy. To date it is one of the most powerful healing magics, capable of repairing limbs, nullifying poison & disease, and even repairing what would otherwise be a fatal wound. It is not limited to just healing. The light needles can also amplify the physical power of others it hits, act as a delayed healing charge or even repair items. It heals all and can cause severe damage to those with Dark, Death, or Demonic magic.

Gear:
Stone of Null- A pendant gifted to him by a fallen comrade. The wearer becomes immune to magic that directly targets the body, Mind, or soul. He is not immune to all magic. A fireball still hits him just fine but spells that target him directly for example a spell or ability that controls bone matter, or telepathy, even healing.

Relationships:
Open

Other:
"What's done is done, What must be Will be, focus on the now, its the only thing you have any sway over."​
 
Last edited:


Quillon Downs
The Ace of Spades

  • tJI5YDK.jpg
    + Name: Quillon Downs
    + Titles: The Ace of Spades, The Puppeteer, Ruthless Ace
    + Age: 32
    + Gender: Male

    + Appearance:
    - Race: Human
    - Height: 6ft 1in (185cm)
    - Weight: 176lbs (80kg)
    - Hair: Steel Grey
    - Eyes: Amber

    + Gear:
    - Band of Limitation: Quillon's marriage band, enchanted to limit his abilities. Quillon had the band forged on his own accord, as a promise to his wife that he would not allow his powers to influence the normal life that the two of them sought. The band is removed when he is away from home since the use of his powers are necessary as an Ace, but also to hide the fact that he is married to the public.


Quillon Downs
The Ace of Spades

  • tJI5YDK.jpg

    + Name: Quillon Downs
    + Titles: The Ace of Spades, The Puppeteer, The Ruthless Ace
    + Age: 32
    + Gender: Male

    + Appearance:
    - Race: Human
    - Height: 6ft 1in (185cm)
    - Weight: 176lbs (80kg)
    - Hair: Steel Grey
    - Eyes: Amber

    + Gear:
    - Band of Limitation: Quillon's marriage band, enchanted to limit his abilities. Quillon had the band forged on his own accord, as a promise to his wife that he would not allow his powers to influence the normal life that the two of them sought. The band is removed when he is away from home since the use of his powers are necessary as an Ace, but also to hide the fact that he is married to the public.
 
Image/Appearance:
1519522688990.png

Name:
Emiya Shirou

Title:
The Faker, The Imitator, The World Librarian, Hero Of Justice

Age:
25

Race:
Human

Sex:
Male

Personality:
Emiya Shirou is a man dedicated to his ideals. He seeks world peace and is willing to do anything to achieve that goal. Specifically, that means bringing anyone who dares to disturb the peace to justice and being the hero to those in need. Because of this, he has an unbreakable will to achieve this goal, even if his means are hypocritical to those ideals. Besides his dedication to his passions, Emiya is very casual in most social situations, preferring to take things easy and not cause trouble.

Backstory:
Shirou is the adopted son of a little known Rank 10 Mercenary named Emiya Kiritsugu. Before his life with Kiritsugu, Shirou was the first born son of a nameless magic-less couple, destined to live a life of mediocrity as another Rank 2 Civilian before fate decided to take action. One day a group similar to the Jokers attacked the village where Shirou lived, killing everyone and razing everything in their path, leaving nothing behind. Kiritsugu, being partly responsible for the attack, felt an undeniable guilt over the destruction he had witnessed. His heart broke that day as he went from body to body looking for a survivor, but he could not find a single soul until he came across Shirou's unconscious body. Shirou was on the verge of death, but Kiritsugu saved him by fusing his family crest, Avalon, with his body, sacrificing his ability to use magic in order to save the young boy, gifting the child with magical abilities he would not have even dreamed of having.

From then on, Kiritsugu raised Shirou and tutored him in his ways, showing him how to control his magic. Shirou took these teachings to heart and aspired to be like his adopted father, a hero. His father laughed at the idea, knowing that he was no hero, but encouraged him to continue to follow his ideals and become a Hero Of Justice. Eight years after their encounter, Kiritsugu died due to unknown circumstances, but it was believed that the cause of his death was most likely due to irreversible damage to his body caused by his youth. With Kiritsugu's death, Shirou inherited his adopted father's property as well as a right to attend elite magical schools given that he was the adopted son of a Rank 10 Magician.

In his studies and training, Emiya Shirou was shown to be a prodigy and a master of a very unique kind of magic. Within time he rose through the ranks to become a Rank 10 just like his father, and in time he showed himself to be distinguished among other Rank 10 peers due to his spirit and more importantly his potency to become a powerful magician being incredibly high. Within a few years attaining the rank of Queen.

Rank:
Queen

Affiliation:
Diamonds

Abilities:
Trace and Construct - At its core Emiya's ability allows him to trace how an object is created and construct it instantaneously, essentially allowing him to copy any technology and any weapon used against him. These copies are identical to their originals, retaining all the qualities of the original, including imbued magic and enchantments, and in rare circumstances where Emiya copies a non-magical item can be more powerful than their originals. Constructed objects that Emiya has seen for the first time can only be used for a limited time due to a lack of knowledge of their construction leading to instability that will cause the weapon dissipate after a certain amount of time or break after taking a beating, requiring Emiya to re-summon them. However the stability and durability of the summoned weapon increases with each separate encounter with it. In addition to this limitation, Emiya is only limited to using one or two copied weapons at a time. Because of Trace and Construct, Emiya is known to have an extensive knowledge and familiarity with all the technology and weaponry in this world.

Unlimited Blade Works - Emiya creates an area around him called a Reality Bubble. In this desolate world the limits on his abilities are removed, he can create any number of weapons nd can control them through force of his own will, being able to construct and wield an entire armies worth of weapons at once. However, sustaining this burst of power requires an unreal amount of energy, so at most Emiya can use it for an hour at a time and then be unable to cast Unlimited Blade Works again for a day or two. Meaning that Emiya will only use this magic as a final resort if all else fails.

Avalon - Unknown to anyone but Emiya's late father, Shirou has an ancient magical artifact fused with his body and soul, providing both the backbone for his incredible magical abilities as well as his literal lifeline. This artifact increases Emiya's regenerative abilities, allowing for him to recover from minor wounds quickly and allowing him to survive injuries that would otherwise be lethal to an average human. If this artifact were to ever be uncoupled from Emiya, he would surely die.

Expert All-Around Combatant - Because of his abilities, Emiya has become an adept combatant at close and long ranges with any number of weapons. However this comes at a cost as he is not the single master of any one weapon. Putting him at a disadvantage against anyone who is more skilled than he is at a certain weapon.


Gear:
Emiya's magical abilities allow for him to summon an infinite number of different weapons and gadgets to his side. However, there are several he heavily relies on to support him in combat.
  • Bakuya and Kanshou - A set of two short blades with one colored white and the other is colored black. The two blades share a bond with each other that is unbreakable, allowing the swords to return to its owner as long as the other is still being held. So if its user is disarmed, either sword will automatically return to its user as long as the other is still drawn.
  • Rho Aias - A seven-layered magical barrier that is a powerful defensive weapon. It is said to be near impossible to break as even a round fired from an Argossian Cannon cannot bust through the defenses of even one layer.
  • Vadalbaelg - A set of magical swords that Emiya uses as arrows for his specialized bow. They feel weightless to its user but carry the same weight as a normal sword and imparting the same amount of kinetic energy onto an object when swung (or shot from a bow).
  • Halifax - Emiya's main weapon of choice for range. It is an ivory, English Longbow designed to perfectly fit Emiya for combat. Its enchanted so that it has amplified firing strength compared to that of a similar bow allowing it to fire arrows at near sonic speeds and when shot in tandem with Vadalbaelg, imparts the kinetic energy of a cannon.

Relationships:
(Predetermined with NPCs or in collaboration, or to be rped in the IC.)

Other:

"I am the bone of my sword.
Steel is my body; Fire is my blood.
I have withstood pain to create many weapons,
Yet unsatisfied, stand alone atop a hill of swords
Faith unwavering, I yield to my desire
To bring forth to reality the dream of a hero.
So as I pray,
UNLIMITED BLADE WORKS."

 
Last edited:
Currently editing

3695e01af5fe19ae2cedfd13649d2349.jpg

Name:
O d e t t e

Title:
The Red Queen

Age:
t w e n t y t h r e e

Race:
h u m a n

Sex:
f e m a l e

Personality:
Well-rounded. That's what describes Odette perfectly. She's an intelligent person who thinks before she acts, most of the time, and some may say that she was slightly stubborn. The downside of her personality would be trusting people. It's something she had never seem to conquer. She trust people too easily, some of which have broken her trust and faced the consequences, and those who she trust are the ones who betrayed her the most. Kindness is also one of her weakest point.

Backstory:
Odette was not always the queen of Hearts. She was born into a family of 7s, a wealthy family, but everything was not a happy fairytale. Abandoned at the age of five due to her bring rank 2, she had to survive on her own doing odd jobs. She was a thief, a liar and a servant until the age of eleven when she discovered her power. It was an accident of course. A man had bumped into her and accused her of stealing his money. He whipped her until she was bleeding. Odette couldn't take his beating anymore and her power acted. Before she knew, the man was on the floor in a pool of blood. '

A mercenary had passed by when this event happened. He helped her with her training, but even he cannot help much as he had not come across a person who controls blood. The mercenary only gave her ideas of how to train and control her ability. She continued her training until she mastered her ability. While doing so, she discovered another, the ability to fly. Both skills took her years to master and once she had everything in place, she began rising up in rank.

Rank:
Q u e e n

Affiliation:
h e a r t s

Abilities:
B l o o d c o n t r o l : This ability allows the user to control and manipulate blood of the user, others and animals as well. The user is able to manipulate blood into weapons that can act like real weapons. This ability also enables the user to self heal injuries using blood.

F l i g h t : Gives the user the ability to fly without wings or any other influences. The speed can be control by the user but the duration time has its limit.


Gear:
Throwing spikes : needle-like weapon that is kept on her wristbands. It has the ability to come back to the wristbands after all of them have been launched. Each wristband has 10 spikes but she does not rely on them much. She mostly use it to draw blood from others and sometimes herself.

Relationships:
Open for discussion

Other:
. . .

 
Last edited:
8475120680d6f3e237e8690256e421b0.jpg


Name:
Aquila Herrera

Title:
The Wild Card

Age:
27

Race:
Human

Sex:
Female

Personality:
At some point in her life their might have been a speck of kindness or compassion in Aquila's heart, but it must have quickly dispersed. Aquila is a ruthless and somewhat cruel character, even when it comes to her own side. When she has a goal, she will do anything to accomplish it, no matter what it takes. She has no remorse when it comes to killing and no remorse when it comes to ruining the Four Suits Kingdoms. Aquila used to be a shy and insecure girl, afraid to do anything to offend others, but as time passed she grew empowered and morbid. She rarely makes meaningful connections to others, so when she does it's a monumental occasion. She betrays herself by remaining so focused on her current mission she often forgets to look at the big picture. She has a habit of leaving a mess wherever she goes, from her messy office in the Jokers' base to the trail of wreckage she leaves behind when she charges into battle. Aquila tries so hard to be unpredictable that she has fallen into the pattern of planting random attacks far away from the main act. Aquila strategy is important to her and nothing irritates her more than people not following orders. She also hates losing. if something were to go awry and leave her without the upper hand, somebody will have to pay.

Backstory:
The Herrera Family was primarily composed of 2's of Diamond. Not the highest ranked individuals in society and not the most lauded, either. They were blacksmiths, but they preferred not to raise their weapons. And all was good. Aquila grew up humble, satisfied with the simple life bestowed to her. She understood her place and appreciated it. Things went downhill when her father was killed in a skirmish with a 5. She found his body and grew cold and unflinching because of it. She was radicalized by a missionary from the Argossian Empire who urged her to take back what was rightfully hers and dismantle the rigid Four Suits Kingdom. The older woman taught her that she was not a 2 like the rest of her family. She was a 9. A Joker. A Wild Card.

She began her crusade with her training. She traveled to the Argossian empire with a handful of others she had recruited with the missionary. They were introduced to the technologically advanced kingdom and its many wonders. It was there that Aquila developed a mission - to industrialize the Four Suits and to ruin anyone who dared to try and stop her. With her small group of passionate rebels, she returned home to Four Suits. However, their methods quickly turned from vengeful to sadistic. Aquila slowly had to admit to herself that she enjoyed watching the panic and fear garnered from her attacks. She adored using the weaponry given to her by the Argossian Empire.

With her two trusted commanders, a cruel terrorist organization was born with one goal in mind: Chaos.

Rank:
9 / Leader (10 with Proper Weaponry and Assistance)

Affiliation:
Jokers

Abilities:
The Currents - Aquila has the power to manipulate electrical energy and shut down power circuits or powered weaponry. This comes in handy when she faces off against deserters in her midst. She can also take control of robotic weaponry. She can shoot electrical energy from her hands, but only if she has enough energy.
Constructive Telekinesis - Aquila can make use of classic telekinetic powers to build new technology out of small everyday objects. This is a last resort if her gear from the Agrossians fails her.

Gear:
The Argossian Arsenal - This is composed of a combination of dynamite bombs, gas bombs and bikes and planes which can be used for travel across the land.
A Long Sword - Despite her dedication to technology, she still carries it around should she have to face someone face to face.
An artillery of guns ranging from rifles to pistols to early iterations of machine guns.

Relationships:
Aquila feels indebted to the Argossian missionary and they are close friends.
Collabs will be added eventually.

Other:
Aquila has no end goal in mind at the moment.
[Everything is subject to change to fit the lore/plot.]
 
Last edited:
The Ace of Diamonds
Image/Appearance:

5733501_orig.png


Name:
William Rundell Haus Code

Title:
Ace of Diamonds, The Blinking Crystal, Frozen Oblivion, The Crystal Ace

Age:
23

Race:
Human Subspecies

Sex:
Male

Personality:
William is reserved, calculative and well grounded. He rarely loses his cool and takes work ethic very seriously, holding those who give in to the sin of sloth in bad graces. William is a machine, he is methodical and uses logical reasoning to achieve any goal he sets for himself. Never one to engage in pointless banter, he is rather unempathetic and it is said that drawing sympathy from him is like drawing blood from a card. William has respect for those who work hard for their power and intelligence and holds freeloaders or those who are too easy going in great distaste. Crossing him will not fail to incur his cold fury, no matter how well hidden it is, and rest assured he will never let go of a grudge.

Backstory:
William was born into a noble family, silver spoon and all. One would expect a life of shelter, happiness and prosperity with this blessed start in life. In fact, only one of those said things was actually true. William was born a defect, a subhuman, a mutant. In terms of physical changes, it seemed his ears were pointed like a fabled elf and as time passed it was observed that he was slightly shorter than men his age. However, it was the metaphysical implications brought on by his mutation that most worried his parents and the other nobles.

All residents of the suits kingdoms were assigned a number based upon their magical capability, 2 being the lowest and 10 being the highest a non-royal could achieve. Residents all had an affinity for this magic, some spent years learning their craft, some were born with a natural talent for something specific. William fell into the latter category, but his natural talent had scary implications. By age 5, William was capable of generating portals around the estate he and his family lived on. This lead to more than a few missing child mishaps. By age 8, could catch an arrow shot at him with his bare hands, much to his parents worry and disapproval. By age 10, William induced an unnatural winter upon the city for a week, blanketing the entire area in thick snow and freezing temperatures despite it being the middle of summer.

It was due to these reasons that William grew up feared and even hated. By such a tender age he already possessed more raw power than any of the suits royals. By this point, his parents, the nobles, the people, even the royalty had had enough of this. William would have a teacher, not for the etiquette of noble life or for his studies, but to hone his incredible powers. William trained and improved himself with unshakable determination, apparently hellbent on controlling these abilities to somehow find a purpose. It seemed he was uncontented with being told what he was and what to do, unsatisfied with merely living a normal life. A certain calling lead him to aspire to something much greater than serving in the diamond army.

10 years later. William has finished his formal training and has decided that it was time to truly test himself. He challenged the royals and he challenged the diamond ace. Jack of Diamonds was unable to land a hit, William's ability to react and dodge simply being too capable, and was quickly knocked out in hand to hand combat. The Queen of Diamonds fought well with their barrage of weaponry and melee skill, but each projectile was swallowed by a portal and they suffered the same fate as the jack, outmanoeuvred and unable to land a solid hit, falling unconscious from a sharp blow to the head. The King of Diamonds had to struggle through two hellish constructs that possessed William's two previous abilities, and thus was unable to even make it to the man himself.

With the royals dealt with, William moved onto the Ace of Diamonds without yet having utilised his trump card. What ensued in their fight was little more than a magical shoot out. Having taken place somewhere far from civilisation within diamond territory, the ravaged land now known as "The Crystal Marking" becoming a cultural landmark for residents of the suits kingdoms to visit. The battle itself took longer than William expected. As they poured magical energy into attack after attack at each other, William swapped his frost and portalcraft powers to his two skulls to keep up the barrage, whilst dropping into an open portal that left him directly behind the ace. Thinking he was still firing at William, he failed to notice the gauntlet that descended over his head silently.

And thus, after having executed the previous Ace, William took his place. The Crystal Marking became known as his personal abode and William found a sense of fulfillment in his victory. Here, he realised that his power had purpose: he had to protect those of the diamond with his power as an Ace because now no one else would. Resolute in his mission, William continued to hone his powers and abilities for 3 more years as an Ace, bringing him to the present. Word of the Argossian's aggression was stirring fear in the population and the Aces would undoubtedly be called to lend help. Whether William would deem it necessary for him to get involved was another issue altogether.

Rank:
Ace

Affiliation:
Diamonds

Abilities:
Portalcraft - William is capable of instantaneously generating a portal that will transport matter that enters it to a different location. The only rule is that he must have seen the location before to be able to form a portal there. So far, William is capable of generating a portal the size of a large city with a bit of struggle, but his limits stop him from being able to envelop the planet. The edges of every portal will split apart matter at an atomic level, meaning anything that gets stuck halfway into a portal when it closes or runs into its side will be bisected on every level.

Cryomancy Lord - William is the most accomplished cryomancer in the world. He may control the moisture in the air to form ice that he may freely manipulate and he may also simply generate ice from his body in mass amounts. His control takes precedence over other cryomancers or controllers of substances that utilise a frozen liquid. William's power has reached the point where it has conceptual applications, allowing him to even freeze time itself for brief periods.

Ultimate Perception - William has an enhanced ability to notice or perceive the hard-to-perceive and has the best reaction and reflex speed of all the aces, capable of discovering, processing, assimilating and acting accordingly to new information much faster and more easily than anyone else. This almost always allows him to make the first attack and affords him a few extra seconds to dodge or deliver attacks more easily, see through traps, find hidden objects/people or meaning in words, detect stealth magic and predict enemy movements.

Genetically Enhanced - Due to William's extraordinary powers deriving from his randomly mutated genes, he also possesses a level of physical superiority to others. Although this ability's raw power places him behind Aces such as the Ace of Hearts, William is capable of utilising super strength, speed and durability. However this is rarely seen as he generally relies on his other abilities during combat.

Gear:
Gauntlets of Crushing - Near-indestructible battle gloves that can crush anything it holds. This enhanced grip only applies if the gloves are actually holding/crushing something, does not allow for enhanced power punches. The only thing that has ever been known to withstand the absolute crushing power of these gloves is the Ace of Hearts and the Ace of Clubs, both of whom still sustained light injuries.

Chaos Skulls - These skulls, when deployed, form ethereal bodies and are granted the use of a weakened version of one William's powers as well as his physical prowess. They are loyal only to William but are only able to accept basic commands (as they are not sentient). After sustaining enough damage, their ethereal bodies retreat back into their skulls and they deactivate. William cannot use the power his Chaos Skulls borrow at the same time as them. William has two Chaos Skulls.

Relationships:
Dakki - "Dakki Xiao harbours a savage beast within himself. Although he has my respect as a warrior, I often wonder how he can remain so calm when he has been tainted so thoroughly."

Quillion - "Qullion is shameful in his boastful arrogance and is truly an embarrassment to the Downs family. His voracity for wealth and his ability to escalate situations serves as a powerful reminder that even the strong can fail to be a role model. To put it lightly, I find him infinitely annoying."

Daz - "McDowell... It's as if someone gave a practical joke the power to level a city. Daz is a drunkard and fails in taking his responsibilities as an Ace seriously. Even that overcompensating rapscallion Quillion acts more seemly than this... this failure of an Ace! If it wasn't for his power, I'd have had him denounced from his position by now."

Other:
He's heterosexual, but don't expect him to fall for a lass so easily! To him, love is a distraction, a weakness!​
 
Last edited:
Name:
Sarane Harstrang

Title:
The Iron Heart, Morale Crusher, Blood Striker, Ruby King

Age:
22

Race:
Human

Sex:
Female

Personality:
Sarane is cold, calculating, and knows when she needs to take something serious. She doesn't really believe in caring for anyone irrationally, as it could affect potential moves that she makes. She is kind to those in need, such as the sick, innocent, elderly, or wounded. She has no tolerance for arrogance, or disrespect for others.

Sarane would never truly act irrationally unless she had found something to care about in the slightest aside from her people, and that thing was in some sort of danger. She has kept a cold exterior, and intends to keep her personality in check that way. While she IS cold, she does care about her people more than it seems and always puts their safety into consideration before making a decision.


Backstory:
Sarane had always been talented and advanced for her age. Her parents were very proud of her and believed her to be of great things, so much so that they began to push her and push her... And they kept pushing. They didn't allow her friendships with any of the regular children, didn't allow her to enjoy any extracurricular activities she might've enjoyed and she didn't want to. All she knew was her parents expectations and for that reason never really understood any emotion that wasn't patience, or anger.

Because Sarane began to fall behind by neglecting her health her parents, having lost their pride with her, had her train with people much more advanced than her, even with her own advantages, even though their pride in her was lost, Sarane wanted to prove she was still the daughter they'd had and used that lost pride as motivation to try and get it back. Due to this and training with those more advanced than her, she is a King at 22 when normally she would've had to be a decade or so older.

However, even then, her parents were no longer proud, they thought she was better than to be a King and when they kept badgering her that's when she first experienced the feeling of someone being disappointed in her along with sadness, and because she felt weak for feeling those things she stopped all contact with her parents, and blocked anything out that would cause her to lose herself to emotion again.

Rank:
King

Affiliation:
Hearts

Abilities:
Sight Control: Sight Control allows the one who uses it to create very realistic hallucinations, however the one using this ability must be within five feet of the specific person if they're targeting someone, and in order to make it more realistic, they'd have to come into physical contact with the person. If focusing on a group of people a small one could see something terrifying or extremely rare to them, but a large group of people could be tricked into seeing a horse, a dog, or a plume of smoke.

Telepathy: Like Sight Control, Telepathy is more accurate when there is physical contact, however Telepathy can only be used on someone if their mind is weak, due to this this ability is quite useless but still an advantage if the circumstances are correct. Also note that telepathy would not be able to be used on a group of people in Sarane's circumstance.

Fire Control: Like its name the user of this ability can control the flames, and in dire circumstances create them. The heat of the flames can be controlled, and they can be thrown, however the hotter the flame is the shorter the distance it'll go.
Unlike the rest of her abilities, fire control has two other uses. These two uses can be but are not limited to the constraints for fire control itself.

Fire Wind: If the winds are high and it's hot enough, or there's fire nearby, the user of this ability can create a vortex of flames. The size, duration, and power of it depend on the wind speeds, and temperature or if it isn't hot enough, the intensity of the fire that's being used.
(Fire Wind is limited to the constraints of Fire Control)

Phoenix: Phoenix is not an ability used often, but it is dangerous. Phoenix will completely get rid of the constraints of Fire Control, and Fire Wind, both can occur at the same time. What makes Phoenix different from Fire Control, and Fire Wing, isn't just the constraints. It allows the user to develop wings of flame. The user can fly short distances, like the size of a football field, but no more. The user may also die from using this capability as it drains them physically to the point of near death, which is one of the many reasons why it isn't used often.
Eyes of Truth: Sarane is able to see when someone is telling the truth or lying, however, this only works if the person is directly questioned, is in front of her, and KNOWS they did wrong. Example in which this wouldn't work, if Sarane questioned a child on if they did something wrong when she wasn't looking, like playing in the mud, and they looked clean but they did play in the mud and said 'no' then they wouldn't be lying in their mind since she didn't say not to play in the mud, so her eyes would see it as truth.
Gear:
Gold and ruby gauntlets: The gold and ruby gauntlets keep her from getting hurt by her fire control

Sword of Hearts: The sword of hearts is one that was made specifically for Sarane since she is not as strong physically than she is with her abilities or mind.

Quick Boots: The boots are enchanted to make the wearer quicker and more agile in battle, however it only works for certain amounts of time.


Relationships:
Not set in stone, up for discussion.

Other:
Sarane is heterosexual, but acts as if she's asexual, and aromantic. While she seems cold and calculating for the most part, it IS possible for her to feel romantic attraction but that person would need to be really special.

Sarane's eyes are actually supposed to be ice blue, and her boots are supposed to be gold and red. Any black in her outfit can be changed to gold.

Image/Appearance:
3028697i
 
Last edited:
Image/Appearance:
Jack.jpg
Jack.2.jpg

Name:
Bered Karling

Title:
Iron Fist Jack, Metal Man Jack, That Really Rich Asshole

Age:
29

Race:
Human

Sex:
Male

Personality:
The poor worships him, the middle class loves him, and the rich hate him because they want to be him. Bered is greedy, short tempered, and loves to show off, and yet most of the population still loves him. It’s all do to the simple fact that he watches out for those who are less economically stable. He hates seeing people suffer to do being born with less money than others and so he does his best to ease their pain by throwing parties, putting in place programs that makes it easier for lower classes to find work, and harshly destroying/punishing bandits or programs that pray on the economically desperate. When dealing with the lower classes he seems to be kinder and more tolerant, however when dealing with the high class of society he seems to be in full show boat I’m better than all of you mode.

Backstory:
Bered is the second son of the previous Jack of Diamonds, a fact that he never lets himself forget. Being born as the second son he was not supposed to be the next Jack. So instead of learning how to rule he was taught the finery of banking, and how to run a business. He was also give more time to practice using his powers in and out of combat, a luxury his elder brother didn’t have. Of course being looked at as a mere replacement for his brother in his parents eyes pissed him off so he left home at the age of 16.

Take another name he lived in the country side as a traveling merchant and made quite a fortune for himself. Occasionally he would hear news about the capital and everything but he had no desire to go back. He had adventure, money, lots more of money, and lovers whenever he desired them, but something was missing. Where ever he went he would see the poor being trampled into the dirt as if they were worth less then even that. Seeing these things up close gave him a perspective that many nobles and royals wouldn’t have, that’s why he decided to return to make his valiant return.

He enrolled in the most elite academy in the kingdom and easily made it into the Economics department along with easily obtaining the rank of 10. He spent the next five years at the top of the economic course slowly expanding his fortune even more as he laid the groundwork for his first policy changes he would make when he became Jack. During this five year period there was only handful of people who had the same kind of talent and renown that Bered had managed to achieve and one of them was his older brother. Bered's brother had began to put the pieces together over the year but he never confronted his younger brother, at least not until the day of the Royals tournament.

At age 26 Bered was finally able to enter the Royals tournament. Rumor was that the Jack's spirit was broken after the fight against the new ace which meant who ever made it to the fight against him was sure to win and become the new Jack. To no surprise to either of them it was the two brothers who faced each other in the finals to decide who would face their father. the fight was fierce for the first five minutes as Bered was forced to fight defensively. After five minutes of this his older brother started to tire allowing for Bered to gain the upper hand and defeat his brother before they hit the six minute mark. Afterwords Bered would go on to beat his father and take the throne of the Jack.

After becoming Jack he used his riches, ideals, and powers to push forth a wave of decrees and programs aimed at increasing standard of living for peasants, artisans, and other low to mid class peoples. He increased the size of the jack’s personal guard and opened up recruitment to people from any numbered class as long as they had the passion and ability to stay by his side. With his new polices and enforcers his popularity sky rocketed among the 2’s- 6’s, however the 7’s- 10’s hated him. They tried challenges, assassinations, bribery, black mail, etc to get rid of him but for three years he has been jack and he intends to stay Jack until his dying breath

Rank:
Jack

Affiliation:
Diamonds

Abilities:
Metal/Mineral Man: Bered can turn his flesh into any kind of metal or mineral he has come into contact with before. He can also change the shape or form of any metal he wants just by touching it.

Super strength: His normal strength is ten times that of the average human, for five minutes he can increase that amount by 10 giving him the 100 times more strength then that of an average human. After the five minutes is up he reverts to his normal ten times and cant activate the boost without serious repercussions.

Gear:
He wears an Iron ring with diamonds in the center on each of his fingers.

Relationships:
Open for discussion
 
Last edited:
Image/Appearance:
old_woman_by_zhenilex-d6sub4h.jpg

Name:
Anita Lancaster

Title:
Mrs. Lancaster, The Crone.

Age:
???

Race:
???

Sex:
Female

Personality:
Mrs. Lancaster is a strange and cryptic woman. She speaks in riddles always offering knowledge to those willing to pick her words apart. Her demeanour never cracks and she always seems to know what someones innermost emotions are. She gives respect where it is due, but her outer calm knowing gaze can often lead to paranoia.

Backstory:
None know of Mrs.Lancasters origins. Only what has happened her arrival three years ago. She came speaking warnings of impending doom. Shortly afterwards she was made vastly wealthy by donations from several anonymous sources. Since then she has seemed to put eyes and ears everywhere.

Those who look close enough would find hints of the shadows of clues leading them to the realization that she funds the Jokers, Has several connections to the Argossian empire, and has many more mysteries about her than nearly anyone else. So far she has yet to make any largely obvious moves. But none can deny the unnerving feeling of dread that emanates from her.

Rank:
None

Affiliation:
Jokers, Argossian Empire, Four Suits

Abilities:
Shrouded in mystery- she has yet to display any form of abilities. But there are a few things that don't add up. She can sneak up on beings whose perceptions either magical or mundane should prevent such things, no form of detection magic has been able to reveal her location, and for whatever reason none can detect magic from her, or even life force for that matter. Even mind and soul scans yield nothing, not mental/soul barriers, just void.

Gear:
Old Oak Cane- a common wooden cane.

Relationships:
Open

Other:
"What is life? Is it what you can gain? what you can give? Or is life Simply the state in which you now live?"​
 
Image/Appearance:

(I could not find the pictures I wanted, so these are the best I can do)
Daz(1).png

Daz(2).png


Name:
Daz McDowell

Title:
Ace of Clubs, The Divine Blade, Arcane Gunner, The Immortal, Lord of the Coliseum, Old Man

Age:
Acutal Age: 84. Physical Age: 28


Race:
Human? (The other Aces swear that the old bastard just started to 'exist' someday and therefore isn't human...also he's a sarcastic prick)

Sex:
Male

Personality:
Relaxed, Sarcastic, calm, and a bit of a drunkard, this is Daz. Daz is the living definition of carefree. Always seen with a smile or a lazy smirk, Daz is always willing to regale you with a tale of his youth or a ridiculous joke. Easily the least serious of the Aces, Daz usually views the brighter side of situations and is always willing to lend a helping hand, if you can get him out of his hammock. His outgoing kindness also hides his mischievous side, always willing to tease and insult those around him, whether friend or foe. Daz views everything with patience and will always be willing to talk a situation out first, even with a few drinks thrown in and can calm even the most furious of foes down. Don't mistake his kindness for weakness though, for if crossed, Daz will rebuke with a calm fury, rattling those who know the Ace for his outgoing nature, showing the beast within.

All in all, the Ace of Clubs is the most friendly, lazy, joyful man you will meet, and usually the peacemaker for the other Aces....or the instigator on most occasions, since he likes to pick fun at the young Aces.

Backstory:
Daz's story isn't like the other Aces. He was not born to a royal house, was not of any warrior bloodline, and to be truthful, Daz doesn't even know who his family is. He was just another orphan wandering the slums in the city of clubs. The Gods must have both favored and hated Daz, for while the child was not killed from the moment of his birth, his childhood was not one of joy. From the moment he could walk, Daz had to fight tooth and nail to survive. Whether it was stealing to eat or combating the gangs of the underworld of clubs, Daz did whatever it took to survive. Ten years Daz spent in the cesspool of Clubs, struggling to survive, and it was on his tenth birthday when his life change, but not for the better.

You see, the City of Clubs had a rather violent pass time. The Coliseum. Much like the one of Rome, warriors would fight for honor, glory, and freedom while nobles and upper class alike would bet on their lives, reward their savagery, and mock their defeat with death. A Coliseum recruiter had heard rumors of a young warrior who had made a name for himself in the slums, conquering all the gangs and beating anyone who dared challenge him. Imagine his surprise when the infamous warrior turned out to be a boy no older than ten years. With promises of a better life, the recruiter convinced Daz to join the Coliseum gladiators, the young boy naively believing that he could finally live a life beyond the hell he lived in for the past ten years.

Daz was wrong. What awaited him were cruel battles of savagery, ruthless betrayals, and ten more years of unending strife. You would think that after ten years of battle with some of the most powerful, brutal, and furious warriors would break the young man, but surprisingly, he shined. Daz flourished in the Coliseum, defeating one opponent after another, taking on hordes of enemies, slaying gigantic beasts only found in legends, all to the amusement of the privileged trash that watched him. It was in the Coliseum where Daz honed his strength and discovered his power, the unrelenting well of energy that flowed inside his body. Daz was a caged beast waiting to get out, his claws and fangs sharpened to a fine edge.

His chance for freedom finally arrived when the then current Jack of Clubs wanted to test himself against the Coliseum's champion. The audience all thought it would be a simple sight, that the Jack would lay waste to Daz with ease and another warrior would take his place. To their surprise, Daz decimated the Jack of Clubs, stunning the crowd. Standing over the fallen Jack, Daz turned towards the crowd and locked eyes with a figure sitting on a throne in the highest VIP section of the Coliseum. Daz had caught the attention of the Ace of Clubs, and once she found something interesting, she would never let it go.

It wasn't even a full day before Daz was taken under the nurturing wing of the Ace. She clothed him and provided him freedom, the Ace being renown for her kindness. At first Daz treated her with hostility and rage, but months passed, and Daz found himself swearing loyalty to her. Years would fly by with Daz serving the Ace, slowly coming to love her. She would send him on mission after mission, protecting their home from their enemies. Daz would always be the first one to talk her out of her eccentric ideas and she would be the one to hold his rage back. Together, they changed their home for the better, Daz becoming a hero and inspiration to the people with his service to the Ace. The Coliseum had been changed to an arena of honor, praising their warriors of their skill and courage. Daz had been put in charge of the Coliseum, and it wasn't rare to find Daz and his Ace watching the honorable battles while laughing at inside jokes.

Years passed as one adventure after the next came along. Daz fought many heroes, slayed vile beasts, and crafted the greatest of legends, all for his Ace. Their love was the stuff of dreams, until the day his Ace died in his arms. For all her power, Daz knew his precious Ace was cursed with a frail body. Finally she succumbed to her blessing and curse, embracing Daz as she slowly closed her eyes. Her last words were to tell Daz to live free, smile more, and protect their home. Daz cursed the gods for this injustice, losing his love, but he endeavored to follow her last order. Before the city could be engulfed in battle for the position of Ace, Daz decimated the entire suit of Clubs within seconds, knowing he was the only one right to carry the title of Ace.

The battle hardened Gladiator secured his position with not a scratch and declared he would protect his home. With his power and strength, Daz had achieved Ageless Immortality, his power supplying him with great life force. Daz took his title of Ace seriously, while at the same time honoring his lost love by taking on her traits, becoming relaxed and joyful, finding peace within himself. Daz found and lost loves, fought with and against fellow Aces, and even stared down the great dragon Darigaas with an unflinching will.

Daz now enjoys these peaceful times in the City of Clubs, wandering from bar to bar drinking his fill, flirty and seducing the lovely woman, and relaxing with the people he loves. However, the Laziest Ace has been brought from his peaceful rest from both the Jokers and the empire. The beast hidden with the peaceful Ace stirs, the Gladiator always ready to defend his home. But first, he needs to grab a drink.

Rank:
Ace

Affiliation:
Clubs

Abilities:
Burst
: This is the ability that makes Daz an Ace. Burst is quite simply the description of Daz's overwhelming level of magical energy. This ability is what makes Daz the best Ace in raw magical power. Even the simplest of spells can be transformed into devastating forces. A simple fire spell can be transformed into a raging inferno, a lightning spell can transform into a storm, and a aero spell can shape itself into a tornado. Pure, raw, unfiltered levels of magical energy flow throughout Daz's body, almost infinite in its substance. Daz is like an energy factory that never shuts down and always pumps out energy. It's to the point that Daz can use his raw energy to attack someone, sometimes having no need for spells.

Magic Gunner: Due to Burst, Daz can rapidly fire off one spell after another, almost like a skilled marksman firing automatic weapons. Due to Burst's power, Daz channels his spells through his gun, finding it easier to than regular channeling. This is Daz's preferred method of fighting and allows him to keep his opponents at a distance. Don't be fooled though, the spell bullets can level buildings and can be fired in rapid succession. Daz is deadly with his Gun-spells and will finish off an opponent in seconds before they can even get in sight of him.

Master Swordsman: The way Daz earned his title as Ace is not by his gunning ability or his overwhelming magical power. No, it was his skill with a sword. Since Daz could not learn advanced spells because of Burst, he focused on the physical aspects and devoted himself to the way of the blade. Burst not only amplified his power, but his skill as well. Each swing of the sword could split the heavens, part the sea, and carve mountains. While Daz likes to keep opponents at a distance, he truly shines with his blade. Only drawing the sword when truly necessary or when he finds his opponent worthy, but many he see the shine of his sword, don't live to tell the tale.

Immortal's Path: While not as physically strong as Dakki or fast as William, Daz is no slouch. His title as Immortal is not simply because of his age, but also his durability and strength. It takes a lot of force to pierce his skin or even budge him. Daz can crush steel, move at speed far beyond human, and react just as fast. While he falls behind his fellow Aces at certain aspects, he makes up for it with his stalwart defense and godly skill.

Gear:
Rosemary- Daz's blade, named after a former lover of his, a powerful witch that sacrificed her life to save his and provide him with this blade. With the ability to slash through most anything, Rosemary is a marvel to even the greatest of blacksmiths. Rosemary never dulls and never needs to be sharpened, while also having the ability to cut through spells, severing them at their base, within the weaves that make up the spells. Daz can channel his energy through Rosemary for powerful energy attacks, sending blades slicing through mountains or waves of energy tearing through the earth. Rosemary is his faithful companion and Daz is never seen without her.

Rebel Taurus= Daz's antique rifle/pistol...actually, no one knows what the weapon is. Able to channel spells and amplify them beyond their limits, Rebel Taurus is liken to a cannon that can be fired in seconds. It stupefies most how Rebel Taurus works, being able to shoot blasts of energy and large spells from its barrel and even can be used to alter how the spell bullets work. From a falling barrage of arcane missiles to a relentless wave of never ending bullets, Rebel Taurus is always the first partner that Daz will draw, he just wishes the damn thing would stop talking.
Relationships:
His fellow Aces: "Those damn brats need to pull the sticks outta their asses, get laid, have a drink, and learn to enjoy life. Fall in love, make friends, get into a bar fight! I swear, the aces today need to learn how to smile!"

Dakki: "Oi kid! Smile dammit! I know that dragon in ya at least had some type of booze stash! Get off your zen arse and come with me to the bar! We're getting drunk tonight!"

Quillon: "I done told you once Downs, if you bother me for a fight during my beach time, i'm gonna piss in your breakfast! Now go fight a bear or something!"

William: "Listen here Willy, if you don't stop frowning, your face is gonna get stuck that way! You really need a woman lad, otherwise you're gonna be a moody brat for the rest of your life!"

Maya: "I understand you want me to stop drinking love, but that's like asking me to stop staring at your chest and ass, it just ain't gonna happen!"

Angela: "Why are we throwing this ball again? To appease the nobles!? My beloved Queen, if I wanted to interact with those arse heads, i'd just shove their heads up each other's rears!"

Other:
(Unlikely, but anything else I've failed to foresee goes here!)
 
Last edited:

  • tmTfeY7.jpg
    + Name: Alexei Havok
    + Title: (Previously) Divinity of Immortal Lightning
    + Age: 34
    + Gender: Male

    + Ranking: Stand-In Jack

    + Appearance
    - Height: 6'0 (182.8 cm)
    - Weight: 182lbs (82.5kg)
    - Hair: Blonde
    - Eyes: Blue

    + Gear:
    - Standard Issue Steel Sword: Basic weapon Havok carries into battle. Used as a conductor for his abilities, as well as any attributes contributed to the use of a sword.

 
Last edited:



incandescent

/ɪnkanˈdɛs(ə)nt/
adjective.


1) white, glowing, or luminous with intense heat.
2) characterised by glowing zeal.






requisite_


⫷ [ NAME ]
Isaiah D'Angelo

⫷ [ TITLE ]
Ise | Blackfoot | The Jackal

⫷ [ AGE ]
22

⫷ [ RACE ]
Human

⫷ [ SEX ]
Male

semblance_


⫷ [ HEIGHT ]
1.80 m | 5'9

⫷ [ WEIGHT ]
64 kg | 142 lbs

⫷ [ HAIR ]
Blue-black

⫷ [ EYES ]
Hazel

⫷ [ NOTABLE FEATURES ]
Often sporting some minor injury or three, be it cuts, scrapes or bruises. Probably a combination. Ties his hair back if it's getting in his way. Sharp, white and weirdly perfect teeth with prominent canines.

anima_


⫷ [ PERSONALITY ]
No filter. Zero. None. Negative. Nada. Isaiah often tends to say whatever dumb shit comes through his head without thinking of the consequences, and usually ends up regretting it later. But he's a Joker, not a fool - he's smart, if in a wily, illogical manner. Isaiah runs on fire, emotion and sheer opportunism, and has a quick tongue tucked firmly in his cheek that will probably end up with him getting beaten up more times in his life than he'll have had hot meals. He only tries to hold it in for his direct superiors. Simply self-preservation at it's finest.

He thrives on disorder, in his own bitter, passionate way, but he's got better at tempering this. He's got better at tempering other parts of his disposition for this 'crusade', for better or for worse, but Isaiah simply cannot bring himself to senseless brutality; yes, he'll be ruthless if occasion calls, but if there's two things he can't change, they're his mouthiness and his empathy. The latter has been half-shocked into numbness over the years, but he still feels things either hard or not at all, and boy does it piss him off. Vicious cycle, really. Forget everyone else, 'cause he gets in his own way. One day this will make him stumble. He's sure of it.

But not for now; he has a tendency to act as a kind of foil, hot vengeance to the cold brutality that often now characterises the Joker's campaign, if only to try and balance, not impede. (Mostly.) Of course he's loyal - he wouldn't have been made Commander otherwise - but it's not like some of the things he's they've done don't leave him feeling slightly sick deep in his stomach.

But it's all for the cause, after all.

All for the cause.

He'll bury it for that.


⫷ [ BACKSTORY ]
It was persecution beyond revenge.

A simple mistake, that was all it had been - wrong place, wrong time, and most certainly the wrong man. It was a moment soaked in politics and business that Isaiah was quite literally thrown into, landing on his back and tumbling head over heels into that shaded courtyard just off the market square. Cups of wine were knocked, spraying red over the suits gathered there, though most of all upon the host. His friend followed soon after over the wall, Silas, clutching the boy to his chest, unaware of the crucial error they had made in their desperation. They scrambled to their feet in that dead silence, broken only by the boy dropping the jewelled pendant he had been holding to the ground. Even then they didn't know quite what they had interrupted.

Who even was this boy?

He and Silas had come across him barely minutes earlier, trying to slip off with a trinket from one of the many stands of the city's biggest marketplace, an untidy scrap of whom the two were immediately believed to be accomplices by the soldiers watching nearby. Perhaps Silas was a better person than him. More likely this child's situation pulled at him in a way that could only be personal, and having barely time to think of anything other than his fate should he be caught, he pulled him into his arms and fled, hot on Isaiah's heels.

He came to know the man as the Baron, though whether the title was real or simple nickname, he didn't care to find out. But he was powerful, at least a 9, but not only in magic; he was the host of this clandestine event. They tried to apologise, clawing to find a way out as the stone around them began to warp in fury. Their lives, as it seemed, were only saved by one of his guests, placing a hand on his arm and whispering into his ear. His expression smoothed. He laughed, and with a wave of a hand bid them leave. But his gaze yet lingered upon their backs as they bolted.

The boy was no young orphan, either. He was the son of 8s, rich, though wayward, who stole for what was apparently nothing more than entertainment. A dull, smouldering anger still sets in faintly when he thinks of his nonchalance, what Silas would have sacrificed for him. What he had set into motion. How his family protected him. It's his fault.

But even having no fixed address couldn't hide them, though of course the Baron's men turned up at his father's first. It must have been quick to see what little help this disgraced soldier would have been able to give, perhaps other than ramblings of how that feral brat would probably bite if struck one too many times, but otherwise hadn't seen him in weeks. But they were fast, acute in their search, deep in pocket - it was only a matter of days before the two of them and the rest in their small rabble were found. Somehow they all got out of the building before it's burning timbers collapsed.

They were blacklisted now, even to those they were once close to - nothing personal, though. It was just abundantly clear that they had angered someone who should most certainly not have been. Scrabbling for answers or some reprieve, they were foolish enough to return. As if their pleas could change a thing. Though surely vengeance had been done - they'd taken everything the possibly could from them in a stride. But, after all, this had dissolved into little more than a malicious hunt. They were lucky to escape.

'You humiliated me.'

Isaiah thought it to be the end the day they were finally cornered in that alleyway. He didn’t know which way was up or down, who’s blood was who’s or even how a voice that sounded like his was still yelling though he was sure he’d lost it. He remembers armoured boots running into the alley, slowing to a walk at the sight, but whether of them or the Baron he didn’t know.

They tried to steal from us, so we were just messing with them.

Voices faded in and out.

It’s not our fault this one wasn’t strong enough to deal with it.

Bare-faced lies.

Isaiah was being pulled up by his collar, but all he could see was the limp form of Silas on the cobbles. Strangely limp, and somehow broken, like a doll. The Baron talked - he was asked a question, and though he was too busy choking on his own blood to reply, each word burnt perfectly into his mind. It seemed satisfactory enough for him anyhow, this final admission of weakness, and he was dropped. The game, as he decided, was over. There was no mention, no punishment, and soon not even the body remained.

They hadn't the destiny to be the heroes of his narrative, to defeat him and his corruption that they came so close to uncovering through nothing more than accident. He was just a soft, stupid kid, reduced to little more than a ruin in a matter of weeks, mind gutted yet still alight with only injustice, revenge. Injustice, revenge.

Of course he took the opportunity when it came. It drowned this empty vessel with something new, something that burned cold, bittersweet and intoxicating enough to blind him. Who knows when he'll surface, what kind of damage will be done by then. But the waters no longer seem quite so dark, their grip not quite so tight - perhaps it's already begun.

But perhaps it's only temporary respite.


⫷ [ RELATIONSHIPS ]
THE ARGOSSIAN EMPIRE;
He may be as beholden to them as any other Joker, but he can't help this deep-rooted wariness of them that sometimes nags at the back of his mind. What if they're just using them to be discarded later? And what if they actually succeeded in destroying the Four Kingdoms?

TBA;
Text here text here text here.


stratum_


⫷ [ RANK ]
7

⫷ [ AFFILIATION ]
Jokers | Commander
[Formerly] Spades

calibre_


⫷ [ ABILITIES ]
CANID SHAPESHIFTER;
Isaiah has the ability to take the form of any member of the canidae family - jackals, wolves, dogs, foxes and so on - although each form he takes invariably has four black paws and the same hazel colouration of the eyes, and is often at least slightly larger than its average counterpart. Otherwise, the appearance is down to him. The largest he can go is in the shape of a direwolf, though seemingly closer to some supernatural beast, being up to around 1.5 metres (5 ft) at the shoulder - enormous not only in sheer size and strength, but also in endurance. This creature can look a man of 6'0 straight in the eyes. He can hold each form for around a day, perhaps a little longer if he pushes. Wounds are the only things transferred - clothing and items upon his human form (thankfully) stay there. Invariably reverts back if he's unconscious, exhausted, or in a lot of pain.

CANID MIMICRY;
This ability also takes a passive form; his senses are massively increased to the point of even granting him nightvision, alongside a similarly amplified physical condition. Strength and agility, particularly. Perhaps it's part of his power, perhaps not, but he's also a notoriously good escape artist. His instinctual will to survive is quite incredible on its own - he just doesn't go down, fights like a cornered animal if he has to, and will do (almost?) whatever it takes in order to live.

⫷ [ GEAR ]
SHOTGUN;
A relatively short, double-barrelled weapon he keeps slung across his back. Short- to mid-range with explosive firepower, although just light enough to be fired one-handed.

PISTOL;
Black, narrow, and otherwise nondescript, invariably at his hip. Fast, but slightly unreliable.

POCKET KNIFE;
A razor-sharp blade, around 10cm long, that flicks out with a little ~ wrist action ~.


?




[class name=picbox state=hover] border-radius:3px;][/class] [class=locbox] transition-delay:0.2s; background: none; Height: 0px; text-align: bottom; Width: 460px; border: 0px solid black; margin-top:-380px; margin-left:500px; padding-top:230px; color: white; transition-duration: 1s; opacity:0.2; font-family: 'Roboto Sans', Arial; letter-spacing:1.2px; border-radius:0px; font-size:12px; [/class] [class name=locbox state=hover] opacity:1; [/class]
[div class=picbox][div class=locbox]

art by valentina remenar ♡
[/div][/div]

valentina-remenar-umbrella-by-valentina-remenar.jpg
by valentina remenar ♡
requisite_


⫷ [ NAME ]
Isaiah D'Angelo

⫷ [ TITLE ]
Ise | Blackfoot | The Jackal

⫷ [ AGE ]
22

⫷ [ RACE ]
Human

⫷ [ SEX ]
Male

semblance_


⫷ [ HEIGHT ]
1.80 m | 5'9

⫷ [ WEIGHT ]
64 kg | 142 lbs

⫷ [ HAIR ]
Blue-black

⫷ [ EYES ]
Hazel

⫷ [ NOTABLE FEATURES ]
Often sporting some minor injury or three, be it cuts, scrapes or bruises. Probably a combination. Ties his hair back if it's getting in his way. Sharp, white and weirdly perfect teeth with prominent canines.

anima_


⫷ [ PERSONALITY ]
No filter. Zero. None. Negative. Nada. Isaiah often tends to say whatever dumb shit comes through his head without thinking of the consequences, and usually ends up regretting it later. But he's a Joker, not a fool - he's smart, if in a wily, illogical manner. Isaiah runs on fire, emotion and sheer opportunism, and has a quick tongue tucked firmly in his cheek that will probably end up with him getting beaten up more times in his life than he'll have had hot meals. He only tries to hold it in for his direct superiors. Simply self-preservation at it's finest.

He thrives on disorder, in his own bitter, passionate way, but he's got better at tempering this. He's got better at tempering other parts of his disposition for this 'crusade', for better or for worse, but Isaiah simply cannot bring himself to senseless brutality; yes, he'll be ruthless if occasion calls, but if there's two things he can't change, they're his mouthiness and his empathy. The latter has been half-shocked into numbness over the years, but he still feels things either hard or not at all, and boy does it piss him off. Vicious cycle, really. Forget everyone else, 'cause he gets in his own way. One day this will make him stumble. He's sure of it.

But not for now; he has a tendency to act as a kind of foil, hot vengeance to the cold brutality that often now characterises the Joker's campaign, if only to try and balance, not impede. (Mostly.) Of course he's loyal - he wouldn't have been made Commander otherwise - but it's not like some of the things he's they've done don't leave him feeling slightly sick deep in his stomach.

But it's all for the cause, after all.

All for the cause.

He'll bury it for that.


⫷ [ BACKSTORY ]
It was persecution beyond revenge.

A simple mistake, that was all it had been - wrong place, wrong time, and most certainly the wrong man. It was a moment soaked in politics and business that Isaiah was quite literally thrown into, landing on his back and tumbling head over heels into that shaded courtyard just off the market square. Cups of wine were knocked, spraying red over the suits gathered there, though most of all upon the host. His friend followed soon after over the wall, Silas, clutching the boy to his chest, unaware of the crucial error they had made in their desperation. They scrambled to their feet in that dead silence, broken only by the boy dropping the jewelled pendant he had been holding to the ground. Even then they didn't know quite what they had interrupted.

Who even was this boy?

He and Silas had come across him barely minutes earlier, trying to slip off with a trinket from one of the many stands of the city's biggest marketplace, an untidy scrap of whom the two were immediately believed to be accomplices by the soldiers watching nearby. Perhaps Silas was a better person than him. More likely this child's situation pulled at him in a way that could only be personal, and having barely time to think of anything other than his fate should he be caught, he pulled him into his arms and fled, hot on Isaiah's heels.

He came to know the man as the Baron, though whether the title was real or simple nickname, he didn't care to find out. But he was powerful, at least a 9, but not only in magic; he was the host of this clandestine event. They tried to apologise, clawing to find a way out as the stone around them began to warp in fury. Their lives, as it seemed, were only saved by one of his guests, placing a hand on his arm and whispering into his ear. His expression smoothed. He laughed, and with a wave of a hand bid them leave. But his gaze yet lingered upon their backs as they bolted.

The boy was no young orphan, either. He was the son of 8s, rich, though wayward, who stole for what was apparently nothing more than entertainment. A dull, smouldering anger still sets in faintly when he thinks of his nonchalance, what Silas would have sacrificed for him. What he had set into motion. How his family protected him. It's his fault.

But even having no fixed address couldn't hide them, though of course the Baron's men turned up at his father's first. It must have been quick to see what little help this disgraced soldier would have been able to give, perhaps other than ramblings of how that feral brat would probably bite if struck one too many times, but otherwise hadn't seen him in weeks. But they were fast, acute in their search, deep in pocket - it was only a matter of days before the two of them and the rest in their small rabble were found. Somehow they all got out of the building before it's burning timbers collapsed.

They were blacklisted now, even to those they were once close to - nothing personal, though. It was just abundantly clear that they had angered someone who should most certainly not have been. Scrabbling for answers or some reprieve, they were foolish enough to return. As if their pleas could change a thing. Though surely vengeance had been done - they'd taken everything the possibly could from them in a stride. But, after all, this had dissolved into little more than a malicious hunt. They were lucky to escape.

'You humiliated me.'

Isaiah thought it to be the end the day they were finally cornered in that alleyway. He didn’t know which way was up or down, who’s blood was who’s or even how a voice that sounded like his was still yelling though he was sure he’d lost it. He remembers armoured boots running into the alley, slowing to a walk at the sight, but whether of them or the Baron he didn’t know.

They tried to steal from us, so we were just messing with them.

Voices faded in and out.

It’s not our fault this one wasn’t strong enough to deal with it.

Bare-faced lies.

Isaiah was being pulled up by his collar, but all he could see was the limp form of Silas on the cobbles. Strangely limp, and somehow broken, like a doll. The Baron talked - he was asked a question, and though he was too busy choking on his own blood to reply, each word burnt perfectly into his mind. It seemed satisfactory enough for him anyhow, this final admission of weakness, and he was dropped. The game, as he decided, was over. There was no mention, no punishment, and soon not even the body remained.

They hadn't the destiny to be the heroes of his narrative, to defeat him and his corruption that they came so close to uncovering through nothing more than accident. He was just a soft, stupid kid, reduced to little more than a ruin in a matter of weeks, mind gutted yet still alight with only injustice, revenge. Injustice, revenge.

Of course he took the opportunity when it came. It drowned this empty vessel with something new, something that burned cold, bittersweet and intoxicating enough to blind him. Who knows when he'll surface, what kind of damage will be done by then. But the waters no longer seem quite so dark, their grip not quite so tight - perhaps it's already begun.

But perhaps it's only temporary respite.


⫷ [ RELATIONSHIPS ]
THE ARGOSSIAN EMPIRE;
He may be as beholden to them as any other Joker, but he can't help this deep-rooted wariness of them that sometimes nags at the back of his mind. What if they're just using them to be discarded later? And what if they actually succeeded in destroying the Four Kingdoms?

TBA;
Text here text here text here.


stratum_


⫷ [ RANK ]
7

⫷ [ AFFILIATION ]
Jokers | Commander
[Formerly] Spades

calibre_


⫷ [ ABILITIES ]
CANID SHAPESHIFTER;
Isaiah has the ability to take the form of any member of the canidae family - jackals, wolves, dogs, foxes and so on - although each form he takes invariably has four black paws and the same hazel colouration of the eyes, and is often at least slightly larger than its average counterpart. Otherwise, the appearance is down to him. The largest he can go is in the shape of a direwolf, though seemingly closer to some supernatural beast, being up to around 1.5 metres (5 ft) at the shoulder - enormous not only in sheer size and strength, but also in endurance. This creature can look a man of 6'0 straight in the eyes. He can hold each form for around a day, perhaps a little longer if he pushes. Wounds are the only things transferred - clothing and items upon his human form (thankfully) stay there. Invariably reverts back if he's unconscious, exhausted, or in a lot of pain.

CANID MIMICRY;
This ability also takes a passive form; his senses are massively increased to the point of even granting him nightvision, alongside a similarly amplified physical condition. Strength and agility, particularly. Perhaps it's part of his power, perhaps not, but he's also a notoriously good escape artist. His instinctual will to survive is quite incredible on its own - he just doesn't go down, fights like a cornered animal if he has to, and will do (almost?) whatever it takes in order to live.

⫷ [ GEAR ]
SHOTGUN;
A relatively short, double-barrelled weapon he keeps slung across his back. Short- to mid-range with explosive firepower, although just light enough to be fired one-handed.

PISTOL;
Black, narrow, and otherwise nondescript, invariably at his hip. Fast, but slightly unreliable.

POCKET KNIFE;
A razor-sharp blade, around 10cm long, that flicks out with a little ~ wrist action ~.


?

 
Last edited:
Image/Appearance:
the_witch_lilith_by_pascaldejong-d8e0gb0.jpg

Name: Mindy Daiyara


Title: The Astral Queen, Lady of Stars.


Age:
27yrs

Race:
High Elf

Sex:
Female

Personality:
Mindy is bubbly and full of energy more often than not displaying a joy filled demeanor. But her mind flips on a dime and every emotion is felt with equal intensity. Though she has tried to overcome this and attain some form of emotional control she has failed considerably. Endangering those precious to her is the fastest way to earn her fury.

Backstory:
Born in an incredibly wealthy family of elves Mindy was trained from an early age for the seat she now holds. Each of the firstborn children of her family were able to attain the rank of Royal and she wasn't going to disappoint. Especially considering she had an edge that none of them had. She was born an astral, a rare occurrence within high elven bloodlines that allows them to bond with a particular celestial body and attain abilities akin to the celestial body, In her case it was stars. By utilizing her natural birthright paired with the best academic and Mystic education money could buy She was a rank 10 before she was 16, and by 21 she was the King of Spades. Yet recently she has had thoughts of taking a fall in the next royal tournament, that way she can make a bid for the role of ace.

Rank:
King

Affiliation:
Spades

Abilities:
Astral being- Star: Mindy was born with the ability to mimic the natural abilities of a star with word commands. She can unleash lashes or pillars of atomic flames with "Solar flare". Unleash blinding flashes of light with "Corona". Bombard foes with deadly radiation waves with "Solar winds". Heal minor wounds and replenish stamina with "Warm rays". Drop tiny stars with "Starfall". cause those stars to detonate violently with "Supernova". And she seems to make new spells regularly. However she must be very careful, her powers are so deadly that they overwhelm the natural protection all beings have from their own magic. If she doesn't watch what she does she could blow herself to kingdom come.

Gear:
Ornate elven mage armor- while the armor may offer little in the form of protection it bonds with the wearer and helps to focus their magic making spells cost less "more bang for your buck".

Relationships:
Open

Other:
She has been king for nearly seven years. Many know of he "secret" bid for ace but the Royal tournament of kings is still 8 months away...​
 
Last edited:
Image/Appearance:
Maya (1).jpgMaya(2).png
(Ignore the Japanese lettering)

Name:
Maya Lashiec

Title:
Reine des Garous (Queen of Wolves), Lady of Moonlight, The Immortal's Pet Wolf, Miss Hugs-A-Lot.

Age:
32

Race:
Royal Breed Werewolf - Queen Class

Sex:
Female

Personality:
Maya is flirty and seductive, never being ashamed to show her body. This is evident in the way she dresses and speaks, her voice always having an alluring ring to it. Although most see her as loose, she is actually quite strict about who she is interested in. Her ravishing persona is only a small part of who she is. Underneath is a playful woman who will always be the first to offer a sassy retort then followed by a very invasive hug. Maya is a mischievous womanhellbent on messing with those she considers friends. Maya also enjoys tasty confectioneries (Cakes, Ice cream, you name it), it's a guilty pleasure of hers and one easily abused.

Maya also exudes an aura of motherhood. Maya will be the first to ask if you are well, the first to offer a warm hug and a caring heart. Maya is fond of those she loves and cares for, being overprotective of those she considers friends. A warm smile is always present on her face along with a sense of love that would make the most hated of enemies drop their weapons in her presence. Maya is the most caring woman of the Clubs, and will always worry and care for her Clubs.

However, behind her playful demeanor and caring heart, is a ravenous wolf waiting to be unleashed. She is still the Queen of Wolves, her bloodlust and urge for violence hidden deep within her and locked tight, very rarely does it show. But when it does, the vicious wolf reveals her fangs and searches for her next opponent to tear into.
Backstory:
Maya was born into the Royal Class of werewolves. From the moment of her birth, her status as Queen was prominent among the werewolf clans. She learned all the skills of the clans in mere seconds, could physically defeat their strongest at a young age, and her power already surpassed some of the elders. Before she was twenty, Maya had defeated all the leaders of the werewolf clans and asserted herself as the most dominant of the lycanthropes, earning her title, Reine des Garous: The Queen of Wolves. From then on, all in the supernatural underworld feared her for her brutal and ferocious nature. Her lack of mercy and 'might makes right' attitude forced not only the werewolves to bend their knee to her rule, but also those of other species.

Be they fairy, vampire, or even dragon, one by one arcane creatures gathered to Maya's flag, her rise to power even garnering the attention of the suits. Maya's ruthlessness and tyranny had made her infamous as a legendary warrior who conquered all those who stood in her way, her lust for power and dominion eventually set her sights on the city of clubs, seeing the kingdom as her stepping stone towards conquering the world. The supernatural creatures that joined her cause flooded the streets as the Club suits fought a vicious battle to stop her. The King of Clubs was killed by Maya without a single scratch on her, bolstering her pride and almost assuring Maya that victory was hers. That is, until the Ace of Clubs stepped in.

Maya was dumbfounded by the man that stood in front of her. His attire was wrinkled, he smelled of booze, and had the kindest smile directed towards Maya, the woman that was currently trying to take over his city. With fury boiling inside her blood, Maya attacked Daz, intent on killing the Ace and finally claiming the Kingdom of Clubs as her own. Then she blinked and found herself staring up at a ceiling in a hospital ward, bandages wrapped around her body, the Ace of Clubs sitting beside her bed with a bowl of soup and a smile on his face. Maya had been completely annihilated, her army dismantled within seconds, and this was all done by the man currently nursing her back to health with a bowl of soup. The mere idea that she had been trounced by this man, who didn't even have a single scratch on him, baffled Maya for weeks, all the while the Ace brought her food and drink while telling her stories of his past and his adventures.

Weeks turned to months and before Maya knew it, she was healed. However, she didn't return to her kingdom of monsters, instead she stayed in the Empire of Clubs, intent on finding out the Ace of Club's weakness and planning to defeat him. Day after day she would challenge him, only to be defeated, nursed back to health and then taken on some zany adventure. Before Maya knew it, the challenges slowly began fading away and she began talking more with the Ace instead of fighting. Battles turned into lazy naps with him, Harsh words were replaced with joyous laughs at his awful puns, Her hatred of humans was transformed into a love for the people of the Clubs, and her once hated enemy became her most precious person.

Months turned to years and Maya found herself becoming an important piece in the Club suit. She had become King of Clubs, her once warring and prideful nature had been suppressed and changed into one of kindness and love. The once tyrant had become a loving monarch, promoting peace between the humans of the kingdom of Clubs and the supernatural creatures that inhabited their borders. With her guidance, the Kingdom of Clubs had become a place for both humans and phantasmal creatures to coexist. It wasn't strange to see an orc walking beside a human making light conversation or a human proposing to his vampire love, the kingdom of Clubs was now a bastion for the supernatural.

Maya could only smile fondly as she pondered over her life. While she was still the Queen of Wolves, she was also King of Clubs. She would do everything in her power to make sure that her beloved home was protected and secure. To think, this was all made possible by a single fight with a lazy drunkard with a penchant for terrible puns. To think, this all happened because a few kind words from the Ace of Clubs, Daz McDowell. Now Maya just had to make sure that the Kingdom wouldn't implode on itself and Daz would stop drinking so much.


Rank:
King

Affiliation:
Club

Abilities:
Blood of Loup-Garou
- Maya's werewolf blood enhances her physical abilities to supernatural levels. Her strength, speed, and durability all eclipse the human standards. Her claws can tear through steel, her skin can not be pierced by ordinary means, and even eyes strengthened by magic can not keep track of her speed.

Gravity Manipulation- One of Maya's magics blessed to her from her lineage. Maya can control gravity with extreme precision. Maya can bend gravity to make the environment very “heavy” or “light”, cause objects to “fall” toward another object instead of the earth (“nexus inducing”), flatten objects, and generate miniature black holes to compress objects into oblivion. They can repel and attract matter and energy regardless of its mass or move objects in a manner similar to telekinesis. Offensive uses of this power include repulsing people or objects with such force to shatter practically anything, increasing gravity to crush or immobilize opponents, decreasing it to render them defenseless, or surrounding one's body in a gravitational field to amplify physical strength. Defensive uses include creating a gravitational force-field to repel all manner of attacks or anchoring oneself to the ground.

Master Combantant-Maya is trained in both Armed and Unarmed combat. While Unarmed, she prefers to use her physical strength and speed to overcome her opponent with her aggressive fighting style, which is very similar to Pro-Wrestling, incorporating suplexes, lariats, and other powerful moves. Maya is also trained in the use of most forms of heavy weapons, from broadswords to Lances, when armed Maya becomes a force of nature.

Gear:
Rhongomyiad - A legendary spear said to hold all of the world's 'light'. The spear itself is an arcane artifact that baffles even the greatest of researchers.

Relationships:
Daz McDowell: Ace of Clubs
- He is the most infuriating, lazy, ridiculous, caring, loving, and kind man I know. I just wish Dazzy would stop day drinking so much, get off his hammock, and stop shoving his paperwork onto me. For all his faults, Daz is the person I cherish most in this world and I would give my life for his. He is the man I love with my very soul and I know he loves me back, but I really wish he would stop CHASING OTHER WOMEN!

Angela Zephronic: Queen of Clubs - The woman I hate most in this world. Her haughtiness and pride make me sick. I would tear her throat out if I could and I know she would do the same to me. Everyday I have to compete with her for Daz's favor and the way our government should be run. I look forward to the day I can finally kill her.

Other:
Maya is quite the cook and is known for the banquets she throws for the Clubs.

(Yay! Maya is done! That took forever. I'll also be posting the Queen of Clubs Angela here in a bit. Now YungJazz YungJazz fix your CS relationships like I told you to!)​
 
Image/Appearance:
Angela.jpg

Name:
Angela Zephronic

Title:
Queen of Clubs, Queen of Assassins, The Immortal's Shadow, That Haughty Witch

Age:
30​

Race:
Human/ Royal Demon Mixblood (Blood of the Demon of Greed)

Sex:
Female

Personality:
Angela is sensual and seductive. No one ever knows if she's telling the truth or lying straight to your face and that's exactly what she wants you to feel like. Prideful and not afraid to show it, Angela looks down upon those she consider's 'beneath' her and won't make an effort to even acknowledge them. Her arrogance hides a cunning and prepared woman, her silver tongue and intelligence among the the greatest of her attributes. This is not to say that Angela doesn't have a brighter side, for she is loyal to her Clubs and always planning for the future of the Clubs.

Her intelligence is matched by her sharp tongue, a scathing comment always prepared to be sent with spite. The definition of 'noble' it is rare to catch Angela stuttering her words or being bashful, always confident in her speech and never faltering. For those she recognizes as comrades, Angela is a steadfast companion that always has a piece of advice to give or a comforting speech to bolster their confidence, showing that Angela will support those she loves. A Queen in every aspect, but with a softer side hidden underneath.


Backstory:
It is common for the royal houses of the Clubs to summon familiars, even those of demonic origin. The epitome of demonic familiars were the demons representing mankind's seven sins. It was on the night of a blood moon that Angela's mother, the previous Queen of Clubs, had summoned the Demon of Greed. As the contract began to form, Angela's mother relayed her wish upon the Demon of Greed, her desire to empower her bloodline with a child of Demonic blood that would secure the Zephronic house's position as Queen of Clubs and even beyond that. The Demon of Greed granted her wish by laying with the Queen of Clubs, ensuring the future of the Zephronic household would be empowered by the Demon of Greed's blood.

Nine months later Angela was born into the world. From her first cry Angela radiated power. Her mixed parentage granted her access to the very energies of life and death. From her father she gained the power over the darkness itself and from her mother, royal blood that secured her future. The moment Angela could walk she was enrolled into the tutelage of the best teachers the Zephronic house could afford. She had lessons of the arcane, political, proper, and espionage carved into her body from day to night. Angela took to these lessons like fish to water and by the time she was twelve had already asserted herself as the Kingdom of Club's greatest assassin, while also holding power in the Club's political house.

As she grew, Angela only became more powerful. Her social status climbed as she learned the secrets of every house in the Kingdom of Clubs, while her military achievements became legendary as she removed the enemies of the Clubs from power. By the age of twenty Angela had usurped her mother as head of the Zephronic household and the Queen of Clubs in royal combat, while also having the rest of the suits in her back pocket due to her knowledge of their secrets. Even those above her station cowered before her prowess and bent the knee to her, succumbing to her superiority.

At twenty-five, Angela had implement new laws and innovations to the Kingdom of Clubs, advancing the kingdom to a glorious future. Yet, Angela cared not for the kingdom she was slowly coming to rule, seeing it as just a plaything for her to toy with. The Queen of Assassins felt hollow and empty, as if all the power she had accumulated meant nothing to her. Angela would willingly throw away her kingdom with nary a thought if she thought it would fill the void in her heart. The Clubs had become nothing but toys to her and Angela could see no purpose at the end of her path. For all the authority she gained, Angela had nothing to cherish or strive for.

Until she heard certain joyful words from a strange drunk: "Geez lass, you'd think you hadn't had a good shag in decades with that frown! Why not sit down and have a pint with me!". Angela was stunned into silence on one of her walks through the Kingdom as she came across a rather handsome, but outlandish man. The man was obviously inebriated and had just insinuated that Angela was a prude for not having a 'shag' as he called it! The nerve of this peasant. Furious with the man, Angela sat down to berate the man, only causing him to laugh at her, which in turn caused Angela to yell at him some more. The cycle continued for hours and Angela finally noticed that she had been talking with the man until night. Embarrassed and angry, Angela stormed away from the joyful drunk, intent on never seeing him again. Of course, the next day she found herself right back at the same spot, glaring at the drunken man who had already finished several pints before the sun even rose.

For weeks Angela would find herself confronting the man, only to storm away from his laughing, just to find herself right back at the same table she found him, arguing with him again. In time Angela realized that her yelling had changed into grumbling, then active conversation, to happy chats that involved them sharing each other's company. Weeks became months as the drunkard slowly broke down Angela's walls, even convincing her to walk across the Kingdom with him, seeing the sights and seeking any type of mischievous fun they could get into. Angela had found herself with a new purpose, to chat with this man who she hadn't even learned the name of, to seek companionship with him. Angela was at the peak of joy until the Queen of Werewolves invaded with her army. Angela was hard pressed to overcome Maya's army and was even shocked to find the King of Clubs killed by the werewolf. In the peak of the battle, Angela was shocked to find the man she had slowly come to adore standing before the fallen werewolf queen, a smile on his face.

He was Daz McDowell, the Ace of Clubs. He revealed his true identity to Angela and apologized for his deception, telling Angela that he just wanted to relax for a while. Angela surprisingly found herself not angry at Daz and only gave him a cute pout, telling the Ace he would pay for his lies later. From then on, Angela would seek Daz for counsel and he would regale her with the stories of his adventures and the love for his people. Angela found herself wanting to see the same sights he did, to love the same kingdom he loved, and to improve the lives of the people she once thought beneath her. Even when Daz brought the violent werewolf queen into their folds, Angela continued to admire him and the dreams he strived for.

Years passed and Angela found herself using the power and authority she gained to support the Ace of Clubs. Even when Maya became King of Clubs, the Jokers became established, and the Argrossian empire improved their technology, Angela used her knowledge and strength to ensure the kingdom that the Ace of Clubs loved would thrive. She is the pillar that supports the foundation of the Clubs, the one who ties together the bond between the upper and lower classes, improving their lives. Angela made sure the Kingdom of Clubs was a place that supported all those who lived their, all for her dear Ace. And for those that would oppose her beloved Ace's kingdom? Well, they would find themselves disappearing into the night.

The Queen of Assassin's is the shadow that supports the Clubs in secret, and will do anything to make sure the Clubs thrive.

Rank:
Queen

Affiliation:
Clubs

Abilities:
Nether Manipulation - Angela can create, shape and manipulate Nether, the "Chthonian Element" that flows through the realms of the living, and the Dead. Nether is most known as the substance that makes up the Underworld, a subterranean dimension where all souls go when they pass on. Nether is very similar to Aether “the Celestial Element” in that it is from a Plane that exists between the planes of both matter, and energy. However, although it can partake in the nature of either substances, Nether is neither of these things.
Despite being often considered "Death-Force" Nether is more than the source of what drains life away from living things, it is the destructive aspect of reality, the source and very concept of entropy and destruction, disasters and all degeneration in matter, energy and concepts. It is the power that makes possible and ensures severing the soul's connection to their mortal body, so they can pass onto the after life. It is also the power that summons and controls the souls of the deceased. Users of this power acknowledge that Nether exists in Elemental, Cosmic, and Spiritual forces. Nether exists in the cosmos as sort of a gateway between the land of the Living and the Dead, stretching out to anywhere where death has potential to occur.

Darkness Manipulation - Angela can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.

Assassination Specialist - Angela is known as the Queen of Assassins for a reason. Whether it be sneaking into a fortress completely undetected, using an unknown poison to kill a ruler, or even toppling an entire regime in one night. Angela is a master of nearly all forms of assassination, knowing the pressure points for most species and weaknesses for even those of supernatural origin. Angela could sneak into a fortress, kill its commander, and make it seem like he committed suicide all within an hour. Her abilities do not stop simply with killing, but also hypnosis, seduction, and manipulation of people, whatever it takes to complete her mission.

Greed Empath - Angela has the ability to sense the Greed of others. Her demonic origins allows her to sense the 'wants' of those around her, allowing her to further manipulate a person with her charisma and silver tongue. The moment she locks eyes with another, Angela can see into the deepest pits of their desires and pinpoint their greatest object of Greed. This ability has limits though, for if the person she uses this ability on has a strong enough will, they can hide their Greed. That's why she can not sense the Greed of the Aces.​


Gear:
Assassin's Equipment
- Knives, poisons, and much more. Whatever she needs to finish the job.

Hammer Space - Using her Darkness Manipulation, Angela can store all her equipment within the shadows, pulling whatever she needs from it.

Morrigan - Angela's beloved scythe. In opposition to Maya's Rhongomyiad, this scythe is said to hold the world's 'darkness. It glows a crimson red and seems to absorb the blood of its victims, strengthening the scythe and Angela's Magic.

Relationships:
Daz McDowell: Ace of Clubs-
Ah Daz, my foolish love. It always baffles me how I can find myself loving such a man, one who drowns himself in alcohol, lazes about on his beach, and takes everything as a joke. Then I get a glimpse of the man behind the drunkard and see the powerful, commanding, and proud warrior that has captured my gaze. I want to see the horizon he sees and gaze upon the same dreams. I will do everything I can to ensure our Kingdom thrives, all for him and the future of the Clubs.

Maya Lashiec: King of Clubs - That belligerent mutt needs to stay out of my way. Why Daz thought it would be a good idea to bring that filthy dog into our Kingdom baffles me. She even dares to try and supersede my proposals for the kingdom and even convinces Daz to decline the innovations I suggest. I pray for the day that Daz finally grows tired of his pet dog and finally allows me to put her out of our misery.

Other:
Angela is fond of parties and is usually the one that plans the events for the Kingdom of Clubs.

(I'll finish her backstory today, but now I must work!)​
 
Last edited:

df39d1e4d6257b3c4c723337bb71376d.png

General Information
Name
Viadjira (no surname)

Nickname(s)
Via

Title
Witchdoctor, Voodoo Lady

Age
104 years old

Race
Wood Elf

Gender
Female

Sexuality
Pansexual

Appearance Description
Hair Style
Normally down, twisted into beads and strings and flowers, occasionally tied up for battle.

Hair Colour
Dark Brown

Eye Colour
Dark Brown - w/o pupils, white sclerae

Skin Colour
Light Brown

Height
5 feet 4 inches (162.5 cm)

Weight
114 pounds (approx. 52 kg)

Body Type
Thin/Lean, Slightly Squishy

Scars/Tattoos
While she has neither, she is often seen with paint on her body, as depicted in the picture on the right. Her most common paint is the spade on her right upper bicep, but in the aforementioned picture, she is donned with war paints.

Personal Information
Likes
Rituals
Singing/Chanting
The colors red, black, and white
Studying the dead
Making "gris-gris" for allies

Dislikes
Disrespect directed towards the dead
Not being allowed to care for the dead
War
Unnecessary violence
Lack of loyalty

Personality
Via is completely unpredictable. Perhaps that's why her enemies, even her allies, were so unnerved by her presence. No one was aware of what side she would choose, nor what decision she would make. She was peaceful, that much was true, but she was a piece of the puzzle that never fit, possibly a piece of an entirely different puzzle. She is not dissimilar to the Crone, in all actuality - she is cryptic and her words require more thought from others to decode than for her to spout them. Her best interests are peace, rather than the continued violence, but in a most contradictory fashion, Via is sadistic and will obtain information however she wishes. Being part of the shadows is always a plus, as well as having eyes and ears in almost every region of the Four Suits.

Goals
To worship her beliefs in peace and keep the peace.

Fears
Pure chaos, world death, water (drowning).

Backstory
Via cannot even remember where she herself originated from but knows she did not begin with power. She has been alive for over one hundred years and does not look a day over twenty-five, so cut her some slack - her mind might not fully be there, but she planned ahead and managed to avoid aging significantly during her extended lifetime. When she did realize her powers were stronger than she had imagined, Via used them to learn, to listen, to practice, and to train herself. She listened to everything that went on while the war continued, hearing words on the streets and listening to her own region's Royals and what their plans had been, should they discuss information outside of their homes or castles. Her friends were the birds she communed with and sent to retrieve information, utilizing her eyes and ears everywhere she could, eventually gaining intel that was uncommon for someone of her stature. She lived far from the other inhabitants of the Spade region, keeping her distance so that she may practice her powers on the dead and stay away from the living, as they were not her preferred company.

However, she came to a point where information siphoned from the streets was not enough for her ever-curious mind. She needed to know what was going on within the kingdoms on a more...classified level. Removing herself from her incredibly well-disguised household - if you could call it that - Via ousted herself to the community, demonstrating great power and a desire to move up the ranks. It was not difficult for her to defeat her opponents, what with her utilization of the darkness as her ally, regardless of whether or not she had access to the dead or recently deceased. When she did, the more the merrier, but she was capable of obtaining the title of "Queen" without the corpses she could lead at any time. Her fellow Royals probably thought strangely of her, but she paid no mind to their thoughts and instead relished in the amount of information she had, thinking of all of the possible ways in which she could focus on peace in her chaotic fashion.

Skills/Abilities/Etc.
Rank
Queen

Affiliation
Spades

Strengths
Speed/Dexterity
Speed-Casting
Close-Quartered-Combat

Weaknesses
Swimming - she simply cannot do so.
Lacks Strength
Socially Weak - she's better at talking to the dead than talking to the living.

Abilities
Mortlever
Via can raise the recently dead rather quickly, restoring their bodily functions while their brains remain dead. This reanimates the corpses to do as she pleases with enhanced strength and speed, but no intelligence. The longer they have been dead, the harder it is to raise them. However, the skeletons have stronger benefits than the recently dead - skeletons are much harder to kill once revived.
Noir Fondre
Via can melt into the shadows, using them to travel to any place that contains a shadow once she becomes one with the shadow realm. It takes a few seconds for her to melt completely into the darkness, so the ability is capable of being interrupted, but it is unlikely unless the opponent is rather quick or has versatile speed.
Noir Cheveux
Similar to her previous ability, Via can manipulate the shadows around her to entrap her targets and drag them into the shadow realm, where - unless they are also a wielder of darkness - they will be dissolved into nothingness after a long period of time (such as thirty minutes). Those with a light affinity may break out of such a trap. The tendrils of darkness are also used to restrain enemies while slowly causing the tissue in contact with the tendrils to become necrotic.
Mortalité
This is her most powerful ability - when she is within range of touch, Via can absorb the life from her victi- I mean opponents with ease, thus reducing them to mummified corpses (not including the removal of the brain through the nasal passages). However, this does require constant contact between her skin and the skin of her enemy. If she simply touches her enemy for a brief moment they will feel excruciating pain in that spot, but will not suffer any permanent damage that is irreparable.
Tchac
Last and quite possibly the least, this ability allows Via to communicate with blackbirds of any species, giving her eyes and ears wherever she sends them.

Armor
She wears only materials from the earth and its creatures, consisting of vine, leather, and cloth. She prefers to go around barefoot and is agile enough to avoid attacks on her body.

Weapons
While she is rather adept at fighting without a weapon, she does enjoy utilizing a quarterstaff for both casting purposes and attacking purposes - it is imbued with metals and woods of different kinds, enchanted with abilities that extend her own, in a sense. If her staff touches her enemy, it has a similar effect to her own deadly touch.

Relationships
None yet, I am rather open to suggestion.

Other
Her song.
I am not sure if I made her strong enough, but for the moment she is a WIP. Let me know if I need to change what I have.


 
Last edited:

053557a2715a1310c3335b06752d3fdd.png


General Information
Name
Iridesca Dallomere

Nickname(s)
Ire, Des

Title
Diamond Shard

Age
32 years old

Race
Human

Gender
Female

Sexuality
Pansexual

Appearance Description
Hair Style
Normally down, braided to keep it out of the way.

Hair Colour
Silver

Eye Colour
???

Skin Colour
Pale

Height
5 feet 8 inches (approx. 173 cm)

Weight
163 pounds (approx. 74 kg)

Body Type
Muscular/Willowy

Scars/Tattoos
???

Personal Information
Likes
Cold
Rain
Her powers
Serenity/Silence
Thinking about what colors would look like

Dislikes
Disrespect because of her disability
Sudden, loud noises
Children
Unfair duels
Being blind

Personality
Ire prefers the quiet, relaxation, and being watchful. She holds distaste towards anything loud or obnoxious and will not participate in arguments. She is often one to end fights, whether it be peacefully, swiftly, or violently. The cold female does have a rather chilling outward appearance, but she is warm enough on the inside to befriend others as long as they share her interests and do not take advantage of her, which has happened much too many times. Ire will kill for those she loves, and she will do so without leaving a trace. Her life has been one devoid of friends and family, or any sort of friendliness over the course of her childhood and well into her adulthood. She is independent, hesitant to rely on others, and refuses to ask for help.

Goals
To live her life proving her worth to the world.

Fears
Losing her loved ones because of her blindness.

Backstory
Ire was born as the child of a four and an eight, who immediately discarded her due to her born deficiency. Blindness was a weakness in this world, and her parents had no intention of going through the trouble of raising a child who could not see whilst constant battles riddled the land. Rather than being left on the steps of an orphanage, Ire was placed on the porch of a rather run-down church in Diamond territory. It housed a priest and his daughter, who could barely afford to feed themselves, much less another child placed on their doorstep. However, the priest knew that it was his duty to care for the blind girl, simply because he was not so heartless as to abandon her on the steps and leave her to the harsh winter they were in. The newborn was taken in, but she was not treated like a daughter by the priest, simply a stranger that he had taken in and cared for. How could he be so heartless, one might ask? He was threatened by his own daughter, and she was all he had as a reminder of his deceased wife, so the young, blind child was raised as a servant of the church. Not in the sense of slavery, but as a preacher of the faith, a worker of the faith, and as she grew older, a knight of the faith.

Ire was raised with paladin-like principles and although the old man could not show his love for her, he expressed how he felt via his faith, giving the young woman something to fight for, to represent. It was then that he realized she could do much more than what he thought. She could move around the church without bumping into a single thing because she had learned to interpret the carbon in the air around her, and she explained this to him in such a way that he believed she was blessed by their deity. Together they explored Ire's powers, and she became a stronger force of nature within the run-down church that could even challenge the leaders of the Diamonds. The priest told her how much he believed in her, regardless of what his daughter had said in the past. At this point, the daughter had passed away from the same sickness that ailed her late mother, which gave the priest nothing to live for, except for Ire. He trained her in the ways of the paladin, having had some experience in the past himself, and told her to try for the stars, and to prove that she was worth so much more as a fighter than others would see her. He was the only one who believed she, a blind woman, could be on top. When she fought to prove such claims, she eventually made it to the near top of the food chain, and she has remained that way for a while now, showing the world that a disability was not enough to stop someone from proving their worth.

Skills/Abilities/Etc.
Rank
King

Affiliation
Diamonds

Strengths
Determined warrior - she will not let anything stand in her way of proving her worth.
Enhanced Senses - smell, touch, hearing, and taste are all stronger due to her powers and blindness.
Entirely Loyal

Weaknesses
She cannot see, and thus lacks one of the five vital senses. This makes her more vulnerable to attack.
Loud noises overwhelm her
Cold/Distant

Abilities
Carbon Manipulation
Diamonds are created through the compression of carbon at high temperatures and pressures. Ire has the ability to do this with the wave of a hand, manipulating the carbon in the air to form into solid matter, whether it be diamond-like or simply black like coal. However, she can only utilize carbon that she can come in contact with herself. If it is touching her body, she may use it. She may also draw the carbon out of the ground, including the radioactive kind, which will grant her a larger, more dangerous effect on her enemies.
Molecular Vibration
Ire is able to produce carbonic structures from the very air by exciting the molecules with her hands and commanding them to bond and attach themselves to one another to solidify. This excitement of the molecules of carbon also allows her to "see" with them. Carbon dioxide is in the air we breath, the dirt beneath our feet, and is a part of daily life in one way or another. She can sense each and every molecule and because of that she can detect enemies, fight them without needing to see them, and maneuver her way through each day. She does not constantly use this ability, however, so it is possible to catch her off guard, but she relies on her senses when not utilizing the detection of carbon atoms. However, if there are beings who can alter the air around them or remove their presence entirely, this ability is rendered useless.

Armor
Atop her head, Ire wears a sort of wreath of crystal that she formed to cover her eyes and keep them from being seen by the public. It wraps around her head snugly and does not come off unless she wants it to. As for the rest of her body, Ire wears a cloak that represents her alliance and keeps her arms and legs wrapped to cover what may be beneath them. These wraps do not deter her during combat, however, so she is able to fight as fluidly as possible. Underneath the cloak, she wears the armor of a knight, which is kept close to her body and is for more symbolic purposes than protection, although it has saved her life on more than one occasion. Her real armor is the carbon she uses to defend herself, simple as that.

Weapons
Ire does not need a weapon, since she uses the air people breathe, their bodies, and the very ground she walks upon as her weapon.

Relationships
Boop, wanna b my frend?

Other
Her song.
Listen to the moosiks. :3

 
Last edited:
Image/Appearance:
Stelle.jpg

Name:
Stella (Stelle) Evlyn

Title:
Jack’s claws

Age:
27

Race:
Human

Sex:
Female

Personality:
Stella has a bit of dry personality. She is often monotone and relies on her wit both in combat and conversation. Part of her favorite pass time is making fun of her boss the Jack of Diamonds. She has a disdain for those who those target the 2’s and 3’s due to their lack of magical power. Bered’s no leeway policies with the nobles is one of the reason why she enjoys being in the Jack’s guard and why she proudly keeps the title Jack’s claws.

Backstory:
Stella was born the daughter to a rank 7 father and rank 5 mother. Economically her family was in the upper middle class thanks to her father’s income allowing her to live a comfortable child hood. Once she was old enough to register for the academy in the capital her parents pushed her to do so and to their delight she was accepted into the military department. After obtaining her degree she was granted permission to join the officer’s academy where several years later she was granted the rank of sergeant and was sent out into the country side to serve as a guard for one of the villages.

It wasn’t until age twenty-five that she met the Jack of Diamonds. The Jack was on one of his tours around the countryside that he liked to do in rare moments of free time when he took temporary residence in the village Stella was stationed in. During his stay there, a group of desperate 2’s were caught stealing from the Jack by Stella and she brought them to the Jack. To her surprise Bered didn’t out right punish them, instead he had them temporarily detained and questioned. This lead to the discovery that an angry noble was using them to get at the Jack and letting them take the blame. The noble was arrested and the 2’s were let off with a warning and a few gold coins from the Jack.

This treatment of the 2’s and the noble inspired Stella who requested to be transferred into the Jack’ s guard. After a quick demonstration of her abilities Bered agreed and Stella or Stelle as he calls her was hired onto his personal guard.


Rank:
6

Affiliation:
Diamonds

Abilities:
Bounded blades: Stella’s souls is bounded with eight blades allowing her to move and control the eight knives by thought.

Cloaked blades: Stella has the ability to make the eight blades near invisible to a single target. Only those with super vision/perception would be able to see them.

Gear:
Bounded Blades: 8 knives that each have a diamond imbedded in the hilts.

Relationships:
(Predetermined with NPCs or in collaboration, or to be rped in the IC.)
 
Image/Appearance:
Elwys.jpg

Name:
Elwys Griff

Title:
Jack’s hound

Age:
34

Race:
Human

Sex:
Male

Personality:
Elwys at first glance seems to be a lazy good for nothing, he looks that way mostly because he used to be. Now he gives everything he has to serving his Jack. Now he uses his lazy persona to act as a disguise that allows him to get the drop on people before they realize that his guard is always up. He is fiercely loyal to Bered believing that he owes the Jack a great debt that he will never be able to fully repay.

Backstory:
Elwys was born the oldest of three children to a farmer couple both with the rating of 2. To do their low ranking and profession the family was relatively poor and struggled to make ends. Things only got worse as the two other children were born meaning as soon as Elwys was old enough he was out in the fields from dawn to dusk. This was his life until his late teenage years where he managed to convince his parents to find work somewhere else.

He found work with a family of 8's that weren't to far away from his farmstead. Funny enough he ended up continuing to be a farmer yet his ability also caught the interest of one of the family members who lived there. They decided to train him as a bodyguard and have him only do farming part time. Once he had finished his trainning after a few years he was upgraded to a full time bodyguard. With his new position came many advantages, a pay raise, a rise in rank to rank 3, and he was allowed to socialize with more people, particularly more of the nobles family. Even with the pay raise he gained he would send most of it back home to help his family while he kept the bare minimum to survive for himself. All of his needs were taken care of at the nobles residence he was at, they gave him, shelter, warm food, and a warm bed as part of his contract so he just started saving the money. It would come in handy latter for him.

After serving as a bodyguard for about a year he managed to fall in love and as luck was kind the girl of his affection loved him in turn, but there were problems. She was the daughter of the noble he was contracted to meaning she was an 8 and he was a 3. A union between those two would be something her father would have never approved of. Even so they let their love bloom with secret meetings and "Errands" that she would have to do that would require a bodyguard. It would not last forever as after about a year the Noble found out and he was furious.

The noble wanted to have Elwys killed and he would have done it if he didn't have another use for him. Recently a new Jack had been crowned and was causing problems for the nobility. That Jack was staying in a nearby village for a few days. The noble made a deal with Elwys even though both parties new there was no way Elwys could surrvive. Either way Elwys agreed to the deal so that his beloved wouldn't have to watch him die. Fully accepting his death him and a few other commoners attempted to steal the money that the Jack had taken from the nobles. Him and the others were captured and Elwys was sure he was going to be executed. Instead the Noble was arrested and Elwys was freed, given a warning, and given three gold coins. This was a debt Elwys could never pay so he asked Bered to allow him into his service. The Job didn’t matter he just needed to repay this debt. The Jack agreed, put him through trails, and at the end made him one of his personal guards and butler.


Rank:
3

Affiliation:
Diamonds

Abilities:
Magnetic attraction: Elwys is able to pull any objects with a magnetic field to himself or he can even pull himself to the object.

Gear:
Halberd and a logsword, both with diamonds at the end of their pommels.

Relationships:
(Predetermined with NPCs or in collaboration, or to be rped in the IC.)
 
Last edited:
Image/Appearance:
1520261958978-png.408620


Can sometimes be seen wearing a red hood to cover his identity.

Name:
Ezer(iel) Zaghi

Title:
Boy in a red hood

Age:
30

Race:
Nephilim

Sex:
Male

Personality:
Mature, responsible and very polite, serious when at work. Ezer does his duties well and made sure that it's done perfectly, he's shown to be both intelligent and patient resulting in him carefully choosing the right decision, this gave him confidence in what he does making him able to adapt well. When things go bad for him, he'll try to find a solution, but if none comes to mind, Ezer just gives up or doesn't make a move. The hard thing for Ezer to do is smile, he can fake smile but he never smiled genuinely, he mostly deal with espionage making him unpredictable at times and sometimes become a different person to hide his identity. When it comes to his loved ones, he's protective and worries about other's well being, but prefers to be left alone as he doesn't know how to really thank someone. The question now is, what will he do when an enemy is in front him? Simple, Mercilessly kill it, as a spy, he can also interrogate enemies to get information out of their mouths and sometimes uses the cruelest methods which he regretted doing, just like this, a light has its shadow. The nature of an imperfect angel.

Backstory:
Angels are born through the population's faith, that's a common knowledge to angels, but if an angels loved a human, an imperfect offspring is born. That's how Ezer or who we call Ezeriel is created, but supposedly, the higher-ups want him to disappear, they considered him as a bad omen. A Pure-white Seraphim felt love for a man, this is not tolerated by the other seraphims and thus, the other seraphims knew that this child will only bring shame. Most angels agreed to kill Ezeriel, but before that happened, Ezeriel escaped to the mortal realm, his mother was able to defend him from the attacking angels, they knew that they weren't able to meddle with the mortal realm. Before the escape, his mother used her power to give him knowledge and power to survive the realm of mortals, she fused the memories and his divine power within the white tome for Ezeriel to know what happened during his birth and hide his presence from other angels, just for him to live a normal life.

Luckily, his father is actually a 6 Clubs soldier. His father teaches him the basics of rune magic and grasped the lessons easily, learned different styles of fighting whenever he goes with his father to watch him train, and learning his father's specialty, making desserts and the known magical tea. At the age of 17 his father was gravely injured from the war, the military tried to find a replacement and Ezer volunteered, he showcased his skills at fighting, being able to use rune magic and an unknown magic called Force. Ezer effortlessly got recruited, he mostly hides his face with his red hood and became the one of the military's best spy in his days in the military. 3 years later in the battlefield, they were overwhelmed with a large force of Argossian Infantries, Ezer's side was in a state of panic, the forces were split and unable to fight well. Ezer made a plan, he took only a few men and goes to the battlefield, together they slowly chewed off the opponents defence, resources and ordnance, the enemy tried to adapt to the situation but little did they know, their main camp was already infiltrated with only a few soldiers. Ezer goes straight to the general and he didn't kill the general just yet, he cruelly leak the information the general held and let him live with his right arm chopped off and the fingers of his left hand gone. He did the same to the survivors but not as cruel as he did to the general, after the war, he felt disgusted to himself and quickly retired, he came back to his father and cried, he was lucky that he survived, now he can continue to live his life normally with his father. For 10 years, he worked at his father's cafe while still honing his skill for anything that comes and take his life.



Rank:
8

Affiliation:
Clubs

Abilities:
Force: An unseen power but can be felt. It can forcefully move anything the user targets or even create an invisible wall. It can also increase mass.
Force Assault - Forcefully pushes a target at any given direction. The targets physical body is lightly damaged when used.
Force Field - Summons a field that will stop or resist an attack.
Telekinesis - Basic Level
Force Wave - An area variation of Force Assault
Pressure - Exerts extreme pressure on an area, useful for intimidation and immobilization.
Force Augment - Augments an object with force, weapons can become sharper, heavier, harder, and durable.

Phantom Form - Ezer transforms into his non-corporeal body and erase any presence. Like a ghost, Ezer can phase through physical objects or attacks. This form is extremely vulnerable to magic and only lasts for 5 seconds.

Rune Magic: Ezer creates a rune accompanied with an effect, he specializes in creating a rune in an area.
Elemental Explosion Trap - Creates a rune on the ground that will explode in a medium area when manually activated or stepped on.The corresponding colors signifies its element, Orange is Fire, Blue is Ice, Yellow is Thunder.
Gas Trap - When activated, the rune fumes out gases when activated or stepped on. Like the EET (Elemental Explosion Trap) Purple is Poison, Light Blue is Sleep. There are also beneficial gases like hiding ones odor or a smoke screen.
Heal Zone - Creates a rune in an area, those who are near its vicinity are slowly being healed from their injuries.
Return Zone - A rune will be created where Ezer can freely return to where the rune is placed. He can't return without chanting the return spell for 10 seconds
Magical Tea Creation - Through rune magic, he can make tea that not only benificial to the health, but also to magic users, enhancing magic power and increasing mana.
Rune Augment - Augments a rune on a weapon temporarily. Gives Ezer elemental and magical prowess in weapon combat.

Guerilla Warfare Specialist - Disrupting large forces with only a few men.
Enhanced Abilities - Ezer's versatility made him strong in many points.
Adaptable Combatant - He is able to fight in whatever situation he is in. He is an expert of multitude of combat styles while also changing forms while in combat.
Espionage Specialist - Trained at gathering information without leaving any traces. (Except for the general one, he let him live)
Experienced Assassin - Not as good as those who mastered the art of assassination, but he knows how to kill his targets as efficiently as possible.

Gear:
Silver Sword - His sword that he used in battle 13 years ago, still in a good shape.
5 Hidden Daggers - Plan A failed, still have a plan B and C.
10 Paralyzing Darts - Incapacitating his enemies without killing them.
An Unknown white tome with a lock - This tome was given to him by his mother, he's able to pull it out of thin air or make it disappear. For now this item is pretty useless.


Relationships:
1520261987387-png.408621


Enrique Zaghi - Ezer's father, he lost his left eye and arm in the battlefield but still able to make tea like usual. He knows how to use Rune Magic better than Ezer and was a capable soldier.

1520262010160-png.408622


Gabriella - One of the most powerful and knowledgeable seraphims. The mother figure of Ezer.

Other:
"How I learned my Force magic? I...don't have a single clue, I just have that etched in my mind for some reason."
 

Users who are viewing this thread

Back
Top