mechanicalmania
gears grinding
- SCARLET PHOENIXESProblem SolverELEANORE BREWERLEGAL NAMEEleanore BrewerAGE & BIRTH35 (June 7, 1987)ALIASGravediggerGENDERFemaleHEIGHT | WEIGHT6'02" (188 cm) | 177 lb (80 kg)GANG & RANKVeteran of the Scarlet PhoenixesACTIVE SINCE2013REPUTATIONDisconnected Cleanup CrewHome DistrictSouth DistrictGENERAL DESCRIPTIONMore of a walking shadow than a human being, Eleanore Brewer is the type of person in the corner of a meeting you hope you never have to notice. Tall, lanky, and with a slight sneer paying rent to remain on her face at all time, she's the kind of person the Phoenixes have hanging around to ensure that sponsoring someone isn't a decision to take lightly, and to crack her knuckles menacingly while someone else gives you "one more chance.". Her being otherwise powerful muscle is useful for tying up wriggling loose ends and cleaning up problems before word of them even needs to reach the high brass. Her intimidating, uncaring, "I'd take another veteran out if I was given the nod" reputation among the family of flaming birds hides the fact that she's rather socially inept when people manage to get to know her, with her interests and out of gang activities seeming to be too... dorky for a trained killer.PERSONALITY
"I hate killing just for business. Everyone deserves something deeply personal to die over."
Eleanore Brewer is not a nice lady, it is said. She is cruel, and heartless, and holds no regards for life of any kind, it is said. It is said that if you turn traitor on the phoenixes and she catches you, you'll wish you were dead hours before you were given the chance to be so. It is all said to rookies of the Phoenixes, those that have passed their trials and gained their sponsorships but still haven't just yet recognized the new weight of their positions in the family, but Eleanore is as much of a boogieman to veteran members alike. Eleanore has a set of eyes on the back of her head that no potential could get the jump on her against, it's said. Eleanore merely needs to look at you a certain way and you'll die of a heart attack on the spot, it's said. Eleanore makes her own shotgun shells and puts shards of the bones of her last victims into each one, it's said. Eleanore haunts the Phoenixes' graveyard, the Roost, like a specter, making sure their dead brothers and sisters remain dead, it's said. Eleanore's killed her own father without the world knowing about it, it's said. Eleanore has tried to find who, precisely, is saying all of this about her, but none of it is ever said to her face. And Eleanore Brewer is quite fine with that, happily feeding into this reputation when given the chance. No reason for another veteran to get the idea that it's a smart choice to be chummy with their potential executioner. However, for everything that's said about her, not an awful lot is actually known. Sure, she's a tough bit of muscle for intimidating people, both in and out of the gang, she's good at dealing with problems that threaten to disrupt the Phoenixes and can be stopped by one hypercompetent person, and that's it. That's for the best. If the stuff said about her began to be more of the truth, Eleanore Brewer would be a different sort of figure entirely. The type you'd go to not when you needed a problem desperately solved at any cost, but who'd you'd go to if you were trying to find a rare trading card at a moderate budget.
The truth of Eleanore Brewer is that she has never had all that much interaction with her fellow humans, and especially has no skill in the art. When being threatening or cold doesn't work for a situation, it can be surprisingly awkward to witness her trying to do things like "comment on the weather" or "make small talk" while still keeping up being Eleanore Brewer, internal enforcer. Don't get it wrong, Eleanore is a cold blooded, expert killer, trained and ready to take down people who think they've invincible at a drop of the hat. It's just that not every moment of Eleanore's life is danger and risk, and that results in her hobbies and lifestyle being... counterintuitive to her position. You don't expect her to have an unhealthy interest in animations, or that she trawls around trading bazaars looking for good deals on odd collectibles, or that she has more pairs of themed and branded pajamas in her home than armored suits and dresses. The only reason she picked up cigarettes was mostly because that's what was expected for someone like her, she doesn't even particularly like them or have any desire to move to anything stronger than tobacco. And hell, she even believes in ghosts, now that her father's passed away. It'd seem completely counterintuitive for someone who spends her time killing people who likely despise her to have a belief in them being able to affect her life afterwards, but she does, and handles it with mostly dignity. It's one of the reasons why she tries to ensure that she herself has a reason to kill any other veteran the Phoenixes need taken out, rather than just doing it for the gang itself. Eleanore Brewer can't imagine a worse indignity for the dead than having died for nothing personal. At the end of the day, Eleanore is strange, and not in a very intimidating way.
Image Source: https://twitter.com/sirius_wr
- HISTORICAL BIOGRAPHYTo discuss the past of Eleanore Brewer, one must look a step further up the ladder to a few relevant details of Leonard Brewer, her (deceased as of time of writing) father, and his skills. Part of the Scarlet Phoenixes, Leonard's potential was the ability to see someone's future for notable events, and knowing what he had to do to alter it in certain ways. It was truly an unsettling thing to see someone look over your future like flipping through a cheap book, and you never knew if he was having a conversation for the purposes of the conversation or if he just was delaying for the right time to let you leave so that something would happen to you. Even though he could never be everywhere at once, it made him a valuable asset for the Phoenixes, since it was quite possibly to cleanest way to deal with a problem that any potential could offer, without anyone involved knowing a thing. And he lived well for it, in matters material, alone. People avoided him, with the vast majority of them not having something specific to hide and simply not wanting someone to pry their into their futures and, worse, try to micromanage it. He hardly met his superiors, who were rightfully concerned of what an otherwise loyal man would do if he saw a window that led to him ending up in a position of power. And, of course, since it was rather hard for him to tell his own future, he made lots of enemies who were terrified to meet him in any scenario other than one where they were aiming some sort of weapon at Leonard's vitals.
The idea of having a child was at first an offhand thought, but it quickly snowballed. Of course! If he had a kid, that would be someone not bringing their own goals to the table. He could have someone that was basically himself and always at home, watching their future from time to time to ensure that his own was still safe. And what better way to laugh at the threats on your life that instead of fleeing the city like some coward, you further entrench yourself in the area by starting a family? And... he needed to have a kid at some point. Brewers had kids. It's why the Brewers were still around, after all. Doesn't matter how busy or wrapped up you get, you don't simply forget. Just find someone of appropriate class, do the correct kind of flirting, it's more a matter of business than anything else. So he put his mind to it and it wasn't especially hard to bring his ideas into the physical world. From that choice came the newly named Eleanore, a baby who had the future in her eyes from day one. For Leonard, this was a fantastic way to spy on himself, and a good heir to prepare for the world. For Eleanore, this was the start of a very long plateau of... neutrality.
Eleanore grew up with a few tenets instilled by her father. You don't run your mouth. You don't worry about what anyone else is thinking, since none of it is going to very interesting. You should be polite when you interact with others. You are, on a fundamental level, better than everyone else. Not because you have a potential, although that's a nice addition, but because you're a Brewer. You should expect death, because, for some reason, it is trying to find you. That was surprising to Leonard, less of an lesson he was expecting to need to impart. No matter how childproofed he made the home, Eleanore was strangely able to always have her future self in some form of danger, even if the root cause wasn't someone trying to take Leonard out. A mix of well founded and completely irrational fear, alongside wanting Eleanore's future to stay intertwined with his as was the point of this whole exercise, meant that most of Eleanore's childhood was training, shadowing her father on his less dangerous outings, and training her patience by watching paint dry. A few tutors vetted by both reputation and a quick scan through of their future lives, and anyone who wanted to still be around after that was just odd or business like enough for Eleanore to not know she was supposed to be confused by. As for childhood friends, there weren't any. Leonard could barely be bothered to keep an eye on his own friends, he wasn't going to be forced to worry about anyone else's or risk his daughter becoming traumatized or what have you too soon in life.
For all intents and purposes, she was an obedient child. She was creative, sure, interested in things like electrical currents and blenders at a young age that she quite thankfully grew out of, but she wasn't the type to backtalk anyone, even those not with any authority over her. She watched her father and her tutors with a worrying intensity, and was quick to pick up on most aspects of language, math, and techniques showcased to her. The main limiting factor would be her lack of physical strength, but her surroundings seemed to coax out her potential at young age, much to her father's pride. Especially strong, worryingly obedient to her father and father alone, the fact that she was soft spoken could easily be ignored by simply not having her speak to others outside of this little bubble. If she ever hit a stage of teenage rebellion, it got bottled up inside with care and was never showcased to the world. Since most of her free time in this cycle watching television, the minor requests she voiced were often related to merchandising of such products. As much as Leonard wasn't a fan of such consumer trite, he did feel like it was one's duty as a father to gift your child some childish things.
As Eleanore grew up and her potential developed, Leonard began gracefully setting the stage for himself to exit. He had no intent of dying during some confrontation like a common member of the Phoenixes, certainly not. Leadership didn't appeal to him either, although it wasn't that he didn't think he could do well at it. He was above the petty squabbles of everyone else who seemed to believe they deserved leadership, as a Brewer. By the time she had hit 18, it was obvious that Leonard was sponsoring her into his position (of course, he'd say that she'd work her way up from a rookie just like everyone should do, just no one including himself believed it for a moment), while Leonard had begun slowing down his own work as he arranged for his retirement to the Board. Not now, of course, give it a few years to make sure his daughter doesn't make a royal mess of things, can't forget your duties! But it was better to have a plan, and Leonard just knew he wasn't going to unexpectedly end up dead in a ditch before his time for a peaceful retirement. Once Eleanore began proving her worth as a silent, deadly killer, Leonard politely excused himself and entered the Board.
Eleanore already had a head start on her status as an internal enforcer, the groundwork laid already. Most of her reputation had come from her father, and it was easy to keep it up when anyone who wasn't scared of her was at least apprehensive of her connections. She did her work quietly, or messy if demanded, and given that her potential was more physical in nature than her father's, sometimes the people ordering her about actually tried to meet her in person. Not often, it seemed. She wasn't very talkative, and at the very least, comfortingly seemed to know the idea of "betrayal" as a foreign concept that other, lesser people do. She, of course, was a Brewer. With her position in the Scarlet Phoenixes settled, she began spending her time freed from the constant paranoia and control of her father (although he still checked in regularly to pry a bit, claiming that up high was rather boring) by spending time in the outside world. Handling things like bars and clubs just to mingle or be some social butterfly was well out of her ability, so she instead focused on the physical. Collecting more trinkets of shapes and sizes, pieces of consumer plastic that she hadn't known existed until the morning of their find. Very quickly, her private apartment became more of a storage room than a living area, but it wasn't like anyone was ever going to visit the feared Eleanore Brewer to judge her conditions.
After a few years, her father sadly passed away from natural causes despite his tenure on the board. Surprisingly, the only message he left his daughter alongside the majority of his belongings was the message to be out of town on a few specific dates. It was, supposedly, a sad loss, although no one was going to comfort her and she seemed to continue her business as normal. She will admit that it was a bit hard to lose the one real authority figure of her life without really knowing if she was capable of handling herself and choosing who to listen to and who to ignore just yet. It had been relatively easy to just listen to one person and ignore mostly everyone else, so now was mostly taking the majority of orders from high command and ignoring the rest of the world. She certainly won't admit that she attempted to contact her father on multiple occasions for guidance, and she absolutely wouldn't, under torture, admit that she's thought she's heard him and other spirits from across the veil. That, as much as it is true, seems far, far, far too far for anyone who doesn't have some sort of expertise with such acts to ever admit.
As for the schedule he'd been given, she didn't know that he hadn't ever told her if he had directly seen her future, or if she had been granted some immunity from it due to being his flesh and blood, but she followed his advice regardless. She tended to silently exit the scene before anything extremely dangerous happened to her due to this, coming back to quickly restore order without ever having been threatened herself. The last date on this list took her out of the way before the hurricane struck the Phoenixes, although she quickly rushed to their aid when word actually reached her. That was a tumultuous time, but she helped pick up the pieces and ensured that just because things were suddenly going very bad for them, not many people got funny ideas of wanting to leave after joining up for the good parts. And... well, that was it. Nothing else that her dear old father passed on to her as words of warning. That obviously didn't mean nothing bad would ever happen to her again, just that... what? He didn't look ahead this far? There were things he wanted to make sure she was present for? That he just couldn't be bothered, and that she was finally on her own? He didn't even leave a final sentence.RELATIONSHIPSLeonard Brewer {NPC} {DECEASED}: Eleanore's father. Despite his death and often coming face to face with more unsavory elements of his character, she still idolizes him and his methods. Leonard cared about and wanted his daughter to be successful and safe, although perhaps his motives weren't always for her best interests. Most of their meetings while he was alive would have him rattle off going ons while Eleanore politely listened and took away the information she needed, and even now that he's dead, he somehow ends up still being a potential presence in her life. She's sane. Yep.
Zentsupa Pei {thebigfella}: Eleanore's sponsoree, she holds a decidedly unprofessional relationship with him. Beyond being his sponsor and fulfilling the requirements that role brings, she seems more intent on talking about recent "finds" of franchised products, or even sometimes complaining about minor parts of her life. Without any signs that she suspects Pei of anything, her most common concern is that his playmates are far too bizzare and at times related to a fandom she participates in for her to keep a straight face around them for long. - POTENTIALITY PROFILECups And BallsELEANORE'S POTENTIAL • SPLITTING SELFPRIMARY CLASSIrregularSECONDARY CLASSPhysikOTHER NAMESProtective CloningPOTENTIALITY DESCRIPTIONEleanore can split herself across multiple forms for a short period of time, each capable of taking different actions than each other and acting together. After reforming, Eleanore chooses one clone of herself to have been her true self, allowing her to constantly negate damage and come out with the best case scenario. Eleanore is also tougher than the average potential haver when she's not splitting herself.STRENGTHS + WEAKNESSES=+= While not using her potential, Eleanore passively has the strength of multiples of herself. She's not as strong as potentials that focus on strength and resilience, but she's capable of handling things like car crashes and long falls while still being able to walk afterwards.
=+= Eleanore can split almost instantaneously upon trying to do so, and gains a short burst of speed as her bodies quickly try to obey the laws of reality and no longer have two things in one place.
=+= Eleanore can have, at her current level of training and strength, up to five versions of herself out at the same time.
=-= Eleanore's strength and resilience for each clone is directly related to how many are out. Having two Eleanores means each have relatively the same strength as one, if a bit less, while having the current maximum of five puts each one at the level of above average strength for a non-HP.
=-= Eleanore can only have her copies out for around half a minute at a time, needing to constantly neutralize her clones and choose a main one before redoing the process.
=+= Eleanore's weaponry and equipment that she has when splitting does not share the weakening, allowing her to use firearms without any change in their effectiveness. Melee weapons will stay the same in terms of their durability, but their use will be limited by the Eleanore wielding it's current strength.
=+= Split versions of Eleanore can take any amount of physical punishment, up to and including dying, and as long as at least one copy of Eleanore is alive, she will be able to return to it as if nothing happened to her other variants.
=-= Quote un-quote "magical" damage that goes beyond the physical form can deal damage to a clone that will hurt and effect Eleanore no matter which form she chooses, albeit watered down compared to if it had hit her itself. This makes her potential susceptible to areas of effect, especially.
WEAPONS + EQUIPMENTPump Action Shotgun (with assorted ammunition): A long barreled shotgun, with strap to easily carry on one's back. The weapon carries a decent punch, and Eleanore varies her ammo usage of slugs and shells depending on the situation.
Sharpened Trench Shovel: A long and thin shovel with a sharpened edge, also with a strap to easily carry on one's back. Eleanore sharpens it with her own whetstone when idly fidgeting, giving it a rather sharp point (and often, needing a replacement from a local hardware store when it becomes more of a toothpick than a shovel). Eleanore uses it for melee combat at times, but the main use is to dig and try to find piping or security systems hidden underground outside of certain compounds.
Armored and an Armory: The majority of Eleanore's business clothes, and some of her more casual wear, has padding, metal sheets, and other defenses to help blows soften or not be stabbing her in the gut when they land. She's also got a selection of weapons like extendable truncheons, brass knuckles and their variants, and knives usually hidden in a pocket or sewn into her actual clothing, all sorts of minor weapons with varying lethality that are within arm's reach. She's not the biggest fan of metal detectors, scans, or pat downs when subtlety is required, and rarely allows herself to wear clothing not already prefitted with her gear.
Lucky Trinket(s): Perhaps too many. Eleanore often brings things like trading cards, small figurines, and dice on her outings, for a sense of luck and security. Not many people who aren't about to die notice or know, though, but they're there, tucked away in a pocket or being worn tactfully around the wrist.
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