Ixidor92
Game master
Please post your character's for the role-play here.
Skelly
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Name: Character's name. Does not need to have the last name of his/her clan (unless your character is part of the head family)
Age: (Late teens to early twenties preferably)
Gender: Male or female. Duh
Appearance: A very detailed written description will be accepted. Pictures are preferred if you can find one that suits your character. If you are having trouble, I can probably help.
Clan: The clan your character either belongs to or swears fealty to. You may be part of a minor family that isn't one of the main five if you so desire, but you must choose a primary clan that you swear fealty to.
Affinity: Choose an element of the natural world. This obviously consists of the base 4 elements, but also includes other more specified facets of nature. Lightning, Cold, blood, and lava are all acceptable elements. Your character's affinity determines what element is easiest for their mana to take form within, and therefore will affect your Artes. Utilizing an element different from your affinity is significantly more difficult.
Aether: Please describe the form of your character's Aether. This should be based on their affinity, choice of art, combat style, and personality.
Art focus: Burst, Flow, or Mystic. Pick one that your character has chosen to focus the majority of their studies on. This does not forbid your character from utilizing other types of Artes, but they will be weaker than your focus.
Basic abilities: Provide anywhere from a couple sentences to a couple paragraphs on your characters base abilities. To draw a comparison to the original thread, this is where Oliver would talk about how he regularly channels mana to toughen his skin, and Valk hyper accelerates his body. Only talk about basic channeling and common abilities here. Any sort of specially developed technique or powerful ability should go under "Artes"
Artes: Write three to five specific Artes here. These are your character's "special techniques". Examples include Valk's ability to throw 30 punches in the span of what looks like a single punch, or Aatron's massive wind blade from his sword. Note that basic elemental and Aether abilities should not fall under here. For example, Aatron's ability to throw normal wind blades are not an Arte by themselves, merely a basic technique.
Weaknesses: Give at least two weaknesses that are your character's downfall in combat. You can also provide emotional weaknesses or other such faults, but at least two weaknesses must be combat related.
Backstory: Provide at least one paragraph on your character's backstory. It doesn't have to be everything from their childbirth to the present day, just the important events that have a significant affect on their personality and look on life. There should be at least one paragraph, and probably no more than three.
Personality: Give a few sentences on your character's personality. If need be this can be in two sections, one for their own clan, and one for other clans.
Likes: Put a few things your character enjoys or does in his spare time
Dislikes: Put a few thing that piss your character off
Theme song: Offer a song or two that personifies your character. Always fun :3
Extra: Anything about your character not covered by the above can be put in here
Name: Valk Trevastos
Age: 18
Gender: Male
Appearance:
Skelly
-----------------
Name: Character's name. Does not need to have the last name of his/her clan (unless your character is part of the head family)
Age: (Late teens to early twenties preferably)
Gender: Male or female. Duh
Appearance: A very detailed written description will be accepted. Pictures are preferred if you can find one that suits your character. If you are having trouble, I can probably help.
Clan: The clan your character either belongs to or swears fealty to. You may be part of a minor family that isn't one of the main five if you so desire, but you must choose a primary clan that you swear fealty to.
Affinity: Choose an element of the natural world. This obviously consists of the base 4 elements, but also includes other more specified facets of nature. Lightning, Cold, blood, and lava are all acceptable elements. Your character's affinity determines what element is easiest for their mana to take form within, and therefore will affect your Artes. Utilizing an element different from your affinity is significantly more difficult.
Aether: Please describe the form of your character's Aether. This should be based on their affinity, choice of art, combat style, and personality.
Art focus: Burst, Flow, or Mystic. Pick one that your character has chosen to focus the majority of their studies on. This does not forbid your character from utilizing other types of Artes, but they will be weaker than your focus.
Basic abilities: Provide anywhere from a couple sentences to a couple paragraphs on your characters base abilities. To draw a comparison to the original thread, this is where Oliver would talk about how he regularly channels mana to toughen his skin, and Valk hyper accelerates his body. Only talk about basic channeling and common abilities here. Any sort of specially developed technique or powerful ability should go under "Artes"
Artes: Write three to five specific Artes here. These are your character's "special techniques". Examples include Valk's ability to throw 30 punches in the span of what looks like a single punch, or Aatron's massive wind blade from his sword. Note that basic elemental and Aether abilities should not fall under here. For example, Aatron's ability to throw normal wind blades are not an Arte by themselves, merely a basic technique.
Weaknesses: Give at least two weaknesses that are your character's downfall in combat. You can also provide emotional weaknesses or other such faults, but at least two weaknesses must be combat related.
Backstory: Provide at least one paragraph on your character's backstory. It doesn't have to be everything from their childbirth to the present day, just the important events that have a significant affect on their personality and look on life. There should be at least one paragraph, and probably no more than three.
Personality: Give a few sentences on your character's personality. If need be this can be in two sections, one for their own clan, and one for other clans.
Likes: Put a few things your character enjoys or does in his spare time
Dislikes: Put a few thing that piss your character off
Theme song: Offer a song or two that personifies your character. Always fun :3
Extra: Anything about your character not covered by the above can be put in here
Name: Valk Trevastos
Age: 18
Gender: Male
Appearance:
<p><a href="<fileStore.core_Attachment>/monthly_2014_07/blueHairGaze.jpg.1a21ca2b0dc6797f5ebd9e3faddc32e4.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="22383" src="<fileStore.core_Attachment>/monthly_2014_07/blueHairGaze.jpg.1a21ca2b0dc6797f5ebd9e3faddc32e4.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Clan: Trevastos
Affinity: Lightning
Aether: Valk's Aether takes shape in a dark blue form, bordering on black. It always appears jagged in shape, and seems to lash out at anything that approaches.
Arte Focus: Flow Artes
Basic Abilities: Valk has used his talent with sensing mana to create many additional connections within his circuit, particularly along his arms. This allows him to shape mana very quickly into complex forces, which he uses to his advantage. His first advantage is to channel mana through his body as a speed steroid, boosting it beyond normal human limits. He is loathe to admit that there are those who focus on speed more however, and could outrun him even when he is at full power. However, his speed is not what is most dangerous about how Valk fights, it is what happens when his speed allows him to connect with his opponent. Valk turns his arms into what are essentially living conduits for lightning, carrying thousands of volts each. One strike will discharge these volts upon the target, often rendering them helpless. If his opponent is rendered immobile, or is immune to electricity, he resorts to keeping large portions of mana charged in his limbs, and releases them as force upon striking an enemy. Valk prefers to fight using palm strikes and sweeping motions. He does improve his strength with flow Artes, but not nearly as much as others who have focused on it do. It isn't necessarily the impact of his blows that do the damage, but rather what they carry. When absolutely necessary, Valk can release Aether and sometimes lightning in burst Artes, but he doesn't do this unless needed, as they drain his soul terribly.
Artes:
-Fifteen fold strike (Flow/burst): Valk hyper-accelerates one arm and throws what seems to be a single palm-strike. However, it is actually fifteen consecutive attacks, thrown in the span of what should be a single one. The force multiplies on the target before they have a chance to react, and are often thrown back several meters by the strike. Valk cannot channel lightning or Aether into his limbs while doing this.
-Form of Raijin (Flow): When pressed, Valk can channel lightning not only through his arms, but his entire body. He becomes a living lightning bolt at this point, and touching him directly in any capacity is very dangerous. This drains his soul way too fast to utilize on a regular basis. As it stands, using it for even a minute at a time is downright dangerous
-Repulse (Burst): Valk pushes both of his hands right against his opponent, and with a shout releases a pulse of force that throws them back. This doesn't do much damage as long as the target has room to move, or doesn't try to avoid moving. If they do, then the differentiation in force can cause significant backlash to their innards. Valk specifically designed this technique to get others off him if they try to grapple or otherwise get in close.
-Bolt step (Flow/Burst): Valk channels mana through his legs, and leaps from one spot with a flash of lightning. For a brief second his form melts down and then stabilizes at his destination. The result is what appears to be teleportation with a small burning spot from where Valk originated. He is actually simply moving too fast for most human eyes to see it. This technique requires him to travel in a straight line, and it requires a second for him to regain his bearings after using, so dashing straight into an enemy is not usually an option.
Weaknesses: Valk has created multiple connections with his knowledge of the mana circuit, and can perform very powerful Artes as a result. However, this unnatural acceleration of his strength does not come without cost. Valk relies heavily on overpowering his opponents immediately. Anyone who can render his attacks inert, endure them, or otherwise overcome his initial assault is a very big problem. Valk has very little endurance to speak of when it comes to Artes. Because he expanded his circuit so rapidly, his body didn't have time to adjust properly, and he can't really tell how much mana he has left in the tank when he fights until he's just about out. In addition, when an opponent is able to withstand an attack from Valk, it shakes him up mentally, just a little bit, but enough that a keen observer would be able to take advantage. Valk also loses quite a bit of effectiveness against anyone that can render electricity useless. He can still use Aether, but lightning is his primary weapon, and without it he loses a lot of his power.
Backstory: Valk is the seventh son of Erin Trevastos, head of the Trevastos family. Naturally, Valk loved and adored his father, seeing him as something to look up to, but he was quickly taught that filling in such shoes were impossible for him. There were six siblings who had a shot, all older. A young Valk looked up as much as he could about the mana soul and circuit, but eventually gave up and just went to training. That was until he was nine. Valk made the mistake of opening up to a few members of the Aatron family nearby. When the time was right, they kidnapped him. What they wanted was simple, power, and Valk was the bargaining chip they would use to get it. He was kept there for three days while the heads talked between themselves. The matter was resolved between the clans quickly, as they were a small sect, and banished immediately. However, the event scarred Valk deeply. From that day forward, he vowed never to give out his trust freely again, and that every other clan was a sworn enemy. True to his word, he never opened up to another soul. He rapidly expanded his own power, to the point where releasing it in full was dangerous even to himself. It didn't matter, it was better than being taken advantage of again. Some have started to say that his power may allow him to actually take the throne of Erin's once he has finally passed on . . . if only he would start to talk earnestly again.
Personality: To members of the Trevastos clan, Valk is a quiet individual, focusing so much on improving himself he doesn't usually socialize. When talked to, he speaks no more than necessary, often ending such conversations after a few exchanges. To other clans, he is outright virulent. In his mind, they are nothing more than scavengers, taking power in whatever ways they can regardless of ethicality. He is not afraid to express his opinions either, receiving outright hatred from others in response to his outright hatred of them. The problem with this . . . is that Valk has a bite to match his bark. He has sent members from other clans to the sick bed on more than one occasion, sometimes with injuries so severe they take years to heal. Valk has not trusted anyone for half of his life, and it shows.
Likes: Training, meditating to improve his mana circuit, sitting in a quiet place of nature (without people)
Dislikes: Anyone who is not a part of the Trevastos clan, spicy food
Theme song: "My Name"-Shinedown
Extra: Valk has a quirk that several know about, but not himself. Whenever he is agitated (which is quite often) Aether will often begin to spark from his hair, creating the impression that he has a small lightning storm coming from his head
Name: Cross Silencium
Age: 20
Gender: Male
Appearance:
<p><a href="<fileStore.core_Attachment>/monthly_2014_07/silverKnight.jpg.4db8b9faf68be5129eb594a5e89883c6.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="22401" src="<fileStore.core_Attachment>/monthly_2014_07/silverKnight.jpg.4db8b9faf68be5129eb594a5e89883c6.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Clan: Maveret
Affinity: Cold
Aether: Cross' Aether appears as a white mist, with hints of emerald shards floating throughout. It is a very condensed cloud, hanging no more than a few inches from his skin
Arte Focus: Mystic Artes
Basic Abilities: Cross lets winter's chill grip his blade in combat, lowering the temperature around him to freezing or below. Besides this, he relies on flow Artes and his skill with a blade. As an opponent is struck repeatedly, the cold dulls their reactions and freezes their joints. So even if one avoids a fatal blow the first time . . . and the second time . . . they will eventually be cut down. When needed, he lowers the temperature even further, causing even standing near him to cause frostbite and chills. But his primary skill is that of swordplay, along with effectively using ht armor that he wears.
Artes:
-Gilgamesh (Mystic): Cross coats his blade in Aether and then freezes it solid, becoming a zanbato of mana-infused ice with his blade at the core. This massive ice blade is less useful for cutting through opponents, and is more of a giant club
-White mail (Mystic): Cross condenses Aether around his entire body, mere centimeters from his skin. This aura is condensed to the point where most mundane blows are thrown aside. Any Artes must have the strength to break through the Aether, and when they do their effect is weakened. Some attackers have called this technique an "unfair defense", but it has a significant weakness. While the mail is active, Cross cannot channel mana for any other purposes, meaning that he must rely only on his swordplay without any additional Artes to help. Therefore, he rarely uses this technique. This technique also takes some time to activate, he cannot simply summon it to block a single attack and dismiss it immediately afterward.
-Hand of winter(Mystic): When cross starts this technique, his blade appears to be collecting white mist around it. What is actually happening is that it is becoming so cold that the air around it is freezing directly into ice. Many have noted that there is a layer of frost once the technique is finished. This blade is thrust into the opponent (hopefully) where the blade that has had its temperature dropped far below freezing spreads its curse. Frost and chill travel via the target's bodily systems, and within seconds the body is frozen. Once the blade is pulled out, the opponent shatters. This requires more mana the larger the target, so thus far he has only been able to break off pieces of B-class fell ones, not the whole creature. It is his hope that someday this technique will allow him to kill an A class in one stroke. He has never used it on another mana riser to date. Not even upon other clans.
-White blade(Mystic): Cross grips his scabbard and wields it as a second sword. Aether gathers around the metal construct, creating a thin white blade to match his other saber.
-Pure mantle (Mystic): Designed primarily as a defensive technique, Cross can manipulate his cloak with mana. It can be hardened and brought up as a shield, or manipulated out of an enemy's grasp. He developed this technique as more and more people tried to take advantage of his choice of wardrobe in combat.
Weaknesses: Cross has trained himself with the sword since he could stand and hold one. This has gifted him with incredible combat potential with the weapon . . . but it also means he has neglected training for bare-handed combat. Without a blade in hand, Cross' combat potential drops drastically. In addition, his mana circuit is well-developed, but not as much as several others who have trained specifically to release more mana. Therefore, several of his more powerful Artes require time to gather the necessary mana.
Background: If someone were to ask Cross what was special about him in the clan of Maveret, he would reply nothing, and that he was merely doing his duty. Ask anyone else, and they will tell you he has a dedication unmatched by any other. Cross grew up hearing tales about the old knights and samurai who had founded the Maveret family. He would go out on adventures, but at one point it almost cost him his life. He fell into a river when he was only 5 years old, unable to swim or survive the current he likely would have died were it not for the head's daughter. She was four years his senior, and saved his life before scolding him on nearly killing himself. Since that day, Cross has trained himself to be like the loyal knights that existed so long ago. He has devoted his life to the protection of all innocents, and hopes to one day be able to serve the future Maveret head as a personal escort. The odd thing about Cross, is that his devotion does not render him hostile to other clans. His primary enemy is not other mana risers, but rather the fell ones that plague the lands, and he is quick to see at least some small manner of ally in nearly everyone he meets.
Personality: Cross is courteous and polite to everyone he meets, Maveret or no. He seems almost impossible to anger, keeping a calm mask of discipline in the face of any insults thrown his way. He will respond to slander against his family's name with a challenge and honorable duel, but otherwise he is passive.
Likes: Helping others achieve their goals, meeting other "honorable folk"
Dislikes: Hot weather, ruffians
Theme song: "Emerald Sword"-Rhapsody of Fire
Extra: Cross is never seen in public without full armor and cloak. This is regardless of weather conditions or occasion, from a casual night to a ball room gathering. In fact, no one outside of his immediate family has seen him wear anything besides that armor.
Clan: Trevastos
Affinity: Lightning
Aether: Valk's Aether takes shape in a dark blue form, bordering on black. It always appears jagged in shape, and seems to lash out at anything that approaches.
Arte Focus: Flow Artes
Basic Abilities: Valk has used his talent with sensing mana to create many additional connections within his circuit, particularly along his arms. This allows him to shape mana very quickly into complex forces, which he uses to his advantage. His first advantage is to channel mana through his body as a speed steroid, boosting it beyond normal human limits. He is loathe to admit that there are those who focus on speed more however, and could outrun him even when he is at full power. However, his speed is not what is most dangerous about how Valk fights, it is what happens when his speed allows him to connect with his opponent. Valk turns his arms into what are essentially living conduits for lightning, carrying thousands of volts each. One strike will discharge these volts upon the target, often rendering them helpless. If his opponent is rendered immobile, or is immune to electricity, he resorts to keeping large portions of mana charged in his limbs, and releases them as force upon striking an enemy. Valk prefers to fight using palm strikes and sweeping motions. He does improve his strength with flow Artes, but not nearly as much as others who have focused on it do. It isn't necessarily the impact of his blows that do the damage, but rather what they carry. When absolutely necessary, Valk can release Aether and sometimes lightning in burst Artes, but he doesn't do this unless needed, as they drain his soul terribly.
Artes:
-Fifteen fold strike (Flow/burst): Valk hyper-accelerates one arm and throws what seems to be a single palm-strike. However, it is actually fifteen consecutive attacks, thrown in the span of what should be a single one. The force multiplies on the target before they have a chance to react, and are often thrown back several meters by the strike. Valk cannot channel lightning or Aether into his limbs while doing this.
-Form of Raijin (Flow): When pressed, Valk can channel lightning not only through his arms, but his entire body. He becomes a living lightning bolt at this point, and touching him directly in any capacity is very dangerous. This drains his soul way too fast to utilize on a regular basis. As it stands, using it for even a minute at a time is downright dangerous
-Repulse (Burst): Valk pushes both of his hands right against his opponent, and with a shout releases a pulse of force that throws them back. This doesn't do much damage as long as the target has room to move, or doesn't try to avoid moving. If they do, then the differentiation in force can cause significant backlash to their innards. Valk specifically designed this technique to get others off him if they try to grapple or otherwise get in close.
-Bolt step (Flow/Burst): Valk channels mana through his legs, and leaps from one spot with a flash of lightning. For a brief second his form melts down and then stabilizes at his destination. The result is what appears to be teleportation with a small burning spot from where Valk originated. He is actually simply moving too fast for most human eyes to see it. This technique requires him to travel in a straight line, and it requires a second for him to regain his bearings after using, so dashing straight into an enemy is not usually an option.
Weaknesses: Valk has created multiple connections with his knowledge of the mana circuit, and can perform very powerful Artes as a result. However, this unnatural acceleration of his strength does not come without cost. Valk relies heavily on overpowering his opponents immediately. Anyone who can render his attacks inert, endure them, or otherwise overcome his initial assault is a very big problem. Valk has very little endurance to speak of when it comes to Artes. Because he expanded his circuit so rapidly, his body didn't have time to adjust properly, and he can't really tell how much mana he has left in the tank when he fights until he's just about out. In addition, when an opponent is able to withstand an attack from Valk, it shakes him up mentally, just a little bit, but enough that a keen observer would be able to take advantage. Valk also loses quite a bit of effectiveness against anyone that can render electricity useless. He can still use Aether, but lightning is his primary weapon, and without it he loses a lot of his power.
Backstory: Valk is the seventh son of Erin Trevastos, head of the Trevastos family. Naturally, Valk loved and adored his father, seeing him as something to look up to, but he was quickly taught that filling in such shoes were impossible for him. There were six siblings who had a shot, all older. A young Valk looked up as much as he could about the mana soul and circuit, but eventually gave up and just went to training. That was until he was nine. Valk made the mistake of opening up to a few members of the Aatron family nearby. When the time was right, they kidnapped him. What they wanted was simple, power, and Valk was the bargaining chip they would use to get it. He was kept there for three days while the heads talked between themselves. The matter was resolved between the clans quickly, as they were a small sect, and banished immediately. However, the event scarred Valk deeply. From that day forward, he vowed never to give out his trust freely again, and that every other clan was a sworn enemy. True to his word, he never opened up to another soul. He rapidly expanded his own power, to the point where releasing it in full was dangerous even to himself. It didn't matter, it was better than being taken advantage of again. Some have started to say that his power may allow him to actually take the throne of Erin's once he has finally passed on . . . if only he would start to talk earnestly again.
Personality: To members of the Trevastos clan, Valk is a quiet individual, focusing so much on improving himself he doesn't usually socialize. When talked to, he speaks no more than necessary, often ending such conversations after a few exchanges. To other clans, he is outright virulent. In his mind, they are nothing more than scavengers, taking power in whatever ways they can regardless of ethicality. He is not afraid to express his opinions either, receiving outright hatred from others in response to his outright hatred of them. The problem with this . . . is that Valk has a bite to match his bark. He has sent members from other clans to the sick bed on more than one occasion, sometimes with injuries so severe they take years to heal. Valk has not trusted anyone for half of his life, and it shows.
Likes: Training, meditating to improve his mana circuit, sitting in a quiet place of nature (without people)
Dislikes: Anyone who is not a part of the Trevastos clan, spicy food
Theme song: "My Name"-Shinedown
Extra: Valk has a quirk that several know about, but not himself. Whenever he is agitated (which is quite often) Aether will often begin to spark from his hair, creating the impression that he has a small lightning storm coming from his head
Name: Cross Silencium
Age: 20
Gender: Male
Appearance:
<p><a href="<fileStore.core_Attachment>/monthly_2014_07/silverKnight.jpg.4db8b9faf68be5129eb594a5e89883c6.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="22401" src="<fileStore.core_Attachment>/monthly_2014_07/silverKnight.jpg.4db8b9faf68be5129eb594a5e89883c6.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Clan: Maveret
Affinity: Cold
Aether: Cross' Aether appears as a white mist, with hints of emerald shards floating throughout. It is a very condensed cloud, hanging no more than a few inches from his skin
Arte Focus: Mystic Artes
Basic Abilities: Cross lets winter's chill grip his blade in combat, lowering the temperature around him to freezing or below. Besides this, he relies on flow Artes and his skill with a blade. As an opponent is struck repeatedly, the cold dulls their reactions and freezes their joints. So even if one avoids a fatal blow the first time . . . and the second time . . . they will eventually be cut down. When needed, he lowers the temperature even further, causing even standing near him to cause frostbite and chills. But his primary skill is that of swordplay, along with effectively using ht armor that he wears.
Artes:
-Gilgamesh (Mystic): Cross coats his blade in Aether and then freezes it solid, becoming a zanbato of mana-infused ice with his blade at the core. This massive ice blade is less useful for cutting through opponents, and is more of a giant club
-White mail (Mystic): Cross condenses Aether around his entire body, mere centimeters from his skin. This aura is condensed to the point where most mundane blows are thrown aside. Any Artes must have the strength to break through the Aether, and when they do their effect is weakened. Some attackers have called this technique an "unfair defense", but it has a significant weakness. While the mail is active, Cross cannot channel mana for any other purposes, meaning that he must rely only on his swordplay without any additional Artes to help. Therefore, he rarely uses this technique. This technique also takes some time to activate, he cannot simply summon it to block a single attack and dismiss it immediately afterward.
-Hand of winter(Mystic): When cross starts this technique, his blade appears to be collecting white mist around it. What is actually happening is that it is becoming so cold that the air around it is freezing directly into ice. Many have noted that there is a layer of frost once the technique is finished. This blade is thrust into the opponent (hopefully) where the blade that has had its temperature dropped far below freezing spreads its curse. Frost and chill travel via the target's bodily systems, and within seconds the body is frozen. Once the blade is pulled out, the opponent shatters. This requires more mana the larger the target, so thus far he has only been able to break off pieces of B-class fell ones, not the whole creature. It is his hope that someday this technique will allow him to kill an A class in one stroke. He has never used it on another mana riser to date. Not even upon other clans.
-White blade(Mystic): Cross grips his scabbard and wields it as a second sword. Aether gathers around the metal construct, creating a thin white blade to match his other saber.
-Pure mantle (Mystic): Designed primarily as a defensive technique, Cross can manipulate his cloak with mana. It can be hardened and brought up as a shield, or manipulated out of an enemy's grasp. He developed this technique as more and more people tried to take advantage of his choice of wardrobe in combat.
Weaknesses: Cross has trained himself with the sword since he could stand and hold one. This has gifted him with incredible combat potential with the weapon . . . but it also means he has neglected training for bare-handed combat. Without a blade in hand, Cross' combat potential drops drastically. In addition, his mana circuit is well-developed, but not as much as several others who have trained specifically to release more mana. Therefore, several of his more powerful Artes require time to gather the necessary mana.
Background: If someone were to ask Cross what was special about him in the clan of Maveret, he would reply nothing, and that he was merely doing his duty. Ask anyone else, and they will tell you he has a dedication unmatched by any other. Cross grew up hearing tales about the old knights and samurai who had founded the Maveret family. He would go out on adventures, but at one point it almost cost him his life. He fell into a river when he was only 5 years old, unable to swim or survive the current he likely would have died were it not for the head's daughter. She was four years his senior, and saved his life before scolding him on nearly killing himself. Since that day, Cross has trained himself to be like the loyal knights that existed so long ago. He has devoted his life to the protection of all innocents, and hopes to one day be able to serve the future Maveret head as a personal escort. The odd thing about Cross, is that his devotion does not render him hostile to other clans. His primary enemy is not other mana risers, but rather the fell ones that plague the lands, and he is quick to see at least some small manner of ally in nearly everyone he meets.
Personality: Cross is courteous and polite to everyone he meets, Maveret or no. He seems almost impossible to anger, keeping a calm mask of discipline in the face of any insults thrown his way. He will respond to slander against his family's name with a challenge and honorable duel, but otherwise he is passive.
Likes: Helping others achieve their goals, meeting other "honorable folk"
Dislikes: Hot weather, ruffians
Theme song: "Emerald Sword"-Rhapsody of Fire
Extra: Cross is never seen in public without full armor and cloak. This is regardless of weather conditions or occasion, from a casual night to a ball room gathering. In fact, no one outside of his immediate family has seen him wear anything besides that armor.
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