Logos Invictus
New Member
I've been STing Exalted for years now, on and off, and this is my first post on these wonderful forums - though I've followed a lot of the threads going back to the original Compendium. Anyway - hello all, and on to the request for aid.
I need some help fleshing out two or three ideas I have for upcoming Exalted games. I don't have much idea which one I'll end up running, but that's alright because trhe ideas are still fledgling. I'm just looking for some different points of view on how I can flesh them out and run them to the benefit of my players.
Idea 1. The Empty Throne - This game takes place almost entirely in the underworld and shadowlands, with the characters taking on the roles of ghosts and Abyssals of varying stripes all attempting to seize (by force or guile) the recently (and mysteriously) vacated throne of a threshold ghost kingdom. The characters may work together as a group, or form factions amongst the group or even just go on a free-for-all 'gang war' as they all seek to become top dog for their various reasons.
Idea 2. Heirs of the Empire - A chronicle revolving around the lives of a group of young DBs fresh out of secondary school who knew each other in their youths and are brought back together by fate after taking separate paths. Here I'm thinking about taking a note from the rpg Paranoia, in that each character would have their own secret agenda in addition to whatever goals the group sets for itself as they manuever their way through the dangerous politics of Dynast society.
Idea 3. The Invasion - In this game, the heros begin as heroic mortals - citizens living in a southwestern port city that has thusfar managed to avoid a swift death at the hands of barbarians or subjugation under the Realm's heel. They are mostly normal people (by Exalted standards) until one day, a mysterious army invades their home and they find that they must make very difficult choices to preserve their homes and lives. The characters may Exalt along the way, though what type of Exaltation they receive would be based on the actions that they take in the course of the early adventures.
So, what does everyone think? Good ideas? Any help bringing these chronicle ideas into better focus?
I need some help fleshing out two or three ideas I have for upcoming Exalted games. I don't have much idea which one I'll end up running, but that's alright because trhe ideas are still fledgling. I'm just looking for some different points of view on how I can flesh them out and run them to the benefit of my players.
Idea 1. The Empty Throne - This game takes place almost entirely in the underworld and shadowlands, with the characters taking on the roles of ghosts and Abyssals of varying stripes all attempting to seize (by force or guile) the recently (and mysteriously) vacated throne of a threshold ghost kingdom. The characters may work together as a group, or form factions amongst the group or even just go on a free-for-all 'gang war' as they all seek to become top dog for their various reasons.
Idea 2. Heirs of the Empire - A chronicle revolving around the lives of a group of young DBs fresh out of secondary school who knew each other in their youths and are brought back together by fate after taking separate paths. Here I'm thinking about taking a note from the rpg Paranoia, in that each character would have their own secret agenda in addition to whatever goals the group sets for itself as they manuever their way through the dangerous politics of Dynast society.
Idea 3. The Invasion - In this game, the heros begin as heroic mortals - citizens living in a southwestern port city that has thusfar managed to avoid a swift death at the hands of barbarians or subjugation under the Realm's heel. They are mostly normal people (by Exalted standards) until one day, a mysterious army invades their home and they find that they must make very difficult choices to preserve their homes and lives. The characters may Exalt along the way, though what type of Exaltation they receive would be based on the actions that they take in the course of the early adventures.
So, what does everyone think? Good ideas? Any help bringing these chronicle ideas into better focus?