Ebon_Arbiter
Grand Abolisher
Nagao inhales deeply, bringing his right palm to his solar plexus, parallel to the ground and his left palm to his sternum, fingers upwards, in an energy-gathering gesture familiar to most martial artists of Creation. His gloves shimmer imperceptibly with essence, as a magnificent mandala coloured in sunset hues, with a brilliant eye in its center, unfolds from his anima, dominating the space above and behind him. Closing his eyes for a moment, he recites a mantra with a gradually increasing voice.
"Fists of Orichalcum - Molten Sun.
Thunder and Lightning - Heavenly Judgement
Celestial Light - Darkness Dissolved."
As the mantra reaches its crescendo, the sound of an incoming storm fills the area and from perfect stillness, Nagao erupts into a blur of lethal action. He leaps forward, the starmetal inscription on his Perfected Kata Bracers, radiating in luminous Old Realm script engulfing his arms, as he draws his left hand back while in mid-air and reaches the Voice that Echoes From the Heart of Darkness, his fists coming down multiple times upon the soulsteel-clad Exalt with the unmistakeable crashing sound of thunder, as he attempts to batter him into submission.
OOC/Combat
"Fists of Orichalcum - Molten Sun.
Thunder and Lightning - Heavenly Judgement
Celestial Light - Darkness Dissolved."
As the mantra reaches its crescendo, the sound of an incoming storm fills the area and from perfect stillness, Nagao erupts into a blur of lethal action. He leaps forward, the starmetal inscription on his Perfected Kata Bracers, radiating in luminous Old Realm script engulfing his arms, as he draws his left hand back while in mid-air and reaches the Voice that Echoes From the Heart of Darkness, his fists coming down multiple times upon the soulsteel-clad Exalt with the unmistakeable crashing sound of thunder, as he attempts to batter him into submission.
OOC/Combat
Activating Orichalcum Fists of Battle - scene long - from peripheral essence pool
Activating Hammer on Iron - instant - from peripheral essence pool
Attacking Voice with a flurry of 9 attacks created from my Hammer on Iron extra action charm.
Speed 5.
Accuracy is 31 dice per attack.
Damage 18A plus extra successes.
Ignores Hardness.
Each attack that hits and rolls damage also inflicts a cumulative -2 stunning penalty, due to Solar Hero Supremacy (permanent charm)
Successes (all, not just extra ones) on my attack rolls, count twice, (but solely) for the purpose of determining raw damage (and not for overcoming opponent's DVs) via my Solar Hero Form style. (utilised if able at step 7 of combat resolution)
Willpower: 7/10
Essence
Permanent: 6
Personal: 0/28 (28m commited: 6m to Solar Hero Form, 22m to M.A. Infinite Mastery providing 11 dice per attack and defence)
Peripheral: 47/81 (61(+20 from Skin Mount Amulets) / 24 Committed to artifacts / 10m committed to Orichalcum Fists of Battle)
Dodge DV: 6
Parry DV: 13 (plus increase if needed with 11 dice, free from Infinite M.A. mastery)
Health
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Soak:
(Orich. Reinf. Buff Jacket+Inf.Respl.Amulet+Solar Hero Form) 26B/26L/20A, Hardness: 6B/6L
(Plus 5L/10B soak and Hardness: 5L/5B, from the demon Peronelle, the Living Armor)
Total: 36B/31L/31A, Hardness 11B/11L
Artifacts:
Cost: 10m, 1wp; Mins: Martial Arts 6, Essence 6;
Type: Reflexive
Keywords: Combo-Basic, Obvious
Duration: One scene
Prerequisite Charms: Solar Hero Supremacy
The Solar’s fists crash with the sound of thunder as they batter her opponents into submission.
- The Solar multiplies her Strength by her Essence for the purpose of calculating the raw damage of her unarmed attacks.
- These attacks ignore hardness.
Type: Reflexive
Keywords: Combo-Basic, Obvious
Duration: One scene
Prerequisite Charms: Solar Hero Supremacy
The Solar’s fists crash with the sound of thunder as they batter her opponents into submission.
- The Solar multiplies her Strength by her Essence for the purpose of calculating the raw damage of her unarmed attacks.
- These attacks ignore hardness.
Activating Hammer on Iron - instant - from peripheral essence pool
Cost: 3m, 1wp; Mins: Martial Arts 4, Essence 2;
Type: Extra Action
Keywords: Combo-OK, Enhanced
Duration: Instant
Prerequisite Charms: Solar Hero Form
The Lawgivers’ arts of battle bring an unrelenting punishment to their enemies. This Charm is a magical flurry of many unarmed Martial Arts-based attacks. The Exalt makes a total number of attacks equal to (her Essence + 1). This Charm lets the Solar make these attacks regardless of her weapon’s Rate, without multiple action penalties and with a DV penalty equal to the highest penalty for any one attack. She must make all of her attacks against the same target.
Enhancement: This Charm creates (Essence + 3) attacks, which may be directed at multiple targets if the Solar desires.
Type: Extra Action
Keywords: Combo-OK, Enhanced
Duration: Instant
Prerequisite Charms: Solar Hero Form
The Lawgivers’ arts of battle bring an unrelenting punishment to their enemies. This Charm is a magical flurry of many unarmed Martial Arts-based attacks. The Exalt makes a total number of attacks equal to (her Essence + 1). This Charm lets the Solar make these attacks regardless of her weapon’s Rate, without multiple action penalties and with a DV penalty equal to the highest penalty for any one attack. She must make all of her attacks against the same target.
Enhancement: This Charm creates (Essence + 3) attacks, which may be directed at multiple targets if the Solar desires.
Attacking Voice with a flurry of 9 attacks created from my Hammer on Iron extra action charm.
Speed 5.
Accuracy is 31 dice per attack.
Damage 18A plus extra successes.
Ignores Hardness.
Each attack that hits and rolls damage also inflicts a cumulative -2 stunning penalty, due to Solar Hero Supremacy (permanent charm)
Cost: —; Mins: Martial Arts 5, Essence 5; Type: Permanent
Keywords: Mirror (Agony of the Black Messiah), Stackable
Duration: Permanent
Prerequisite Charms: Fists of Iron Technique
The Chosen of the Most High need no esoteric lessons to rock the world back on its heels—their strength and prowess are weapons enough.
The Solar’s unarmed attacks automatically stun opponents they strike and roll damage against (see Exalted, p. 153). This stunning effect is cumulative—if a Solar made a three-attack flurry and struck his opponent with all three attacks, his target would suffer a -6 internal penalty until the Solar’s next action
Keywords: Mirror (Agony of the Black Messiah), Stackable
Duration: Permanent
Prerequisite Charms: Fists of Iron Technique
The Chosen of the Most High need no esoteric lessons to rock the world back on its heels—their strength and prowess are weapons enough.
The Solar’s unarmed attacks automatically stun opponents they strike and roll damage against (see Exalted, p. 153). This stunning effect is cumulative—if a Solar made a three-attack flurry and struck his opponent with all three attacks, his target would suffer a -6 internal penalty until the Solar’s next action
Successes (all, not just extra ones) on my attack rolls, count twice, (but solely) for the purpose of determining raw damage (and not for overcoming opponent's DVs) via my Solar Hero Form style. (utilised if able at step 7 of combat resolution)
Willpower: 7/10
Essence
Permanent: 6
Personal: 0/28 (28m commited: 6m to Solar Hero Form, 22m to M.A. Infinite Mastery providing 11 dice per attack and defence)
Peripheral: 47/81 (61(+20 from Skin Mount Amulets) / 24 Committed to artifacts / 10m committed to Orichalcum Fists of Battle)
Dodge DV: 6
Parry DV: 13 (plus increase if needed with 11 dice, free from Infinite M.A. mastery)
Health
-0 [ ]
-1 [ ][ ] [ ] [ ] [ ] [ ] [ ] [ ]
-2 [ ][ ]
[ ] [ ] [ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ] [ ] [ ]
-4 [ ]
-X [ ]
Soak:
(Orich. Reinf. Buff Jacket+Inf.Respl.Amulet+Solar Hero Form) 26B/26L/20A, Hardness: 6B/6L
(Plus 5L/10B soak and Hardness: 5L/5B, from the demon Peronelle, the Living Armor)
Total: 36B/31L/31A, Hardness 11B/11L
Artifacts:
Orichalcum Perfected Kata Bracers (8m comm.)
Orichalcum Gloves of Martial Readiness (8m comm.)
Orichalcum Reinforced Buff Jacket (3m comm.)
Infinite Resplendance Amulet [all mag. materials] (5m comm.)
Sorcery Capturing Cord (no commitment required)
24m commited
Hearthstones: Set in Skin Mount Amulets, [providing double their rating in motes, 20m total]
[4: Seven Leaping Dragon Stone: Add 4 dice to all Martial Arts attack rolls]
[3: Gem of Sorcery: -10 motes from spell cost, once per day]
[1: Stone of Healing: +3 dice to all Medicine rolls]
[1: Memorial Iron: +1 WP per day]
[1: Gem of Night Vision]
Orichalcum Gloves of Martial Readiness (8m comm.)
Orichalcum Reinforced Buff Jacket (3m comm.)
Infinite Resplendance Amulet [all mag. materials] (5m comm.)
Sorcery Capturing Cord (no commitment required)
24m commited
Hearthstones: Set in Skin Mount Amulets, [providing double their rating in motes, 20m total]
[4: Seven Leaping Dragon Stone: Add 4 dice to all Martial Arts attack rolls]
[3: Gem of Sorcery: -10 motes from spell cost, once per day]
[1: Stone of Healing: +3 dice to all Medicine rolls]
[1: Memorial Iron: +1 WP per day]
[1: Gem of Night Vision]
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