dreamspawn
New Member
I dont know about you but some players are aways on about first age cities and that solar curse spell that holds places or people out side of time.
it can be annoying cant it?
Well my hint for you people out there is to give them what they THINK they want, but take hints from rathas and the hiden mance. first age cities are lost for a reason Â
After a while of whining I decided to give it a try in my campaine.
First thing is first with the spell, if it was easy to return the cities they would of been returened by now, getting the city back should be a quest in it's self, then once its reeturned there is the race to get there, fighting armys and other powerful entitys who also want the city.
after all this there is also the inhabitants of the city, (who the players didn't even think about) yes most of them are a powerhouse of first age lore.
Theres a smith in the city who made excilent swords, and a toy maker who made enchanted toys. but at the end of it they still need food.
(In my city they had no farmars as food used to be delived as part of the delibreatives orders)
After feeding the polpulos of a whole city maybe they can work there way in but how do you run a first age city without the resorses of the first age.
And on top of all that I placed a curse on the city. people who were atuned to the mance in the city gane fantastic luck (Which the players and charictors didn't find out till the end) and everywere else has bad luck.
Hit the players sence of duty, show them what they are doing to the world and then tell them the price of the luck (After they figure it out on there own)
to stop the bad luck they have to get rid of the city by undoing what they did or recuresing the city.
also tell them about a 'luck pool' about how every time they had some random good luck it means after the city is gone they have a random pice of bad luck or a botch.
Or a simer curse of the luck maginitude, dont make them suffer for no good reason though, dont be petty, give them chances to over come the problems but make the easiest way to get rid of the problems to be saying goodbye to the city.
after all this they player mostly gain a little more careful about what they wish for.
personaly I think it was a fun brake from the useual adventures, but thats my idea about first age citys and players wanting to get things without working for them  :twisted:
it can be annoying cant it?
Well my hint for you people out there is to give them what they THINK they want, but take hints from rathas and the hiden mance. first age cities are lost for a reason Â
After a while of whining I decided to give it a try in my campaine.
First thing is first with the spell, if it was easy to return the cities they would of been returened by now, getting the city back should be a quest in it's self, then once its reeturned there is the race to get there, fighting armys and other powerful entitys who also want the city.
after all this there is also the inhabitants of the city, (who the players didn't even think about) yes most of them are a powerhouse of first age lore.
Theres a smith in the city who made excilent swords, and a toy maker who made enchanted toys. but at the end of it they still need food.
(In my city they had no farmars as food used to be delived as part of the delibreatives orders)
After feeding the polpulos of a whole city maybe they can work there way in but how do you run a first age city without the resorses of the first age.
And on top of all that I placed a curse on the city. people who were atuned to the mance in the city gane fantastic luck (Which the players and charictors didn't find out till the end) and everywere else has bad luck.
Hit the players sence of duty, show them what they are doing to the world and then tell them the price of the luck (After they figure it out on there own)
to stop the bad luck they have to get rid of the city by undoing what they did or recuresing the city.
also tell them about a 'luck pool' about how every time they had some random good luck it means after the city is gone they have a random pice of bad luck or a botch.
Or a simer curse of the luck maginitude, dont make them suffer for no good reason though, dont be petty, give them chances to over come the problems but make the easiest way to get rid of the problems to be saying goodbye to the city.
after all this they player mostly gain a little more careful about what they wish for.
personaly I think it was a fun brake from the useual adventures, but thats my idea about first age citys and players wanting to get things without working for them  :twisted: