Firewander and Reaction

People wanna 'fix' Firewander for a few reasons, and they're mighty good reasons...


Look at the charm for solar wyld shaping, after you -convert- said land back to Creation stuff... it's STILL treated as a wyld zone for the solar who did the fixing, but only for the purposes of his charms... which means you get to have a SAFE zone to use wyld-shaping...


Like making people, smacking people with mutations, making artifacts faster etc etc...
 
Haku said:
... it's STILL treated as a wyld zone for the solar who did the fixing, but only for the purposes of his charms... which means you get to have a SAFE zone to use wyld-shaping...
Say what?
 
After you've shaped the wyld zone in Nexus, you're free to do MORE shaping in it. But without the whole "piss all the fey off in said region" reaction you get with wyld-shaping in the wyld... it's a 'contained' region, surrounded by lots of nice static Creation, and really what are the fey going to do after you've rewritten that region into Creation (for everyone but you)...   :D
 
Haku said:
After you've shaped the wyld zone in Nexus, you're free to do MORE shaping in it. But without the whole "piss all the fey off in said region" reaction you get with wyld-shaping in the wyld... it's a 'contained' region, surrounded by lots of nice static Creation, and really what are the fey going to do after you've rewritten that region into Creation (for everyone but you)...   :D
Where is this written?
 
Look at the Wyld Shaping Technique in 2e Core book under the Lore ability charms section... I don't havemy books with me a the moment.


But the charm explicitly notes that any land that is created is considered a part of Creatio, BUT for the solar it's treated as if it's still the wyld, with no duration on how long that status stays as is.


And we KNOW the fey don't like the solar wyld-shaping charm...


Now, you've remade the wyld section into a part of creation... restorig it, etc etc to what it was originally.


What surrounds it isn't the wyld, it's creation... so you don't run the risk f it being atacke by fey who likely would have some desire to makeit back into the sweet lovely patch of wld it used to be. At least without it being in Creation, and thus running some severe limitations to start with.
 
I read it as saying that the area stays like the wyld for the Solar until he has finished using the charm. He can do many fabulous things like create animals or wealth.


But thats it he cant reuse the Charm. The place is now part of creation.
 
Yes.. put it this way, you've made it into creation, but it's YOUR creation.. you're now effectively god over a small chunk of creation you made, and you can reshape it as you wish really.


It's a nice thing to have ^^
 
In the game I'm running, the Emissary would definitely have to cram some Solar's leg down their throat for trying to undo the Firewander and jeopardize what he's worked so hard for...   :twisted:
 
Since there is already a thread on Firewander, and its been de-railed once before, I figured I'd ask... sadly WW didn't provide a scale for the map of nexus in TCoTD: Scavenger Lands.  Roughly how large do you think Firewander is? or even what do you think a good scale for that map would be (page 38)
 
As far as scale goes...  I'm less concerned with the 'exact' placement of where the characters are on the map, as opposed to the overall structure and districts.  If they're trying to get from one district to another, I throw my players an hour's ETA, roughly (depending on plot hooks, ominous plots, crowds, etc.).  If they're headed from Cinnibar to the Council's Tower, I throw them a rough 2 to 3 hours.  And so forth.


My only complaint with that city map, is that Firewander should be East of Sentinel Hill, right?
 
Flyck said:
Then there's my version...   :twisted:
The one where all your players start shooting nerf darts at you for revenge?


Im just pissed hes evil, I liked him.
 
Yeah Haku, Flagg, I agree with your understanding of the charm as that is how I have been using it in my campaigns.


As for the Emmissary, I think another reason he could be taken out by Dace or a circle of Solars si not for lack of power, but more so because a serious display of his power reveals himself in the Loom of Fate. If he starts using too much Essence he is revealed in the loom of Fate for who he is. And if he hhappens to be a First Age Lunar the whole Bronze faction would have a vested interest in his death.
 
Coyotekin said:
As for the Emmissary, I think another reason he could be taken out by Dace or a circle of Solars si not for lack of power, but more so because a serious display of his power reveals himself in the Loom of Fate. If he starts using too much Essence he is revealed in the loom of Fate for who he is. And if he hhappens to be a First Age Lunar the whole Bronze faction would have a vested interest in his death.
Again, as per Cannon, there is no 'set' power level of the Emissary.  One story's Emissary may be weak compared to another story's.  Literally, the ST is at full advantage to make them whatever they want based upon how they feel.  Indeed, half the fun of Nexus I think is the fact that it's 'governing bodies' are so flexible to the ST's whims.  


Want the Council in charge and the Emissary a scape-goat?  Do it.  


Want the Council nothing more than lackeys for the last remaining Essence 10 Solar from the 1st Age who managed to find a blank-spot on the Loom of Fate?  Do it.  


And again... then there's my version...   :twisted:  A curse to be laid upon whoever lands the killing blow on the previous Emissary...  and that's not mentioning the Council members.
 

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