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Fantasy FIRE EMBLEM: DEATH OR TRIUMPH: ISEKAI -OOC

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Thalia_Neko

Ten Thousand Club
Hey! Im not really one for fancy intros or whatever (I kinda suck at them >~< lol)
But hi! This is the ooc for my rp

In this rp, the gist of it is...

Our "Real world chars" (NOT ACTUALLY YOU) get isekaid to a fe-like, or fantasy world. We gotta fight to win, survive, and escape back to our "real world lives". I will primarily be the one gming all the stuff, but feel free to ask me stuff or mention stuff or come up with something on your own and mention it to me! :>

I intend for our group of heroes to be relatively small. A small skirmish group. Kinda like how FE typically does it, though even a bit smaller than that. Like only a handful of peeps.



Edit: Oh, one more thing! I intend for this rp to be relatively simple and "easy" -so-to-speak. I dont intend for it to get too complicated or anything. The issues, fights, and wars will all be relatively simple. Im not going for shakespeare here. Just a simple, normal, obvious Fire-Emblem-like story.



Edit Edit:
Also dont worry if you dont know Fire Emblem! This is mostly just like medieval fantasy! If you have any questions about FE or the rp ill answer them! But dont worry too much if u dont know fe!

Thanks!
 
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If you need some aid on your char, I put mine up, you can use it for reference! :>
Also feel free to ask me questions! any questions are welcome!

I will even put up a opening starter IC post relatively soon that should also provide some help
 
heres the starter ic post! :>
i know i have no players yet.. but XD i felt inspired to post, and i think itll help ! :>

 
heres a bit more

Your person will "know" how to use whatever skills or abilities they isekai into. For example
Joe Shmoe isekais into a swordmaster, he may have never lifted a sword in his real life, but he can still instinctively use a sword in combat in the FE world. He may not understand how he did it or anything, but still.
Thats just an example. If you isekai into a pegasus rider or wyvern rider, you know how to ride a those beasts, or use the magic you isekai into, etc.
 
oh! i have a couple more things to add. I will be including Emblems. In the prologue it will get dire, then someone's char will be given and allowed to use an emblem to essentially turn the battle. Every char will be given an emblem (well 2 but more on that later)

we will not exchange or interchange emblems, so consider the emblem apart of ur character

similarly. one person's char will be designated the "jeigan", ie: they will start out the strongest by default and a stage 2 promotion, but will level slower than the others

tbh i shoulda put this in the char sheet lol XD

the Emblems are gunna be mostly made up by us, they can still use canonical names if u want, but the powers they grant can be crafted by us

if u dont know what an Emblem ring is, thats okay! ill help you with it
 
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Are Manaketes an option here? Additionally, are we allowed to use older classes (such as the Prince/Princess class of Fe4 or even the Archanean Hunter class)? Also, if the in-universe character has some knowledge that is plot relevant, will our character know it? (To explain better what I mean, lets say my character is Hanako and she gets put into the body of the archsage Annabeth, who is an important character in the universe. Would Hanako know what Annabeth knows?)
 
Idk what archanean hunter is, so probably not, tho you can use something similar to it?
or make up your own class? im not such a stickler for everything

Manaketes.. hmm..they exist, but i suppose if you want to isekai into a manakete you can, but in the prologue you probs wont have your dragon stone, or you might not want to waste its use in the prologue or something, im not sure

also, to answer that question :>
thats a good question!

i dont think ill allow anyone to be a archsage, but otherwise, yes. our chars will begin to recall memories of the chars theyre possessing. so any memories or knowledge of the world that your FE char would have, you should remember/know, maybe not immediately but you will recollect it
 
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I’m interested! Though i’ve only played awakening. I’ll probably make a Laguz if there’s space for me
 
Hi! I’m a little curious, and might wanna play depending on certain circumstances. I’ll give the character creation a look and think it over, see if it’s something I wanna try out for participating in.

You definitely have a cool idea here!
 
Thalia_Neko Thalia_Neko

Quick question, how will magic work?

I say this because there are 2 options generally in FE.

1. Tomes & Staves: People cannot typically use magic on their own, but use tomes and staves as catalysts for magic casting. (If you know FE, you know how tomes and staves generally work). Some Pros/Cons to keep in mind would be that you need the item to cast a specific form of magic. This also limits the magic user because they need to 'equip' the item to cast a specific spell. This can also lead to disarming the mage/healer and preventing them from using the magic altogether. But, by tying magic to a physical tool, it could make it more exclusive and force people into specific classes. It could also hamper the everyday use of magic as now magic requires a specialized and probably expensive tool. Personally, if we keep this I would like to say a general Grimoire/All-Puprose tome/staff would be best. This way we only need to carry one book or staff, but can still be disarmed from the source of the magic, but we don't need to have characters switching tomes and staves just to cast different spells.

2. Standard Mage: You can cast spells as long as the user can use them. This is the approach of Shadows of Valentia and Three Houses. As characters grow and level up, they acquire new spells and don't need tomes/staves. The only real drawback is that each spell has a limited number of uses until that spell runs out of uses and is refreshed until the next fight. Pros/Cons to keep in mind is that this means mages can't be disarmed and can cast a spell whenever they want. It is also a softer magic system that depends more on the abilities of the caster to use magic rather than rely on a book/staff. This could theoretically open the door to more diversified magic usage as it's not as class dependent and because it's the mage casting, they could probably start using magic for everyday needs like lighting candles and lamps. Problems may arise when someone starts using magic out of the blue, and disarming a magician becomes impossible. Of course, magic would depend on the skill level of the mage in the end. Personally, I really like this system as it encourages people to be more creative with magic and allow characters to try adding further tools to their arsenal, but I also understand the risks of magicians/healers being unable to be disarmed just by taking away their catalyst.
 
I’m interested! Though i’ve only played awakening. I’ll probably make a Laguz if there’s space for me
Hi! I’m a little curious, and might wanna play depending on certain circumstances. I’ll give the character creation a look and think it over, see if it’s something I wanna try out for participating in.

You definitely have a cool idea here!
Yayyyy cool thankies! :>
shes great! ^^
 
Thalia_Neko Thalia_Neko

Quick question, how will magic work?

I say this because there are 2 options generally in FE.

1. Tomes & Staves: People cannot typically use magic on their own, but use tomes and staves as catalysts for magic casting. (If you know FE, you know how tomes and staves generally work). Some Pros/Cons to keep in mind would be that you need the item to cast a specific form of magic. This also limits the magic user because they need to 'equip' the item to cast a specific spell. This can also lead to disarming the mage/healer and preventing them from using the magic altogether. But, by tying magic to a physical tool, it could make it more exclusive and force people into specific classes. It could also hamper the everyday use of magic as now magic requires a specialized and probably expensive tool. Personally, if we keep this I would like to say a general Grimoire/All-Puprose tome/staff would be best. This way we only need to carry one book or staff, but can still be disarmed from the source of the magic, but we don't need to have characters switching tomes and staves just to cast different spells.

2. Standard Mage: You can cast spells as long as the user can use them. This is the approach of Shadows of Valentia and Three Houses. As characters grow and level up, they acquire new spells and don't need tomes/staves. The only real drawback is that each spell has a limited number of uses until that spell runs out of uses and is refreshed until the next fight. Pros/Cons to keep in mind is that this means mages can't be disarmed and can cast a spell whenever they want. It is also a softer magic system that depends more on the abilities of the caster to use magic rather than rely on a book/staff. This could theoretically open the door to more diversified magic usage as it's not as class dependent and because it's the mage casting, they could probably start using magic for everyday needs like lighting candles and lamps. Problems may arise when someone starts using magic out of the blue, and disarming a magician becomes impossible. Of course, magic would depend on the skill level of the mage in the end. Personally, I really like this system as it encourages people to be more creative with magic and allow characters to try adding further tools to their arsenal, but I also understand the risks of magicians/healers being unable to be disarmed just by taking away their catalyst.
Ah I shouldve explained this. I guess Ill put up a more concrete rule answer in the lore, but ill answer this here.

It works exactly like your typical FE. (Weapons work the same, tho... are less noticeable.. Like I wont worry about weapons as much)

You can only use attack/combat spells if you have and have "equipped" the correct tome (weapons also work this way).

So if you want to cast Fire. You have to equip Fire. If you want to cast Thunder, you have to equip Thunder. So on and so forth. They also have uses like in FE. So you can "run out" or "Depower" the tome so it doesnt have magic anymore.

With that being said. This world is insanely game-ified/just magic. If you go into combat thinking and wanting to use Thunder. Then you'll suddenly have Thunder in your hands and are capable of casting thunder. Even if you just used Fire. (SO long as you actually have the tome).

It works exactly like the games. If you have lets say 5 different tomes, and you are trying to attack someone in game, you typically switch them around, looking for the best one to use, then use that one, and your char just magically has it in their hands. It works the same here. If you have 5 different tomes in your "inventory" -which is like a magic space. You can switch them on the fly simply by thinking which one you want to use.

To elaborate further. Weapons also work this way. If you have a Iron Sword. And got a drop of a Silver Blade and also have a Killing Edge in your "inventory", you can randomly switch between them on the fly, using whatever you want whenever. The weapon will magically appear in your hands and youll attack with it, gaining the bonuses or negatives from using that weapon.

Everything has uses. But this will affect magic much more. So yes, mages are powerful but they cant just spam kill every enemy, or they'll run out of "empowered" tomes to use. Same with staves. If we get in a combat scenario, you can tank massive damage that would kill any regular person -so long as you have a healer on standby right near you to use their "Heal" staff on you. But Heal only has 10 uses, so.. you dont want to waste a use on just a cut or something.

Weapons also have durability but ehhhhhhh for the most part i wont be worry about weapons, unless you have like a silver sword or killing edge or something worse/better like a Durandal or something. So you cant just one-shot every enemy with a Legendary weapon unless you want to break it fast lol

So yea, we'll need to watch our equipment. Ill be counting how many "heals" someone casts. :> BUT it wont really matter in the long run. We'll be gaining weapons from drops, chests, and will be able to buy them from armories, etc etc
 
Oh but mages can use like random "simple magics" that arent tome-based. For instance if need be a mage can just "light a candle" using magic, thats okay. Pretty much any mage can do that, too, whether youre a monk or a dark mage.
 
I’m getting kind of into the character creation process and having fun with it, but I have a couple questions!

1. Can Personal Skills be existing ones from the franchise, or would you prefer a wholly original Skill?
2. I’m iffy on if I would even want to do this, but would a Villager archetype be feasible? With that Class and the Aptitude Skill they’re known for.

Looking forward to submitting the character, whether I end up getting in or not, since this has been entertaining so far.
 
I’m getting kind of into the character creation process and having fun with it, but I have a couple questions!

1. Can Personal Skills be existing ones from the franchise, or would you prefer a wholly original Skill?
2. I’m iffy on if I would even want to do this, but would a Villager archetype be feasible? With that Class and the Aptitude Skill they’re known for.

Looking forward to submitting the character, whether I end up getting in or not, since this has been entertaining so far.
Hm... you should probably make up a "Personal Skill" -since those are unique to each character across the franchise right? our chars will gain the normal generic FE skills that exist
but what personal skill did you want to use?


yep! you can make a villager/trainee character! it would be interesting for our pcs to figure out how to protect them while simultaneously feeding them kills to level up. a villager/trainee would be incredibly fragile tho, so you gotta try not to die! lol
 
Hm... you should probably make up a "Personal Skill" -since those are unique to each character across the franchise right? our chars will gain the normal generic FE skills that exist
but what personal skill did you want to use?


yep! you can make a villager/trainee character! it would be interesting for our pcs to figure out how to protect them while simultaneously feeding them kills to level up. a villager/trainee would be incredibly fragile tho, so you gotta try not to die! lol
I was looking at Mastermind, admittedly, since it’s a broadly useful effect that can really help a character along. Also, if I did want to play a Villager, that and Aptitude would be downright silly.

It does however feel a little bit like min-maxxing an ‘optimal’ character, so I really don’t mind trying for something a little more original that’s less directly potent if that’s your preference!

As an additional query, do our Earth histories all have to line up as though we’re from the same timeline? Not sure if that info will be necessary for my creative process, but it could be neat if this were a Shield Hero-esque situation and each person were actually from a different course of history. No trouble if not, this was just an idle thought after all.
 
I was looking at Mastermind, admittedly, since it’s a broadly useful effect that can really help a character along. Also, if I did want to play a Villager, that and Aptitude would be downright silly.

It does however feel a little bit like min-maxxing an ‘optimal’ character, so I really don’t mind trying for something a little more original that’s less directly potent if that’s your preference!

As an additional query, do our Earth histories all have to line up as though we’re from the same timeline? Not sure if that info will be necessary for my creative process, but it could be neat if this were a Shield Hero-esque situation and each person were actually from a different course of history. No trouble if not, this was just an idle thought after all.
if you mention a skill, you should probs tell what it is lol
i dont remember what Mastermind does :P

you can have Aptitude, since thats like a staple for trainee types, thats fine
Yeah idk, if you want to min-max a char or not thats up to you, im not gunna worry about it :> but yea, there is something to be said about being original

Hm.. i hadnt thought about it i guess. Its a thought, but honestly, I did kinda think everyone would be from the same time, yes. which is a general "now" approximate of our time. But idk, i suppose that doesnt have to be the case. we dont all have to be the same nationality or race or anything though
 

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