MythyDW
Five Thousand Club
Velisath - a world of three continents and three nations.
Belen - Nation of Warriors.
Markath - Nation of Magic.
Juril - Nation of Mechanica.
At times these nations have forged uneasy peace, usually after an incursion from the daemons of another world. However, it has been decades since the last incursion and again the leaders grow antsy - skirmishes and battles have begun, always the leadup to the three-way wars that plague Velisath.
Alongside these three nations resides The League of Free Captains: A coalition of airship captains that answer only to themselves. They may assist the forgotten peoples of a village, go out and hunt monsters, or simply explore and map the unknown world. While they answer to no nation, they may also work as mercenaries if the pay is good enough - however, they will never knowingly engage another league crew. As well they do harbor a special hatred of sky-pirates, both of whom insist the other has ruined the skies.
The player characters will be crew of a Free Captain, soon taking on a ship of their own. While the tech is not on par with 13, for example, it does exist - and most everything is available for PC powers (within reason). [My character will have the powers of Noctis from 15, however it is not a royal power in this setting)
Preferred Posting Rules:
Once per week minimum, possibility for more preferred
At least one paragraph, 3-5 sentences minimum in most cases
Combat Rules will be explained in the OOC
Belen - Nation of Warriors.
Markath - Nation of Magic.
Juril - Nation of Mechanica.
At times these nations have forged uneasy peace, usually after an incursion from the daemons of another world. However, it has been decades since the last incursion and again the leaders grow antsy - skirmishes and battles have begun, always the leadup to the three-way wars that plague Velisath.
Alongside these three nations resides The League of Free Captains: A coalition of airship captains that answer only to themselves. They may assist the forgotten peoples of a village, go out and hunt monsters, or simply explore and map the unknown world. While they answer to no nation, they may also work as mercenaries if the pay is good enough - however, they will never knowingly engage another league crew. As well they do harbor a special hatred of sky-pirates, both of whom insist the other has ruined the skies.
The player characters will be crew of a Free Captain, soon taking on a ship of their own. While the tech is not on par with 13, for example, it does exist - and most everything is available for PC powers (within reason). [My character will have the powers of Noctis from 15, however it is not a royal power in this setting)
Preferred Posting Rules:
Once per week minimum, possibility for more preferred
At least one paragraph, 3-5 sentences minimum in most cases
Combat Rules will be explained in the OOC
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