TriBlade
BlackJack
Table of Contents
1. Story
2. Current Events
3. Setting
4.Jobs
5. Rules
6. Profile Format
7. Characters
Story
Seven Years ago, a war arose between the nations of Tristany and Zafera regarding the Magic-rich territory of Tulum, to which both States laid claim. After four years of horrific fighting, the Zaferans emerged victorious, leaving Tristany in shambles. It has been three years now since the end of the conflict, and the situation is not much better. Because their government has become greatly weakened, factions have been able to prosper and seek out their own ends. Of any group, there are two that wield the most power. This first is Regalia, which aims to keep the old aristocracy in power. The second is the Azure Entente, which aims to destroy the old system and install a new republic. As these two wage war within the capital of Dimidiam, something seems amiss, as if the shadows of the war still linger amongst those locked within the Clash of Roses.
Current Events
Listed here shall be the events happening within the RP so that new entrants are not confused
-Three memebers of Regalia, Yan, Anzac and Zero attacked a truck thought to be an Azure weapons shipment
-Tyro, a member of the Entente, attacked it believing it was one of their's
-The shipment was actually Military Cargo, containing the Eidolon Shiva
-After a battle, Shiva fled and Yan pursued
-Anzac, Tyro and Zero all took shelter in Tonberry's, a bar
Setting
The technology of this world is similar to that of Earth in the early 20th Century. Early cars pass one another on the streets, trains rules the tracks and the sky is littered with airships. Telephones adorns the tables of the homes of the rich, and there is rumor of moving pictures on big screen in the air. Travelers must be wary of possible monster ambushes throughout rural parts of the world. There are two main countries that this backstory revolves around; Zafera and Tristany. Zafera, to the SouthEast, is a Federal Monarchy. The Sultan rules in their capital of Dezul, but the individual provinces enjoy free reign so long as they pay taxes to the Sultan. Zaferans typically have darker features than Tristanians. Tristany, on the other hand, once had a strong centralized government run by a handful of nobles. This government has become weak and unstable since the end of the Tulum War. Because of their weak financial state, several Zaferan companies have entered Tristany in an attempt to capitalize on their rebuilding, but they are often treated with contempt. The cities throughout Tristany essentially rule themselves.
Dimidiam
Dimidiam the capital of Tristany, as well as the setting of the story, is a sprawling metropolis consisting of great towers and super structures. Despite the toll that the war took upon it, it has still retained its rich culture. However, the economy, and several of the people, have not been spared. The streets are relatively lawless due to how poor the government is. Regalia and the Azure Entente are able to wage their war in the city as long as they do not endanger civilians.
Factions
Listed below are the available factions for a character's alignment. If a player wishes to add another, they simply need to PM me a name and description.
Regalia
Regalia is an organization dedicated to restoring the former glory of the Tristanian Empire. They are symbolized by a red rose. It is their goal to rework and strengthen the aristocratic hold on the capital and then increase stability. Because they are backed by some of the wealthiest families in the country, they possess more sophisticated weaponry and better trained personnel.
Azure Entente
The Entente was founded by members of the working class who grew tired of the false democracy and wished for their voices to be heard. They aim to create a new Tristanian Republic. They are symbolized by a blue rose. Although the Entente lacks the funding that Regalia has, they have power in sheer numbers.
NPCs
Listed below are the available NPCs featured in this roleplay. They can be controlled by any player at any point in time. If a player wishes to add an NPC, all they need to do is PM me the character's name, picture and description.
Duke Valentino
Hailing from the renowned Valentino family, Centurius Valentino is the Duke of the province of Dimidiam. Better known by his title, the Duke is both eloquent and enigmatic. Although much is known of his family’s history, his own is a mystery. Despite his secrecy, his is often seen around the city, usually without protection. Due to his charisma, he is the leader of Regalia and orchestrates their every action. Valentino may gaze upon the public, but what truly lies behind the eyes of the Duke when they gaze back?
Saorise Advent
Having been a distinguished war hero, it could have been assumed the Saorise would have aided the Aristocracy when she returned from Tulum. Instead, she collaborated with fellow commanders and formed the Azure Entente. Brash and uncompromising, Saorise is often hard to handle, but these characteristics have helped her to catapult the Entente to its current status. She is seldom seen without her bodyguard, Hilde.
Gilgamesh
Gilgamesh is one of Regalia's most elite soldiers. He is never seen out in public, but is called upon by his superiors in order to eliminate the most dangerous threats to Regalia
Jobs
These are the available jobs in this thread. Because there are so many jobs, I am only allowing only one character to occupy each job. I will cross out jobs that are already being occupied. If there are any suggestions for new job classes, please Message me .
Alchemist
Archer
Assassin (Yan)
Bard
Beastmaster (Zero)
Berserker
Black Mage
Blue Mage
Dancer
Dark Knight
Dragoon
Fighter (Tyro)
Gambler
Geomancer
Gladiator
Gunner (Anzac)
Hunter
Kinght
Mime
Mog Knight
Monk
Morpher
Mystic Knight
Necromancer
Ninja
Paladin
Red Mage
Samurai
Scholar
Songstress
Summoner
Thief (Star)
Time Mage
White Mage
(More will be added)
Job Descriptions
Archer
Archers equip bows and arrows . Their high accuracy and ranged attacks make them effective from a distance or the back row. Archers usually come with the ability to Aim, which delivers a highly accurate attack at the cost of time or power. Their defense or magic is lacking, so they keep out of trouble by keeping away from the fight. Usually their effectiveness is coupled with some other form of offense, like status attacks or weak magic.
WEAPONS: Uses bows, crossbows
ABILITIES/MAGIC:
Eagle Eye Shot - Powerful ranged attack
Sharpshot - Increase ranged accuracy
Camouflage - Become hidden from enemies
Barrage - Fire multiple shots
Shadowbind - Root enemy in place
Unlimited Shot - Allows next ranged attack without using ammunition
SUPPORT ABILITIES: Resist Poison, Accuracy Bonus
ATTRIBUTES: High accuracy, high damage output, low evasion, low defense
Alchemist
Chemists increase the potency of the party's items, usually being restricted to healing items such as potions and ethers. They can also mix two items to create strange and wondrous effects like healing, attacking, or support.
WEAPONS: Knife, Gun
ABILTIIES/MAGIC:
Item: Potion, Hi-Potion, X-Potion, Ether, Hi-Ether, Elixir, Antidote, Eye Drop, Echo Grass, Maiden's Kiss, Soft, Holy Water, Remedy, Phoenix Down
Reaction Abilities: Auto Potion - Use lowest available healing item when attacked
Support Abilities: Throw Item, Maintenance (equipped items immune to break), Equip Change (change equipment in battle)
Move Abilities: Move-Find - Find hidden items at your destination
ATTRIBUTES: Low evasion, low attack power
Bard
The spooniest of all job classes. The bard's primary job is support through singing songs which affect either the party's or enemies' status through their equipped harps. Their other ability is hiding from battle, reducing the party for one, then leaving one weak member to fend for himself if everyone dies.
WEAPONS: Uses String Instruments and Wind Instrments best
ABILITIES/MAGIC:
Soul Voice - Double effectiveness of songs
Bard Song - Sing a song to enhance party attributes or debilitate enemies
SUPPORT ABILITIES: Resist Silence
ATTRIBUTES: Low strength, low magic
Beastmaster
Beastmasters exert control over monsters, commanding them to do their bidding and attack. Usually, Beastmasters need to wear down the enemy first, then either capture them or use them right away.
WEAPONS: Uses Axes and Scythes best
ABILITIES/MAGIC:
Charm - Tame a monster to fight by your side
Familiar - Enhance pet's powers and increase length of charm
Gauge - Check to see if an enemy can be tamed
Reward - Feed pet to restore its HP
Call Beast - Call a beast to fight by your side
Tame - Pacify a creature
SUPPORT ABILITIES: Wide scan, Resist Slow, Vermin Killer, Bird Killer, Amorph Killer, Lizard Killer, Aquan Killer, Plantoid Killer, Beast Killer
ATTRIBUTES: Average
Berserker
Berserkers have one simple motivation - fight! Wielding axes or claws, Berserkers are true to their name - they can only fight. Their high strength and high HP make them ideal frontline fighters, but their lack of control and low magic attributes are disadvantageous against certain enemies.
WEAPONS: Claws
ABILITIES/MAGIC:
Berserk - Casts Berserk on self
Howl - Double max HP
Instinct:
Cripple - Cut enemy HP in half
Mad Rush - Inflict severe damage on enemy. High chance of failure.
Crackdown - Nullify Shell, Protect, and Reflect
Eject - Remove one enemy from battlefied. High chance of failure.
Unhinge - Damage and lower enemy evasion
Intimidate - Damage and slow enemy
Envenom - Damage and poison enemy
Hurt - Inflict damage equal to user's HP
SUPPORT ABILITIES: Itchproof, Counterattack, Magic Counter, Evade & Counter, Auto-Regen
ATTRIBUTES: High HP, high strength, high speed, high evasion, low MP, low magic power, low magic defense
Black Mage
Black Mages are one of the most frequently appearing job classes, right up there with its opposite - White Mage. Black Mages have the ability to cast Black Magic, which is defined as magic intended to harm or enfeeble the target. . They tend to be the most powerful in magic power, but less in magic defense, when compared to the White Mage. And like all mages, they have very little attack power.
WEAPONS: Uses Staffs and Clubs best
ABILTIIES/MAGIC:
Manafont - Eliminates MP cost of spells
Elemental Seal - Enhances accuracy of next spell
Black Magic - Cast Black Magic
SUPPORT ABILITIES: Magic Attack Up, Clear Mind (increases MP regained when resting), Conserve MP
ATTRIBUTES: High magic power, low physical defense
Blue Mage
This class may have evolved from Scholar, but with extremely increased usefulness. It is the first job class of its kind to be able to cast spells and abilities of other monsters. These spells range from very weak to very powerful, but they are difficult and time-consuming to obtain. In most cases, the Blue Mage has to be attacked with the spell in order to learn it, which becomes a problem with powerful spells and spells meant for healing. With random enemy encounters, this class can be one of the most challenging, but most fun.
WEAPONS: Uses scimitars (curved blades) best
ABILITIES/MAGIC:
Azure Lore - Enhance effect of Blue Magic spells
Burst Affinity - Make the next Blue Magic spell able to be used in a Magic Burst
Chain Affinity - Make the next physical Blue Magic spell able to be used in a skillchain
Blue Magic - Cast Blue Magic
SUPPORT ABILITIES: Differs depending on customization
ATTRIBUTES:
Dancer
Dancers cast a random effect on their enemies, much like a bard. They must learn dances either through AP or experience.
WEAPONS: Knife, Cloth/Rug
ABILITIES/MAGIC:
Dance:
Witch Hunt - Cause MP damage
Wiznaibus - Cause HP damage
Slow Dance - Lower target speed
Polka Polka - Lower target's attack power
Disillusion - Lower target's magic power
Nameless Dance - Cause various status ailments
Last Dance - Turns target's CT count to 0
Reaction Abilities: A Save (raise physical attack power), Brave Up
Support Abilities: None
Move Abilities: Jump +3, Fly (leap over enemies and obstacles)
ATTRIBUTES: Low evasion, low HP, low MP
Dragoon
Dragoons have an affinity for dragon killing through their spears and polearms, and often wear dragon-related gear. Their main characteristic is the Jump ability. When activated, they jump out of the battlefield for about the length of a turn. They can't receive damage and can't be controlled during this time. When time expires, the Dragoon delivers an attack from above for much more damage than a normal attack. Very typically, they are the only other class besides Knight that can equip shields and/or heavy armor
WEAPONS: Uses polearms best
ABILITIES/MAGIC:
Spirit Surge - Add wyvern's strength to own (Only if strong enough to become a Dragoon Fusion)
Call Wyvern - Summon a wyvern to fight by side
Ancient Circle - Increases party's resistance against dragons
Jump - Perform jumping attack on enemy
Spirit Link - Sacrifice HP to heal wyvern
High Jump - Perform high jumping attack on enemy
Super Jump - Perform jumping attack on enemy
SUPPORTED ABILITIES: Attack Bonus, Accuracy Bonus, Dragon Killer
ATTRIBUTES:
Fighter
The fighter is a generic class that has high physical strength and defense. The distinguishing characteristic is that the Fighter always evolves into a Knight, or some similar class (except when it is a character). The Fighter usually has little to no abilities (until it evolves) and no magic, but can equip a majority of the weapons the party comes across, including large swords. Its primary function is as a stepping stone to a better job class.
WEAPONS: Blade /Axe
ABILITIES/MAGIC:
Fighter Tech:
Rush - Damage and knock back target
Wild Swing - Damage to adjacent units
Beatdown - 2x damage with 1/2 accuracy
Blitz - 1/2 damage with 2x accuracy
Air Render - Distance attack
Far Fist - Wide range of damage
Air Blast - Air-elemental damage
Backdraft - Fire-elemental damage, possibility of backfire
Reaction Abilities: Strikeback - Counter before attack, block attack
Support Abilities: Double hand (hold a sword with both hands for greater damage)
Combo: Fight Combo
ATTRIBUTES: High attack power
Gambler
These characters and jobs are based on games of chance, such as slots, cards, and dice. They can do great damage, little damage, heal, or even kill everyone in the party, all on a random whim. (You must also Roll a dice on every attack post that you make one you are a gambler)
(Stats comming soon)
Geomancer
Geomancers use attack magic primarily, but instead of having a set list of spells, their magic is determined by the setting they are fighting in, and don't use MP. For example, if fighting in a desert or mountains, Geomancers might cast Earth magic
WEAPONS: Staff
ABILITIES/MAGIC:
Elemental:
Pitfall - Warp in space/time damages enemy (natural surface, wasteland, road)
Water Ball - Water damage (waterway, river, lake, sea, waterfall)
Hell Ivy - Plant causes damage (grassland, thicket, water plant, ivy)
Carve Model - Earth damage (gravel, stone floor, stone wall, mud wall, tombstone)
Local Quake - Rocks that cause damage (rocky cliff, lava rocks)
Kamaitachi - Atmospheric damage (book, tree, brick, bridge, furniture, iron plate, moss, coffin)
Demon Fire - Mysterious powers (wooden floor, rug, box, stairs, deck)
Quicksand - Water damage (swamp, marsh, poisoned marsh)
Sand Storm - Dust damage (sand area, stalactite, salt)
Blizzard - Ice damage (snow, ice)
Gusty Wind - Wind damage (roof, sky, chimney)
Lava Ball - Atmospheric damage (lava, machine)
Reaction Ability: Counter Flood - Counter with Geomancy
Support Abilities: Attack Up
Move Abilities: Any Ground (walk over waterlands), Move on Lava
ATTRIBUTES:
Gladiator
Gladiator includes some abilities from the Fighter class in addition to three elemental sword abilities.
WEAPONS: Blade
ABILITIES/MAGIC:
Spellblade:
Rush - Damage and knock back target
Wild Swing - Damage on all sides
Beatdown - Attack with high damage, low accuracy
Blitz - Attack with low damage, high accuracy
Fire Sword - Large fire melee damage
Bolt Sword - Large lightning melee damage
Ice Sword - Large ice melee damage
Ultima Sword - Triple damage attack
Reaction Abilities: Strikeback - Block and counter physical attack
Support Abilities: Doublehand - Hold one-handed sword in two hands to increase damage
Combo: Sword Combo
ATTRIBUTES: High attack power, low magic power
Gunner
Gunners equip guns (what else?) and do a great job of combining heavy physical attacks with status effects. Like archers, they typically have great accuracy and marksmanship, and offset their weak defense with their distance attacks.
WEAPONS: Gun
ABILITIES/MAGIC:
Gunmanship:
Fireshot - Deals fire damage
Boltshot - Deals lightning damage
Iceshot - Deals ice damage
Confushot - Damages and casts Confuse on target
Charmshot - Damages and casts Charm on target
Blindshot - Damages and casts Blind on target
Silenshot - Damages and casts Silence on target
Stopshot - Damages and casts Stop on target
Reaction Abilities: None
Support Abilities: Concentrate - Increase hit rate
Combo: Gun Combo
ATTRIBUTES: High evasion, low MP, low magic power
Hunter
An upgraded version of the FFTA Archer, these have more critical and powerful attacks.
WEAPONS: Greatbow
ABILITIES/MAGIC:
Hunt:
Sonic Boom - Area damage
Oust - Sweep monsters off field
Advice - Raise critical hit rate of target
Aim: Vitals - Cause random status ailment
Hunting - Receive 10 JP if monster is killed
Addle - Addles monster
Ultima Shot - Triple damage
Sidewinder - Heavy damage
Capture - Capture weakened monster
Reaction Abilities: Auto-Regen - Heal HP when attacked
Support Abilities: Weapon ATK+
Combo: Hunt Combo
Mime
Mimes have mysterious origins and only ever have one ability - Mime. Mime copies the very last action done by a party member without using MP, HP, or anything costly. This can be very devastating or very ineffective, sometimes detrimental. The trick is to time the activation of the Mime command.
WEAPONS: None
ABILITIES/MAGIC: None
Reaction Abilities: None
Support Abilities: None
Move Abilities: None
ATTRIBUTES: High HP, high speed, high attack power, high magic power, low MP, low evasion
Monk
Monks are known for their weaponless approach to fighting, relying on the way of the fist. What they lack in strength, the make up for in HP and endurance. Their costumes often indicate some sort of Far East training, and their ability to equip armor or weapons is lacking or even non-existent. They also come with the Counter ability, which causes the user to reflexively attack after being physically attacked.
WEAPONS: Uses bare hands or claws best
ABILITIES/MAGIC:
Hundred Fists - Speed up attacks
Boost - Enhance next attack
Dodge - Enhance evasion
Focus - Enhance accuracy
Chakra - Cure status effects and restore a small amount of HP
Chi Blast - Chi projectile attack
Counterstance - Increases chance to counter, but lowers defense
SUPPORT ABILITIES: Martial Arts, Subtle Blow, Counter, Max HP Boost, Kick Attacks
ATTRIBUTES: High speed, high HP, high attack power
Red Mage
Red Mages are the only class that can cast two vastly different kinds of magic - white and black, making them a "jack-of-all-trades". The disadvantage is it cannot cast very powerful magic from either color, so being proficient in many arts, it is a master of none.
WEAPONS: Uses daggers and swords best
ABILITIES/MAGIC:
Chainspell - Allows rapid spellcasting
Convert - Swap HP and MP
White Magic - Cast White Magic
Black Magic - Cast Black Magic
SUPPORT ABILITIES: Resist Petrify, Magic Attack Up, Magic Defense Up, Clear Mind, Fast Cast
ATTRIBUTES: Low evasion
Morpher
This class morphs into enemies which the Morpher has the souls of. The only way to get souls is to harvest them from monsters captured by a Hunter.
WEAPONS: Soul
ABILITIES/MAGIC:
Morph:
Goblin - Morph into a Goblin
Flan - Morph into a Flan
Bomb - Morph into a Bomb
Dragon - Morph into a Dragon
Lamia - Morph into a Lamia
Bug - Morph into a Bug
Panther - Morph into a Panther
Malboro - Morph into a Malboro
Floateye - Morph into a Floateye
Character->May morph into other characters if their souls have been copied
Damage > MP - When damaged, MP is lost instead of HP
Reaction Abilities: None
Support Abilities: None
Combo: Morph Combo
ATTRIBUTES: High magic power, high MP, high magic defense
Scholar
Scholars' sole defining ability is Peep or Scan. This allows them to spy on the enemy's status, HP, MP and other statistics. They can also cast all kind of magic other than blue up to level 5
(comming soon)
Summoner
Summoners add the most flavor to Final Fantasy. Instead of fighting for themselves, they summon giant monsters to either fight for them or support the party at the cost of time, MP, or something else. This makes them effective for boss battles, but overkill on regular monsters.
WEAPONS: Uses staffs best
ABILITIES/MAGIC:
Astral Flow - Allow avatars to use their full power
SUPPORT ABILITIES: Max MP Boost, Clear Mind, Resist Slow, Auto Refresh
ATTRIBUTES: High MP
Thief
The defining characteristics of the thief are its green rag-tag clothing and the ability to steal items from the enemy. However, there is typically an item in the game, usually called the "Thief Glove" to change some ability related to the Thief. Steal also usually gives way to "Mug" later in the game, where the job can both attack and steal at the same time. They typically equip knives or short swords and thrive on living in the shadows. Their agility/speed allows them to escape from battles easier.
WEAPONS: Uses daggers best
ABILITIES/MAGIC:
Perfect Dodge - Evade all physical attacks
Steal - Steal items from enemy
Sneak Attack - Deal critical damage when striking from behind
Flee - Increase speed
Trick Attack - Deal extra damage when striking from behind a party member
Mug - Steal gil from enemy
Hide - Become invisible
SUPPORTED ABILITIES: Gilfinder, Evasion Bonus, Resist Gravity, Treasure Hunter, Triple Attack, Assassin
ATTRIBUTES: High speed, low attack power
Time Mage
Time mages have the ability to slow down and speed up the actions of people, along with a hodge-podge of other spells. Like Bards, their magic is not damage-causing, thus they are no more than a weak support job. With many other classes that can kill the enemy before they even have a chance to attack, this class tends to fall by the wayside. Some Time Mages also can cast Meteor, a high damage attack with a low accuracy.
WEAPONS: Staff
ABILITIES/MAGIC:
Time Magic: Haste, Haste 2, Slow, Slow 2, Stop, Don't Move (more effective Stop), Float, Reflect, Quick (increase everyone's speed), Demi, Demi 2, Meteor
Reaction Abilities: Critical Quick (when HP is critical, selected action is next executed), MP Switch (physical damage translates to lost MP)
Support Abilities: Short Charge (CT shortened)
Move Abilities: Teleport (move immediately to destination, chance of failure proportional to distance), Float
ATTRIBUTES: High magic power, low attack power, low evasion
White Mage
White Mages are the direct opposite of Black Mages. Instead of using their magic to hurt, they use it to heal or protect. As such, most white mages are portrayed as females. Like other mages, they tend to be weak in strength, and in their case, have very little offensive power. They offset this by supporting the party in defense.
WEAPONS: Uses staffs and clubs best
ABILITIES/MAGIC:
Benediction - Restore a large amount of HP and remove all status ailments for party
Divine Seal - Enhances power of next healing spell
Martyr - Sacrifice 25% HP to heal party member (healing equals 2x sacrificed HP)
Devotion - Sacrifice 25% HP to give party member same amount of MP
White Magic - Cast White Magic
SUPPORT ABILITIES: Magic Defense Up, Clear Mind, Auto Regen, Divine Veil
ATTRIBUTES: High magic defense, low physical defense, low attack power
Knight
A knight high strength and low magic, it is characterized by the ability to lower enemy statistics through the use of "breaks" (e.g., mindbreak, powerbreak).
WEAPONS: Sword, Knight Sword
ABILITIES/MAGIC:
Battle Skill:
Head Break - Destroy item equipped on enemy's head
Armor Break - Destroy item equipped on enemy's chest
Shield Break - Destroy enemy's shield
Weapon Break - Destroy enemy's weapon
Magic Break - Lower enemy's MP
Speed Break - Lower enemy's speed
Power Break - Lower enemy's strength
Mind Break - Lower enemy's magic power
Reaction Abilities: Weapon Guard - Parry attacks with weapon
Support Abilities: Equip Armor, Equip Shield, Equip Sword
Move Abilities: None
ATTRIBUTES: High HP, high attack power
Dark Knight
It is characterized by a predilection towards dark combat. Like a knight, this class focuses on strength-based attacks, but also uses black magic to harm the enemy, though this leaves its defense low. One of its most distinguishing characteristics is DarkWave (a.k.a. Darkness), an ability which sacrifices the character's HP in order to do more damage.
WEAPONS: Uses Great Swords and Scythes best
ABILITIES/MAGIC:
Blood Weapon - Causes all attacks to drain enemy's HP
Arcane Circle - Increases party resistance to Arcana monsters (artifact monsters like pots and dolls)
Last Resort - Increases attack, lowers defense
Weapon Bash - Attack that has chance of stunning enemy
Soul Eater - Consume own HP to enhance attacks
Black Magic - Cast Black Magic (low-level)
SUPPORT ABILITIES: Attack Bonus, Resist Paralyze
ATTRIBUTES: High attack power, low defense, low accuracy
Paladin
Paladins are much like Knights, except for one key difference - they have white magic. Though their power in this tends to be low, it works well for certain tight situations. Some jobs also have the "Cover" ability, which makes the paladin jump in front of a character (sometimes with low HP, sometimes not) and take physical damage for them. The polar opposite to the Dark Knight, the Paladin acts as a protector of allies, rather than a destroyer of enemies. They gravitate towards working in groups, whereas the Dark Knight tends to work alone.
ATTRIBUTES: High defense, high HP, low magic, low attack power
WEAPONS: Uses swords and staffs best
ABILITIES/MAGIC:
Invincible - Immunity to all physical attacks
Holy Circle - Resistance against undead to party members
Shield Bash - Attack with chance of stunning enemy (shield required)
Sentinel - Increase defense
Cover - Protect party members by standing inbetween
Rampart - Increase defense of nearby party members
White Magic - Cast White Magic
SUPPORTED ABILITIES: Undead Killer, Defense Bonus, Resist Sleep, Shield Mastery, Auto Refresh
OVERVIEW: Can wear the heaviest armor in the game
Magic Knight
Magic Knights combine great strength with the ability to assign elemental affinities to their weapon (such as Fire, Water, Holy, etc.) In effect, it allows you to make a physical attack and a magic attack at the same time. However, enemies that are invulnerable to elemental affinities, or certain types of attacks will receive the same damage as if the attack were one or the other (e.g., if a snake absorbs ice damage, it will absorb the damage from an Ice Sword Magic spell). They're a little weaker than knights, but make up for it with their stronger attributes in magic power and magic defense.
WEAPONS: Sword
ABILITIES/SKILLS:
Sentinel - Decrease physical damage for one turn
Assault - Cast Berserk, Haste, Shell, and Protect on party
Swordplay:
Flametongue - Inflict fire-elemental damage
Ice Brand - Inflict ice-elemental damage
Thunder Blade - Inflict lightning-elemental damage
Liquid Steel - Inflict water-elemental damage
Demi Sword - Inflict gravity-elemental damage
Excalibur - Inflict holy-elemental damage
Power Break - Inflict damage and reduce enemy's attack power
Magic Break - Inflict damage and reduce enemy's magic power
Armor Break - Inflict damage and reduce enemy's physical defense
Mental Break - Inflict damage and reduce enemy's magic defense
Delay Attack - Attack and delay enemy's next turn
Delay Buster - Attack and greatly delay enemy's next turn
SUPPORTED ABILITIES: SOS Protect
ATTRIBUTES: High HP, high strength, high physical defense, low magic defense
Blue Wizard
Able to copy every monster attack after learning it
Corsair
Though they resemble a pirate and equip guns, their abilities are rooted in rolling dice for various effects. The rolls in Phantom Roll are named after other jobs, and have an effect related to that job.
WEAPONS: Hexagun
ABILITIES/MAGIC:
Wild Card - Random effect on all party members within range
Phantom Roll - Give random beneficial effect to all party members within range
Double-Up - Enhance a Phantom Roll effect
Quick Draw - Shoot a bullet with magical energy from a card
Random Deal - Attempt to reset recast time of a random ability for all party members within range
Aggressor - Increases accuracy, lowers evasion
SUPPORT ABILITIES: Resist Paralyze
ATTRIBUTES:
Songstress
Songstresses use their voices and dancing to give damage, and can increase their partys performance
Ninja
Ninjas are usually associated with the Throw command which allows the user to take an item or unequipped weapon from the inventory and throw it at the enemy for massive damage. The downfall is this item/equipment is lost forever as soon as it is thrown, so it's essential to choose wisely. They also come with high speed, high agility, and an affinity for thievery. They also have the staple of being able to equip a sword in each hand, doubling their attack power.
WEAPONS: Uses Ninjablades best
ABILITIES/MAGIC:
Mijin Gakure - Sacrifice life to deal damage to enemy
Ichi Ninjutsu:
Tonko: Ichi - Lessens chance of being detected by sight
Utsusemi: Ichi - Creates three shadow images that each absorb a single attack
Katon: Ichi - Deal fire damage to enemy and lower its resistance against water
Hyoton: Ichi - Deals ice damage to enemy and lower its resistance against fire
Huton: Ichi - Deals wind damage to enemy and lower its resistance against ice
Doton: Ichi - Deals earth damage to enemy and lower its resistance against wind
Raiton: Ichi - Deals lightning damage to enemy and lower its resistance against earth
Suiton: Ichi - Deals water damage to enemy and lower its resistance against lightning
Kurayami: Ichi - Blinds an enemy
Hojo: Ichi - Reduce enemy speed
Dokumori: Ichi - Poison enemy
Jubaku: Ichi - Paralyze enemy
Ni Ninjutsu:
Tonko: Ni - Lessens chance of being detected by sight
Utsusemi: Ni - Creates four shadow images that each absorb a single attack
Katon: Ni - Deal fire damage to enemy and lower its resistance against water
Hyoton: Ni - Deals ice damage to enemy and lower its resistance against fire
Huton: Ni - Deals wind damage to enemy and lower its resistance against ice
Doton: Ni - Deals earth damage to enemy and lower its resistance against wind
Raiton: Ni - Deals lightning damage to enemy and lower its resistance against earth
Suiton: Ni - Deals water damage to enemy and lower its resistance against lightning
Kurayami: Ni - Blinds an enemy
Hojo: Ni - Reduce enemy speed
SUPPORT ABILITIES: Stealth, Dual Wield, Resist Bind, Subtle Blow
ATTRIBUTES: High evasion, high critical hit rate
Assassin
Their abilities focus on stopping enemy actions in one stroke.
WEAPONS: Katana, Greatbow
ABILITIES/MAGIC:
Corner:
Shadowbind - Inflict Stop on target
Last Breath - Instant K.O. to target, high chance of failure
Aphonia - Inflict Silence on target
Nightmare - Inflict Sleep and Doom on target
Ague - Inflict Slow on target
Rockseal - Inflict Stone on target
Oblivion - Inflict Forgetfulness on target
Ultima Masher - Ultima attack for heavy damage
Reaction Abilities: Return Fire - Catch arrows and throw back at target
Support Abilities: None
Combo: Killer Combo
ATTRIBUTES: High evasion, high HP, high defense
Rules
-Respect other RPers
-No auto-hitting
-No Godmodding
-No cybering
-If no one else is online, players are encouraged to advance the story if they wish
-Violence and romance are encouraged
-Players may have as many characters as you want
-Message all profiles to me
Battle Rules
-In a player vs. player fight, each player roles one ten sided die
-1= Miss and skip their next
-2-5= Miss or block
-6-9= Hit
-10= Two Hits
-The first to hit their opponent three times wins
Profile Format
Listed below is the format for all characters. Please PM all profiles to me
Code:
[b]Username:
Name:
Age:
Gender:
Job:
Weapon:
Allignment:
Appearance:
Bio:[/b]
Characters
Username: TriBlade
Name: Anzac Vettori
Age: 23
Gender: Male
Job: Gunner
Weapon: Twin Handguns
Allignment: Regalia
Appearance:
Bio: Anzac was born into a lower-class family in Southern Tristany. Due to his low status, he was drafted into the Tristanian military when he turned eighteen and was shipped to Tulum. There, he experienced his side at their most desperate and sustained a number of scars to his face. While in the hospital, he encountered Duke Valentino. The Duke arranged for Anzac’s leave and to repay him, Anzac agreed to work for Valentino’s political party-turned militant group, Regalia. Although his sarcasm remained in tact, Anzac returned home a very different man than he left as. He grew out his hair in order to cover the scars he received on the right side of his face as if to hide his history there. Being disillusioned by the war, Anzac lost any sense of national identity that he had as a Tristanian, and instead pledged his loyalty to Duke Valentino. Although he sees himself as having abandoned his role as a soldier, he still uses violence for a cause, making him a hypocrite.
Username: TriBlade
Name: Yan Jackyl
Age: Assumed to be In his 20’s
Gender: Male
Job: Assassin
Weapon: Knives
Allignment: Regalia
Appearance:
Bio: Yan is a relatively unknown man who works in the shadows for Regalia. There is no record of his existence prior to three years ago. As far as personality goes, Yan is a Nihilist, believing that life is pointless and that one’s actions have no consequences. This psychology allows him to pursue his greatest pleasure; bloodshed. Yan delights in tearing apart the human anatomy. His search is particularly in seeing how people react to their imminent end. As an assassin, he is very effective at disposing of the enemies of Regalia.
Username: animegirl20
Name: Star
Age: 15
Gender: female
Job: Thief
Weapon:
View attachment 72877
Allignment: Azure Entente
Appearance:
View attachment 72881
Bio: Bio: Star came from a very poor family. She wanted to fight the injustice so she joined Azure Entente. She is one of the best thieves you can fine. As for Star's personality it's beyond words. She's has a very crazy and hyper personality, making her very energetic. She's also quite oblivious and lacking knowledge in some areas, or math to say in the least. She is also very kind, and will do whatever she can do to help people. She will also go to the full extremes if needed. She also has a habit of sleeping in and waking up late.
Username: MattieLee
Name: Zero
Age: 19
Gender: Female
Job: Beast Master
Weapon:
Allignment: Azure Entante (Double Agent)
Appearance:
Bio: Zero was born into a rich family with a history of war, both her father and her mother were in the war and she was actually born on the battlefield, literally her mother gave birth under the cover of just a few boulders in the midst of battle. She so really was born a fighter, after the war was over she came to live with her father since her mother died giving birth she never knew her and never really had any other females in her life and grew up to be rather tomboyish and she has never backed out of a fight. In many ways she is like one of the guys, she was born into Regalia but her true loyalties lie with their enemy Azure Entante. She used her connections with regalia to her advantage and pretends to be on their side in order to bring information to Azure Entante, Nobody in Regalia knows of this and she plans to keep it that way
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"A beautiful city, split into two. Each half holds value, but neither could match the potential of unified whole. Perhaps it is not a restored whole this world needs.The only thing that can fill this void may be a reborn entity. The actors are slated on each side of this epic and the pages are ready to turn. Hopefully, this will not be the Final Fantasy...."
The moon shone over a sprawling city in otherwise pitch black surroundings. The several clocks strewn upon its towers told the time to be two hours and one quarter past the stroke of midnight. These towers of colossal proportions cast large shadows. Underneath one such shadow hid two figures, only visible thanks to the glowing end of a lit cigarette. One of the figures was leaned up against a wall with his arms crossed. Long bangs draped over the right side of his face, while his steely gray left eyes scanned the horizon. He wore a sleek black suit with a white button down underneath. His hands grazed over the handguns that he had packed into his suit jacket. He donned an impatient look upon his face.
"No need to be so tense, Anzac", the second figure said with a sinister grin,"The fun is just about to start".
"Yeah, Yan, 'Fun'. Can't wait to go bobbing for heads next,", Anzac replied sarcastically. Since the time he had met him, Yan had given Anzac the creeps. His assigned partner's red eyes seemed to delight in anything macabre, and the stitching across his neck didn't help to redeem with appearance. The two had been stationed out this night in order to intercept a supposedly secret Entente weapons shipment that they had heard about from one of their moles. Anzac could see why they had been paired up for the task. They were both fast and efficient, he just wasn't happy about it, " Put that cigarette out before we get spotted.", Anzac shook his head," By the way, any other personnel joining us tonight?"
"Boss nevers tells us about other parties involved just in case one of us gets captured. You're slipping up", Yan replied, putting the cigarette out on his finger without even flinching.
Anzac's ears twitched, "I think I heard an engine"
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