Advice/Help FFG Force and Destiny character help

Steel Accord

One Thousand Club
For those of you who have played any of the Fantasy Flight Tabletop Star Wars games, I have a question. I would really like to play a Force-sensitive character and I have an idea for a motivation and general background. Problem is, I'm not sure which career and specialization would make sense for the character skill or story wise.

Here's the basic idea. He's lived a fairly normal life under Imperial rule. If he's involved in the Rebellion, it's mainly out of resigned practicality and not a real sense of patriotism or duty. During the campaign though, he discovers that he's Force-sensitive and this changes his entire outlook. After discovering that something like the Force even exists, he's driven to find It. Holocrons, Vergences, lightsaber parts. He's so fed up with the physical world that he really doesn't care about fighting the Empire, he's searching for transcendence.

This is sort of meant to be played as a bad thing, but not without merit. In the same way Vader was dismissive of pure technological might, this character feels that the war with the Empire is not worth fighting when true power, peace, and purpose can be found in the Force.

Problem is, I can't really find a career that fits this. Guardians are a bit too involved in the day to day and greater conflicts of the world, Consular's likewise involved except in the politics of society. Mystics get close, but the descriptors for them imply that they've always been Force-sensitive rather than coming into it later in life.

So what do you guys think? Any suggestions for which career would fit best with some modification?
 
I will have to check my rulebooks later today when I can access them, but from memory there are Force Exile/Force Emergent Specialisations in either Edge of the Empire or Age of Rebellion that might be appropriate for your character as they represent those with force sensitivity but without the upbringing and "legitimacy" of the Force and Destiny Jedi careers.

Really any career would make sense (as these specialisations can be taken regardless of career) based on what your character was doing before they became aware of their force sensitivity - then you could play it organically from there and see where the Force takes you.
 
I will have to check my rulebooks later today when I can access them, but from memory there are Force Exile/Force Emergent Specialisations in either Edge of the Empire or Age of Rebellion that might be appropriate for your character as they represent those with force sensitivity but without the upbringing and "legitimacy" of the Force and Destiny Jedi careers.

Really any career would make sense (as these specialisations can be taken regardless of career) based on what your character was doing before they became aware of their force sensitivity - then you could play it organically from there and see where the Force takes you.

Yeah that actually makes a lot of sense. Just that the F&D careers offer a lot of cool background fluff and "stories." Meanwhile the Force Emergent doesn't quite have as much direction offered in terms of narrative.

Let me know if you have any other suggestions. Thanks for the advice.
 
It's a bit of a trade up really. You could always move into the F&D specialisation of your choice from one of the Age of Rebellion career specialisation you start with as your character learns more about that particular role from information they've discovered on their travels through holocrons and such.

You might start off as a Spy for the rebellion - although your character might only have ever passed information to the Rebellion while living their civilian life rather than a covert operative, its quite flexible. As your character starts to uncover more about the ways of the Mystic they might begin to gain enlightenment and realise that in another time they could have already have achieved transcendence had the Jedi not been all but wiped out.

They would start as a "normal" character then slowly begin to grasp at the very basics of the Mystic. They wouldn't gain the career skills from the Mystic and it would cost more XP than someone who had started as a Mystic - I think this would fairly represent both mechanically and lore wise someone who was trying to attain the lost knowledge of how to be a Mystic/Guardian/Consular from shreds of knowledge. You wouldn't be as powerful as a Mystic who was trained from a young age so that aspect of the lore isn't inaccurate any more as you're not strictly a Mystic - you're just aspiring to learn their ways.

Hope this helps.
 
It's a bit of a trade up really. You could always move into the F&D specialisation of your choice from one of the Age of Rebellion career specialisation you start with as your character learns more about that particular role from information they've discovered on their travels through holocrons and such.

You might start off as a Spy for the rebellion - although your character might only have ever passed information to the Rebellion while living their civilian life rather than a covert operative, its quite flexible. As your character starts to uncover more about the ways of the Mystic they might begin to gain enlightenment and realise that in another time they could have already have achieved transcendence had the Jedi not been all but wiped out.

They would start as a "normal" character then slowly begin to grasp at the very basics of the Mystic. They wouldn't gain the career skills from the Mystic and it would cost more XP than someone who had started as a Mystic - I think this would fairly represent both mechanically and lore wise someone who was trying to attain the lost knowledge of how to be a Mystic/Guardian/Consular from shreds of knowledge. You wouldn't be as powerful as a Mystic who was trained from a young age so that aspect of the lore isn't inaccurate any more as you're not strictly a Mystic - you're just aspiring to learn their ways.

Hope this helps.

That's actually exactly what I was looking for. It's actually quite amazing that Fantasy Flight has been able to blend class mechanics in with narrative so smoothly. Nothing like this exists in D&D in my experience. I'm a Paladin from the start, no knighting sacrament or test of will. Just *bam* here's your sword and your (apparently) holy symbol, go kill gnolls.

Sadly, I don't have a consistent group. I just got to reading the books, like I usually do, and got stoked so I started making a character in my head. Probably won't get to play him. Thanks for the awesome direction though.
 
You're very welcome. For more character building fun you might want to look online for "Oggdudes Star Wars Character Generator" as it helped my group to no end when we started playing.
 

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