sevenstars
Veteran Lurker
It seems that the majority of RPs allow the main characters to have some kind of supernatural powers. For the most part, this is good: powers can lead to very interesting stories and they’re just plain fun to imagine. That said, some powers seem more conducive to good stories than others. For every unique and especially cool ability, there’s another that might be overpowered, disruptive, or boring, and should maybe be discouraged by GMs.
To start off the list, I’ll say that mind reading is generally one of my favorites. It can lead to compelling characters, comes with interesting moral dilemmas, and is really well-suited to forum roleplay. As a mind reader, you can get pretty much all the information you need by reading the parts of previous posts that your character otherwise wouldn’t pick up, so you aren’t asking anything of the other players.
My least favorite is probably time travel. Every storyteller seems to have a different idea of how it works, so that no one is on the same page about it. Worse, time travel will generally drastically change the whole world whenever it’s used, and it’s a tall order to ask every player to comply. To top it off, it’s overpowered: no one can really stop a time traveller except another time traveller.
What does anyone else think? Are there any powers that you’d like to see more or less of?
To start off the list, I’ll say that mind reading is generally one of my favorites. It can lead to compelling characters, comes with interesting moral dilemmas, and is really well-suited to forum roleplay. As a mind reader, you can get pretty much all the information you need by reading the parts of previous posts that your character otherwise wouldn’t pick up, so you aren’t asking anything of the other players.
My least favorite is probably time travel. Every storyteller seems to have a different idea of how it works, so that no one is on the same page about it. Worse, time travel will generally drastically change the whole world whenever it’s used, and it’s a tall order to ask every player to comply. To top it off, it’s overpowered: no one can really stop a time traveller except another time traveller.
What does anyone else think? Are there any powers that you’d like to see more or less of?