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Before doing the CS, there are some things to note which are very important when it comes to the Servants:
Class Skills
Each Servant that was summoned under each class will have Class Skills that will benefit them when it comes to battles, though how effective they are may depend on the strength of the Servants themselves.
- Saber, Lancer, Archer and Rider have Magic Resistance, giving them protection against any form of magical attacks.
- Saber and Rider have Riding, allowing them to drive vehicles or mounts.
- Archer has Independent Action, allowing them to freely do as they will without a Master. How long they can stay depends on the Servant; the weaker ones will fade as quickly as three days while the stronger ones can remain only up to a year depending on how well they conserve their magical energy.
- Caster has Item Construction, which can them to create tools for any need provided that they gather the appropriate materials, and Territory Creation, which can create a special terrain to their advantage.
- Assassin has Presence Concealment, allowing them to hide their presence.
- Berserker has Mad Enhancement, increasing their parameters and physical strength in exchange of hindering their mental capacities and/or sense of thought. In some cases, it also affects and/or seals away some of their Noble Phantasms.
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Alter Ego (GM Exclusive) has ALL of the Class Skills of the seven Classes including True Name Discernment, which allows them to fully recognize the True Name, Skills and Noble Phantasms of a Servant, and Self-Replenishment (Mana), of which their magical energy constantly restores until they have fulfilled their "revenge".
- Saber, Lancer, Archer and Rider have Magic Resistance, giving them protection against any form of magical attacks.
Parameters
A Servant's strength are measured by ranks. There are six parameters to consider which are reflected in the CS.
- Strength: Physical might in terms of power.
- Endurance: How much punishment they can withstand.
- Agility: Quickness and speed of reaction.
- Magical Power (MP): The amount of prana needed to stay active and use their Noble Phantasms.
- Luck: The likely chance to survive.
- Noble Phantasm (NP): The overall effectiveness of their NP kit.
- EX - Unmeasurable
- A - Excellent
- B - Above Average
- C - Average
- D - Below Average
- E - Poor
AF
- Strength: Physical might in terms of power.
Personal Skills
Aside from the Class Skills, Servants has their own Personal Skills which are the abilities that they had in life which are different than their Noble Phantasms. They have only three of them and you have two options; referring to this list to select the appropriate skills or make up your own in conjunction with your choice of Servant. However, in doing the latter, each of them must be consistent or at least relatable to the Servant.
Spirit Form
All Servants can turn to their Spirit Forms which can turn them invisible while they're not fighting. It also helps to conserve prana.
Heroic Spirit Categories
For every Servant, there exists four categories that identifies the kind of which they are summoned. This would depend on their mortality, the nature of their worlds and the achievements that they have accomplished. The four categories are as follows:
- Heroic Spirit of Man: These are Servants that are considered to be low-class due to their mortality. Servants of this category hail from worlds grounded in realism (read: realistic/modern settings), be it from historical times to the modern day. Their powers are derived from either practiced magecraft, through the ground-breaking use of science, technology and genetics and up to their achievements in the fields of academics and arts. Their Noble Phantasms are either man-made but made powerful through their iconic association or conceptualized by their achievements.
- Heroic Spirit of Earth: These Servants hail from very fantastical worlds, be they realms of fantasy or places that far out of the planet (read: fantasy and/or sci-fi settings). Very rare do these kinds of Servants are summoned, but they are considered to be stronger than those of the Category of Man (though this is subject to debate). All of their powers and Noble Phantasms are derived from blessings or curses from either heaven or hell and artifacts forged by either the gods, the planet itself or from beyond the stars. Non-human (including the likes of robots and cyborgs depending on setting) and semi-divine can also be summoned under this category.
- Heroic Spirit of Heaven: These Servants are full-on gods. The most highest class of Servants that are capable of impossible, miraculous and destructive feats. However, because of how purely divine they are, it is very little possible for them to be summoned as Servants without "nerfing" their almighty powers and/or Noble Phantasms. Their abilities also depend on how worshipped they are.
- Heroic Spirit of Star: This one is considered the oddball out of the rest of the categories. Servants under this category are considered ones related to space and beyond. They are usually composed of beings from other planets and eldritch abominations from different dimensions. However, there is an exceptional rule to be under this category; a Servant must have done a deed that GREATLY benefits both humanity and the planet itself. Due to their vastly unknown nature, their powers and Noble Phantasms are hard to scale.
- Heroic Spirit of Man: These are Servants that are considered to be low-class due to their mortality. Servants of this category hail from worlds grounded in realism (read: realistic/modern settings), be it from historical times to the modern day. Their powers are derived from either practiced magecraft, through the ground-breaking use of science, technology and genetics and up to their achievements in the fields of academics and arts. Their Noble Phantasms are either man-made but made powerful through their iconic association or conceptualized by their achievements.
Now with those in mind, feel free to do whatever it is you want with the CS so long as all of the sections are present. We will start once everyone has their Master CSes up and accepted. Have fun.
Master CS
Real Name:
Username: (The name they used to register into the game)
Player Number: (Choose from 1 to 50)
Spawn Point: (Refer to the Lore Page)
Age:
Gender:
Avatar Appearance: (What they appear in the game. They can be anything that is humanoid due to how very ridiculous the character customization is.)
Favorite Series: (The fandoms that they're interested in. This section is very important as this will be the basis for me to determine what Servant you'll be getting. Up to seven fandoms can be listed here.)
Command Spell Appearance: (Usually appears on the back of one of their hands and its appearance varies from Master to Master. They appear to be symbols. More info on the Lore Page.)
Loadout: (DO NOT FILL THIS IN WITHOUT RECEIVING THEM WITHIN THE RP)
- Primary:
- Secondary:
- Melee:
Personality:
Bio:
Others:
(VERY IMPORTANT NOTE: DO NOT WORK ON THIS CS WITHOUT RECEIVING YOUR SERVANT. THIS IS A VERY STRICT RULE THAT I AM ENFORCING. FAILURE TO COMPLY WILL HAVE YOU KICKED FROM THE RP.)
Servant CS
Class:
True Name:
Appearance:
Source: (Of which series your Servant comes from)
Alignment: (Refers to their mentality as a Servant. Please refer to the DnD Alignment chart about which can fit your Servant.)
Heroic Spirit Category:
Personality:
Bio:
Personal Skills: (Up to three and they're different from Class Skills (which are tied to their class container) and Noble Phantasms)
Noble Phantasms: (The bread and butter of Servants. They are the weapons and powers that symbolizes their character. It can range from physical weaponry, support items or anything that is "conceptually" related to the Servant. They are different from Personal Skills and they can only have up to four of them.)
Stats: (Must be ranked)
- Strength:
- Endurance:
- Agility:
- Magical Power (MP):
- Luck:
- Noble Phantasm (NP):
Other: