Kaerri
Captain Hesperus
Psychie
Sherwood
Please add "Spaceman Sam's Impromptu Cyclone Aegis - 200/200 M.D.C." (or something close to it?) to your Character sheets. Oh, and don't expect that 200 M.D. to remain 200 for very long. =)
For Wild Cards who have P.S. of 19 or less, upon hefting the shields, your character will realize he or she has a -2 to Strike and Parry rolls unless you are using both hands to maneuver the shield about. Any character who has a P.S. of 12 or less cannot use the shield with one hand and even with two hands will take a -4 to Strike and Parry rolls. Those of you who have W.P. Shield get to add your bonus to parry when using it. Also, because these impromptu shields have caster wheels on the bottom, you may roll across smooth surfaces at full speed. Keep in mind, the Rifleman Cyclone units you're piloting add 6 points of P.S. and 1 point of P.P.. while you're wearing them.
As for "Hercules's Flower Crown," Capn' do add that to Hercules's character sheet at your convenience. The crown is cosmetic and can be worn on his mega-suit or Cyclone armor without penalty.
Per Kaerri, marching order is as follows (I asked her to use your d20s to show me):
You have three rows. Mario is on the front left of your formation, Hercules on the front right.
Behind Mario is Cera. Behind Hercules is Elinor.
Behind them all is Toph.
It's combat time! Here is your Initiative order. All of the Wild Cards receive a +1 to Initiative from their technopathic links with their Cyclones.
Initiative order - Round 1, Action 1.
Sentry gun #1 (rapid-fire laser on the right) - 20 (and the motherless sentry guns roll a Natural 20 for their Initiative roll...)
Sentry gun #2 (rapid-fire laser on the left) - Firing on Hercules
Sentry gun #3 (cannon on ceiling) - Firing on Mario
Sentry gun #4 (floor-mounted cannon) - Firing on Mario
Toph - 15 (using both of the Twins)
Hercules - 13 (using the Thundercracker plus Sam's Aegis)
Elinor - 11 (using Centurion plus Sam's Aegis)
Cera - 7 (rolled a 3, but her Natural Talent provides her a +3 to Initiative, carrying her to a 7. Using Centurion plus Sam's Aegis)
Mario - 6 (what is it with Mario going last again? =) Using the Thundercracker plus Sam's Aegis)
Technopolis note for all: Weapons - Small Arms and Heavy Weapons (REF) in Technopolis has been changed to Weapons - Small Arms and Heavy Weapons (UEEF including SCL-107 Broadsword). "Spaceman Sam's Impromptu Cyclone Aegis" has been added to this thread in Technopolis. =)
For Wild Cards who have P.S. of 19 or less, upon hefting the shields, your character will realize he or she has a -2 to Strike and Parry rolls unless you are using both hands to maneuver the shield about. Any character who has a P.S. of 12 or less cannot use the shield with one hand and even with two hands will take a -4 to Strike and Parry rolls. Those of you who have W.P. Shield get to add your bonus to parry when using it. Also, because these impromptu shields have caster wheels on the bottom, you may roll across smooth surfaces at full speed. Keep in mind, the Rifleman Cyclone units you're piloting add 6 points of P.S. and 1 point of P.P.. while you're wearing them.
As for "Hercules's Flower Crown," Capn' do add that to Hercules's character sheet at your convenience. The crown is cosmetic and can be worn on his mega-suit or Cyclone armor without penalty.
* * *
Per Kaerri, marching order is as follows (I asked her to use your d20s to show me):
You have three rows. Mario is on the front left of your formation, Hercules on the front right.
Behind Mario is Cera. Behind Hercules is Elinor.
Behind them all is Toph.
* * *
It's combat time! Here is your Initiative order. All of the Wild Cards receive a +1 to Initiative from their technopathic links with their Cyclones.
Initiative order - Round 1, Action 1.
Sentry gun #1 (rapid-fire laser on the right) - 20 (and the motherless sentry guns roll a Natural 20 for their Initiative roll...)
Sentry gun #2 (rapid-fire laser on the left) - Firing on Hercules
Sentry gun #3 (cannon on ceiling) - Firing on Mario
Sentry gun #4 (floor-mounted cannon) - Firing on Mario
Toph - 15 (using both of the Twins)
Hercules - 13 (using the Thundercracker plus Sam's Aegis)
Elinor - 11 (using Centurion plus Sam's Aegis)
Cera - 7 (rolled a 3, but her Natural Talent provides her a +3 to Initiative, carrying her to a 7. Using Centurion plus Sam's Aegis)
Mario - 6 (what is it with Mario going last again? =) Using the Thundercracker plus Sam's Aegis)
Technopolis note for all: Weapons - Small Arms and Heavy Weapons (REF) in Technopolis has been changed to Weapons - Small Arms and Heavy Weapons (UEEF including SCL-107 Broadsword). "Spaceman Sam's Impromptu Cyclone Aegis" has been added to this thread in Technopolis. =)
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