Bronco
I pull levers
Hey everyone, got an idea here that I'm looking to play out with roughly six or so members.
Here's the basics, because I'm not going to develop a whole rp if no one's interested in it. Essentially, a large crater opens up in the arid desert of Nevada. At first, it's believed to be the work of a large asteroid or falling space junk, but the shear size of it continues to stump scientists in the US. Finally, after ensuring the crater wasn't radioactive in any way, a small team of researchers is deployed into it. Two hours after they enter the roughly two mile wide area, visual and radio contact is lost. The same fate befalls the second and third team sent in. At this point the crater is locked down by authorities with the help of personnel from 29 Palms, a Marine Corps base South of the crater's location.
After a few weeks of holding the crater, an initial expeditionary unit is deployed from 29 Palms. They enter the crater, and much like those that went before them, they too seemingly vanish in the expanse. They only thing that keeps them tethered to the modern world, is a series of communication cables purposely rolled out behind advancing vehicles. What the unit reports back is astounding.
An entire world of myth and fantasy lays beyond the crater, I'm still working out the exact details but I can confirm a few things. The forces we'll be playing will not be the first to be sent through, they'll arrive at a large main FOB that is being hastily constructed roughly a month after the initial discovery of the world. The RP, at first, will consist of our unit being posted up in a smaller OP a few miles out from the FOB being constructed. We'll interact with the locals, which means this is how we'll fit in the characters of those who don't want to play as marines. The RP will soon evolve though, as factions begin to incur on the OP and other positions and a much larger plot evolves.
I'm still debating on what the tech level of the world should be, as I don't want engagements to be boring. I'm thinking the fantasy forces will either be somewhere around WW1 tech or colonial era equipment. The point is, I want them to have a fighting chance if given the numbers.
Okay, with all of that out of the way, I do want to inform you all of some logistical things. The faction info is going to be in depth, so be prepared to read a google doc that lays out the personnel, equipment, and vehicles of probably three or so factions before even making a character. Also, there will be a document laying out a few cities/towns that will be nearby our start point. I'm going to do my best to keep these documents short so that you don't have to spend an hour reading about the world. With that being said, once they're created, please actually refer to them when designing a character or doing something in the RP.
Alright, now we're done. I promise. Feel free to post below if you're interested or not. Again, I'm looking for roughly six or a couple more than that for this whole thing, so it'll close up after we've reached that number.
Here's the basics, because I'm not going to develop a whole rp if no one's interested in it. Essentially, a large crater opens up in the arid desert of Nevada. At first, it's believed to be the work of a large asteroid or falling space junk, but the shear size of it continues to stump scientists in the US. Finally, after ensuring the crater wasn't radioactive in any way, a small team of researchers is deployed into it. Two hours after they enter the roughly two mile wide area, visual and radio contact is lost. The same fate befalls the second and third team sent in. At this point the crater is locked down by authorities with the help of personnel from 29 Palms, a Marine Corps base South of the crater's location.
After a few weeks of holding the crater, an initial expeditionary unit is deployed from 29 Palms. They enter the crater, and much like those that went before them, they too seemingly vanish in the expanse. They only thing that keeps them tethered to the modern world, is a series of communication cables purposely rolled out behind advancing vehicles. What the unit reports back is astounding.
An entire world of myth and fantasy lays beyond the crater, I'm still working out the exact details but I can confirm a few things. The forces we'll be playing will not be the first to be sent through, they'll arrive at a large main FOB that is being hastily constructed roughly a month after the initial discovery of the world. The RP, at first, will consist of our unit being posted up in a smaller OP a few miles out from the FOB being constructed. We'll interact with the locals, which means this is how we'll fit in the characters of those who don't want to play as marines. The RP will soon evolve though, as factions begin to incur on the OP and other positions and a much larger plot evolves.
I'm still debating on what the tech level of the world should be, as I don't want engagements to be boring. I'm thinking the fantasy forces will either be somewhere around WW1 tech or colonial era equipment. The point is, I want them to have a fighting chance if given the numbers.
Okay, with all of that out of the way, I do want to inform you all of some logistical things. The faction info is going to be in depth, so be prepared to read a google doc that lays out the personnel, equipment, and vehicles of probably three or so factions before even making a character. Also, there will be a document laying out a few cities/towns that will be nearby our start point. I'm going to do my best to keep these documents short so that you don't have to spend an hour reading about the world. With that being said, once they're created, please actually refer to them when designing a character or doing something in the RP.
Alright, now we're done. I promise. Feel free to post below if you're interested or not. Again, I'm looking for roughly six or a couple more than that for this whole thing, so it'll close up after we've reached that number.