Fantasy Highschool

Agata said:
Name: Fan. He styles himself with the title of "Nature Spirit of the Ocean of Space and the River of Time," although it is more for the sake of elevating his self-confidence rather than trying to be boastful.
Type of Creature: Nature spirit of water, space, and time. Fan is one of the innumerable nature spirits who roam the mortal plane. These ethereal entities arise from the features of the natural world, such as air, earth, light, sound, and gravity. Most spirits are born from a single such natural feature, but a small percentage spawn as gestalts of two or three aspects of the physical world. In Fan's case, he is a triune nature spirit given form by the element of water and the primordial laws of space and time.


Appearance: Fan's true form is a half-centimeter-wide, floating orb of spectral, wispy, prismatic, gaseous spiritstuff. For the sake of being more relatable towards more humanoid creatures, Fan projects a visual avatar of a very cute-looking, slender, preteen merboy (see below).


ZNfZMq1.jpg



Age: 16. It has been that many years since Fan arose from the world. He has the mental maturity of a human of about that age. However, the nature spirit's visual avatar appears to be a preteen (see above).


Gender: A meaningless concept for a nature spirit. Nevertheless, for the sake of convenience, Fan refers to himself as a "boy" and defaults to male pronouns. The nature spirit allows others to refer to him using whichever gender and set of pronouns they prefer; it makes no difference to Fan.


Bio: Fan's past is little different from that of any other nature spirit; their society is one of traditional upbringings for the sake of educating younger spirits. His true parent was Mother Earth, but he was quickly taken under the wing of a pair of nature spirits. One was of water and space, while the other was of water and time. They raised him with love and care, and nurtured in him the values of spiritkind and the importance of helping the "people of matter," for they are no less the children of the world than any spirit. After "home-schooling" him in the lore of the spirits and of the world, they sent Fan to a quaint high school so that he could better learn how to live with and help the "people of matter."


Morals: Fan is a good-hearted and altruistic nature spirit. He has sworn to himself an oath to make the world a better, brighter, happier place, bit by tiny bit. Fan eagerly offers his spiritual services to try to help others in their everyday lives however he can; even if they cannot perceive him and thank him, it makes no difference, for the nature spirit is content to see the world brighten even just a bit. He tries to see the best in other people and is hardly one for prejudice, but Fan is not beyond halting a bully from ruining a good person's day. The nature spirit yearns to eventually find a way to help the world in a grand, major fashion; Fan has come up with nothing so far, but wants to change that.


Personality: Fan does his best to speak politely, cordially, and humbly. Unfortunately, he is somewhat unconfident; beneath a mask of composure lies a bashful nature spirit who struggles to introduce himself to new people and to join into conversations. Fan tries his best to elevate his self-confidence by giving himself titles like "Nature Spirit of the Ocean of Space and the River of Time" and advertising his spiritual services, which sometimes make him come off as haughty. Even worse, as a nature spirit, he has a difficult time trying to sound normal and natural; Fan just wants to help others, but people might look askance at such an alien-seeming entity. He is only partially self-aware of these flaws.


Likes: Fan finds himself at ease while near sources of non-polluted and non-poisoned water; timekeeping devices such as clocks, watches, sandglasses, and chronometers; and space-measuring devices such as rulers, compasses, maps, and GPSes. Even objects with built-in clocks or GPSes, such as computers, smartphones, and microwaves, give the nature spirit comfort. While near such things, he feels as though all of his worries wash away in gentle waters. Fan really should be less at ease though, for these objects can be turned against him and used as his banes (see below).


Default Nature Spirit Powers:


- Incorporeality: A nature spirit is neither solid, liquid, gas, nor plasma, although their half-centimeter-wide true forms superficially resemble concentrations of gases. Such an ethereal entity is composed of spiritstuff, a phantasmal substance spun into being by nature and given life by the world's physical aspects. Almost all matter simply passes right through spiritstuff, for good or for ill. However, certain types of supernatural matter can physically interact with spiritstuff, such as "spirit jars," "spirit weapons," "spirit cameras," and "spirit food" that can be used to capture, harm, record, or nourish nature spirits respectively.


- Imperceptibility: A nature spirit is, by default, perceptible only to other nature spirits, to those with senses specifically attuned to ethereal entities, and to those who have forged a covenant (see below) with that particular nature spirit. However, a nature spirit can selectively render themselves perceptible to certain people; these must be people gifted with heroic potential (this includes anyone important enough to be a player character).


- Avatar: A nature spirit can project a visual avatar of themselves up to about five feet away. This avatar is purely visual and illusory; it even "more incorporeal" (if such a thing was possible) than the nature spirit's half-centimeter-wide true form, because it is simply an unreal glamour. The avatar can appear as anything the nature spirit wishes, up to the size of an elephant, but most of them favor a single form that they identify with. However, the avatar is subject to the same perceptibility limitations as the nature spirit's true form; only those who are capable of sensing the spirit can see the avatar.


- Telepathy: A nature spirit can engage in two-way telepathic conversation with creatures up to about a hundred feet away. This is the only way for spirits (of natural aspects other than sound) to "verbally" communicate, even amongst each other; they and their avatars simply lack vocal cords. This communication is, again, subject to the same perceptibility limitations of the nature spirit; only those who are capable of sensing the spirit can hear the mental speech.


- Telekinesis: A nature spirit can employ telekinesis up to about five feet away, with the power and finesse of a strong and dextrous human. However, if the nature spirit uses this telekinesis to deliberately leave a message other than a cryptic sign or omen, the message again becomes subject to the spirit's perceptibility limitations; only those capable of sensing the spirit can understand the message, while all others simply cannot process it.


- Warded by Nature: The natural world protects the spirits it begets well. A nature spirit is highly resistant to extraordinary and supernatural powers, but this resistance is much lower against magic specifically designed to target ethereal entities.


- Spiritual Services: A nature spirit can accept special rites in exchange for services; the nature of these rites varies from spirit to spirit. See below for more details.


Fan's Spiritual Services:


- Ritual of Tribute: Once per day (per person), someone can perform a ritual of tribute to Fan, regardless of where the nature spirit might be (thanks to his affinity for space), and regardless of their capability of sensing him. The person must lay out on a table the following three objects: a vessel of non-polluted and non-poisoned water, a timekeeping device, and a space-measuring device. There must be three, even if an item falls under two categories, like a water clock or a smartphone. The person must then verbally and reverently request a minor service from Fan. The service must be made with good intentions, must be something that Fan could reasonably and successfully complete by devoting a few hours to it, and it must fall under the purview of water, space, and/or time.


-- Result: The objects sublimate or evaporate into water vapor and then individually reform in front of people in the world who are in dire need of them. Fan instantly becomes aware of the requested service, and becomes bound to perform it as soon as possible, automatically adding the service to his "first come, first served" queue. The nature spirit cannot choose to ignore a request; if it comes up on his queue, Fan must perform it once he has the opportunity to do so. If he fails to perform a service, whether due to his own actions or due to external circumstances, then there is no punishment for him save for a lost opportunity for growth.


-- Growth: Upon successfully completing a service, Fan grows just a bit more spiritually powerful. The greater the magnitude of the service he performs, the stronger he becomes. More power for the nature spirit means an expanded ability to carry out services, so everyone wins.


- Covenant: Anyone who successfully requests a service from Fan under the ritual of tribute can, immediately afterwards, verbally and reverently offer to forge a covenant with him. The offer must be made with good intentions, a person can be under only one spiritual covenant at a time.


-- Result: Fan instantly becomes aware of the covenant. The person is immediately and permanently imbued with the ability to create and manipulate water, space, and time in minor, cantrip-like ways. They can also always perceive Fan, and they can communicate with the nature spirit telepathically regardless of distance. The person can offer to perform minor services on behalf of Fan, but he dictates the nature of the service; any such service must be something the person could reasonably and successfully complete by devoting a few hours to it, and it must fall under the purview of water, space, and/or time. Of course, the nature spirit will most likely have the services be something like "use your new powers to brighten someone's day."


-- Growth: Each time a person successfully completes a service on behalf of Fan, both the person's spiritual power and that of Fan grow just a bit. Again, the greater the magnitude of the service the person performs, the more they and Fan become stronger. It is a veritable mutual symbiosis that is a win-win for both parties.


- True Name: Every nature spirit has a true name that fully define the spirit's existence. Elder spirits can wield the might of their true name for world-shaking effects, but for younger spirits, a true name is little more than a liability. Nature spirits must take care to guard their true names from occult research, divinations, and spirit magic that can uncover such binding words. Once per season (for everyone, not just per person), someone can verbally speak Fan's true name, regardless of where the nature spirit might be. The person must then verbally demand a major service from Fan, even with ill intentions. The service must be something that Fan could reasonably and successfully complete by devoting a whole month to it, and it must fall under the purview of water, space, and/or time.


-- Result: Fan instantly becomes aware of the demand, and becomes bound to perform it as soon as possible. It moves to the top of his queue, regardless of any other services that might be on the queue. Just like with a minor service from a ritual of tribute, the nature spirit cannot choose to ignore the demand. If he fails to carry it out for whatever reason, Fan becomes painfully scoured by the power of his own true name, and becomes incapacitated until someone can properly treat him.


-- Growth: Unlike successfully completing a minor service from a ritual of tribute, even if Fan does so for a major service from an invocation of his true name, he simply does not spiritually grow all that much. It is an extremely one-sided affair, hence why Fan, much like any other nature spirit, greatly fears the discovery of his true name.


Fan's Personal Powers:


- Creation and Manipulation of Water, Space, and Time:
All nature spirits can create and manipulate the facets of the natural world that they were born from. As a triune nature spirit, Fan holds dominion over the element of water and the primordial laws of space and time. Unfortunately, he is still a very young nature spirit; while the breadth of his abilities is as vast as the ocean, he does not quite know how to apply them creatively, and his depth at any given application is far from deific. Nevertheless, the nature spirit does his earnest best to apply his powers to help people out in their everyday lives, particularly through his spiritual services. In the event that he is forced into battle, he finds allies to back him up, and then takes up a "support" role to bring out the best in his companions.


- Examples of Everyday Utility Usages: Creating rain to help a garden or a farm, cooling the water vapor in the air to make a hot day more bearable, transmuting plain water into delicious soups and sauces, parting a large body of water to allow people to cross it (or simply letting them walk on water or breathe underwater), spatially locating a lost object or person, teleporting an object to or from another location, creating a portal for people to step through, adjusting distances to make places larger or smaller, hastening someone's work pace, peering into the past to solve a mystery, giving minor auguries to guide people in the immediate future, knowing exactly the right place and the right time to do something for optimal results, creating a timeless dimensional pocket within a pool of water.


Fan's Weaknesses:


- True Name:
See above.


- Honest Heart: As a benevolent nature spirit, Fan simply cannot lie, even if he wanted to. He cannot knowingly communicate a lie or a misleading half-truth in any way. He can still lie by omission or by keeping quiet, but the nature spirit is loathe to do so with the intent of unscrupulously deceiving others.


- Anathematic Substances: Every nature spirits have banes based on the aspects of the physical world that they represent, and Fan is no exception. He cannot cross any doorway marked by deliberately fatally poisoned water, a knowingly destroyed time piece, or a voluntarily broken space-measuring device. If lured into a triangle, a parallelogram, a pentagon, or a hexagon whose points are demarcated by such woeful paraphernalia (even if they are all of the same category), the nature spirit and his powers cannot cross or affect the polygon until it is broken. Most worryingly, if Fan's half-centimeter-wide true form fails to dodge contact with such an anathematic item, as the object passes through him, it rends the spiritstuff composing the nature spirit; Fan is incapacitated until properly treated by someone else.
Accepted
 
Accepted.


 
Name: Principal Booker


Age: 32


Gender: Female


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_02/10394078_10152951316177042_7732659951039949226_n.jpg.47b0a6ff51cebb89a5a16e5778554b42.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42829" src="<fileStore.core_Attachment>/monthly_2015_02/10394078_10152951316177042_7732659951039949226_n.jpg.47b0a6ff51cebb89a5a16e5778554b42.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Personality: Stern, Serious.


Type of Creature: Witch


Powers: Almost anything, but she's just like a regular human, magic can affect her too.


Bio: ...


Extra:

 

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Name: Vandheer Lorde


Age: Unknown. Possibly immortal.


Gender: Male


Appearance: Vandheer has a very muscular build and is quite taller than most, even among his kind and other creatures and always wears a mask, similar to a crown which offers protection.


Ice: (Pictures of him manipulating the elements he specializes at. See Powers.)<p><a href="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.78c10d2af9ae15f55475d1a190e5c598.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42989" src="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.78c10d2af9ae15f55475d1a190e5c598.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Energy:<p><a href="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.aae5e720ba21c0f1edae0a0550ca213d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42992" src="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.aae5e720ba21c0f1edae0a0550ca213d.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Darkness:<p><a href="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.cce093a9834952132e11da32768b19ba.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42991" src="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.cce093a9834952132e11da32768b19ba.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Personality: He is cruel, sadistic, and ruthless, and hardy changed since before he was sealed except he is no longer arrogant and now has trust issues due to being betrayed by the one he trusted most of all. He shows no mercy to enemies though to those who are on his side, he is patient and caring.


Type of Creature: A being created by a god-like entity called Blackmist. No known name for this species, though they are very similar to humans save for their high combat ability and the ability to manipulate darkness as well as a white substance not unsimilar to lightning that they call energy.


Powers: Vandheer is among the strongest of his kind, having mastery of many weapons and excels at martial arts though he prefers to use martial arts only when teaching or when it is necessary. He is also very fast and extremely agile that when he moves, he seems like he is teleporting, which is another power of his. He can teleport at will, leaving a puff of black smoke at where he last was before teleportation. Many of his kind know how to manipulate a certain element and what he specializes in is ice, as well as energy and darkness.


Bio: Vandheer was once the King of an empire made solely out of his kind, though he was a tyrant and soon the people formed an army with four generals and one leader, whose name is unknown, and attacked, hoping to end Vandheer's reign. He was, unfortunately for them, too powerful and took down their generals and leader single-handed, killing anyone in his way to do so. Soon afterwards his empire fell, and his most trusted subject, Hawken, whom he treated as a brother, betrayed him, sealing him in a white box that they thought he would never escape from. Many centuries passed and when he finally managed to break free, all those he swore to take revenge upon were long dead.


Extra: He is the combat teacher of the Highschool here.<p><a href="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.bdcf3dca74a243ad84170d6f0257b172.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42990" src="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.bdcf3dca74a243ad84170d6f0257b172.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>







 

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Verdas said:
Name: Vandheer Lorde
Age: Unknown. Possibly immortal.


Gender: Male


Appearance: Vandheer has a very muscular build and is quite taller than most, even among his kind and other creatures and always wears a mask, similar to a crown which offers protection.


Ice: (Pictures of him manipulating the elements he specializes at. See Powers.)View attachment 102756


Energy:View attachment 102759


Darkness:View attachment 102758


Personality: He is cruel, sadistic, and ruthless, and hardy changed since before he was sealed except he is no longer arrogant and now has trust issues due to being betrayed by the one he trusted most of all. He shows no mercy to enemies though to those who are on his side, he is patient and caring.


Type of Creature: A being created by a god-like entity called Blackmist. No known name for this species, though they are very similar to humans save for their high combat ability and the ability to manipulate darkness as well as a white substance not unsimilar to lightning that they call energy.


Powers: Vandheer is among the strongest of his kind, having mastery of many weapons and excels at martial arts though he prefers to use martial arts only when teaching or when it is necessary. He is also very fast and extremely agile that when he moves, he seems like he is teleporting, which is another power of his. He can teleport at will, leaving a puff of black smoke at where he last was before teleportation. Many of his kind know how to manipulate a certain element and what he specializes in is ice, as well as energy and darkness.


Bio: Vandheer was once the King of an empire made solely out of his kind, though he was a tyrant and soon the people formed an army with four generals and one leader, whose name is unknown, and attacked, hoping to end Vandheer's reign. He was, unfortunately for them, too powerful and took down their generals and leader single-handed, killing anyone in his way to do so. Soon afterwards his empire fell, and his most trusted subject, Hawken, whom he treated as a brother, betrayed him, sealing him in a white box that they thought he would never escape from. Many centuries passed and when he finally managed to break free, all those he swore to take revenge upon were long dead.


Extra: He is the combat teacher of the Highschool here.
Accepted!
 
Name: Wrath


Age: Immortal when within 100 meters from the school.


Gender: Male


Appearance: <p><a href="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.34e24061a946b97c858c4c8f5c79b781.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42997" src="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.34e24061a946b97c858c4c8f5c79b781.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.38db84d760615a92772ca3a5d8e5de97.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="42998" src="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.38db84d760615a92772ca3a5d8e5de97.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Personality: Alert, Attentive, Rarely talks


Type of Creature: Demon


Powers:


-Superhuman Strength


-Speed


-Agility


-Endurance


-Great jumping height


-Keen Eyesight


-Black Aura that protects it from light element attacks (except really strong ones) and absorbs dark element attacks. Also makes him invisible in dark places.


-Void Storage which allows to store a nearly infinite amount of things and take out easily through a portal.


Bio: Abbadon has been the schools guardian for many years, keeping humans out and students safe, though many who attend the school doesn't even know he exists. Very rarely he comes into the school to take orders from the principal.


Extra: He is the school's guardian.


(100 points if you can guess who the one in the two pics is.)



 

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Verdas said:
Name: Wrath
Age: Immortal when within 100 meters from the school.


Gender: Male


Appearance: View attachment 102772 View attachment 102773


Personality: Alert, Attentive, Rarely talks


Type of Creature: Demon


Powers:


-Superhuman Strength


-Speed


-Agility


-Endurance


-Great jumping height


-Keen Eyesight


-Black Aura that protects it from light element attacks (except really strong ones) and absorbs dark element attacks. Also makes him invisible in dark places.


-Void Storage which allows to store a nearly infinite amount of things and take out easily through a portal.


Bio: Abbadon has been the schools guardian for many years, keeping humans out and students safe, though many who attend the school doesn't even know he exists. Very rarely he comes into the school to take orders from the principal.


Extra: He is the school's guardian.


(100 points if you can guess who the one in the two pics is.)
ACCEPTED. BUT I DONT KNOOOOOOOOOOOOOOW
 
[QUOTE="Queen of Fantasy]*C
*Cries*

[/QUOTE]
I was just uh... Kidding. You get 50 points for trying.
 
[QUOTE="Queen of Fantasy]THEN WUT????????????????????
?????????????????????????????????????????????????????????????????????????????????????????

[/QUOTE]
For guessing who was in the pic of my last CS.
 
Name:


Myth Maass


Age:


Unknown


Gender:


Male


Appearance:


Human form: 6'02", 215 lbs


dragon_hybrid_by_adventdeo-d1ydbw6.jpg



Dragon form: 4 story's tall


Dragon_of_Night___My_Version_by_grabbelfant.jpg



Personality:


Calm, quiet, kind, Relaxed, friendly, and supportive


Type of Creature:


Half-Dragon


Powers:


•stealth


•plasma blast and beam(yes somewhat like toothless from HTTYD)(Human form is from hands, Dragon form is from mouth)


•can change day to night twice a day


•can survive in space for at least a week


•can speak through mind


•is very warm due to being much closer to the sun


•can make a plasma colored guitar appear in his hands


Strengths:


Unknown for now


Weaknesses:


•Eel's


•Freezing Temperature's


•At random times he will Shift into his dragon form, the backfire is his skin and Flesh will tear, not to were it would kill him but to were he is Bleeding badly


•Rarely his mind can switch over to a dragons mind, only if he is in dragon form, it can sometimes be triggered by anger of frustration, remember that it's only a rare occasion


Likes:


The night sky, flying, meat, friends, playing guitar, drawing


Dislikes:


Fights, Bullies, eels, freezing temperatures, his random shifting's


Bio:


Myth was alone after being born, both parents died at his birth, or at least that is what he knew. He had no home, no friends, and no family. Years pass by and he was finally able to get a home and go to school. People always treated him like he was invisible, which didn't bother him at all since he has been alone for so many years. Myth started to play the guitar and learn how to play with out anyone teaching him. So far he doesn't really care if he has to be alone, he kinda liked it.


Extra:


He wears no Shirt but sometimes a cloak which can hide mostly every dragon part.


(Hopefully I did a good job but I have no idea)(I can change stuff if needed)
 
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DragonStorm said:
Name:
Myth Maass


Age:


Unknown


Gender:


Male


Appearance:


Human form: 6'02", 215 lbs


dragon_hybrid_by_adventdeo-d1ydbw6.jpg



Dragon form: 4 story's tall


Dragon_of_Night___My_Version_by_grabbelfant.jpg



Personality:


Calm, quiet, kind, Relaxed, friendly, and supportive


Type of Creature:


Half-Dragon


Powers:


•stealth


•plasma blast and beam(yes somewhat like toothless from HTTYD)(Human form is from hands, Dragon form is from mouth)


•can change day to night twice a day


•can survive in space for at least a week


•can speak through mind


•is very warm due to being much closer to the sun


•can make a plasma colored guitar appear in his hands


(Might add more later)


Strengths:


Unknown for now


Weaknesses:


•Eel's


•Freezing Temperature's


•At random times he will Shift into his dragon form, the backfire is his skin and Flesh will tear, not to were it would kill him but to were he is Bleeding badly


•Rarely his mican switch over to a dragons mind, only if he is in dragon form, it can sometimes be triggered by anger of frustration, remember that it's only a rare occasion


Likes:


The night sky, flying, meat, friends, playing guitar, drawing


Dislikes:


Fights, Bullies, eels, freezing temperatures, his random shifting's


Bio:


Myth was alone after being born, both parents died at his birth, or at least that is what he knew. He had no home, no friends, and no family. Years pass by and he was finally able to get a home and go to school. People always treated him like he was invisible, which didn't bother him at all since he has been alone for so many years. Myth started to play the guitar and learn how to play with out anyone teaching him. So far he doesn't really care if he has to be alone, he kinda liked it.


Extra:


He wears no Shirt but sometimes a cloak which can hide mostly every dragon part.


(Hopefully I did a good job but I have no idea)(I can change stuff if needed)
Accepted! I like the character, but I don't think any more powers need to be added.
 
[QUOTE="Queen of Fantasy]Accepted! I like the character, but I don't think any more powers need to be added.

[/QUOTE]
Alright and thanks
 
Name: Bonny


Age: Unknown


Gender: Female


Appearance: (Picture credit to Gretlusky on Deviantart.com)


hugo_by_gretlusky-d76loij.png



Personality: Awkward, Fast talker, Artistic.


Type of Creature: She is a shape-shifter.


Powers: Able to change form, and copy powers for a mall amount of time.


Bio: ...


Extra: She loves to paint!
 
What I expected:


<p><a href="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.d127e8c7ea789795ae47fc5ab7b9f43b.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43008" src="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.d127e8c7ea789795ae47fc5ab7b9f43b.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


What I got:<p><a href="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.bb3bf3e101ed5180f2f51bb4d08bc8bf.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="43009" src="<fileStore.core_Attachment>/monthly_2015_02/image.jpg.bb3bf3e101ed5180f2f51bb4d08bc8bf.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



 

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Name:

Moralius (Mora) Baker

Constance

Age:

17

307

Gender:

Female

Appearance:

images


A red headed girl with shoulder long curly hair, she has amber eyes, and a slender build. Roughly 5'9" and 130 lb.

images


When Constance takes over, she many times phases into her demon form, though not always. Her demon form is the same height and has long unnatural red hair that falls to her waist, her armor may vary. When taken over by her ego, black veins begin to form over time as her body, the host, fights against Constance.

Personality:

A spiteful and adventurous girl, she has a taste for danger and no knack for backing down. She is hot headed and has a wild temper that is hard to handle at time. Friends are easily made, but trust is hard fought. She seeks a partner (no gender preference) who is just a willing to take risks as her. She enjoys free time and some occasional reading and art, but can be found doing some sort of extra curricular activity. She loves most any sport and has a fondness for volley ball.

Constance lacks all sympathy and empathy, with no remorse for human life. She kills without hesitation and lacks control. She enjoys tricks, illusions, and manipulation. Black mail is her specialty. An older demon she uses more proper English. In this form she despises water and the cold.

Type of Creature:

Half Demon

Powers:

In her human form she has minor fire abilities, along with the ability to ignite substances and create small flames along her hands. She is able to create large flames, and even energy manipulation, similar to electricity and lightning, but this risks allowing Constance to take control.

Constance, when taking control of Mora, is able to create large flames, use energy manipulation and even summon minor flame creatures.

Bio:

Mora grew up a normal life with her parents, Micheal and Debra Baker, with her three sisters; Heather, Georgia, and Rene. She spent her early life on a farm, raising many cattle and poultry, along with several dogs and cats. She later moved to the city where she began to distance herself from her family and take to a new friend group. This new group pressured her into many drugs, clubs, and cult like behavior. When visiting a cult like club, she became involved in more dark arts, lead by a cult who believed to be serving a demon named Lilith. Their sacrafices and dark practices attracted other spirits in turn, and when performing a ritual, their candles lit the drapes, setting the entire complex ablaze.

While all of her friends managed to escape, Mora was trapped in the flames, and near death was taken over by Constance. While this saved her life, this possession became a permanent part of her life, her body weaker than before. After this experience, she distanced herself from her friends and took part in sports to forget her past. But in time, Constance seeped out, and in the end killed her three sisters. In shock, her family sent her away to avoid criminal charges claiming she was insane.

And so began her schooling at this very high school.

Extra:

Silver and holy water are a potent force against Mora and Constance. Touching any of this including crosses and even unblessed water causes fatigue and sever bruising, pain, and even death.

 
Fallenwhisper said:

Name:

Moralius (Mora) Baker

Constance

Age:

17

307

Gender:

Female

Appearance:

images


A red headed girl with shoulder long curly hair, she has amber eyes, and a slender build. Roughly 5'9" and 130 lb.

images


When Constance takes over, she many times phases into her demon form, though not always. Her demon form is the same height and has long unnatural red hair that falls to her waist, her armor may vary. When taken over by her ego, black veins begin to form over time as her body, the host, fights against Constance.

Personality:

A spiteful and adventurous girl, she has a taste for danger and no knack for backing down. She is hot headed and has a wild temper that is hard to handle at time. Friends are easily made, but trust is hard fought. She seeks a partner (no gender preference) who is just a willing to take risks as her. She enjoys free time and some occasional reading and art, but can be found doing some sort of extra curricular activity. She loves most any sport and has a fondness for volley ball.

Constance lacks all sympathy and empathy, with no remorse for human life. She kills without hesitation and lacks control. She enjoys tricks, illusions, and manipulation. Black mail is her specialty. An older demon she uses more proper English. In this form she despises water and the cold.

Type of Creature:

Half Demon

Powers:

In her human form she has minor fire abilities, along with the ability to ignite substances and create small flames along her hands. She is able to create large flames, and even energy manipulation, similar to electricity and lightning, but this risks allowing Constance to take control.

Constance, when taking control of Mora, is able to create large flames, use energy manipulation and even summon minor flame creatures.

Bio:

Mora grew up a normal life with her parents, Micheal and Debra Baker, with her three sisters; Heather, Georgia, and Rene. She spent her early life on a farm, raising many cattle and poultry, along with several dogs and cats. She later moved to the city where she began to distance herself from her family and take to a new friend group. This new group pressured her into many drugs, clubs, and cult like behavior. When visiting a cult like club, she became involved in more dark arts, lead by a cult who believed to be serving a demon named Lilith. Their sacrafices and dark practices attracted other spirits in turn, and when performing a ritual, their candles lit the drapes, setting the entire complex ablaze.

While all of her friends managed to escape, Mora was trapped in the flames, and near death was taken over by Constance. While this saved her life, this possession became a permanent part of her life, her body weaker than before. After this experience, she distanced herself from her friends and took part in sports to forget her past. But in time, Constance seeped out, and in the end killed her three sisters. In shock, her family sent her away to avoid criminal charges claiming she was insane.

And so began her schooling at this very high school.

Extra:

Silver and holy water are a potent force against Mora and Constance. Touching any of this including crosses and even unblessed water causes fatigue and sever bruising, pain, and even death.

Accepted
 

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