Fox of Fate
Junior Member
Oh yeah that's fine XD I'll have one or two characters myself and then all the NPCs XD
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a raider-fied Mr. Handy comes to mind as a secondary character. but that'd be about it. I had a mention of something like that in the bit I shared above.Oh yeah that's fine XD I'll have one or two characters myself and then all the NPCs XD
I'm not against the idea, though I also personally don't want to get into conflict with other PC's. PvP tends to get messy once people start trying to claim their characters have the ability to do X and that their weapons can totally get through Y, so on and so forth. I don't mind if we're part of a gang that isn't part of the Minuteman military, but let's at least try to be a bit more than just raiders pillaging the countryside for parts.Oi Oi Oi! So, what about putting a raider gang together, yeah? Lucius Cypher
Here's a thing I had written some time ago on a Fallout group RP regarding a raider gang:
The last rays of a setting sun glared a ruddy orange as the angry orb drifted down under the horizon line. Down the Interstate 20, a short line of oxidized metal contraptions chugged their way down the broken, asphalt trail. The rusty steel plank that served as a sunshade was drawn low to shield the eyes of the lead driver. It was an abomination of mechanical ability, scrapped and patched together in Frankenstein-ian fashion over the years by the mechanically adept members of the Slitter Gang. Mostly, this knowledge was observed and learned from a Mr. Handy robot that had been salvaged from a garage several years ago. The robot insisted on being called "Mr. Greasy". To the automaton's chagrin, most of the raiders just called it a myriad of derogatory curses and names.
A tangle of chains and cables were pulled taut behind the cantankerous, pre-war vehicles. They were shackled together, the stronger of the cars tugging along the weaker engines. Treads replaced tires when mangled strips of rubber were no longer sustainable for wheels. When the prospective bulk of abandoned cars were seen, they were cannibalized for any parts not obviously useless. At the rear of the chain-gang of vehicles, a large bus had been converted into a veritable parts warehouse. Here, anything that might feasibly be a replacement part was stored. Surrounding the string of transports was a large gaggle of raiders. Not forty in number, the nomads traveled West in search of new pickings and new victims. Their procession was a slow but tenacious walk. Their number clad in jury-rigged armor bristling with knobs, and spikes, and jagged edges meant to tear flesh as much as to defend from blows. Thudding amongst them in ominous power-armor were the Group Leaders. Their rank was made obvious by their coveted equipment, equally patchwork and sinister. Their respective cadre gathered around the individual leaders in unorganized clusters as the entirety of the gang trod onward. Absent from the procession was any semblance to a universal leader. No obvious mantle, no guarded transport. Nothing. For at this point and time, the Slitter Gang was without a head.
They would continue on for a time, stopping when they found ample shelter to accommodate their number. When this refuge manifested, it was as the ruins of what had once been a train station. Several train cars were frozen on the tracks, axles seized with rust. The windows to the station itself were largely absent, the glass having been broken decades or even centuries ago. But the whole of the region had provided walls and roofs to give temporary solace from the elements, and the raider gang was glad of it. With practiced familiarity, the cars were unfettered from one another, and their respective drivers parked them in a manner that provided a barricade from the most obvious points of potential danger. The rest of the raiders broke up into familiar groups. Most spread out to claim the area and any potential materials they could scavenge off of it. Others who were either too lazy or too tired, instead made their way to claim the best sleeping spots. Mr. Greasy was tucked away where he could be watched over. Despite how long he had remained in the raiders' company, the floating, multi-armed robot was still guarded like a prisoner.
ah good goodA little over 10 years. There's 6 years between NV and 4
A bit more organized and less anarchistic, sure. Separates the gang from just being a stupid gaggle meant for in-game fodder. I mean, Nuka-Cola world essentially put some depth into the Raider culture, and that's something I'd like to build on.I'm not against the idea, though I also personally don't want to get into conflict with other PC's. PvP tends to get messy once people start trying to claim their characters have the ability to do X and that their weapons can totally get through Y, so on and so forth. I don't mind if we're part of a gang that isn't part of the Minuteman military, but let's at least try to be a bit more than just raiders pillaging the countryside for parts...
..All in all, I do like the idea of being part of a sort of raider gang, sort of tribal militia, that isn't enemies to the military but also isn't willing to just bow down to them either. Very independent type ya know?
Hell yeah, I love the Nuka World DLC. Shamelessly raiders but not stupidly malicious (cept the Animals). I'd also like to think they got a bit of the Pitt and and a hint of Ceaser Legion too, in the sense that they are raiders with purpose and actually pretty well educated (at least key members are).more organized and less anarchistic, sure. Separates the gang from just being a stupid gaggle meant for in-game fodder. I mean, Nuka-Cola world essentially put some depth into the Raider culture, and that's something I'd like to build on.
I'm gonna RP my gal as a mid-teenager. Exact age left to speculation. So she's not gonna be too involved in the politics of ganger life vs. minutemen vs... well, whoever. Gonna play it simple and straightforward. She'd defo gonna have that vicious raider mentality, though. "Kill em' first, then take their stuff, then bbq the remains." lolHell yeah, I love the Nuka World DLC. Shamelessly raiders but not stupidly malicious (cept the Animals). I'd also like to think they got a bit of the Pitt and and a hint of Ceaser Legion too, in the sense that they are raiders with purpose and actually pretty well educated (at least key members are).
A personal challenge I know my dude is going to struggle with is the idea that he doesn't need to always be strong. As in, constantly on edge, always scheming and planning about how to survive and who to hurt, ready to betray someone at the slightest hint of treachery. He's lived a rough life for so long that even at the age of 30, he feels like he's been fighting for 60 years. Even being part of the raider gang isn't the life he wants to settle with: he's just staying with the gang for the relative safety, knowing full well that actual settlement living isn't safe. So he will struggle with staying with the gang out of some sense of loyalty, of throwing his hat in with the Minutemen just so he can say that they can deal with all the fighting instead.
Minutemen v raider v whatever madness iluta findsI'm gonna RP my gal as a mid-teenager. Exact age left to speculation. So she's not gonna be too involved in the politics of ganger life vs. minutemen vs... well, whoever. Gonna play it simple and straightforward. She'd defo gonna have that vicious raider mentality, though. "Kill em' first, then take their stuff, then bbq the remains." lol
Definitely an opportunist. So her loyalty is with whomever it most benefits her to be loyal to.
I can def see our two raider characters butt heads over stuff. He's very much a cautious, calculating type of guy. That's not to say he won't kill them, take their stuff, and BBQ their remains, but usually he wants to make sure it's worth the effort first. Basic stuff like scouting the area for valuables, figure out the strength of the enemy, generally get a basic idea of what they're dealing with. And that's just what he considers to be basic level thinking, which he knows a lot of his crew don't really have. You character is either one that he generally dismisses as yet another dumbass in the gang, or one that he tries to help because he knows she's smarter than the rest of the crew, she just needs to apply herself more intelligently.I'm gonna RP my gal as a mid-teenager. Exact age left to speculation. So she's not gonna be too involved in the politics of ganger life vs. minutemen vs... well, whoever. Gonna play it simple and straightforward. She'd defo gonna have that vicious raider mentality, though. "Kill em' first, then take their stuff, then bbq the remains." lol
Definitely an opportunist. So her loyalty is with whomever it most benefits her to be loyal to.
I forget what all these mean:Minutemen v raider v whatever madness iluta finds
They're perks I think. Mostly from New Vegas. Some of them modded.I forget what all these mean:
Also, a lot of her backstory reminds me of the travels of Abdul Alhazred (a fictional character from H.P. Lovecraft).
- Friend of the friendless
- Bear in mind
- Animal lover 2
- Tribal wisdom
- Wild wasteland
Probably definitely. lolI can def see our two raider characters butt heads over stuff.
...And that's just what he considers to be basic level thinking, which he knows a lot of his crew don't really have. You character is either one that he generally dismisses as yet another dumbass in the gang, or one that he tries to help because he knows she's smarter than the rest of the crew, she just needs to apply herself more intelligently.
Left over from old rp 2 are kodded its just her animal skills and tribal knowledge and wild stuffI forget what all these mean:
Also, a lot of her backstory reminds me of the travels of Abdul Alhazred (a fictional character from H.P. Lovecraft).
- Friend of the friendless
- Bear in mind
- Animal lover 2
- Tribal wisdom
- Wild wasteland
Yeah you got them they were for falvor in another rpThey're perks I think. Mostly from New Vegas. Some of them modded.
Friend of the Friendless I think is a perk that allows a random creature to appear out of nowhere to help you if you aren't traveling with a companion.
Bear in Mind gives you a Yao Guai pet.
Animal Lovers 2 I think prevents most wild animals from attacking you and your allies.
Tribal Wisdom grants bonuses against wild beasts and you take less damage from beasts and poison.
Wild Wasteland is a trait (like a lesser perk) that allows you to witness some weird shit.
Iluta would say deathclaws can be very charmingOof. Yeah he might just dismiss you as another dumbass. At best, one that at least he can use as a hammer. As for his stats, I'm thinking something along these lines:
Everything into int, followed by passable physical ability, but his life-long use of stimpacks has dulled his reaction time and he's as charming as a a bleeding deathclaw. I'd like to think his cynical and analytic personality also makes him poor at actually understanding people's desires and subsequently, bad at trying to impress them diplomatically. Thus his tendency to just resort to force, or at least be prepared to fight.
- Strength: 4
- Perception: 5
- Endurance: 5
- Charisma: 1
- Intelligence: 10
- Agility: 2
- Luck: 3
He is working the short green men and their natal men alliesWell, then he'll be whatever isn't attractive to her. He doesn't care much for animals and would probs sees Iluta's animal companions to be inferior to his machines. She'd be the Antagonizer to his Mechanist.