Fallout 2318: Neo's Path

hephrakith

Newcoming Regular
~Name:


~Age:


~Skills: (Choose 3: Barter, Energy Weapons, Explosives, Guns, Lockpick, Medicine, Melee, Repair, Science, Sneak, Speech, Survival, Unarmed)


~Brief Physical Desc. (At least 1-2 sentences, pictures optional):


~Personality (At least one 3-4 sentence paragraph):


~Bio (At least two 3-4 sentence paragraphs):


~Inventory (No, you cannot give yourself all of the OP weapons/tons of meds, i.e. the Fat Man with tons of ammunition, etc. Any weapons from the Fallout games are available, limit 5 skill magazines at the start. If you're going to have a companion, add it at the end):


~Armour (No, you cannot have the best flipping armor right off the bat.):
 
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Name: Alice Charlotte Statham





Age: 20





Skills: Unarmed, Medicine, Melee





Brief Physical Desc: Alice is a tough-looking girl, with a surprisingly masculine facial structure. Her cheekbones are very apparent, as they stick out, and the hollows of her cheeks are sunken in from malnutrition. She has a strong jaw line, freckles, and messy hair (which remains frizzy no matter what she does to it). While her hair is a radiant orange, her eyes are a dull green color.


Alice's body is of medium build, but she has lost some weight due to lack of nutritional consumption. Even though she is skinnier than she previously was, she is still the athlete she has always been. She is 5'6". Alice is also an amputee; her left leg was removed after being a hit by a stray sniper bullet. Her prosthetic is a curved metal bar, similar to
this one. It is a curved metal bar with a calf attachment.


Alice wears a back and white baseball jacket, a musty old gray t-shirt which bares the markings of dirt, blood, and sweat, and pair of black jeans that are covered in mud. However, she has a spare t-shirt and a pair of ripped up black leggings concealed in her backpack. She also wears a necklace previously owned by her mother.





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Personality: Alice is an independent girl who prefers not to rely on others. She believes the dependence on others leads to weakness, which is her ultimate fear. Although she doesn't believe in reliance, she still does find others to be helpful for protection, team work, and friendship. Despite her independence, she is not a leader. She finds it easier to follow instructions and do what she is told.


When it comes to romantic affairs, she normally chooses not to have a partner. Because of her independence, it is not in her nature to be with another person. However, when she meets someone she truly likes, she can become extremely infatuated with them, becoming very attached. Even when this happens, she still does live up to her own expectations and does not become dependent.



Alice is intelligent, as she has been surviving on her own for awhile before encountering Neo and his other comrades. She also appears strong headed and fearless, but within her she is afraid of so much. Before, she was attached to her family greatly. When they were lost, she was struggling, confused, and didn't know where to turn next. When she finally overcame this, she had a brand new bravery and vigor. Alice's strength makes her push through her fear of most.



Alice is not perfect, nor is anyone. However, she has more faults than she is willing to admit. Her stubbornness, pent-up anger, and melancholic sides do not often come out, but when they do, they can come to be quite intense. Many of her previous friends who had witnessed these things have been known to wonder if she is bipolar.






Bio: Alice had a fairly normal childhood, despite the monumental changes going on in the world around her. She led most of her life ignoring this, but when her family and surroundings were in ruins, she was forced to pay attention.


When Alice was 17, she found herself friends with somebody targeted by a lone sniper for personal reasons, all which she did not know of. One evening when they were walking on a side street, shots were fired at her friend, whose name was Elizabeth. Due to the angle at which they were walking in correlation to the gunman, it was hard to tell who was who in the dim light. Elizabeth was killed after two shots. Alice, despite her efforts to run away, was hit by a stray bullet directly on her left thigh. It shattered the bone and left a large exit wound. The doctors decided that it was best to amputate, and they did so.






Inventory: Alice's weapons are a 12.7mm pistol with 3 magazine clips, a hatchet, a bowie knife, and a baseball bat. Also within her backpack is a picture of her two friends she lost in the car crash and a picture of her family Christmas photo, concealed in an envelope. For sentimental value, she wears a necklace in which her mother had worn; it was a amethyst pendant with a gold chain. She also has an apple, a pear, and a packet of crackers, and a water bottle. The last thing she has in her backpack is a diary and a few broken pencils with gummy erasers.
 
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Name: Clover Fleur Dane


Age: 19


Skills: guns, survival, speech


Brief physical description: Clovers facial features are known to be very soft and subtle, ignoring her cheekbones, as they tend to be quite defined. She has sharp gray eyes that her older brother used to compare to the sea. Her lips are the focal point of her face, as many have said before. Clover has many freckles that sprawl across her face and neck. She has long flowing brown hair that reaches the small of her back. It seems to consistently be tangled and is hard to tame with humid weather (Note: her hair tends to fall in her face a lot). Clover is quite tan as she grew up under the hot Californian sun.


Moving on from her face Clover is 5’ 7” and her freckles aren’t limited to her face as they continue on to the rest of her body. Clover was born with a small birth mark on her left wrist that seems to resemble a bird in some ways, and it would be silly not to note the large area of damaged skin on her right back shoulder that occurred from being burned when she was 6.



Clover isn’t big on fashion, mostly because you know everything is basically blown up and no one cares. But she does have her signature outfit. She owns two plain white t-shirts, a pair of army camouflage pants, an oversized army green jacket and a pair of high rise denim shorts that she was lucky enough to find in a retail store. Clover owns just one pair of shoes, her black leather combat boots, but really its all she needs. I won’t leave out her trusty black belt, and the necklace that never comes off of her neck ( it belonged to her Mother).


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Personality: Clover often comes across as crude, demanding, and obnoxious. I mean, she is. But she doesn’t mean to be. She’s spent years building up a wall to keep people out and she doesn’t plan on letting anyone in. She just doesn’t want to risk getting hurt agin. But inside of that tough exterior Clover has an attraction to romance and intimacy.


She is a genuinely nice person who tries to help when she can but if she can’t she gets frustrated with herself and often takes her anger out on others. She is generally a leader, and if she isn't already, she will make sure she's involved. She doesn't like being ignored, and if someone doesn't like her, she doesn't like them. Although Clover is tough, she has a sense of humor that is often pulled out by Neo. As annoying as he is, he's funny.



Ever sense she lost her family, she's had trouble connecting with others. When the bombs came, Clover was alone and had no where to go. she stayed in a nearby bunker with her neighbors but when it was safe to come out, she couldn't stand to stay near her home. To many memories.



Bio: Clover grew up on the coast of California with her Mom, Dad, and older brother; Russell. She spent most of her childhood learning to surf and enjoying the water. Then Clover turned 13, and her Father got a job offer in Colorado and she was forced to experience her first winter, and now had to leave the safe haven of home schooling.


Middle school was a nightmare for Clover as she was picked on for being the new kid and many bullies came up with the nickname “troll” for her. In 7th grade she developed a love for archery and pretended that the targets were the bullies, and she found a new confidents in herself as she was very good at it. Eventually the archery wasn’t enough and she caved in. Not being able to deal with the stress, in 8th grade she persuaded her parents to transfer her to a new school. Her experience of High School was wonderful, and thank god for puberty, people no longer referred to her as troll. She became popular in 11th grade and everyone wanted to be her friend. She was the head cheerleader and she even had a hot boyfriend.



But in senior year she met a boy and her life plummeted from there. The relationship became abusive and as soon as he would take her back, he’d send her away again. Each time with another bruise. At the end of senior year she decided enough was and she escaped from the boy but she promised herself that she would never let anyone in again. Then she turned 17, graduated, applied to college, and then the bomb warnings came and everything came crashing down.



Clovers family sent her and Russell to a vault in the next state over to be put into suspended animation. All she remembers was looking over to see her brother as the doors closed and then darkness. It seemed like she had only closed her eyes to blink but when she was woken up by a strange boy names Neo, he told her that it was the year 2316, nearly 300 years previous to when she was put into Cryo. Clover was devastated to find her brother, Russell, and every other person who was put into Cryo dead. The world was gone. When she stepped outside of the vault doors with Neo at her side, she realized that everything she ever knew was gone, turned to dust.






Inventory: Clover's bag consists of many things some ordinary, some not. Her weapons consist of a 32mm pistol, 4 magazine clips, a large red wrench, pepper spray, and a small hatchet. Other than her weapons her bag holds a tube of worn chap-stick, a swiss army knife, old black nail polish, band-aids, a water canteen, a box of matches, an old family photo, red lipstick, an extra white t-shirt, socks, a cassette player, chewing gum, an old ipod, headphones, and a small box of dog treats.


If it counts as an inventory item, Clover has a 6 year old male German Shepard named Remo which translated to 'the strong one'



Armor: bullet proof vest
 
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Name: Bob Cross


Age: 17


Skills: Guns, Speech, Science


Brief Physical Description: Medium Size, Brown hair/Eyes, Looks very tired. Just under 6' tall.


Personality: Tries best to be the good guy, often is nice and helpful. But once you piss him off too much, you are gonna wanna run. He likes ghouls (well, not so much the feral ones,) but is terrified of super mutants. He isn't the best at making things, or fixing things, but at least he isn't too annoying.


Bio: He originally came from Vault 27, but was kicked out for accidentally breaking the water pipes... 5 times.... his GOAT told him he was supposed to be a guard, but on the rare occasion he would have to help the doctor out. Eventually he broke the pipes to much and was pushed out into the open world, where he stumbled upon a group of misfits like him in the middle of the Wasteland.


Inventory: 10mm Pistol + 34 10mm ammo, Police baton, army helmet, Vault 27 Security guard armor, 3 Purified water, Frag Grenade, PIP-Boy 3001 (New Model)
 
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Name: Neo Windship


Age: 25


Skills: Science, Sneak, Energy Weapons.


Brief Physical Description: 5', pale white skin-tone, dark brown/black hair, slouches constantly because of bad back, kind brown eyes, soft facial complexion, in general a fairly small person (less damage threshold but more agility).

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Personality: Fairly curious, Neo likes to scavenge various locations to see if anything interesting catches his eye. He tends to throw lots of miscellaneous items into his bag, from broken hammers to mason jars. He does not rely on his weapon as an option unless its necessary or as a last resort. Neo is kind, thoughtful, and friendly. However, he is not very open to new people in his group. Something about others joining makes him feel uncomfortable....


Bio: Growing up in the western wastelands was never easy for Neo. His mother died when he was 10 and, seeing as she was a single mother, Neo was left on his own. He then decided to travel over to the East Coast, as there was nothing left for him in the west. During his travels, he took a blow to the back from a thief, which is why he slouches all the time. When Neo finally got to New England, he met his friends Alice, Clover, and Bob while in his late teens and they formed a small posse. After traveling with them for a few years, he found out that his friends had been as broken as him at one point or another due to pipes, abusive relationships, or a missing limb. As a factor of Neo's mother raising in a safer part of the devastation in Nevada, Neo became a very polite man with the values of the Old World. These helped him on many occasions. As nice as he is, though, he has developed a slight alcohol addiction.


Inventory: Sniper Rifle (5 clips), Recharger rifle (Micro-fusion Breeder), 9mm pistol (4 clips), 275 bottle caps, Pipboy-3000, 7 whiskey, 3 wine, a flask with his name engraved on the side which he fills with whiskey and keeps in a small pouch on his left hip, 60 rolls of duct tape, a toolbox in which he keeps all his tools and other supplies, 10 RadAway, 4 Stimpaks, 1 reusable doctor's bag, a large backpack, and a Water Brahmin that the Crimson Caravan gave him when he traveled to the East Coast (A Water Brahmin counts as a companion).


Armour: NCR Ranger Combat Armor (Neo was told it was his father's before he died in combat) and a NCR Ranger Helmet (Also his father's).
 
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~Name: Kreig dolenger


~Age: 24


~Skills: Repair, Science, Survival,


~Brief Physical Desc. a tall independent self centered mechanic who's only companion is a floating robot that he has named deathbot lost one arm but traded his human arm for a mechanical arm that is 10 times his normal strength


~Personality:he has a kind personality but has times now and then to go completely go insane and scream random things that not even he knows what he even said


~Bio:before the nuclear war kreig was a normal mechanic that would fix cars but when he went home he would work on making his greatest invention that he thought was for man kind a olive bot to stop crime anytime it was active,unfortunately while he was fixing the bugs the dt accidentally chopped half of his arm off but instead of healing it he chopped the rest off and put in a robotic arm that he personally made himself as well,after the nuclear blast unfortunately he went semi mentally mad and has random trips happening to him where he doesn't even know himself the only time he goes back to his normal self is when he wakes up after from being blacked out.


~Inventory :buzz saw tomahawk (a hatchet that has a buzz saw instead of the actual blade on it,when you let go of the grip and chuck it at someone the buzz saw activates cutting the enemies insides completey or splitting a head in two if ya get a headshot) and a brush gun cause he likes to shoot from a far distance


~Armour combat armour reinforced
 

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