PlusUltra
Five Thousand Club
Millicent Yoton, World Serpent
Age: 23
Gender: Female
Race: Giant
Guild: Lamia
Guild Mark: Collar Bone
Rank: S (No official ranking)
AppearanceHeight: 7' 2" Normal /58' 10" True (Varies) Weight: 260lbs Normal / 24,200lbs (Varies)
A towering young woman in her late teens with a well proportioned if extremely curved figure. Her frame is wrapped intoned muscle especially within her thick legs and an overall hourglass frame. Fine raven hair flows down past her lower back to just below her thigh, whipping around her fair-skinned body, their youthful features are on full display with deep palatinate eyes and beauty mark framed by raven bangs, concealing the left of her face. The most notable thing about her other than their beauty and size is the towering confidence in which they walk yet at the same time maintaining an odd gentleness and grace to her actions. Her guild Tattoo can normally be seen peaking from her right collarbone in a similar purple to her eyes.
Despite being almost completely covered her outfits come across no less provocative due to their tightness, complex ensembles that appear to be a mix of a jumpsuit and bodysuit interlaced with knee-high heeled boots adding another inch or two to her already towering size. Various buckles and belts secure the outfits looser sections, with a large purple long coat worn over the top, the sleeves short cut and secured with additional buckles. She is rarely seen without an equally large staff as tall as she is, seemingly carved from deep redwood with numerous runed studs along its length along with a long dagger attached to the side of her right boot.
The Magic's usefulness also extends to expanding the size of weaponry, turning a dagger into a fearsome sword, and even to first-aid, allowing the user to locate, once isolated, life-threatening internal masses and shrink them to negligent sizes. Physical, life-threatening injuries are also able to be tended to, and they can be reduced in size until they are a non-factor. Even other types of Magic can be reduced and compressed, and then fired back at the original caster as a magnified weapon along with various other creative uses though many of which may fall under the more destructive of applications.
Simply they can increase and decrease the proportions and mass of any targeted property. Making items bigger, smaller, heavier or lighter as a whole or the targeted area. Targets may be expanded or reduced by the power of 10 with the limitations being that the more intense the effect the closer the user must be to the target, sufficient magical density can also interfere with the magic resulting in the need for touch and or reduced effects. At maximum effect, it could turn a grain of sand into a boulder.
Abilities/SkillsEnhanced Physical capabilities: A Extremely durable individual with insane physical strength and endurance from her giant heritage, capable of withstanding and continuing on despite intense injuries.
Immense Magic Power: Millicent holds has an extremely large amount of Magic Power, to the point of being overwhelming when brought to bear even by giant standards. These effects have said to be suffocating in the pressure and damage resulted from its presence. To resolve these efforts have been taken to contain the magic which has had the byproduct in creating a barrier against external magics affecting her own such as with physical transformations of mental influences.
Martial combatant: Milicent has displayed a high aptitude for martial combat in a combination of both unarmed, grappling and staff based attacks, this combined with her physical capabilities creates a fearsome combination.
Experienced Craftsman: Despite her appearance, she is actually incredibly capable when it comes to manual labor, in particular, masonry and carpentry, capable of both a wide range of repairs to such items as well as constructing such from scratch ranging from furniture to full structures.
Wilderness Survival: Following several unfortunate shortcomings, Millicent put great effort in ensuring she would be capable of surviving in the wilderness providing what she would need to survive, a skill she has continued to refine allowing her to navigate and survive across vast areas without the aid of a map or other supplies.
PersonalityThe guild member on the surface, they hold a deep genuine love for there family as well as the true friends she has managed to acquire. She can be genuinely friendly and kind if overly cheerful with a slightly immature side that rears its head from behind a restrained maturity in the form of a sly teasing wit and flirty guile, toying with those she has grown fond of as a self-assured free-spirit. When she does open up though, she can, in fact, be extremely caring and understanding, letting the masks fall and relating to the one on one and showing her thoughtful side. This also extends to those she comes into conflict with, sharp quips and teasing throwing them off the only for her to capitalize on it, defending her friends with everything she has available to a frightening degree when serious. Regardless she puts forward confidence and determination to whatever she sets her mind to, pushing aside the several stresses and insecurities that may exist just below the surface to do what needs to be done. She never the less still needs a release at times to maintain her sanity, indulging in her hobbies or soaking in the atmosphere of the guild. Millicent herself is still deeply affected by the events that led to her joining the guild initially, those feelings of loss and self-blame fueling much of her passion and drives, never far away as much as she has tried to bury those feelings over the years.
Likes: Alchohol, Animals, Barbeque, Carpentry, Exercise, Fashion, Novels
Dislikes: Cramped Spaces, Dense Crowds, Elitists, Pollution, Smoke.
BackstoryBorn within the moon village at the distant end of Ishagar, she would grow up happily for the first several years of her life until a calamity would claim much of the village in the form of an unidentified force decimating many of the buildings. Shielded by her mother's magic in her final moments she would be hidden away for an unknown amount of time until the effects would wear of and she would re-emerge amongst the still ruins of her former home. Most of the supplies appeared to have been vacant or spoiled beyond repair, leaving them no choice but to depart in search of food with the only belonging still remaining being her father's knife and mother's staff. Sadly however her survival skills left much to be desired, leading to several attacks whilst attempting to forage for food, only to be saved by one of the senior members of the fairy tail guild as she was discovered badly injured and malnourished. Upon awakening and being tended to, she would recount her story to the individual and much to her gratitude would offer to show her the ropes. Fast forward in years and she has become as at home in the wild as she has in the cities though using her magic to better fit into the later, having been known for taking jobs and resolving issues she has come across on her travels much to the frustration of the mage's association resulting in firm request to follow the legal path to performing such. This had come after several listed jobs had been completed before the requested mages could arrive to address the issue resulting in conflicts overpayments as their services were no longer required. To this effect she is heading to the first suggested one by the association is the Fairy Tail guild in the city.
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