Kabboom
very explody
The fires of the Continent are fading.
Not because they are no longer needed, but because those who take up the mantle of the flame are dwindling in number.
Soon, there will be none left.
Not because they are no longer needed, but because those who take up the mantle of the flame are dwindling in number.
Soon, there will be none left.
- The Story So Far
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The Continent was not always like this. Thousands of years ago, its inhabitants were plentiful and diverse, coexisting upon the land in their own individual ways: some sought power, and were willing to trample over others in their quest for it - others see themselves as harmonious beings, seeking wisdom in subservience - others, still, stood by as malicious outsiders, leering into the businesses of others. The Continent was never nameless, but simply never had one name: the elves living in the jungles named it Darr'at, Mother of Earth; the Giants nestled in the mountains called it Ghohhok, meaning Greatest Giant Below; many denizens with many names in many native tongues, most intriguing one of all being the humans, who adapted all these names.
Whether conscious or not, every being on this world feels its pull: The Light, or as simpler people call it, magic. Referred to as both, Light magic has aided the inhabitants of the Continent to achieve their aspirations and dreams, humans most of all. Through arduous effort, the humans ascended from being the most plentiful species on The Continent, to the most powerful on it. Fighting against the other races, and against their own, they founded the Empire of Light, encompassing most of the land they knew, from the western coastline, all the way to the eastern fringes. Humans were there, anywhere you went - from the harsh desert wasteland to the South, home to the hardy folk of the Firescape and the archipelagoes dotting at its southernmost end, to the harsh fringes of the North, where Sarmanians forge their home in thick ice and perilous cold, all the way to the fair isles of Regalia beyond the Sarmanians.
A large wide land like this is not without conflict, however: though they have taken the West side as their home, no denizen of Light murmured about what they would encounter to the East. Boundless, endless beings of darkness and destruction, their bestial bodies and crude armaments forged from pure Darkness, the very opposite of the Light, flooded into the realm of the Empire, slaying all who came near them. No one could negotiate with them, nor hide from them, for they seem to exist solely to destroy, and their Darkness allows them to seek out all the Light denizens wherever they may hide. This scourge was most dire, to say the least. - Where You Come In
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Our story starts not on the far flung battlefields of Vainlight Valley, nor the busy shipyards of Wave's Keep, but in a place called Seedingstate. Well, on Imperial bureaucratic papers, it's actually labeled Recruitment State #52775, but who cares about that anyway. Seedingstate sits in the middle area of the Empire, far away from both the tumultuous battle lines to the East, and the pompous sprawling cities to the West, and is simply a quaint countryside retreat in the eyes of weary Imperial soldiers (the ones that survive long enough to earn a vacation, that is). The temperate climate, hospitable people, and ease of access is what truly makes Seedingstate a place to call home - in fact, Seedingstate's capital of Stately Keep was originally founded by Imperial pilgrims and Eastward wagoners who stayed here simply because it looked so pleasant.
And pleasant, it was - for a time, Seedingstate endured a massive population boom, as word of its pleasantness spread to others, and flocks of settlers came to the lush meadows and hills in the area. But as the old proverb goes: Too many cooks spoil the broth. Overpopulation, crime, and shortage of resource soon wrecked Seedingstate's allure, and many people no longer looked at this place with the same warmth and euphoria their first gazes held. It got so bad that the King's Council itself had to intervene, mustering vast resources and efforts to relocate the bulk of the new population elsewhere - and an Imperial Guardsmen Legion to quash criminals and bandits. Now an old, hollow shell of itself, Seedingstate recovers slowly from this massive population spike with trades and guilds.
This is where you come in.
Among the guilds established to help the land get back on its feet, the Stately Keep Adventurer's Guild is the most profitable - and the most dangerous. Within the Guild, warriors, priests and warrior-priests mingle among scoundrels, outlaws, scoundrel-outlaws to fulfill quests put out by the state government, and its nearby neighbors. Quests of all shapes and sizes are up for grabs: bee farming, bandit clearing, security escort, breaking into prison, breaking out of prison, crocodile seduction,... all of which are more dangerous than they sound. There are many new faces to be seen everyday at the Guild Hall, but very few old faces to greet. The Guild is also allowed to summon adventurers from near and far, with a hefty sum of money presented for their troubles.
Chaotic terror is on the rise. Rumors of a Darkborne cult have begun to spread, with no sign of stopping. You've been summoned. Preserve the fading flames of this world, or perish in its utter blackness. No pressure.
- words
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Welcome, welcome! This is an action-adventure fantasy RP I've been thinking of doing for a long while now, and I hope you guys find this interesting!
Fading Flame 2 is, as it suggests, a reboot/sequel/prequel to a previous RP of the same name. It was successful, but I was inexperienced and it suffered a lot. I'm starting this one with more experience, and try and make this more interesting than the original. Long story short, you're gonna be adventuring around a wide expanse of land, doing quests and unraveling a dangerous plot. Expect your choices to matter, and to influence the plot (I have evolved since the original RP, yes). I'm open to questions, and accepting of original ideas as long as they don't break the pre-existing lore. Hope you guys enjoy!
One last thing: I'm looking for 8-10 players. Come quickly.
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