Pilgrim59
Bellua 1-4
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[div class=fyuriwrapper][div class=fyuribox1][div class=fyuriimagebox]
Name: Uri Mayakova
Occupation: Samo-Imperial Joint Task Force Leudant (Lieutenant) / Sappera (Sapper Specialist) / Jack-Of-All-Trades
[div class=fyuriheader] Attributes[/div]Occupation: Samo-Imperial Joint Task Force Leudant (Lieutenant) / Sappera (Sapper Specialist) / Jack-Of-All-Trades
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
[div class=fyuriheader] Skills[/div]
Attack:
Defence:
Speed:
Speech:
Crafts:
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[div class=fyuriheader2] SAMEU 5th Company Officer
[/div][div class=fyuriheader] General[/div]Age: 25
Gender: Male
Race: Human
Class: Warrior (Armored Spearman / Assault Sapper)
Gender: Male
Race: Human
Class: Warrior (Armored Spearman / Assault Sapper)
[div class=fyuriheader] Appearance[/div]
Height: 5 ft. 11 in. (180 cm)
Weight: 170 lbs. (77 kg)
Build: Lean build, mesomorphic
Clothing:
[Combat] Sarmanian Plate Armor and Armet.
[Off-Duty] Linen tunic and pants.
Weight: 170 lbs. (77 kg)
Build: Lean build, mesomorphic
Clothing:
[Combat] Sarmanian Plate Armor and Armet.
[Off-Duty] Linen tunic and pants.
[div class=fyuriheader] Persona[/div]
Alignment: Neutral Evil
Ethics/Morals: Live and fight by a set of his own conduct. Despises limitations, but will show restrain in certain situations. Assesses and weighs judgement on goals with a preference for minimal casualties or avoiding conflict altogether if suitable. Will not hesitate to carry out orders given, but would prefer to do so if absolutely necessary.
Personality:
- Reclusive / Socially Inept
- Cautious
- Passive / Composed
- Indiscriminate / Indifferent
- Selfish / Self-Indulgent / Prioritizes survival
- Cold (especially towards strangers)
- Focused
- Lenient
- Cynical / Semi-pessimistic
Biography:
Uri was born in the turmoils of war, forged in the fiery crucible of battle and eternal flames. He lost both his arms and legs during the Simerian War- (turns page) Ahem... apologies, wrong dossier...
Uri Mayakova, born an orphan in far reaches of Karelia, had gone through a series of troubling development since a young age. Despite this, the young child grew up as a jack-of-all-trades, learning a few tidbits here and there - from humble beginnings on the farms to minor managerial duties in his village's town hall. While he did not excel at everything he did, the young lad has proven to be adaptable and capable in many situations, however mundane it may have been. The aftermath of the Simerian War affected both the societal and social norms of Sarmania, something young Uri had experienced in his childhood. Non-consensual approaches and carnal abuses carved deep into the young teen's heart and mind, gradually wearing away what he used to perceive as a grand and vibrant world. Uri ran from home, and accompanied a roaming group of druids by chance, in an effort to find his true purpose.
Upon coming of age, the torpor-like youngster had little dreams to realize, at least that was the case for a few months, before he stumbled upon a brewery in Samo. Uri would spend four years working as an apprentice, refining his passions and skills for brewing ales. Despite this, he could not escape his condemned fate, and tends to invite many unwanted attentions from his customers of the opposite sex. While it helped to propel his life-savings in the expensive capital city, prostituting himself was the very thing he had wished to get away from, having departed from Karelia years ago. He eventually enlisted in the Marine Corps, having been acquainted with one of the officer-in-training at the time. For once in his life of just drifting along with everyone's wishes, and giving in to his customer's initiations for pleasures, Uri eventually found a dim light that glowed from this one person. The two eventually became friends after a while, building up to the man's ultimate decision to join the Corps.
After a few years of rising through the ranks as a sapper specialist, he was eventually transferred to Crookenrooten Creek, at the behest of his company commander. It was there, that he fought alongside the impetuous captain, and with it, experiences of combat. While many perceived him to be nothing but a lapdog, to which he assuredly agrees, Uri had gradually found his humanity upon meeting his commander. The young marine would follow his commanding officer Pavlov into the Darkwoods, after his transfer request was recently approved by the Junior Chief Commander. While he cared for the well-being of his friend, the man put up an apathetic face.
[div class=fyuriheader] Equipment & Abilities
Ethics/Morals: Live and fight by a set of his own conduct. Despises limitations, but will show restrain in certain situations. Assesses and weighs judgement on goals with a preference for minimal casualties or avoiding conflict altogether if suitable. Will not hesitate to carry out orders given, but would prefer to do so if absolutely necessary.
Personality:
- Reclusive / Socially Inept
- Cautious
- Passive / Composed
- Indiscriminate / Indifferent
- Selfish / Self-Indulgent / Prioritizes survival
- Cold (especially towards strangers)
- Focused
- Lenient
- Cynical / Semi-pessimistic
Biography:
Uri was born in the turmoils of war, forged in the fiery crucible of battle and eternal flames. He lost both his arms and legs during the Simerian War- (turns page) Ahem... apologies, wrong dossier...
Uri Mayakova, born an orphan in far reaches of Karelia, had gone through a series of troubling development since a young age. Despite this, the young child grew up as a jack-of-all-trades, learning a few tidbits here and there - from humble beginnings on the farms to minor managerial duties in his village's town hall. While he did not excel at everything he did, the young lad has proven to be adaptable and capable in many situations, however mundane it may have been. The aftermath of the Simerian War affected both the societal and social norms of Sarmania, something young Uri had experienced in his childhood. Non-consensual approaches and carnal abuses carved deep into the young teen's heart and mind, gradually wearing away what he used to perceive as a grand and vibrant world. Uri ran from home, and accompanied a roaming group of druids by chance, in an effort to find his true purpose.
Upon coming of age, the torpor-like youngster had little dreams to realize, at least that was the case for a few months, before he stumbled upon a brewery in Samo. Uri would spend four years working as an apprentice, refining his passions and skills for brewing ales. Despite this, he could not escape his condemned fate, and tends to invite many unwanted attentions from his customers of the opposite sex. While it helped to propel his life-savings in the expensive capital city, prostituting himself was the very thing he had wished to get away from, having departed from Karelia years ago. He eventually enlisted in the Marine Corps, having been acquainted with one of the officer-in-training at the time. For once in his life of just drifting along with everyone's wishes, and giving in to his customer's initiations for pleasures, Uri eventually found a dim light that glowed from this one person. The two eventually became friends after a while, building up to the man's ultimate decision to join the Corps.
After a few years of rising through the ranks as a sapper specialist, he was eventually transferred to Crookenrooten Creek, at the behest of his company commander. It was there, that he fought alongside the impetuous captain, and with it, experiences of combat. While many perceived him to be nothing but a lapdog, to which he assuredly agrees, Uri had gradually found his humanity upon meeting his commander. The young marine would follow his commanding officer Pavlov into the Darkwoods, after his transfer request was recently approved by the Junior Chief Commander. While he cared for the well-being of his friend, the man put up an apathetic face.
[div class=fyuriheader] Equipment & Abilities
Equipment:
- Sommerfeld Sarmanian M37 Plate Armor with company color trims
- Sommerfeld Sarmanian Armet with officer plumes (ornamental display to distinguish Sarmanian officers from common infantryman)
- Light rations and waterskin
- Off-duty set of Sarmanian clothes
- Sarmanian Armasa (able to retract into a short sword or extend into a short spear)
- Satchel full of crafting and pathfinding equipment (ropes, grappling hook, alchemy reagents, matches and flints)
Abilities:
Marines Manual of Arms
Uri's time in boot camp had made him capable in most close quarter situations. He is proficient when it comes to melee combat and is a capable spearman. This ability is further enhanced if receiving buff or aura that pertains to defenses and/or fatigue. (Physical Martial Skill)
Femosis's Legacy
Uri spent some time with a company of roaming druids, and offered his service as a carpenter - in exchange for their knowledge of ancient Sarmanian magic. Thus, Uri can transmute tree barks and branches into air-burst explosive projectiles. Magnitude of explosion varies dependent on how strong his spell is. Bigger explosions, require long-casting time. (Magical Attack Skill)
Passive Skills:
- Brewery (bootleg distilled spirits)
- Carpentry / Lumberjack
- Fishing
- Sapper Specialist (construction and/or demolition of infrastructures/defensive structures)
- Fletcher (able to craft certain skirmishing equipment, includes but are not limited to: crossbow bolts, arrows, darts, and ropes, etc.)
Weaknesses:
- Tends to wander off, and become consumed in combat (low peripheral awareness)
- Modified M37 armor that reduces weight, as well as armor.
- Passive / Doesn't take initiatives unless prompted by another party.
- Doesn't sit well with authoritarian leaders or orders altogether.
- Lack of communication and has an indifferent demeanor to most he meet. Kinda shy, but usually plays it off like he doesn't care for anyone. (socially awkward)
Other/Extra:
- Loves fruits (usually for his brewing processes)
- Will brawl anyone that tries to stop him from brewing.
- Usually drinks his alcohol in tea cups, to avoid being caught drinking on duty.
- Has this fondness for Incruscans, especially those with animal ears.
[/div][/div][div class=fyuricredit]code/design by @Fyuri[/div][/div]- Sommerfeld Sarmanian M37 Plate Armor with company color trims
- Sommerfeld Sarmanian Armet with officer plumes (ornamental display to distinguish Sarmanian officers from common infantryman)
- Light rations and waterskin
- Off-duty set of Sarmanian clothes
- Sarmanian Armasa (able to retract into a short sword or extend into a short spear)
- Satchel full of crafting and pathfinding equipment (ropes, grappling hook, alchemy reagents, matches and flints)
Abilities:
Marines Manual of Arms
Uri's time in boot camp had made him capable in most close quarter situations. He is proficient when it comes to melee combat and is a capable spearman. This ability is further enhanced if receiving buff or aura that pertains to defenses and/or fatigue. (Physical Martial Skill)
Femosis's Legacy
Uri spent some time with a company of roaming druids, and offered his service as a carpenter - in exchange for their knowledge of ancient Sarmanian magic. Thus, Uri can transmute tree barks and branches into air-burst explosive projectiles. Magnitude of explosion varies dependent on how strong his spell is. Bigger explosions, require long-casting time. (Magical Attack Skill)
Passive Skills:
- Brewery (bootleg distilled spirits)
- Carpentry / Lumberjack
- Fishing
- Sapper Specialist (construction and/or demolition of infrastructures/defensive structures)
- Fletcher (able to craft certain skirmishing equipment, includes but are not limited to: crossbow bolts, arrows, darts, and ropes, etc.)
Weaknesses:
- Tends to wander off, and become consumed in combat (low peripheral awareness)
- Modified M37 armor that reduces weight, as well as armor.
- Passive / Doesn't take initiatives unless prompted by another party.
- Doesn't sit well with authoritarian leaders or orders altogether.
- Lack of communication and has an indifferent demeanor to most he meet. Kinda shy, but usually plays it off like he doesn't care for anyone. (socially awkward)
Other/Extra:
- Loves fruits (usually for his brewing processes)
- Will brawl anyone that tries to stop him from brewing.
- Usually drinks his alcohol in tea cups, to avoid being caught drinking on duty.
- Has this fondness for Incruscans, especially those with animal ears.
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