584078

Name: Sergeant Avery J. Johnson

Age: Between 70 and 75. (Birthdate unknown.)

Canon: Halo (Bungie Trilogy/Halo Wars 2)

Powers / Abilities / Equipment:
-MA5C Assault Rifle
-Fully automatic bullpup assault rifle with a 32 round clip. Features an electronic display showing the current ammo count as well as showing a compass,programmed to always pointto the planet's "north". Fires 7.62x51mm Full Metal Jacket.

-M6G Magnum
-Semi-automatic pistol firing 12.7x40mm High Explosive-armor piercing rounds. Features an 8-round magazine.

-M52B Body Armor
Composite armor that gives the user protection without weighing as much as conventional plate carriers. Comes with ammo pouches, comms kit, and miscellaneous paraphernalia foruse in the field

-SPARTAN-I/ORION Augmentations
Not as extreme as the Spartan Generations of later days, but Johnson's augmentations have had one major side effect: his aging has had little effect on his performance, as he is the longest serving marine in UNSC history.

Personality: While Eccentric and often uniquely creative in his choice of words and insults, Johnson is a no-nonsense marine, through and through. He cares deeply about those serving with him, and for civillians caught in the cross fire. Johnson is gung-ho about many things, and can respect those who fight with him, even if he does verbally abuse them.

Short Bio: Biography. Johnson's been through it all.

Other Info: Johnson is an avid fan of "Flip" music (26th century metal), and Sweet William Cigars.
 
daxxxxxxxxxxx2.png

Daxtrien "Dax" HartnetLooks about 23 - Pokemon OC

Powers / Abilities / Equipment:
- Haptic healing (heal via touch)
- Telekinetics (and levitation to an extent)
- Elemental control (pretty much all of them tbh)
- Energy beams (shot from her fingertips, of varying strength and size.)
- Access to the move "Judgment".
- Item and life creation
- Extradimensional travel, from being exposed to the primal inner workings of the multiverse (will not be working for this rp, of course)
- Revival (to a small extent - generally has to be used within a minute of death, and cause of death cannot be old age or sickness)
- Bodily augmentation, for the purpose of increasing her combat capabilities or ability potency
Dax assumes a form more true to her nature of being half Pokemon and half human, taking more of a satyr appearance, her lower half becoming covered in short white fur and changing to unguligrade feet, with narrow golden hooves. She sprouts a small white and grey tail at the base of her spine. Her ears are replaced with long, pointed horn-like structures, and while a full wardrobe change isn't common, Dax will often ditch the pants and shoes for a pleated skirt while assuming this form.
dax2.png

Personality: Dax is outgoing, if not a little oblivious. She's optimistic, to the point where even if things look bleak and hopeless, she'll somehow force everything to be okay in the end. A kind soul at the core, Dax just wants everyone to get along. She rarely asks for help and insists on fixing everything for everyone, taking after her father in that way, but also stubborn enough to never give up on anyone. She's a hopeless romantic, despite the fact that she cannot flirt to save her life. Her honest and bright personality is often what most people find endearing about her, even if she can sometimes be grating on the nerves or hard to be patient with. Dax has absolutely no patience for bullshit, and will turn aggressively protective of those close to her, endlessly loyal. In the end she's a team player, and prefers helping over harming, even if the harm is intended at the enemy.

Short Bio: Dax is the first born child of the human Carmen Hartnet and the god Arceus, serving as her home universe's first demigod and first human-Pokemon hybrid. She grew up in the Pokemon equivalent of Heaven, the Hall of Origins, and had a natural intuition for the powers she was born with. At the age of eighteen, she was suddenly whisked away to a dimension between universes known as The Paradox House, where she would intermittently "blink" into and out of, transported there and back to her universe within the span of a blink of an eye, or so it seemed to the people she left behind in her universe. The House was where her parents had met, and where she met her then-boyfriend, Felix. That all came crashing down one day, when the House forcefully expelled her from its bubble of protection. This event caused Dax to be exposed to the raw, volatile energy churning beneath reality and the multiverse. In the time between her expulsion and her rescue, Dax had gained the incredible ability to travel between universes and multiverse, traverse the fabric of time and space, travel to prior unseen dimensions, and basically become Doctor Who but for the entirety of the multiverse. She spent most of her time looking for her lost love, perhaps a few decades or a few centuries - she had stopped aging at the age of 23 - but when she couldn't find him, Dax assumed he had died, and wandered the multiverse searching for alternates of him, keeping them safe instead. Then she arrived here, against her will, with not a clue why or how, and cannot leave.
 
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    584088

    ~Felix Auclair~
    Location:
    Inventory:
    Currency:
    Power:
    Mood:
    Condition:
    Appearance:
    584089

    Name: Felix Combferre Auclair

    Age: Roughly 24 or 25

    Canon: OC

    Powers / Abilities / Equipment: Powers: Felix has the power to see and sense souls. With this, he also has the ability to tell what strength someone's life force is, a glimpse into their pasts (primarily things that have left a scar on them), and even has the ability to control lost souls to do his bidding, making him a fierce opponent in places that have strong spiritual energy and have seen a lot of death.

    Abilities: Felix is strong, more so than a human, but he doesn't have "superhero" level strength. He has high endurance and stamina. This might not be an ability, but Felix doesn't really bleed, and though he does feel pain it doesn't really stop him either.

    Equipment: Felix carries an ax around with him, usually on his back. The ax means more to him than just about anything else in the world, other than the letter that he keeps in his jacket pocket.
    584098

    Personality: Felix is very withdrawn and silent. He doesn't speak often, but when he does it's usually snarky or rude. He is not a team player and will never pretend to be. He keeps his distance from people because he doesn't want friends, he doesn't want to get to know anyone else, and he is perfectly fine with that. Felix will happily attack first and ask questions later, or never ask questions at all. He would sooner raze an entire city to the ground than talk about anything from his past.

    However, if you do manage to get on Felix's good side, though he remains rather silent, he is actually very gentle. He doesn't take joy in harming people, taking lives, but it is a basic reality of his own life and his duties. He is fiercely loyal and would sooner die than allow anyone he cared about be harmed.

    Short Bio: Felix Auclair was born on a dying planet in a dying galaxy. His parents left him as a child in care of his "uncle" Vincent, no actual blood relation, and went off to try and find a cure for the death of the world. They never returned. Felix grew up in a small hut on the edge of a forest, out of the way of anyone who was wandering around searching for a place to scavenge. Throughout his life, Felix convinced Vincent to take on two more children to raise. Jacklyn and Benjamin. The three grew up together, and when they were about sixteen years old, Felix and Jacklyn admitted they had feelings for one another and started to day. Two years later, they were married.

    One day, while the three of them were scavenging a city a few miles from their home, the friends were ambushed by bandits. Benjamin was killed immediately, while Jacklyn and Felix ran. They didn't get far, however. Jacklyn was beat to death in front of Felix, begging for not her life, but the life of the child she had found out about mere days before and hadn't yet told her husband. Felix could only watch before the bandits put a bullet in his head.

    As he lay dying, he heard a voice calling out to him. It was old, and didn't sound human, it didn't even sound like a language, but he felt it through his body and his understood. The voice was the galaxy, his world, Vetus Terra, calling out to him. It promised that, if he did its bidding, he could come back to life and save the souls of his family. Without hesitation, Felix agreed. He woke up and slaughtered the group that had killed his family with an ax that had appeared in his hands. When he was done, three souls, Benjamin's, Jacklyn's, and the child's, bonded themselves with the ax so that Felix would never be parted from them again. Years later, another soul would join them when his uncle, Vincent, grew very sick and Felix was forced to put the man out of his misery.

    Since then, Felix had been roaming his world, killing off whomever he could to give the energy of the souls back to the Vetus Terra, to keep the world alive for as long as he possibly could. However, his task would be interrupted when he found himself inexplicably traveling between his world and another, a House filled with endless rooms that held secrets no one could puzzle out. He met a new family there, along with alternate versions of his parents, but most importantly, he found another love. It wasn't to last, however. After giving her a piece of his soul, Felix's world ended and he was thrown into Oblivion...or so he thought. He woke up on a train, traveling through a strange city. He saw yet another version of his mother, a many other strange beings, before he once again found his love...though another version, or so he thought. His suspicions were never confirmed as he soon left the group, too overwhelmed by everything, in search for the ax that had been taken from him by the trip between dimensions from his world to the strange city.

    And now he finds himself here, with you...how lucky.

    Other Info: Felix is a being known as a Messorem, or Messorem Elite. Most people know them as Reapers, similar to that of the Grim Reaper.
    [/div][/div]
 
584104
Name: FULGORE MK III

Age: 1

Canon: Killer Instinct

Weapons Systems: Fulgore comes equipped with Twin Dual Plasma Claws, Laser eyes, A Projectile Reflector, A Cyberport (Short Range Teleporter), Active Camo, Plasma Launchers (Linked to his claws), A short range taser, Movement assisting thrusters, And The Devastation Beam (TM). This whole package is powered by a miniature Nuclear Reactor, which can be overclocked manually to increase its fighting potential, but will do so naturally as it fights.

Personality: Error. Machines don't have feelings.

Bio: Thank you for purchasing Ultratech's New and Improved Fulgore Combat Unit! Handling through Dimensional Gates may have caused Damage to it's weapons systems, but screw you, We're Ultratech! We don't have to worry about liability.

Wiki Link for those curious: Fulgore

Other Info: Every Fulgore is technically a cyborg, and has to potential of the humans personality and morals shining through.​
 
584092
Name: Slugcat | The Survivor

Age: Unknown | Juvenile

Canon: Rain World

Powers / Abilities / Equipment: Extremely agile, being able to flip, slide and roll around as easily as walking. Slower but quieter on four legs and quick on two, Slugcat is a master of movement and stealth. While only a bit faster then the average human, they're incredibly good at being the best of a slug and a cat—lithe, graceful, slippery and hard to catch. They're very durable to crushing, falling and impact damage, as well as very light for their size, barely tipping the scales at 20 kg.

Slugcat also has incredible aim and power behind those surprisingly tough little arms, used to using almost exclusively spears to defend itself. The spears are thrown with enough force to lodge themselves in an iron sheet, and Slugcat is also excellent with anything similar to a rock to throw as well.

Slugcat's intelligence is far above the average simple animal, and can adapt quickly. Even quicker though, Slugcat can react due to living in constant danger and risking life and limb every day to feed - Being against creatures that fight quickly and with deadly force, Slugcat can react incredibly quickly, and coupled with their agile nature, they're a very hard target to hit. Slugcat's best attributes are agility and reflexes.

Slugcat carries a long, streamlined piece of metal scrap that's been sharpened to a point. They're also equipped with a rock resting in their stomach pouch, an organ that they can use to store any reasonably sized objects.

Personality: Unable to speak nor understand any decipherable language—unless you manage to access their Mark of Communication through telepathy—outside of their own mewls, Slugcat demonstrates their thoughts and emotions and interprets the intentions of others through changes in their expression and body language. While focused almost entirely on their own survival as well as cautious, they're ultimately a very sensitive and compassionate creature that's been starved for affection since they lost their way back home.

Short Bio: The story began at a huge tree, with a family of Slugcats living there. The family sets off from the tree and start to explore. At one point the cutscene shows the family eating bats and then focuses on a juvenile Slugcat in the middle. The Slugcat looks to the sky, and a raindrop falls on their nose, and they realize that the rain has begun. The family starts to move to a hibernation pod within the huge tree, but when they try to cross a broad pipe, lightning strikes and the juvenile Survivor falls into the water below. The Survivor wakes up an unknown amount of time after the flood, alone and seperated from their family.

Long after the incident, the Slugcat's mission has been to survive, thrive in, and ultimately explore their cruel but beautiful world.

Other Info: Might be able to understand basic english after a bit of exposure.
 
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    What do you mean, I don’t belong here? I’ve covered wars, you know!


    Name:
    Frank West


    Age:
    36


    Canon:
    583787

    Personality:

    Some photojournalists are content to stick with an easy career out of harm's way for the rest of their lives. Study elephants in Africa, write about pollution in China or the ocean and hope for the best.

    Not Frank.

    Frank's personality is such that he would rather journey to places that are obviously an extreme hazard to life moreso in order to satisfy his thirst for adventure rather than his internal sense of journalistic curiosity. He is always after the "next big scoop", and will habitually take pictures of anything even slightly noteworthy just in case he's looking at the next great story. Frank's research style, articles and photos are all unregulated and sold to the highest bidder - he hates any setbacks on his missions for any reason, and maintains an unbreakable belief in freedom of speech and freedom of the press even when the government tries to kill him over it.

    Through Frank's lack of overall professionalism can shine brightly in some cases, he is imbued with a strong will and a genuine personality. When appropriate, he is not afraid to make light of a situation with a joke or a sarcastic remark, and, despite his close calls with the undead and those who had lost their humanity, he has more than managed to maintain his own; he leaves nobody behind, and, if he can, he enjoys being a good buddy to others though he wishes some would keep their mouths shut.


    Short Bio:

    When he was, by chance, airlifted into the Willamette Parkview Mall for what he thought was simply a riot of no real significance, he discovered that it was instead a containment chamber for a horrific zombie outbreak on an unthinkable scale. The mall was full of thousands and thousands of zombies, and to top it off, the communications to the Department of Homeland Security HQ were completely blocked.

    Cut off from all outside communication, Frank had to survive for four days in the zombie-infested mall until making a daring escape via helicopter, all the while, completely by himself, killing ~53,594 zombies in less than 72 hours, saving the lives of any survivors fortunate enough for him to find, defeating several individuals who turned psychopathic during the Willamette outbreak, including actual soldiers, and using his magnificent journalistic ability to discover the reason for the outbreak and narrowly avoiding, and exposing, the attempts from the government to clean up the site of the outbreak (and therefore kill everyone inside, including him) as a result of their cover-up attempt, and exposing their dabbling in zombie research all to boot. His legendary work at Willamette has turned Frank West into a household name, and though he could have easily retired then and there, the Willamette incident has only served to bolster his desire for thrills and his will to expose the truth when it is under wraps.

 
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Achilles of Phthia
584294

Age:
"Peak of youth and athleticism." (20, at most.)

Canon: The Iliad By Homer, Greek Mythology

Powers / Abilities / Equipment:
-A Dip Into The Styx: As the legends sang, Achilles, the Hero of the Trojan War, was invulnerable. Blades would clink off the side of his body, and arrows wouldn't even mar his skin. The only exception is where the waters of the styx never bathed him, his heel, where his mother held him when he was dipped.

~~~

-Hero of the Trojan War: Even without his famed unbreakable skin, Achilles is a legendary fighter overall. He has sent many warriors to the fields of asphodel before, even Troy's greatest hero and sole protector, Hector. He is incredibly skilled with short sword, spear, and hoplon.

-Famed Strength: Achilles is a warrior by heart, and is stronger than the average person by the hours he has trained to become a professional soldier. There is no magic or trickery here, just hard work at the gym.

~~~

Achilles is equipped with: A hoplon, a spear, a xiphos (greek short sword, usually last resort.), his molded breastplate, and his pair of greaves.

Personality: Achilles is stubborn to a fault, but incredibly loyal to those closest to him. His king insulted him, and so he refused to go to battle to Troy. Because of this, his best friend and squire, Patrocles, chose to don his armor and lead the leaderless men to Troy's walls. At his defeat, Achilles personally went to great lengths to find and kill the man who slew his friend, Hector. He went to such lengths, that after he slew his friend's killer, he dug Hector's heels into the birdle he gave him as condolence for killing Patrocles, and rode a chariot around the walls of Troy for thirteen days, dragging and defiling the body the entire way.

Asides from that, he is incredibly self confident. After all, functional immortality does that to somebody. There is very little that can be done to discourage him once he puts his mind to something, not even reason can stop him. Despite his bluster, he pictures himself to be a noble and heroic person who just happens to be better than everyone else.

In battle, he always leads from the front, and when danger comes, he always tells everyone to get behind him so they wouldn't get hurt. He is self sacrificing to a fault, and would always rather put his life on the line than let somebody else he cared for come to harm. After all, he's always been more capable than everyone he's ever known, and plus, he's invincible! What could ever go wrong?

Short Bio: Read the Iliad.

Other Info: He carries with him Patrocles' xiphos instead of his own, and has personally talked to the gods of the Greek pantheon before.
 
Appearance:
584338

Name: Buffy the Magikarp

Age: 25

Canon: Pokemon (OC)

Powers / Abilities / Equipment:
Due to being a Magikarp who transformed into a vat of toxic waste (they're near impossible to kill through anything), he gained a Humanoid body with ripped muscles, but lost his invincibility.
Regardless, he has obtained the Fighting type element of Pokemon lore and can utilize fighting type moves. He also can speak English.

His Moveset is as follows:
Seismic Toss - Buffy grabs his opponent and leaps into the air, before launching a body slam onto the ground with his opponent in between.

Giga Impact - Buffy unleashes a great force of power, crashing into his opponent. However, he gets momentarily tired to do anything for a brief 20 seconds.

Close Combat: Getting up close and personal to his target, he unleashes a flurry of lightspeed punches and kicks for five seconds but drops his guard doing so.

Leer - Eyes glow red which frightens his opponent.

All Pokemon also have an ability. Due to his mutation, Buffy gained the ability Sheer Force, making all of his moves gain a 30% increase in power.

Personality: He takes great pride in his muscular body. Anyone who touches it without permission will get backhanded. Otherwise, he's the manliest of all Magikarp, being helpful to the ladies, and aiding those in need.

Short Bio: Being a Magikarp, he was quite dumb. However, one day he jumped into a puddle of Radiation on accident, and what normally doesn't affect him has given him a form that is to be considered 'the true form of Magikarp'. After his brain also increased in smarts, he decided to travel around, to show off his ripped muscles, and hopefully find a female mate.

He only recently dropped into Gravity Falls through a Ultra Wormhole he came across on complete accident, and didn't know where it actually went.

Other Info: This character was made for the sole purpose of playing for comedic purposes, and to fit the Gravity Falls theme of Wierd.
 
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[div class="delImg"][/div]
Name: Delsin Rowe

Age: 24

Canon: inFAMOUS: Second Son

Powers / Abilities / Equipment:
Conduit Physiology: As a Conduit, Delsin receives several basic abilities including enhanced strength, enhanced durability, accelerated healing, and a body that turns into the material his powers are currently based on. He is also able to replenish and change his stores of elements by draining certain elements.

Power Absorption: Delsin's innate Conduit ability is to take the powers of other Conduits. Both he and his target will pass out when he absorbs their powers. While they are unconscious, Delsin look into his target's past and experience their emotions. It most notably grants information about how his targets awaken their Conduit powers.

Elemental Manipulation: Via his Power absorption ability, Delsin can manipulate the element he current has absorbed out of the Conduit powers he had taken. With every power set, he has some variation of movement abilities, melee attacks, basic attacks, heavy attacks, and a Karma Bomb.
  • Smoke: The first powers Delsin obtained are based on smoke, embers, fire, and greenhouse gases. Moves include Smoke Shot, Cinder Missile, Sulfur Grenades, Smoke Dash, and Orbital Drop
  • Neon: The next set of powers allows Delsin to manipulate plasma created from noble gases. Moves include Neon Beam, Phosphor Beam, Light Speed, Stasis Bubble, Laser Insight, and Radiant Sweep.
  • Video: The third set of powers grants the manipulations of hardlight projection absorbed from sources that project or transmit video. Moves include Video Torrent, Bloodthirsty Blades, Video Surge, Shroud of Invisibility, and Hellfire Swarm.
  • Concrete: With the final power obtained by Delsin and the goal of his excursion to Seattle, Delsin is able to manipulate concrete. Moves include Concrete Shrapnel, Boulder Dash and Concrete Barrage. He passively becomes much more resilient when using this power.

Skills:
  • Parkour Expertise: While not the most experienced climber, Delsin does possess the physical ability to be competent in free-running and parkour.
  • Spray Paint Artist: Delsin is an excellent spray paint artist, creating numerous pieces of art throughout his life in public locations such as billboards.

Equipment:
  • Chain: A length of chain that Delsin enhances with his powers to use as a melee weapon.
  • Spray Paint: Cans of aerosol paint for some impromptu art. Nothing that you can't get from your local hardware store.

Personality: Delsin is a rebellious, anti-authorian street artist that is insistent on the importance of the freedom of expression. He is concerned with the safety of others despite his reckless actions and prefers to not . He cares very much about his friends and his tribe, willing to take on an entire organization by himself to save their lives.

Short Bio: Delsin is discovered his powers when he accidentally absorbed another Conduit’s smoke powers. That Conduit was part of a prison escape, which brought the DUP to the Akomish tribe village. The DUP’s Leader, Brooke Augustine, would use her concrete powers in interrogating him and his entire tribe, leaving concrete shards that could not be removed by surgery. The only way to reverse it was for Delsin to use Augustine's powers. As a result he and his brother, Reggie, went to Seattle.

Along the way, Delsin meets the other escapees of the prison escape, Fetch and Eugene. He absorbs their powers and befriends them. Together, the three track down Augustine and systematically dismantle the DUP presence in Seattle. In one confrontation against Augustine, Reggie is killed by the DUP's director, enraging Delsin. When Delsin makes his final confrontation with Augustine he takes her powers and defeats her. After the battle, he chooses to spare Augustine rather than kill her like how she killed Reggie. In the end, he is able to save his tribe and help create a world where Conduits and Humans are able to coexist.

Other Info:
The Wiki Link if you want to check it out yourself: Delsin Rowe
 
Dizzy Wallin.jpg

Name: Dizzy Wallin

Age: 49

Canon: Gears of War 3

Powers / Abilities / Equipment:
Mark 2 Lancer Assault Rifle: Chainsaw Gun
Gnasher Shotgun: Powerful, very short range shotgun
3 Bolo Grenades: Frags connected to a chain to swing and throw, can also attach to walls/people

Personality: "He has a very joking personality, but is also a very brave and loyal Gear, shown when he attempted to take on Skorge by himself to cover Delta-One's escape in the grindlifts. He has a permanent patient good nature, which he only lost after he saw a Gorasni attack a little Stranded girl. Despite being a former Stranded he is a trusted Gear with Hoffman giving him the responsibility to keep an eye on the Stranded who accepted amnesty and report back to him." Dizzy Wallin

Short Bio: Born a regular boy, lived life a regular man, surviving the end of the Pendulum Wars as a sailor in the merchant navy. For a while after Emergence Day, he was torn between his distrust of the COG and protecting his daughters. Eventually, however, he signed on with Operation Lifeboat to ensure their safety, becoming an Assault Derrick mechanic/driver for the Gears. He fought throughout the rest of the Locust War valiantly, earning the trust of those who didn't like the Stranded, making it to the end and beyond. (Dizzy Wallin)

Other Info: N/A​
 
OK WOW I'M LATE

FYI, Willow won't be coming back for this roleplay. She'll come back for Ultimate because C O N S E Q U E N C E S, but in the meantime I'd like to branch out.

This post is a placeholder.
 
Appearance:
ae4ea002e939b36865b7dcdde877b7f0.jpg

Name: Callie, sometimes go by Agent 1.

Age: 19 years old

Canon: Splatoon 2!

Powers / Abilities / Equipment: She is capable of turning into a "squid", which is a more compact form, and which can travel on any surface covered in her colored ink. Her squid form can also slip through grates and other not-quite-solid surfaces. She is equipped with various ink-spraying equipment, ranging from spray guns, to buckets, to paint rollers.

Personality: Callie is perky, expressive, innocent. Learn more about Callie here.

Short Bio: Here is an explanation of who exactly she is, and where she's come from. Her displacement occurred (predictably) near the end of the vanilla campaign of Splatoon 2, just after she had been sniped by Marie. In the flurry of Marie-colored ink, Callie had simply vanished, simple as that. Broken hearts, confused gurgling, and many punchy fists ensued, all that fun stuff.

Other Info: Can't wait to get into the swing of things! Sorry for the comparatively small bio in relation to all the others here. I feel I know this one well enough to play her, and I feel you all know me well enough to know that too, without the proof of a long, lengthy bio to back such a claim up. Let's have fun!
 
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Appearance:
584481

Name: Scias

Age: ???

Canon: Breath of Fire IV

Powers / Abilities / Equipment: He is a highly skilled mercenary, and he is adept with his sword. While he has some magical abilities in ice and healing magic, in this world he relies solely on his abilities as a swordsman and soldier.

Personality: Scias

Short Bio: Scias

Other Info: None
 
Appearance:584485

Name: Ekkeen Traksa, "Reckoner"

Age: Good question. 20 something?

Canon: XCOM 2. OC, seeing as Ekkeen was a randomly generated soldier.

Powers / Abilities / Equipment: Ekkeen is a skilled combatant. She can use her Magnetic Bullpup Rifle to blast away at enemies at close range, but the Bullpup suffers at long range. Ekkeen also carries a Ripjack, a wrist-mounted grappling hook of sorts. Can also be used to slash at enemies with a small chance to stun them, yank an enemy into melee range, launch herself at an enemy, and so forth. Also moves quicker if something takes a shot at her, can lob a grenade and do something right after, and improve her aim against a target she is continuously firing at.
Also carries a plasma grenade and a nanofiber vest. The nanofiber vest slightly helps with not dying from a shot. Not by much, though.

Personality: Ekkeen is a rather formal soul, using military jargon and so forth. However, from what I see from a bit of the ingame dialogue, the Skirmishers as a whole bear an unquenchable rage towards their former masters for essentially mind controlling them before they broke free of the control. When not in combat, however, Ekkeen is surprisingly easygoing.

Short Bio: Skirmishers
I acknowledge the bio is a bit small there.

Other Info: I would say the following count as powers.
-Move faster if something takes a shot at Ekkeen
-Quickly lob a grenade and do something right after
-Improve aim against a target Ekkeen is constantly firing at
 
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Name:
Samantha 'Sam' Ann Whitney

Sex:
Female

Age:
18

Height:
5' 1"

Birthday:
January 16th

Canon:
OC

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Special items:

A backpack (That she always wears) that collects lost or forgotten items for which Sam has to find a proper home. Given to her by her father Thanatos, for her to use as a training device for her future role in guiding lost souls to the underworld.

Along with the pack came a list of names that would come and go. As a new name came it meant that someone's time in the world of the living was coming to an end. It would be Thanatos/Sam's job to get to them before their time is up to give to them a peaceful death. If however she doesn't reach them within 24 hours, they would die a very violent death.

Abilities:

Invisibility: Sam can only turn herself, and her clothes, invisible.
Doors of Death Control: Can freely pass through to the either the land of the living or of the dead by chanting a spell in front of any door.
Necromancy: Complete control over the dead. (limited for rp sake) As well as the ability to peacefully kill someone with a touch.
Flight: Sprouts wings. Flies fast.

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Personality:

In the unlikely chance that Sam sees you as an ally, then she will be fiercely loyal. She hides her true colors from others to protect them and herself. There is no guarantee that Sam is ever telling the truth, though that doesn't mean that she NEVER does.

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Background/History:

The life of Sam Whitney was very different depending on whom you were to ask. Some would say she was a quiet kid who got good grades and focused on her studies. There were some who knew her as a loud mouth who didn't know when to shut up. Although many knew of her, there wasn't one that she yet called friend. Her own mother was frightened of what Sam was as a child. Any plant or small living creature that came near her would begin to die slowly due to Sams lack of control over her godling powers. This would often leave her mother locked away in her room, crying, trying to hide from her daughter. As she gained a better grasp over her powers she was allowed to attend mortal school, but to keep herself and others safe, she hid her true thoughts and feelings the best she could. This was in hopes that no one would get close enough for Sam to cause any harm. She did such a good job of it, she sometimes even fooled herself. Relief came for her in the form of her father. Thanatos had only ever reached out to Sam once before, on her 18th birthday, and she knew to listen.The only thing that Sam knew she had to do, no matter who she was, was to keep her promise to her father. He gave her two items, a backpack with a list inside, and a task. "I promise, father, that I will uphold your request, to return lost items to their rightful homes and deliver a peaceful death to those who appear on my list." and thus began Sams training for the task she had received.

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Other Info:

Sam is a demigod out of Greek mythology. Similar to that of the characters from the Percy Jackson novels. Her father is Thanatos, god of death, also known as the personification of death. His role in mythology is to guide lost souls to the underworld and to keep them from returning to the land of the living.

Hobbies:

Returning lost/forgotten items to a proper home.

Knows how to fly any aircraft.

Geo-cashing

Hiking

Making bracelets from junk.

She has a pet fox as well:
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Appearance: 584687

Name: Zacian, Galar's Sword

Age: Real age unknown, possibly 1000+ years

Canon: Pokemon

Powers / Abilities / Equipment:

Enhanced Capabilities: As a Pokemon, Zacian is naturally gifted with strength, speed, and agility far beyond any human's. His status as a Legendary only adds another layer to his power.

Zacian's Blade: Zacian carries a blade in his mouth, which he can freely summon and dematerialize at will. It is rumored that this sword is capable of cutting through any material. The only thing able to stop its swing is the shield of Zamazenta, Zacian's counterpart. This weapon counts as one of Zacian's powers, and as such will be stripped away for this RP.

Personality: Wolves symbolize spirit, instinct, unyielding loyalty, and protection. Galar's Sword is no different. He is one of the guardians of Galar, the other being Zamazenta, his older brother. His duty requires much devotion and faithfulness, molding him into a modest, focused legendary with a soft spot for those who are defenseless. Despite some lingering doubts that he would be able to protect the region without the help of his sibling, Zacian nonetheless charges headfirst into the line of duty always, his glinting blade a beacon of hope.

Short Bio: Long ago, Arceus, the first Pokemon, created the Legendaries of the Pokemon world. The elders would govern the laws of the universe: time, space, reality. The younger ones would be a direct connection to the humans, gifting them knowledge, willpower, emotion, wishes, a glimpse into the past and the future, and more. And the newborns? They, the line of defense between mortals and the forces they would be powerless to stop. Among these children were Zamazenta and Zacian. Zacian was born one hundred years after Zamazenta, rising out of a need for another hero should the older brother fall in battle. Centuries, maybe even millennia of grueling training passed, the siblings growing in power day by day. And still they stand atop Galar, lying in wait for a threat to present itself.

But all that changed when Zacian was mysteriously taken from his home world...

Other Info: I'll be going off of complete headcanon for now because Zacian was revealed literally two hours ago lol​
 
339

Name: Zenos yae Galvus

Age: 26

Canon: Final Fantasy XIV Online

Powers/Abilities/Equipment: Zenos uses what is colloquially referred to as his "Sword revolver" - a tri-barelled sheath that contains three katanas: The Storm, The Swell, and the Kojin weapon Ame-no-Habakiri. Despite formerly using a gunblade, when conquering the province of Doma, the crown prince developed an interest - or obsession, really - in foreign weaponry.

  • The Storm - When using The Storm, Zenos gains the ability to use The Art of the Storm. This attack causes damaging aetheric lightning to manifest on one target, which is only dispelled upon the target moving towards Zenos. This blade also offers minor ranged uses, as it can generally change the latent aether of an area into a small, condensed spark.

  • The Swell - When using The Swell, Zenos gains the ability to use The Art of the Swell. This attack functions as a knockback, and also gives Zenos the ability to move rapidly in any direction for a short period of time, much akin to a dash.

  • Ame-no-Habakiri - The weapon used by the primal Susano to slay the nine-tailed-snake, Yamata no Orochi, this blade was stolen from the Red Kojin tribe and is used by Zenos. The blade grants Zenos the ability to use Concantrativity, a damaging burst of aetheric energy. Ame-no-Habakiri also grants the user the ability to create stationary dopplegangers for a time that are capable of producing weaker versions of The Art of the Storm and The Art of the Swell.

  • Tri-Sword: While Zenos, having only two hands, cannot wield all three blades at once, when all three are placed at the vertexes of a triangle the area between the three of them is charged with aether. While Zenos himself is unarmed at this time, the effect of Ame-no-Habakiri remains active in that it will create dopplegangers of Zenos with the ability to move freely n the triangle. Should any of the blades be moved, this effect will instantly dissipitate.

  • Ceruleum Boost: Using Garlemand's pre-disposition for technology, fueled by the volatile blue substance known as Ceruleum, Zenos' sword-revolver contains a reservoir inside it that imbues the crown prince's armour with a lightweight mobility and strength not usually found in other alloys.

  • Third Eye: As a pureblood Garlean, Zenos has the hereditary third eye on his forehead. Although it appears dull and stone-like, it gives him heightened perception and minor aether sensitivity - namely, the ability to understand the flow of magicks, even though he himself cannot use them.

Personality: Zenos is, simply put, not a particularly kind person. Raised from birth to rule the empire of Garlemand, his father has instilled within him a strong sense of arrogance and selfishness. He views everyone else - and indeed, all sentient life - as below him. Anything incapable of being a challenge to him is merely prey for his hunt. Somehow, though, despite his raising, Zenos does not much care for the provinces he rules - opting to conquer, instead. As a result, his swiftly-amassed strategic skill ranks him as one of Garlemand's greatest strategists.

Although Zenos views everyone else with contempt, he is not above acknowledging the skills or traits of others in order to manipulate them. Nevertheless, they are still, ultimately, expendable the moment their death benefits him. In fact, everything he does is for his own benefit. The crown prince has even go so far as to augment his own body in order to break his already strained limits.

Biography: Raised from birth to be the next emperor in line for the throne of Garlemand, a technology-focused expanionist empire, Zenos yae Galvus, Legatus of the XIIth Legion, rose to glory when spearheading the vassalisation of Doma into an Imperial province. He became it's lord regent, until, after events to the West came to a head, Zenos became the leader of the crushed Eorzean nation of Ala Mhigo. From there, he has continuously fought against the Alliance, and the Scions of the Seventh Dawn. After the liberation of Doma from the viceroy he had appointed, the war has been fought on two fronts. Even now, his hunt for power continues as he searches for a way to imbue himself with the means to use magicks - something that, until recently, has been considered genetically impossible for Garleans.

Where will his relentless hunt for power lead him?

Other: Minor adjustments made from canon.
 
Appearance: 585428

Name:
Miguel

Age: For the sake of this RP, I’ll say 32

Canon: Road to El Dorado

Powers / Abilities / Equipment: While he has no super powers so to speak, he will fight using his fists, rocks, and/or anything else that may be around. He is also skilled with a sword

Personality: Miguel is very adventurous and fun-loving. Although he would love to be rich, I feel that he values adventure and fun much more than riches. He is sensitive and can't turn a blind eye to someone in need. His since of justice can drive him forward and he often does things without thinking. Although he can come of as not the sharpest knife in the drawer, he is creative and clever in his own ways.

Short Bio: SPOILER WARNING FOR MOVIE! He and his partner Tulio are wanted con artists in the location of Seville, Spain. After they both became stowaways on Cortez’s ship, they went in search of El Dorado, which they eventually found using a trusty map. Once there, they were mistaken for gods and went along with it for the time that they were there. After a fight, Miguel decided to stay while Tulio went back to Spain with Chel, a girl they went within the city. Eventually, they realize they all must stick together and save the city of El Dorado from Cortez and his crew, blocking the entrance with them on the outside.

Other Info: Is it ok if he has his lute with him? That’s the only item I can think of that he may have.
 
Appearance: View attachment 585428

Name:
Miguel

Age: For the sake of this RP, I’ll say 32

Canon: Road to El Dorado

Powers / Abilities / Equipment: While he has no super powers so to speak, he will fight using his fists, rocks, and/or anything else that may be around. He is also skilled with a sword

Personality: Miguel is very adventurous and fun-loving. Although he would love to be rich, I feel that he values adventure and fun much more than riches. He is sensitive and can't turn a blind eye to someone in need. His since of justice can drive him forward and he often does things without thinking. Although he can come of as not the sharpest knife in the drawer, he is creative and clever in his own ways.

Short Bio: SPOILER WARNING FOR MOVIE! He and his partner Tulio are wanted con artists in the location of Seville, Spain. After they both became stowaways on Cortez’s ship, they went in search of El Dorado, which they eventually found using a trusty map. Once there, they were mistaken for gods and went along with it for the time that they were there. After a fight, Miguel decided to stay while Tulio went back to Spain with Chel, a girl they went within the city. Eventually, they realize they all must stick together and save the city of El Dorado from Cortez and his crew, blocking the entrance with them on the outside.

Other Info: Is it ok if he has his lute with him? That’s the only item I can think of that he may have.

You're not the Hamster Mafia?
 
Name:
Omega

585521585519585523


Age:
Unknown; Said to have existed since the beginning of time.

Canon:
Final Fantasy XIV

Powers / Abilities / Equipment:
Able to change forms between Omega, Omega-M, and Omega-F.
Despite its neutrality, it prefers the form of Omega-M (and is currently unable to change forms due to still being in the recovery process, stated below).

Form Omega-M (primary)
In its preferred form, Omega takes upon a sword for aggressive maneuvers and occasionally dons a shield for a more defensive approach. It is able to create barriers, shields, deploy lasers like its female counterpart, and teleport short distances. In this form, Omega relies on its ability to engage in physical, direct combat.

Form Omega-F
In its female form, Omega takes on the properties of magic-based attacks. It wields a staff and harnesses the ability to call upon the force of fire and ice. This form is also equipped with legs that can transform into deadly blades, and is able to deploy laser beams from its body.

Form Omega
In its basic form, Omega has a wide range of arsenal. It has high-tech weaponry such as beam cannons, energy cannons, flamethrowers, explosives, and it is capable of being airborne--though on land, it is just as fast.


Personality:
Omega is callous and very methodical. Everything to him is something to be analyzed or studied, and every existence has some sort of meaning that he feels the need to decipher. Because he came into existence without the same function as his counterpart Alpha, he appears to be blunt, emotionless, and cold-hearted. Therefore, his outlook on humanity and other living creatures is absent, and he only views things as objects. He cares not about emotions or feelings. He also thinks of things other than himself as inferior.

Short Bio:
Omega is a being that is solely focused on finding other powerful beings and testing them to their limits to see how powerful they truly are. In his mind, he is the controller and ultimate ruler of his closed off domain--however, upon being defeated by the warriors of light with the help of Alpha in its realm, Omega's own interdimensional rift collapsed from underneath itself and his systems faded into darkness.

It felt as though Omega had been dormant for many years to come, but little did anyone know that he only hid and hibernated to repair himself to come back. But when Omega was finally able to reboot himself, he had found the darkness around him had contorted into swirls of space time. Curious as he was, he began to try to decipher where he was, and finally the area around him solidified into a world unknown. Omega long had studied worlds from his domain, but never had he actually stepped foot into the real world.

Is this what the Eorzeans call grass? Is this the smell of the fresh air they cherish so much? Is this the sky they always look up to? And why? Omega's curiosity was piqued, and not only did he realize he was in a new world...but it also occurred to him with this new world, comes new test subjects. His metallic, cold, blue eyes were ready for this challenge.

Other Info:
Omega is partially stuck in his Omega-M form. Because he is still recovering from his past encounter that sent him into the depths of space-time, his functions and systems to change into his other forms are still being redeveloped.​
 


"‎I don't know if you've ever let someone down, got your ass kicked or straight up failed. But those are the moments that define us. They push you further than you've ever thought possible, and force you to make choices. No matter what the cost."

latest


Name:
Cole Macgrath

Age:

27 (Born 1984)

Canon:
35

inFAMOUS (1 and 2)



  • (Wiki Page Section describing many of the powers Cole gains throughout inFAMOUS 1 and 2!)

    Throughout inFAMOUS and its sequel, Cole constantly gains new powers; he is not limited to just shooting electric bolts from his hands.

    tumblr_or7s3jHO7E1txj8weo1_500.gif


    Electrokinesis/Electromagnetism: Likely the two powers Cole is most known for, these were the first few abilities Cole gained in his development as a Conduit. Electrokinesis allows him to control electricity itself (for absorbing power, firing electricity, healing and draining people, etc.) whilst Electromagnetism harnessed magnetic and anti-magnetic actions (via Blasts, Grenades, Rockets, and many other abilities!). A list of powers that can stem from these two categories include, but are not limited to:
    • Bolts
    • Static Thrusters (essentially allowing Cole to hover in the air)
    • Grenades
    • Shockwaves
    • Car Jump
    • Lightning Tether
    • Radar Pulse
    • Touch Powers (Bio Leech, Arc Restraint, and Pulse Heal)
    • Lightning/Ionic Storms
    • Ionic Vortexes
    latest

    Ice Manipulation: Cole isn't just relegated to electricity, either. Acquired during his exploration of New Marais, Cole can change his electrical properties and harness ice itself, from hurling a cluster of shards like a shotgun to a wave of cold air instantly freezing foes. Powers include:
    • Ice Launch
    • Shatter Blast
    • Ice Grenade
    • Freeze Rocket
    • Ionic Freeze
    Conduit Physiology: Most, if not all, Conduits possess superhuman abilities by default. In particular, when he became a Conduit Cole gained the ability to resist many forms of attacks- from explosions to debris to regular gunfire, Cole can take a few attacks and still keep moving. In addition, his strength has been amplified enough to lift metal beams, damage Conduits with similar resistances, and overpower someone who was on equal (or an even stronger) level than himself. Finally, Cole can also heal wounds relatively quickly- shrugging them off on the go, or speeding this process up by absorbing more electricity.

 
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