Fiaryn
New Member
This, we can all agree on.Chaka said:You haven't lived until you've torn yourself out of the wreckage of your moonsilver warstrider, then picked up its daiklaive and continued the fight.
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This, we can all agree on.Chaka said:You haven't lived until you've torn yourself out of the wreckage of your moonsilver warstrider, then picked up its daiklaive and continued the fight.
Full Moon anima gets much more broken when using Lunar Hero Style or The Art of Victorious Concession. You suddenly have the ability to prevent, redirect, or take damage for anyone you choose in the entire combat. When you get down to only enemy melee left, you can grab them and drag them out of their comrades' reach one at a time and there's nothing the enemies can do about it unless they have movement Charms to catch you with. No one in your team needs armor when the Full Moon has Charms to take the hits for them - and Lunars are the only ones that can reliably tank pretty much anything... one of my RL players couldn't break Hardness against the warstrider we were fighting, so he started tanking the WS Dire Spear the guy was using and blockading his movement until the others broke him down. It was crazy.Fiaryn said:Wielding ridiculously oversized weapons is already easily done on a more consistent basis via Glories of the Most High charms. While the feats of strength thing is cool, I've never found combat distance to be a huge issue. Thus my lack of being impressed at Run Real Fast.