Rykon
Five Thousand Club
Depends on the scale and power of the effect. Check the core book for 3E on sorcery for the details. It's a bout a charm or less of xp in general though.
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Ok, I'll take a look.Depends on the scale and power of the effect. Check the core book for 3E on sorcery for the details. It's a bout a charm or less of xp in general though.
From what I've gathered, we're aiming at air-piracy and a lot of flying from place to place, taking stuff and running away. That could work well with either concept, but I think the inventor is probably a bit of a better fit. That said, I think Creation could do with a bit of revolution, though perhaps the Haslanti League is one of the places that's actually decently off in that regard, but if we mainly target Realm-Satrapies, a revolutionary could be a lot of fun. I think I like the revolutionary idea better, at least if that meshes with the kind of game Sherwood and Psychie are looking for as well.I'm currently hesitating between between two concepts: either a twillight mad inventor constantly bringing fourth new and unstable gadgets or a twillight revolutionary, bringing fourth rebellions wherever they go. Options ?
I am planning to use ebon shadow (after all i worked ahrd to refress page to get this in the book ) with tiger style or going full steel devil not sure yet.Out of the three characters posted so far, two are martial artists (Righteous Devil and Single Point Shining Into the Void styles) and one is a Night caste (the Righteous Devil), so it is a bit crowded, but we don't have an assassin.