Rykon
Five Thousand Club
I have a total of 6 slots for an Exalted 3rd Edition adventure style campaign. Tags:
Sherwood
,
Psychie
This is intended to be a higher than normal power start, as each member of the party will have some experience under their belt.
The specific location for the campaign's setting is not decided yet, let me know what you'd like to see or avoid.
House Rules in place:
Character Creation
8/6/4 +2 free Attribute dots,
40 dots in Abilities
20 Merit dots (Martial Artist merit unnecessary)
25 Charms
Starting Essence is 2
Bonus Points, Experience, and Solar Experience will all use the following cost guide. Each player will have 80 bonus points to spend at character creation.
Note: All supernal ability charms will treat essence as 5 for all purposes.
Raising any 2nd+ Craft or Martial Art to an equal or lesser rating of your highest is 2 XP cheaper.
There is one more house rule, technically. It's a set of criteria I use to give XP based on what happens in a limit break. What the character does in limit break (if it occurs) will be a collaborative effort between Story Teller and Player.
This is intended to be a higher than normal power start, as each member of the party will have some experience under their belt.
The specific location for the campaign's setting is not decided yet, let me know what you'd like to see or avoid.
House Rules in place:
Character Creation
8/6/4 +2 free Attribute dots,
40 dots in Abilities
20 Merit dots (Martial Artist merit unnecessary)
25 Charms
Starting Essence is 2
Bonus Points, Experience, and Solar Experience will all use the following cost guide. Each player will have 80 bonus points to spend at character creation.
Attributes 8/dot
Abilities 4/dot, 3 if favored
Willpower 8/dot
Merits 3/dot
Charms and Spells 10, 8 if favored
Evocations 8 (+2 per evocation for each artifact dot after 3)
Abilities 4/dot, 3 if favored
Willpower 8/dot
Merits 3/dot
Charms and Spells 10, 8 if favored
Evocations 8 (+2 per evocation for each artifact dot after 3)
Note: All supernal ability charms will treat essence as 5 for all purposes.
Raising any 2nd+ Craft or Martial Art to an equal or lesser rating of your highest is 2 XP cheaper.
There is one more house rule, technically. It's a set of criteria I use to give XP based on what happens in a limit break. What the character does in limit break (if it occurs) will be a collaborative effort between Story Teller and Player.
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