I'll just copy the relevant portions of Melissia's post from the first thread.
here's the premise:
This is intended to be a Solar Circle game, though it doesn't have to be a Perfect Circle. Players aren't necessarily natives of Whitewall, but it would help to be native of the North at least. I'll try to balance based on what kind of solars everyone makes and what charms/abilities they pick, and include both social and physical combat, as well as opportunities for other kinds of accomplishments such as crafting and the like. If there are Infernals or Deathknights, they will be NPCs, not player characters.
We will be using the 2.5 errata with a minimal amount of house rules, mostly related to resolving fights against groups of antagonists quicker.
Game is on Sundays from 7:30 to 11:30 pm EST.
Suggested reading, for those interested:
There is a Dropbox account setup for the game as well and we will be using RPdom's TeamSpeak server.
PLAYERS THUS FAR
[*]Melissia:
If you have any questions feel free to PM myself or Melissia.
here's the premise:
- As the Realm begins its civil war, the Threshold feels a freedom it hasn't had in ages, and they move to increase and consolidate their power. The Guild becomes bolder in its business deals, and some nations openly flout the Immaculate Order for their own religions... rumors even say that Halta hires Anathema to help it in its war against the Linowan nations! Other such stories have reached Whitewall about the other three directions, such as the Lintha of the western direction being braver than ever.
- In the North, the Bull of the North takes full advantage of the situation, starting his march on Whitewall. And yet several people exalt within Whitewall itself, as if chosen to defend the holy city against all forms of desecration, and restore it to its former glory... just in time for the popularity of the Immaculate Order to reach all-time lows (not that it was ever much-beloved within Whitewall). More and more symbols of the Unconquered Sun have been revealed as time goes on, and the cheap white concrete proves it cannot last like the titular white wall that surrounds the city formerly known as Ondar Shambal.
- Within the Shadowlands near Whitewall, the walking dead learn of these exaltations,and fear that it will lead to the activation of the beacons on The Traveler's Road, pushing back the Shadowlands and creating a route safe from the undead to Wallport-- an idea that pleases certain Gold Faction Sidereals, as it would help restore faith in the Solars as well as push back the Shadowlands, restoring the area more and more to Fate. That it would strengthen the region against the Bull of the North would certainly be a bonus, since he represents a Solar the Sidereals can't yet control.
This is intended to be a Solar Circle game, though it doesn't have to be a Perfect Circle. Players aren't necessarily natives of Whitewall, but it would help to be native of the North at least. I'll try to balance based on what kind of solars everyone makes and what charms/abilities they pick, and include both social and physical combat, as well as opportunities for other kinds of accomplishments such as crafting and the like. If there are Infernals or Deathknights, they will be NPCs, not player characters.
We will be using the 2.5 errata with a minimal amount of house rules, mostly related to resolving fights against groups of antagonists quicker.
Game is on Sundays from 7:30 to 11:30 pm EST.
Suggested reading, for those interested:
- Compass of Terrestrial Directions: The North (in its entirety)
- Compass of Celestial Directions: Yu-Shan (re: The Syndics)
- Compass of Celestial Directions: The Underworld (re: Marama's Fell)
There is a Dropbox account setup for the game as well and we will be using RPdom's TeamSpeak server.
PLAYERS THUS FAR
- Ithle
Storyteller
[*]Melissia:
- Playing an Twilight
If you have any questions feel free to PM myself or Melissia.