Woebegone
mellifluous;
[QUOTE="Constance Auburn]classic misdirection
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The button was a trap, I swear.
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The button was a trap, I swear.
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It was the first time I've ever done that too.Noblesse said:The button was a trap, I swear.
Well, it worked magnificently.NetherLightGod said:It was the first time I've ever done that too.
Thanks!Noblesse said:@Peppermint , I'm sorry, I just can't accept your character, she's too- JK. She's in, dork. =P
Sure! Welcome back!MirrorBoy said:May I reserve for a spot?
The first rule of fighting: Don't die. Death isn't when your heart stops beating, it's when you let evil overcome all the good you've done. Those who die with their heads held high need not fear death for they are truly immortal. Severin Heids |
I thought no one was gonna pick Thames Estuary as their hometown. good box @The One Eyed Bandit good box.Blendsteel Cleaver[/URL] - A single edged blade, and one of two of Ellis's sword-type weapons, the Blendsteel Cleaver is a medium length weapon, having similar proportions to a classic short-sword. Consisting of a long, flat piece of metal, it is only bladed on it's left side, the edge coming an extremely slight point, starting near the edge of the blade and ending at only a centimeter in length. Much like a machete, this weapon is specialized for hacking, providing a good level of utility in the navigation of areas dense in forestry.
[*]Blendsteel Blade - Like it's counterpart, the Blendsteel blade is a single edged sword. It's longer than the Cleaver, measuring up to around the size of a longsword. Ellis's primary weapon of choice, the Blendsteel Blade meets at a fine point, allowing for it's use as a thrusting weapon, unlike it's blunt-nosed brother. Of this weapon, she keeps various designs, each having slight variations in weight and form to suit different situations.
[*]Blendsteel Bow - The last of Ellis's weapons, the Blendsteel Bow doesn't perform anything exceeding it's namesake, it's design being much the same as the modern compact bow. Notably though, it is easily compactable, being able to fit inside most suitcases.
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//Other:
- Compact Weapon Rack: In the interests of staying well equipped at all times, Ellis is in the possession of an easily compactable weapon's rack that she can carry with her on her travels off of Skouvil. Looking much like a thick, black metal briefcase, it is able to be easily folded out in both horizontal directions. Each side has enough space for four weapons the size of her Blade or Cleaver, with a spot for her bow in the center of the contraption.
Skills:
- Blacksmith - Within the Arima Clan, it has become traditional for each member to both design, and forge their own gear. As such, practically every member has through knowledge of Blacksmithing and all the processes involved.
- Bladedance - Ellis is more than proficient in the use of one-handed blades. Her prowess in the use of her melee weapons is enough for her to go toe-to-toe with nearly any combatant, even showing skill enough to battle evenly with magically or genetically enhanced foes in the past.
- Hawkeye - Living among the Thames Estuary, a great deal of the wildlife is aerial in nature. Thus, one's training in the use of some form of ranged weapon is vital should they wish to hunt their own game. Ellis is specialized in the use of the bow in this regard, having garnered much experience in it's use over the years.
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Hometown: Thames Estuary - Skouvil:
About the sphere-island of Skouvil, there are two things that are of note. The first, is the plethora of rare minerals that lay across the Island's surface, rare metals and gems numbering in such abundance that it would make even the most hardened of miners faint in joy. What is perhaps more notable however, is the fact even after all it's discovery many years ago, it's resources have hardly had a dent put in them. Even in addition to this, knowledge of Skouvil is perhaps even harder to come across than the bounties that lay on it's surface, most prospective miners having tossed away any documents to the place long ago.
Why, you may ask?
The answer lays in the Arina Clan. The first to discover the island Skouvil, were the crew of the now ancient Arina, a small, once insignificant airship that explored the circle islands like any other. However, upon discovering Skouvil, the crew came to an odd consensus, that they, instead of selling the location for wealth, would instead take residence. Of course, they wouldn't be the only ones to find the island, but, having taken legal ownership of the place, there was little any could do without impeding upon the law, and so, the island faded in obscurity.
Generations down the line, the Arina Clan is barely talked about in the outside world, their names known only by those who would deign to try and claim Skouvil from them. Their culture, is surprisingly normal, they themselves having no particular issue with leaving the Island for supplies, or merely to keep up with the ever growing technology of the outside world. They will however, drive off any who so choose to step upon Skouvil, so it's natural resources remain untouched. There is a rare man or woman allowed onto the island, but, this is only under the conditions that they have both earned the trust of the Arina Clan, and intend to make their home atop Skouvil.
Even now though, their reason for so fervently protecting the place is unknown.
//Additional Details:
Blendsteel: Residing atop Skouvil, the Arima Clan naturally has access to a far higher grade of materials than most when it comes to the production of their armaments. In addition to this, with their long stay on the island they've honed their smithing techniques to a fine art, having developed a precise mixture of minerals and techniques to assure the production of the highest grade possible. This material, dubbed 'Blendsteel', is used in the production of nigh on all of their equipment, offering levels of durability on par with even the highest grades of metal available. While their smithing techniques aren't exactly a secret, this black metal is rarely produced off of Skouvil, due to the high cost of the materials involved. Notably, Blendsteel is extremely sensitive to magnetism.
Gliders: In the interest of minimizing the weight, and resource use in the production of their transport, the Arima Clan has, over time, adapted the technology involved in the creation of Airships to produce Gliders. Much like an Airship, Gliders are a piece of transportation designed to allow the user to soar through the skies. Unlike Airships though, they are designed for use by a single person, being designed as a sort or 'horizontal surfboard" on which the user can stand, controlling their thrust and elevation through a pair of pedals near their feet. It should be noted that the Arima Clan is not the only group to develop this from of transport, let alone the only group to use them.
History:
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Metaphysics said:
Severin Heids, Amier's Finest, Spatial Corrupter
The first rule of fighting: Don't die. Death isn't when your heart stops beating, it's when you let evil overcome all the good you've done. Those who die with their heads held high need not fear death for they are truly immortal. Severin Heids
Name:
"I am Severin Heids, think that's funny? Laugh and I'll sever yours. I don't mind being called Sev or Sevvy, in fact, if you're a pirate or something I'll even let you call me Savvy, if only to spare the reactions to my full name."
Age:
"I'm 23, did you think I was older than that? No? Good."
Personality:
"I'd say that I am a very disciplined person. It reflects on my magic. Don't be mistaken, I am human and therefore I react like any other person, I'm just a lot harder to get affected by my emotions. I don't quit, I wouldn't be called Amier's Finest otherwise. However there are times that I become emotionally unstable, if that happens calmly and rationally run the fuck away."
Hometown:
"I come from Amier, where I studied to be a mage. It was the worst decision of my life."
Side:
"Eilow of course."
Bio: Severin comes from a long line of villainy. Her ancestors were either murderers or crooks which all followed a simple philosophy in life: If you want to live then lift yourself up while bringing others down. The only exception was her father who refused to join the family business of crime and left the family home before others could even begin to influence him. Year later, after Sev was born and grown into a happy three year old. She was introduced to the rest of the family in a very forceful manner. While she was playing outside their home she was taken and brought to her grandfather who despite being a man of questionable business enterprise, was surprisingly accepting of the spawn of the deserter and even ordered the rest of the family to treat her well for in his eyes, she was the clan's precious jewel and was later returned to her home unharmed.
Since then she's become the bridge between her father and grandfather. They agreed to keep her away from the family business and soon, her father rejoined the clan when it was decided that it was time to change the clan's image. It was planned that they would turn their attention to combat other threats, neutralize targets and steal for the good people. Soon the frightening crime syndicate was replaced with a mercenary family that was aligned with the good. However when it was time for her to be fully brought in creatures attacked her home.
Nothing could be said about the slaughter that occurred in the Heids Manor. It was listed as another tragic event with no survivors except for a girl covered in blood. Sev had somehow awakened a talent for magic as when they tried to approach her they kept hitting a solid wall of nothing. She was soon taken to Amier where after she had recovered from her clan's death she would hone her ability in Spatial Magic.
Abilities:
Spatial Corruption - This is her greatest asset. Her incredible magic prowess allows her to bend and change space at a whim, even using it to craft her instrument. This is a highly versatile magic that she herself developed which gave her the title of Amier's Finest. Calling it a spell would be an insult. Space itself changes to her whim, from states of matter, color, and shapes. She can expand space to help contain more things or make things further than they are or contract it and make things closer.
Chrono Expansion - Chrono Expansion slows everything around her. Normally she should be able to stop time but as time isn't her specialty she settled for being able slow everyone else instead.
Magic Instrument (If Eilow): As seen on her picture, her magical instrument is a gigantic spear created from Corrupted Space. It's very imposing visage allows her to avoid most combat because let's be honest, if you were facing something like that from someone like her then you'd probably run. It's sheer size doesn't let her carry it normally so she crams the entire object to the back of her cloak along with everything else she carries. The spear responds to her will and is affected by her Spatial Corruption, allowing her to also change it on a whim.
Extras: "I'm ready to dissolve all evil."
Humans are so fragile. Both their minds and their bodies. Should I be their champion, their beacon of protection upon which they flock like sheep? Or do I owe any obligation to them at all? Nereos |