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Eternity Beckons

Great! I just had a brief glimpse at the rules linked so far, I'll have a closer look later on.


I was thinking of a Yaundae: Whatever you are looking for, there's most likely a merchant who will sell the respective goods. However, sometimes you need more than that. And in this case, Liam is the kind of person you'd ask. If you have a package that needs to bypass the guards controls, he knows where to place it. If you need entry to a building, he can provide a second key. And if you have a corpse in your backyard, he'll find someone to cart it away. All he's asking for is a small payment and a favor.
 
Alright - I finished the parts of the rules that should be relevant, or at least I think so. Shall I PM you a first sketch of my character so you can have a look, or shall I just post the first sketch in the thread?
 
Should we be fleshing out character backgrounds and filling in stats? Is there a character sheet for this system? Google search is being unhelpful.
 
Silanon said:
Alright - I finished the parts of the rules that should be relevant, or at least I think so. Shall I PM you a first sketch of my character so you can have a look, or shall I just post the first sketch in the thread?
Either way is fine by me.

Voragine said:
Should we be fleshing out character backgrounds and filling in stats? Is there a character sheet for this system? Google search is being unhelpful.
Fleshing out backgrounds doesn't hurt, and if you feel comfortable allocating stats go right ahead. There's no character sheet at the moment but I should have BBCode for one around here somewhere. Just a sec.
 



  • Name:


    Ethnicity:


    Age:


    Clan:


    Regrets


    Fears


    Hopes


    Connections




Code:
[tabs]
[tab= General Information]
Name:
Ethnicity:
Age:
Clan:

Regrets

Fears

Hopes

Connections
[/tab]
[tab= Attributes]
[table]
[tr][th=2]Physical[/th]
[th=2]Mental[/th]
[th=2]Social[/th][/tr]

[tr][td]Strength:[/td][td]1  [/td]
[td]Intellect:[/td][td] 1 [/td]
[td]Bearing:[/td][td] 1 [/td][/tr]

[tr][td]Dexterity:[/td][td]1 [/td]
[td]Intuition:[/td][td]1 [/td]
[td]Guile:[/td][td]1 [/td][/tr]

[tr][td]Fitness:[/td][td]1[/td]
[td]Willpower:[/td][td] 1 [/td]
[td]Composure:[/td][td] 1 [/td][/tr]
[/table]
[/tab]

[tab= Skills]
[table]
[tr][th=2]Physical[/th]
[th=2]Mental[/th]
[th=2]Social[/th][/tr]

[tr][td]Awareness:[/td][td] [/td]
[td]Academics:[/td][td] - [/td]
[td]Animal Handling[/td][td]  [/td][/tr]

[tr][td]Athletics:[/td][td]  [/td]
[td]Administration:[/td][td] - [/td]
[td]Empathy:[/td][td] - [/td][/tr]

[tr][td]Defence:[/td][td]  [/td]
[td]Lore:[/td][td] - [/td]
[td]Language:[/td][td] - [/td][/tr]

[tr][td]Melee:[/td][td]  [/td]
[td]Artisan:[/td][td] - [/td]
[td]Mingling:[/td][td] - [/td][/tr]

[tr][td]-[/td][td] - [/td]
[td]Craft:[/td][td]  [/td]
[td]Perform:[/td][td] - [/td][/tr]

[tr][td]Ranged:[/td][td] - [/td]
[td]Investigation:[/td][td]  [/td]
[td]Persuasion:[/td][td] - [/td][/tr]

[tr][td]Stealth:[/td][td] - [/td]
[td]Lore:[/td][td] - [/td]
[td]Subterfuge:[/td][td] - [/td][/tr]

[tr][td]Unarmed:[/td][td]  [/td]
[td]Medicine:[/td][td] - [/td]
[td]-[/td][td] - [/td][/tr]

[tr][td] - [/td][td] - [/td]
[td]Navigation:[/td][td] - [/td]
[td] - [/td][td] - [/td][/tr]

[tr][td] - [/td][td] - [/td]
[td]Survival:[/td][td]  [/td]
[td] - [/td][td] - [/td][/tr]
[/table]

[table]
[tr][th=2]Skill Focus[/th][/tr]
[tr][td]- [/td][td] - [/td][/tr]
[tr][td] - [/td][td] - [/td][/tr]
[tr][td] - [/td][td] - [/td][/tr]
[tr][td] - [/td][td] - [/td][/tr]
[tr][td] - [/td][td] - [/td][/tr]
[/table]
[/tab]

[tab= Advantages]
Familiarity:

Knowledge:

Training:
[/tab]

[tab= Derived Stats]
[table]
[tr][th=2]Offence[/th][th=2]Defence[/th][th=2]Speed[/th][/tr]
[tr][td]Offence: Melee: [/td][td]  [/td]
[td]Defend Rating:[/td][td]  [/td]
[td]Speed:[/td][td]  [/td][/tr]

[tr][td]Offence: Unarmed: [/td][td]  [/td]
[td]Soak :[/td][td]  [/td]
[td]Combat Pool :[/td][td]  [/td][/tr]

[tr][td]Offence: Ranged :[/td][td]  [/td]
[td]Magic Resist :[/td][td]  [/td]
[td]Ranged Pool :[/td][td]  [/td][/tr]
[tr][/tr]
[/table]
[/tab]
[tab=Clan Traits]
Blood:
Condition:
Sorceries:
Mutations:
[list]
[*][/list]
[/tab]
[tab= Inventory]

[/tab]
[/tabs]
 

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