Advice/Help erm, HELP

masoobi

CEO of SEX (Supremely Educated Xperts)
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so i while back i made a roleplay but i kindaaa
abandoned it :(
so can someone refresh my thinker and tell me how to make a roleplay? :D

or just ignore my stupid thing

:(
 
What do you need help with? Also, nice profile picture, I love that sketchy little egg :]
 
all i really need to know is how to start one and the steps to start one
also yiss i luv magolor :3
 
i just need general instructions tbh
im just a creative mind and i come up with whatever interests me
 
i just need general instructions tbh
im just a creative mind and i come up with whatever interests me
Well, I mean. Do you like groups or 1x1s? What genres do you like? What fandoms do you like, if any? What pairings do you like? Do you have any plots you want to do? How much do you write per post, what age range are you comfortable writing with? Things like that are good in an interest check.
 
groups usually (1v1s usually end up spicy)
fantasy, romance, horror, etc etc
too many to count
elaborate
i have a few in mind
i don't make very long replies, because i feel it's unnecessary and, tbf, tedious
15-21 preferably
 
So what you need to do to start a group is come up with a pitch for a specific idea you want to write.

You can get some inspiration by checking out existing group interest checks —


They will give you an idea of the information you need to have to get people excited about your group.
 
groups usually (1v1s usually end up spicy)
fantasy, romance, horror, etc etc
too many to count
elaborate
i have a few in mind
i don't make very long replies, because i feel it's unnecessary and, tbf, tedious
15-21 preferably
God, I forgor about this thread ;-;

So, group RPs.
I myself am quite inexperienced, but I still have some tips that could prove useful.
  • Do character sheets. Seriously, there was one guy in an RP of mine whose character could “fire a trillion lasers”. And the villains of his were somehow even more powerful, but that’s another story. Character sheets will allow you to control who gets in and who doesn’t, and prevent underpowered/overpowered characters.
    • Remember to set rules for what is and what is not allowed in a character, to save you the trouble of correcting every single faulty sheet. And make sure to really think about these rules beforehand.
  • Try to clarify what the RP’s tone is meant to be. And do this a lot. One time, in another RP of mine, someone burned a whole forest in what was meant to be a lighthearted RP. Of course, truth be told, hearing the screams of all living beings (not of joy as they visit your amusement park) is exquisite, but still.
  • Do your research. If your RP is based on history (heck, with any kind of RP, really), you should do research about the setting. You don’t want to have gunpowder in an RP about the Mayas.
    • Or alternatively, save yourself the trouble by creating a world of your own, or doing a big timeskip to the future.
      • Or both.
  • Pull all-nighters on worldbuilding. Especially on building the lore for that random salesman across the street.
    • This is a joke. But hey, lore is fun.
  • Read books / watch movies and TV shows of the same genres. To get a feel of what you want to achieve, and take inspiration.
    • Of course, though, don’t plagiarize, or I steal your Twinkies.
  • Big bleeding eyeballs. Big bleeding eyeballs.
    • I’m so funny and witty, I think I should marry myself.
      • Just kidding. I hate myself.
  • Store lore (if there’s any) somewhere. Sure, the human brain can store more information than any computer, but take this with a grain of salt. Sure, there’s the people who recite God-knows-how-many digits of pi, but still. Speaking of pie, I really like apple pie, what’s your favorite kind of pie? But hey, just because I like apple pie doesn’t mean I like apples. Eating them directly is so annoying; the juice spills all over you. Same with oranges. This is why avocados are better. Oh, but I hated avocados when I was little; I once ate one that happened to be spoiled, and after tasting it, came to the assumption that all avocados were bad. But hey, I was, what, five? Wait, what were we talking about?
    • Oh, I remember now. Pies. Wait, still not right…
  • Remember that there are people behind the screen.
    • Your characters can be as rude as they like, but thread with caution about them being discriminatory, especially if it’s about something like body weight, sexual orientation, or ethnicity. Even though their views (hopefully) don’t match yours, they might trigger some people. Remind players about this.
    • Themes of gore, sexual assault, etc., very strong. Treat them as serious, and follow the same advice as above.
    • You should place content warnings and age ratings if strong themes are necessary for the story to develop.
Uh, yeah.
 
A Tip~

Look at what type of roleplays are most popular for the week. Peeps often change what they want daily, so see which fashion taste is in right now. Similarly like a post above, do indeed get inspo from other rp's but refrain from copying anybody storyline.
 
You're asking for instructions to start a group roleplay, but I think there's a bit of an elephant in the room:

Starting and maintaining a game is pretty hard. With casual games, there's always an element of luck. With more detailed ones, there's much more to execution.

Not only that, everyone enjoys a different type of game no matter how well-built. It's not like Noah's Ark where 'if you build it, they will come.' People have different preferences and expectations. How any two people suggest you build something may be wildly different and neither of them may be wrong. However, there is always some generally good advice.

CHUUYAS mentioned "flavor of the week" style games which are a double-edged sword. They're a good way to get interest, but they typically have one of the highest turnover rates as people lose interest.

But, maybe you're okay with that. If a short splurge of a game is all you're after, then it's no harm, no foul. If you want something to last, you have to build it to last.

MrMuffin provided some advice that I would find good, but I know people that hate lore dumps. Long or short, honestly. Some people will only play casual/freeform style games.

My suggestion is in line with Carolina and nerdy tangents:

Take a look at pre-existing games (ideally move lively ones) and figure out the "style" or "type" of game you want to make. If you can narrow down what you do and don't like, you might be able to pop back in with more specific questions that will merit more detailed answers.
 
my itty bitty brain is overflowing with info, now brain go boom
 

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