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Snackofthefuture

A lil Woozy right now
Roleplay Availability
Name: (What's your character's name?)
Aliases: (Does your character have any other names, titles, etc., that they are known by?)
Gender: (Your character's chosen gender)
Species: (Most any race is available, if its a bit out there, check with me first)
Age: (How old is your character?)
Appearance: (You can either post a picture, or provide a written description. A picture/description of your character's armor is necessary; a picture/description of what's under the armor is not.)
Role: (What part does your character play in the world? The Dedicated Peacemaker or the Malevolent Lord? Roles should consist of a verb and a noun like a Tarot Card of sorts and should slightly play into your character)
Personality: (Here's where things get a little more involved. What is your character like? Are they rough and tough, or kind and gentle?)
Motivation: (What drives your character in the world?)
Weapon: (Something to defend yourself with is absolutely necessary as this world is nowhere near kind)
Equipment: (what assorted bric-a-brac does your character carry?)
Bio: (When making your character's bio leave things a little shady so as to reveal more of it in the RP)
Theme: (a song to help define your character)

When It comes to character species, most races and species will be allowed, though the character must be humanoid.
I will be checking each character in order to make sure they fit in the canon, aren't too OP, or riddled with plotholes.
Ask me if you have an idea that you think may be pushing the boundaries too much.​
 
Name: Callo
Aliases: King, Coach
Gender: male
Species: human
Age: 31
Appearance: Blonde hair, Blue eyes, roughly 6'2

callo_by_revlis999_dcdjgqf-fullview.jpg


Role: The Spiteful Lord
Personality: Callo is a man with many goals in his life, and he will do what it takes to see them achieved whether it require personal suffering or the suffering of others. This doesn't mean Callo is a bad person, he just understands sacrifice all too well and finds it hard to believe that others won't go to the same lengths as himself. Callo is confident, blunt and aggressive, he wants to get to the point and can barely stand small talk. Despite his irritation and drive, Callo still goes through life with a smile on his face, albeit a relaxed one that cant be used to judge his mood. He's like that one determined sports coach who wants to see you do your best and if not your best then better and he wants you to want to do that yourself, for yourself, and him of course.
Motivation: Hunting down the murderers of his wife
Weapon: Callo wields an old, old bat made of an unknown material covered in scratches, ticks and other markings. The bat has obviously been used for a lot of bad things and gives off some fairly ominous vibes, but Callo doesn't care as it is simply an effective instrument in achieving his goals; The bat has also been known to react quite strangely to other magical items, so Callo tries to keep it away from them unless he needs the sort of chaos those interactions often bring.
Equipment: A wallet, a picture of his slain wife, a small box containing a human tooth, a backup handgun, bulletproof vest, a backup backup combat knife
Bio: A Hunter for a small business outside of Tune, Callo lived a relatively normal life for a Hunter spending his days with his wife or hunting down lesser monsters in his county. This changed after coming back from a particularly long hunt a couple years back; Upon entering his home, he found the decaying body of his wife. She'd been dead for about a month but it was still unmistakably her, despite the decomposition and the gaping wound in her chest. All of her teeth save one canine were gone, torn bloodily from her mouth. Breaking down on the floor in front of her, Callo swore with every ounce of his being that he would kill and make suffer whatever monstrosity had done this to her. He has come to Tune and the company now believing that they both hold some clue to his wife's murder. Has been placed as Head Inspector due to previous time as a Freelance Hunter
Theme:
 
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Name: Jane
Aliases: Knight, Dollface,
Gender: Female
Species: Zombie Revenant
Age: Answers as "21"
Appearance: A tall woman garbed completely and tightly bound in dark colors with exception of a stark white mask. Below this, she wears a full form converting black bodysuit tapered at the hands and ankles though has been noted on occasion to wear other garments atop such.
Role: The Drowned Pagen
Personality:
On first appearances, they can seem a silent monolith with unknown intentions yet a bottomless resolve and determination in each action. Though on the few times she has chosen to speak she has been found to be calm, blunt, sassy, and possess adry sharp wit. She is nevertheless amicable and respectful to those she is familiar with yet this will not prevent her from pointing out several uncomfortable truths when needed. They appear to be a little out of time in how they deal with some issues as well as holding a host of unusual hobbies and interests, though these have been slowly expanding over time. She will become highly distressed should her mask be removed or pendant taken.
Motivation: An avatar of vengeance against injustices. Seeks the reincarnation of a dear companion. Expose the Seelie Fae Traitors.
Weapon: A well-made antique iron hafted shovel of unknown age, though despite its excessive wear and dirt it lacks any deformation, rust, chips or cracks. The item appears to always be in [XXX] possession even when it appears otherwise. In addition to this item, they are known to carry a large ice pick like a dagger and edged sickle.
Equipment:
  • What appears to be a simple porcelain china mask with basic features that appears able to alternate the expression when not being directly observed. Despite the delicate seeming material it has proven to be remarkably durable at resisting damage without fractures or chips.
  • A tightly secured outfit of several layers, starting with lighter and boiled leather over layered silks and scales.
  • A unique incredibly ornate silver circular pendant inlaid with several diamonds and iconography around an inner circle that is off-center and holding a larger sapphire.
Abilities: Incomprehensible Strength. Pain Resistance, Unnatural durability and Resilience, Stealth, Revenant Zombie Physiology, Resurrection, Regeneration, Archaic Weapons Proficiency, Hunting Skills/Tracker, Spatial Displacement, Pagan Witchcraft, Taxidermy, Barber-Surgeon, Herbiculture, Unexplainable Willpower.
Bio: Little is known of Janes origins, how she initially died, the method of their resurrection, her age, or even if Jane is in fact her real name. She appears to be a rare and unusual form of undead having maintained her mind and personality for the most part and potentially even a large portion of her memory seems intact given observed interactions. This has resulted in a large number of rumors and theories circulating from those that know or know of her, piecing together stories based on the odd comment, observed skill or interests displayed.

Born Yennifer Maleficient Blair sometime in the 8th-century europe and died following intense interrogation and captivity by the church's inquisition. Eventually drowned on charges of heresy, treason, consorting with demons more. Reimerged periodically through the ages as an urban myth though more concrete sightings began consistently in the early 20th century. Some believe her connected to a string of disappearances or killings against Humans and Fae-related races coinciding with theorized appearances though no direct evidence has been found.
Theme:
 
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Ko Wellington
Aliases: Char, Koko

Gender: Male
Species: Survivor (?)
Age: 22 (?)
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Appearance: Can see despite the whiteness of his eyes
He wears the cloak over the rest of his equipment usually and often has bandages randomly
taped around different parts of his body.​

Role: The Final Emperor
Personality: A nice guy with an air of strangeness, an odd animalistic air as some might describe it. Not off enough to be weird but not unnoticeable enough to warrant no interest. Ko can be described as a go with the flow sorta guy but he likes to go with his own flow. He likes when other people make plans but there have to be multiple so he can choose one he himself likes the most, after which he'll start attempting improvement on the plan. Ko doesn't like to start things but is completely fine with finishing them as he has shown multiple times in the past. He doesn't care to deal with his own issues and would much rather deal with others which might be part of why he's a hunter. Ko knows he should care more but things have gone well enough so far so why start putting in more than 80% now, even if he is joining another level of hunters far above what he used to deal with. Kind, odd, aloof, dreamy and relaxed to the point he lets most slights pass, Ko is also proud, stubborn and overly disconnected from his own emotions, dangerously so even. He's a curious guy, in both senses of the word.

Motivation: Recovery of his memory and finding another member of his race

Weapon: Carries several blades of varied length, one about the length of the common broadsword but shaped like a khopesh and a second near its length in the shape of a single sided blade with serrated edges. Neither blade is in bad condition but neither are in very good condition either. Ko is also slightly adept in flame magic, he could use more classical training however. Quite enjoys firearms but isn't great with them not necessarily because he's a bad shot but more because he wastes ammunition horribly. Carried an uzi not long ago but lost it in a fight, is meaning to get one currently.

Equipment: A small backpack, several rolls of bandages, lotion, a lighter, energy bars, a whetstone and a bottle of oil for maintaining weapons.

Bio: Ko was found naked with nothing but several shallow wounds underground in an ancient cave somewhere east of Tune. He was about 14 at the time and after extensive questioning he was left to fend for himself on the streets of Tune with the species title of unknown and the name Ko. Life was at first an intense struggle for survival until Ko turned 16; Things began to change after this for Ko, he became more disciplined and found he was quite good at unarmed combat using remnants of martial arts none recognized. It was strange but Ko just assumed he had known some martial arts before he lost his memory as other things such as reading and writing also came more naturally for the Survivor. Ko fought more and less throughout the next several years becoming a small time hunter and obtaining a reputation until he went on a mission with one of Paranormania's founders; Receiving an invitation to join the up and coming firm, Ko leaped at the chance to join a higher class hunting firm.

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Name: Ulric Soth
Aliases: Smoker, The one in Red

Gender: Male
Species: Daemon
Age: 666 (what he tells people)
Appearance: 6'0 ft
Role: The well-meaning demon​

Personality: Ulric had no parents as a child, nor did he need them, as he was exceptionally well mannered and seemed to know things from the beginning that others would have needed teaching to understand. Ulric was alone from the beginning but he didn't stay that way, realizing he was in fact a people person after disguising himself. Keep in mind he grew up in an age of fear, so until he learned to hide himself, he didn't have much interaction with others. Once Ulric was able to show himself in public without fear of public execution, he really grew, making friends and losing them like any other person. Ulric knows little fear and often takes serious situations and looks at them as if they were just little casual accidents. Ulric is also a romantic at heart, taking matters of the heart fairly seriously but also enjoying conversation of it immensely.
Motivation: To make a life and live it well
Alignment: Chaotic Neutral
Weapon: Carries a simple woodcutting axe. This axe is nicknamed Chop, and carries a curse that causes the wielder to slowly lose their humanity if held for long periods of time. Luckily for Ulrich, he already has no humanity. The axe is indestructible itself and sharper than any other on the planet

Abilities:
-Smoke Form- Ulric can make any part of himself transform into smoke, and at will he can transform these parts of himself back into flesh. This means he could use his smoke form to enter someone’s nostrils, and then make his fist turn back into flesh, lodging his fist in the others skull.
-Daemon Physiology- Ulric can withstand near any poison although light magic and other such attacks might do some damage, but for the most part Ulric cant really ingest or inhale anything harmful to himself. Ulric doesn't need to breathe much being able to hold his breath up to an hour, can withstand the pressure and temperature of space and holds up really well to any fire.
-Fire Magic- Ulric is a master Pyromancer.​
Skills:
Equipment: Carries the same sort of equipment any average person would, aside from a sealed old brown book and a ritualistic knife for sacrifice.
Other:
Bio: Born many years ago, Ulric has always been a Daemon, there was no change from human to devil. He just popped into existence on the outskirts of an unnamed village. He was never given a purpose and despite being a daemon, has never tortured an undeserving soul in his life. He grew up an orphan, nobody willing to take in the strange child with red hair and fangs. Ulric didn't mind however, as he was born mostly self-sufficient, knowledge and instincts honed to a degree that could only be considered unnatural. Of course it wasn't unnatural for Ulric, he was a Daemon. How he knew he was a Daemon is left only to Ulric, how he knows anything is known only to Ulric. He often says God told him, or Yahweh, or Buddha, but the truth remains hidden. Ulric traveled for his first years, exploring the world and experiencing it like few humans ever had. Later on he settled down and lived as a merchant and librarian for many years. The real details of his life are difficult to find. From the 1200s through the mid 1900s he was virtually nonexistent, appearing to not exist at all. Before the 1200s, there were a few accounts of him traveling as a purveyor of rare and cursed goods. Nothing more on him however exists, except for his work in the recent day. From 1900 to 2000, Ulric was active, fighting monsters and enemies of humankind alongside the anti-supernatural organizations of the day. Now that humankind has revealed and reveled in the existence of the supernatural, even coming to live alongside it, Ulric has decided to come out into the open. Now he wishes to join Paranormania as his first official hunter position.
Theme:
Symbol:
 
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Name: Amelia J. Visara

Aliases: The Monster with Dead Eyes, Smiling Demon, Serving Shadow, Eleven Eyes

Gender: Female

Species: Chimera (Beholder and Dragon DNA in a Homunculi body)

Age: 44
Appearance: 443CB172-6BA1-43FC-AE4B-44BEBC656AD3.jpegEF46C0B4-034D-4515-8A8E-52C95F37A6BB.jpeg

Role: The Caretaker

Personality: Professional, attentive, and precise, Amelia serves as the perfect role model of a servant and butler. She may come off as aloof and cold at times, but that's mostly due to her professional nature. She's very much a caring person and a person that enjoys small talk between her tasks as a butler. A bit mischievous on the side with her acquaintances and co-workers, but she only goes to teasing rather than do anything to drastic. She has to keep up appearances after all and it would tarnish her image as a respectful and prim employee if she did something too uncouth. She's a person to provide advice and wisdom when asked for, but not one to assist in things that can easily be taken care of. Rather, she finds keeping the quality of life around her work environment optimal to represent her company as part of her job and pleasure.

As a hunter, she's just as capable and professional. Her movements are efficient and refined. A scalpel rather than a hammer. She keeps herself clean and presentable when possible, and neatly completes her missions with the finesse befitting her station. Often, she acts a supportive crowd controller, with just a touch of sadism as she forces her targets into submission from pain. That said, she does dabble in tobacco as a way to maintain her stress level. Due to her biology, she gains the pleasure but none of the side effect. During this time, she's far more relaxed and casual. With British accent and a respectful vocabulary to match, she also has a bit of sarcastic wit when necessary. Sometimes, people get a glimpse of arrogance and haughtiness from her, but she's usually quick to apologize for her crude behavior as it apparently happens at random times.

Motivation: To find traces of her fragmented memories and piece together her past. Something in Tune is calling her and that job application was simply another way to guide her here.

Abilities: As a chimera made of dragon and beholder, she gained aspects of both monsters running through her body. In this case, what makes each monster formidable.
Dragon body: Her skin, bones, and organs are as tough as they get for something not a dragon. Incredibly resilient against physical damage and most forms of magic except divine and demonic, she's never one to shy from leveraging her strength to break walls, lift massive trucks, or hold her own against gun fire.
Beholder Vision: Each of the eyes she has gives her vision. Her mind is accustomed to seeing several different angles from constantly moving limbs, giving her a constant 360 degree vision.
Mana Capacity: The blood of both monsters carry mana that easily surpass that of most other mortal races and she truly has a massive reservoir. However, she lacks any form of magic training nor does she care for any. Rather, her weapons become the conduit for her massive mana pool, by circumventing the need to control her mana. Instead, the weapons do the control and she simply supplies the ammunition.

Weapon: The Eleven Cursed Eyes are the eyes of a Beholder slain to create her weapons. Preserved by magic, and made compatible to her body, these eyes are incredibly lethal because they retain their full magical power even in their current state. Aside from her Antimagic eye, her left eye can be swapped out with other eyes and slotted into her weapons, giving the ammo similar effects.
  • Antimagic Cone: Her right eye constantly projects a massive Antimagic Cone that nullifies supernatural abilities and magic.
  • Charm Eye: Her default left eye is a powerful charm that keeps others obedient to her when they are influenced.
  • Paralysis Eye: A powerful magic meant to paralyze enemies with a painful shock. Currently slotted in her left hand.
  • Fear Eye: When struck, the affected target can't physically move closer to Amelia and instinctively run away as far from her as possible.
  • Slowing Eye: Everything about the target is slowed. From movement to cognitive reactions and thoughts.
  • Enervation Eye: Targets struck by the magic will have their vitality sucked out and transferred to Amelia.
  • Telekinetic Eye: Targets and objects under 300 pounds can be moved, thrown, pulled. This can also be used to multitask for finer control that she can normally do with her hands. Currently slotted in her right hand.
  • Sleep Eye: Puts targets to sleep for eight hours.
  • Petrification Eye: Targets slowly turn into stone. It takes two hours before full body petrification.
  • Disintegration Eye: Objects and people struck are turned to ash. Objects stronger than steel or a biology that can withstand machine gun fire will have less area turned to ash.
  • Death Eye: Targets killed by the magic will be unable to be resurrected normally or as an undead. Amplifies existing wounds to lethal levels and reopens scars if present.
Black Mercy: A custom double-barreled shotgun that turns mana into buckshot with a special slot for the eye as the mana source. Forged in hellfire and tempered in holy light, this weapon can easily slay both demonic and angelic by flipping a switch near the trigger, turning the mana into the corresponding element.

Lamentation: Her special gloves that each have an eye slot on the top of the hand. Specifically designed to ensure that the eyes don't get in the way, they have small pockets of space to fit the eye so it appears flat on the top of her hand. These amplify the magic of each eye slotted, in addition to her incredibly powerful strikes, capable of punching holes into a foot of steel. She can turn the eyes so that they close, turning the gloves into its nonviolent white color. When opened, their tint turns black signifying her combat mode.

Bleak Tranquility: A long ranged, high caliber, bolt action sniper rifle created from the remains of a malevolent dragon's flesh and bones, tempered with cursed metal. Rather than bullets, this sniper fires dragon teeth with cursed effects independent of the eye's abilities. If the bullet doesn't kill, it leaves a potent and deadly necrotic that spreads quickly and kills the surrounding flesh immediately. Holy magic and a strong will together can temporarily stop the spread, but must be constantly channeled. This curse lasts for two weeks or until the target dies.

White Anguish: A Tri-barreled revolver of version of Black Mercy, this fires dense mana bullets that inflict more pain the more hits it lands consecutively. The bullets have a high speed rotation and incapable of penetration, leading it to crush and twist when the projectile hits an object. It explodes after a few seconds after impact.

Anathema: The case she holds her weapons. Created of dragon scales and holy fire, the outside is incredibly tough and resistant to fire and demonic energy. The inside is made of demonic satin and succubus leather, making it luxurious and soft with a mana reservoir. Unused eyes have their own slots that are constantly siphoned of their mana and circulated throughout the case. Pulling the trigger on the handle opens a barrel in front of the case and channels mana into it, letting it fire with at full auto. The mana bullets have the combined effects of the eyes within the case.


Equipment:
Gravesire/Mortis: Crafted from the finest leathers and cloth by some of the scummier demons in the modern world, Gravesire is her traditional butler uniform. Its sleek black color is from the layers of touch based curses sewed into the uniform should anymore put their hands on her during her shift. The curses are mostly harmless, causing those who touch her involuntarily to lose all of their senses temporarily and causing nausea. Her white tie is layered with purification energies that remove curses when channeled into a white colored Lamentation. In contrast, Mortis is when Gravesire transforms into her hunting apparel. More streamlined into ease of movement, the magic weaved into the suit is meant to defend rather than debilitate. It's blacker color also means that the amount of magic is incredibly dense, allowing her to shrug off most assault rifle calibers and hits by stronger monsters. The wider white is meant to keep her passively healing. It will heal small scratches and bruises in seconds while more debilitating wounds take a few minutes to heal. In addition, the suit itself stitches itself back together after a few minutes.

Null Patch: When hunting, she wears an eye patch over her Antimagic Eye to prevent her other eyes and weapons from fizzling unless the target relies heavily on magic.

Bio: Amelia J. Visara didn't remember her childhood all that much. In fact, there was nothing but white noise whenever she tried to harken back the memories of her conception and growth. Her first true memories had been spent in servitude to a master she hardly remembers, but one that was especially brutal to her in order to achieve perfection. After that, it was just flashes of memories that barely told a story. She can barely recall a massive lab full of vats and a chained dragon. Other times it would a Beholder talking to her in garbled words. Sometimes, she could feel phantom pains of a whip across her back, but can't understand why she would feel something like that. The only thing she could remember was an immense sadness from the death of a faceless master and the deeply ingrained skills of a servant and a hunter. There was something about Tune that pulled her interest. It was a city bustling with many things, perhaps even information of her past. Maybe if she joined Paranormania, she could find answers to her fragmented memories, but also put her skills to use in a new environment.

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Name: Adol Rowan
Aliases: Lost Guard, Steel Beast
Gender: male(Your character's chosen gender)
Species: Beast-kin /Living armor
Age: 23
Appearance: 67eddfa51261aeca3b43b6300fb5a81b.jpg
Role: Guardian /Chariot

Personality: Adol is generally a relaxed guy who still has a couple of issues. But he will try to be friendly to the best of his ability. He is slow to warm up to people but if he does you have a friend for life. The things that Adol likes the most are good jokes and puns. He can be considerate of most people's problems and likes to think things through. He will talk about his past but he will leave out all the cult stuff. often finds him training himself to see if he can use other abilities. The only time he gets upset or out of character is when he finds information about the cult. (

Motivation: To see XXXX again and find out what happened that day and to him.

Weapon: A pistol and combat knife.A grappling hook.

Beast Senses

Full Metal: Even though he looks human he is extremely durable.Good strength and inhumanly flexible able to have some of his limbs do a 360. Unfortunately, he can not swim it's not that he can't. He always just sinks to the bottom. He has to walk his way to the surface.

Armed haze: is just the way his power triggers. (Shows up as a green haze)

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He uses this form for close-range encounters. Give him access to energy that allows him to make a spirit he can attack with. (think of it as a stand with no ability.)


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Allows him to use the energy to make up to seven lances for mid-range.

Equipment: A rebreather, basic survival supplies

Bio: Adol grew up in a somewhat normal home. If you can call your parents being in a nearly unknown cult. Most of the time they had him training with old weapons. Adol never knew what they did it for but his parents always treated him well. Now and then strangers would come to look at him, Adol was always told they were doctors with the cult. Oddly enough his parents didn't tell him much about the cult. As long as he did his training they let him have friends a bit of an average.

When Adol was ten he met another kid the same age whose parents were in the cult named Nina. She was slightly cold and smart but he still was friendly to her because all he knew was he was told to look after her. An she seemed to know more about the cult than he did. But he didn't mind too much they still became best friends. When they both were fifteen they met another pair of kids named Azrael and Luluca. A ritual happened on that day with the four of them and the cult. All Adol remembers before the anesthesia put him under is having his chest opened and a rainbow of colors followed by chanting. When Adol woke up everyone was gone and replaced by a crimson nightmare. After looking around for anyone he found out that the three kids made it out as well. As well that he was no longer fully normal. He now searches for another sect of the cult. While doing whatever jobs come his way.Until he gets an invitation to an up and coming hunter corporation.


Theme:
(TBA but will take suggestions )
 
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  • IMG_1120 (1).pngName:
    Hanna Marshe​

    Gender:
    Female​

    Species:
    Human​

    Age:
    29​

    Physical Description
    Signature square glasses, pale skin (from primarily working during dark hours and living in places that rarely see the sun through constant overcast weather. Often seen in a pants suit with yet another signature, her long sleeve turtleneck shirt. Grey colored eyes often with a glassy look, showing her mind is wandering. Long hair with cut bangs. Average, slim, yet slightly athletic, build.​

    Role:
    The Troubled Detective​
 
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Name: Echo


Aliases: Subject 012, Phantom


Gender: Female


Species: Elf Construct


Age: 10 months, but appears in her mid 20s

Echo ref.png
Appearance: Seemingly elf like in form with deep pink hair, but marks of white streak her deep tanned skin. They do not appear random. Her eyes glow ghostly white almost all the time.


Role: The Glass Slitter


Personality: Echo is cold but ever curious. She is interested in learning about the world and creeping in places she isn’t supposed to, but you could barely call her curiosity childlike. She appears very analytical. She is fluent in sarcasm and insulting, and it doesn’t take a lot for one of her daggers or her clock to appear in her hand. She doesn’t take kindly to criticism. However, the more she knows a person the more she will trust them. It would never be instant.


Motivation: Be strong enough to kill who created her


Weapon: Two steel daggers and a clock, but no bullets


Abilities: Echo uses radiant magic to empower her attacks. This most notably is seen as the bullets she fires from her glock and as streaks of light shooting from her daggers, should she choose. She can also use this light magic as a simple light.


Echo was also made with lightning quick reflexes, able to catch near anything that was thrown at her and evade the worst brunt of an attack. This is is she pays close attention.


Equipment: A pale blue stone, a scratched dog tag, an empty zip pouch


Bio: Nobody has seen a creature like Echo before. That’s probably why she remains mostly hidden. The first anyone saw of her was her running through the streets panicking before she somersaulted up the rooftops and out of sight. Since then she makes ever quick visits to various places, stealing food from a bar’s kitchen, sleeping in someone else’s bed, or hidden in a hood in deep discussion with an equally shady figure. Those people that did see her whispered the name Phantom.


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  • black_tie_by_nad4r_d9lrr2z-fullview.jpgName:
    Penelope Wriette​

    Gender:
    female​

    Species:
    Human​

    Age:
    24​

    *Written Description:
    5' 2", Ocean Blue eyes, and a petite frame. Her clothes either consist of a suit or slim jeans and a sweater. medium length brown hair.​

    Role:
    The Merciless Mousetrap​
 
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Name: Ai Yomawari
Aliases: Devil in Prada ("Prada")
Gender: Female
Species: Human
Age: 30
5aab2af7073344bd0a880445300be3a5.jpg Appearance notes: she always has her bangs draped over the left side of her face. However, she seems to suffers no loss of vision. Her sense of 'battle fashion' is top notch and she spares no expense making sure her armour and outfit are both designer and battle-ready. While ordinary looking, her coat is crafted from Soulspinner silk, a rare and durable material that can shrug off bullets and magic like a dragon's scales. Its unusual to have this much of the fabric, as the spiders require the consumption of years of one's life to craft. Just a square inch can cost years.
Beneath her hair, her eye has been transformed into an Evil Eye. It does not move, and seems to be a stone or glassy ball implanted in her eye socket.
(Looks basically like this )
th

It passively allows her to see spirits and demons, even if they hide through walls or inside of people or objects. It also allows her to sense if someone is watching her.
When active she also gains the additional effects:
>Increased accuracy
>Ability to detect the line of fire of projectiles and strikes (senses where they are aimed at)
>Increased reaction time
>See the location of anyone who has attacked her, even through walls
>Track demons/spirits within 12hrs. (Works best on things that have been highly charged with that energy, such as a faded blood trail or a spot a hungry demon lay in wait or ate its meal.)
*Note: having the eye activated for long periods of time temporarily reduces sight, leads to migraines, nosebleeds, fainting, short term memory loss, and in severe cases, brain damage.

Role: The Promised Heirloom

Personality: Snobbish and arrogant, Ai holds herself with a dignified air that screams 'I am both better and richer than you'. She can be very condescending and critical of things, unafraid to point out how wrong others are. She has difficulty respecting those who cannot fight, and even if you can, if you're not up to snuff you're hardly worth her time. She cannot waste efforts and risk her own safety having to constantly watch over someone in battle. Still, even if she will openly chastise and claim she doesn't care about whether they live or die, she is unlikely to leave someone in battle, even the helpless. While she boils it down to 'just business', she subconsciously keeps tabs on her teammates.

While she generally seems to think of herself as above others, there is nothing she considers more lowly than demons. To her they are nothing but beasts, even daemons. She has a hard time trusting even the most 'civil' of the daemons and is always on edge, looking for any opportunity or excuse to run her sword through them.

Motivation: Pay what is owed. Destroy the demon blight.

Weapon:
Yomawari's Blade: the signature weapon of the Yomawari, identified by their iridescent-blue sheen. These blades are hand crafted by the clan matron herself and only one is given to a Yomawari in their life. When a Yomawari dies or retires, their blade is given back to the matron and never seen again. Not much is known about how they are crafted, as it is a guarded secret, but it is one of -- if not the only -- weapon capable of permanently killing a spirit or demon. Whenever a demon is killed by this blade, part of their essence is stored within it. Ideally, a demon's head is harvested and brought back to the HQ, or a spirit is trapped in a bead.​
Silvered Blade: a blade used for anything that is not a demon, daemon or spirit. The edge is gilded with silver, allowing it to harm most non-human threats with enhanced regeneration.​
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  • Ghostlight: a spirit fire that produces no heat. It burns a pale blue-green and seems to freeze-burn flesh it touches. While it leaves the skin stinging for hours, it does not leave any marks or permanent damage. It does not spread to wood or other traditionally flammable materials. It is cleansing, making it especially harmful to undead variants, malicious spirits, demons and daemons. The lights usually manifest in orbs, which can be intensified or added to a Yomawari Blade.
  • Moonjelly Dance: allows for the manipulation of one's gravity. Prada can make herself lighter, allowing her to jump higher, run faster, hit harder, or perform stunts such as quick dashes or walking on water. So long as she is standing on a solid, flat surface she can walk on walls or hang from ceilings. Whenever this power is activated, her soles glimmer with bluish embers and her movements leave behind an afterglow.

Equipment: soul-spinner silk coat, phone, payment cards, protective talisman, a bag of brightly colored glass beads.

Bio: Ai is a member of the Yomawari Clan, an elusive and prestigious guild of demon slayers and spirit hunters centered in the OrienTown district of the city. They are an ancient foundation, easily out-dating other hunter corps in the city. Their seniority is something the guild is unafraid to boast of, as they are highly territorial of their cases within the OrienTown district, unwilling to let any other hunters prowl their streets. Brute force and intimidation are rumored methods of enforcing this.

Beyond this, they are highly picky of cases outside of OrienTown. They do not bother with anything other than demonic or spirit entities, and have been known to refuse certain lowly cases. Furthermore, they are also known to 'steal' contracts that interest them from other hunter groups, hunting down and slaying the entities before the other groups can have time to arrive on the scene. Often, the only thing left is a headless demon.

Yomawari are secretive of their clan and do not cooperate with hunters from other organizations. There are some exceptions to this, however, as Ai has been personally sent by the Yomawari Matron to assist Paranormania in their current investigation.

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Name: Noah Sullivan, ????

Aliases: Boy, Friend

Gender: Male

Species: Human, Spirit

Age: 16(but looks like and acts like a 12 year old thanks to magic and lack of education), ????

Appearance:
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Friend’s appearance:
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Role: The gifted, The Parasite

Personality: Young and Naive, Noah is a sweet and nice child who is very quick to trust others, he likes to make people happy whether it be by helping or by doing cool tricks, however some people might not enjoy his company as Noah tends to be very curious and inquisitive asking questions that should be obvious for others, he is also annoying when he talks as he can sometimes never stop talking about things and ends up repeating many things he says. Prideful and arrogant, Friend is a Spirit that inhabits Noah, he regards himself as greater to almost everything due to the power he constantly gains from Noah, however when talking with Noah he tends to try and be more of a mentor or a guiding figure to make sure he doesn’t get himself killed, however he gets easily annoyed when talking to Noah and rarely does it, opting to stay hidden and quiet inside Noah.

Motivation: Help people and get a bit of money, maybe find his parents while at it. Protect Noah and as such his source of magic.


Abilities:

  • Magic/Mana: Noah is extremely gifted with having magic in the first place but also the magnitude of his mana and how much he generates, to the point that for spirits and beings that could sense his mana, it’d be like a beacon of light. However once Friend managed to take a hold of the mana the amount of mana he has and generates is a lot smaller and as such isn’t so easily seen. He generates enough mana to feed Friend and to still use magic.
  • Wind Magic: His magic is translated into his manipulation of the wind, whether using it to clear the dust off a place, float/dash around, or even creating palm sized tornadoes for entertainment, however he is quite the novice and the capabilities of his magic may grow. Friend sometimes takes control of the wind magic to prevent harm from reaching Noah, such as stopping bullets and blasting people away, however when Friend uses Wind magic it tends to deplete a lot faster.

Weapon: Currently he has no weapon aside from his magic

Equipment:

  • A bit of money
  • Some gloves
  • A pair of goggles for when he flies

Bio: Noah was born in a promising farmer family with a large farm and a relatively nice house, his father was hard working and his mother was caring. Noah however was born with a gift, not a gift of intelligence or vigor, but a gift of magic, and a gift it truly was for even amongst those blessed with magic, Noah’s magic at a young age could have been considered monstrous. This magic attracted spirits hungry for magic to Noah who shined for them like a beacon and soon the peaceful life of the family was cut short by the hordes of spirits coming to terrorize the family and claim Noah’s magic for themselves, however the spirits were as gluttonous as they were greedy and fought each other turning it into a competition and even a war as to who could claim the prize first. Whilst the chaos spread the mother became increasingly more worried and the father began growing mad, for he thought that his son wasn’t a gift but a curse. Eventually this would lead to the father attempting to kill Noah, knocking him out on the process only surviving thanks to the mother stopping Father from landing the killing blow, Father pushed away his wife and aimed to rid the family of the curse but at that moment the winds made a sharp and painful sound… After the horrible Night, Noah woke up to see his house torn apart and his parents missing, quickly discovering Friend, who then acted as his questionable parental figure, and so he moved to the city in hopes of helping people and maybe finding his parents.

Noah’s Theme:

Friend’s Theme:
 
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Name: Chandra Orwell
Aliases: The Boss, Boss, Hellcat
Gender: Female
Species: Animal-Person
Age:36
Appearance:
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Role: The Victorious Guide
Personality: Strong and intelligent, with a seductive streak, Chandra is the boss and she knows it. Her confidence in her position and the authority she speaks with are both tell tale factors of her experience. Chandra won't directly butt heads with her underlings or superiors, believing it to be beneath her. Instead she manipulates and works the ego, looking for compromise and the best outcome possible for either side. A master negotiator and psychoanalyst, Chandra is good at guessing what people are thinking of. Her seductive streak comes from the flirtations she uses to get certain unruly characters under her thumb, you'll never know if she actually means it. Chandra is a determined and career focused woman, with little time for side projects, hobbies or love; Perhaps one day she’ll meet someone who can help her relax. Despite her lack of free time however, Chandra is quite the party animal at times, enjoying the power and influence people getting drunk allows her.
Motivation: To help Paranormania achieve healthy finances
Alignment: Lawful Good
Weapon:Carries a double barreled shotgun and a revolver with eight bullets.
Abilities:
-Cat Affinity-
Chandra can see extremely well in the dark.
Her sense of smell is extremely enhanced.
Her balance and flexibility are second to none.
Excellent hearing.
-Ice mage-
Chandra is fairly adept with ice magic
Skills:
-Master Negotiator-
-Master Manipulator-
-intermediate level cook-
-Master party Host-

Equipment:
Other:
Bio: Born in Tune, Chandra grew up hearing stories of Hunter’s exploits and adventures, wishing to be one as she grew up. She was the daughter of two successful businesspeople and as such she was granted the training and time needed to become successful in the Hunting arts. She also received police training and SF training to a degree. This helped prepare Chandra for the world she wanted to dive into. But nothing really prepares you for the harsh and brutal life of a hunter. She became accustomed with violence after finishing college at 20, turning to her so desired profession with immense speed. New hunters are often given easy but bloody jobs in order to quickly weed out the weak. Chandra was not one of these, but her mentality hardened all the same, she threw herself into her work andquickly rose through the ranks of her organization. By 30 she was the youngest sector head officer working at her firm. Cherry Picked for the position of chief by Paranormania, Chandra leapt at the chance to actually run things from a high position.
Symbol:
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Name: Don Redfield / Lohrn

Aliases: Rider

Gender: Male

Species: Human / Eldritch abomination

Age: 27

Appearance:
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Role: The eldritch rider

Personality: Rider is a calm and rather quiet individual who shares the body with an abomination who loves murder and violence, while the two are polar opposites they seem to have a rather peaceful relationship with each other. The abomination tends to control the body during missions that require violence and any sort of aggression, sometimes the creature will take hold of the body without contacting Don which causes a fight between the two. Lohrn talks only with Don in an undescribable language that Don seems to understand. The two speak telepathically to avoid confusion between his friends.

During missions Lohrn takes over the body and doesn’t speak at all as he doesn’t understand human language and is still learning about humans, however he shows a lot of violent behaviour and will kills his enemies without a second thought. Lohrn is extremely focused and a smart creature that loves to study his enemies and even his friends.

Motivation: Don wants to remember his family and regain his peaceful life. Lohrn wants to study humans and conquer the human race.

Weapon: Don's arms turn into tentacle-like arms that are strong enough to strangle and kill a person, they seem to mutate and merge with his clothes which when turned back into normal human arms reveal his clothing still in perfect shape.

Equipment: A ring, an empty wallet and some motorcycle keys.

Bio: Don was a normal citizen like any other who had a peaceful and enjoyable life. He used to love going out for late night rides to clear his mind after work and see new places. During one of those rides he saw something that he could not describe, a creature that couldn’t be explained, it's body filled the night sky completely and the only eye it had looked directly at Don who for some reason didn’t fear the creature but was rather confused by it. Lohrn introduced himself to Don, it's voice echoing through the entire city but for some reason it seemed like Don was the only one seeing the abomination. Without any warning the creature took liberty to enter his body and share a single mind with Don, the mix between human and eldritch abomination was painful, causing the monster to lose most of it's powers and for Don to lose parts of his memory.

Soon after Don woke up, removing his helmet revealed a horrible mix of man and an undescribable material that looked otherworldly, it felt like skin but the way it moved around clearly showed there was something else happening. Nonetheless the creature explained the plans to Don, plans of Murder and violence which made Don decide to run towards a place that could help him. The Paranormania corporation, that’s where he resides now. Being watched 24/7 and letting Lohrn control his body during any violent and brutal mission, that is the deal. Lohrn seems to hide a lot from Don, which he might uncover in the future.

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Name: Lucille Venus
Aliases: Traitors Requiem,
Gender: Female
Species: Daemon Queen
Age: ???
Appearance: Their exact appearance is subject to change however within their primary form they appear to be heavily curved female garbed within designer fashions. They do however appear to show an affinity to winter fashions even in summer weathers such as scarfs, earmuffs, and other furs.
Role: The Hierophant Reversed
Personality: On the surface, playful and smart with a great sense of humor, an independent nature, and a lot of spirits, usually holding an attitude of good-natured irreverence as they treat life as a party. This playful part extends mostly to the mortal races for good or ill as she has appeared to be completely void of remorse for her actions carried out during her work, even looking back upon achievements many would find unspeakable with great pride. As a Devil however she holds remarkable adherence to legislations and contracts, being noted for never directly lying nor being the one to break an agreement or promise first. This may also lead to her personality does a complete 180 with cold agression, frosty takedowns and extremely colorful language.
Motivation: Remove mortal inhibition to reveal their true nature, Observe the show.
Weapon: Chain of Treachery, A frosty thorned whip that may alter its length.
Equipment: Bustier of holding, Smartphone, Assorted Infernal Talismans.
Abilities: Actress, Absorption Kiss, ArchDevil Physiology, Connected, Dreamwalking, Golden Rule, Inferna Cryomancy, Legislation, Mental Manipulation, Music, Planewalking, Public Relations, Shapeshifting, Social Engineering, Succubus Empowerment, Supernatural Appearance and Charisma, Telepathy, Thoracickentic Combat, Wrestling.
Bio: A Relatively new arrival to the surface world showing frightful skill at targetting the hearts of man, to the point it is believed they have been responsible for the whispers that brought about great upheaval and turmoil. Navigating the world with a cultivated grace she has spent a good deal of time integrating herself into multiple news organizations and even political campaigns alongside several other devilish influences. Recently however she appears to be taking it easy with her deal apparently completed and now being afforded a great deal more freedom to treat the world as her own toybox not always to the benefit of society as a whole. The last noted achievement before joining the organization was orchestrating the events that lead to the chain of death and blood that is ongoing still with the introduction of a "Get out of Hell Free Card". A card with a powerful magical aura which states it will grant a free pass to the gates of heaven, redeemed upon the death of its current holder.
Theme:

 
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    name: Spot
    aliases: mutt, beast, dog
    gender: male
    species: werewolf
    age: 18
    appearance: Spot stands at about 5'3 with a small build that still manages to hold muscles. His eyes are a dull red and his hair a pale white. His skin is fairly pallid and coated in a variety of scars. His head and back can sometimes be found sprouting a pair of white ears or a fluffy tail.
    role: the leashed beast
    personality: Spot is definitely one you can define as missing a few screws. He often laughs and takes pleasure in hurting others. Constantly in a state of giddy excitement in battle and in a state of boredom if not doing anything exciting. His anger is understandably lethal, usually resulting in broken bones if he is unable to kill the person responsible. He never understands the mood in the room and will be laughing even after someone gets murdered. Even still he has his more broken side that most never will get to see.
    motivation: orders seasoned with a bit of insanity
    weapon: a gun that kills as much as possible. A subatomic machine gun with a shotgun extension that can be used. He also often uses his sharp nails and razor teeth to fight, or he can go into his wolf form.
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    equipment: his weapon, an alcohol flask, a nail file, and grenades.
    bio: Spot has been a government dog for a while, being sent to deal with fellow supernatural to help the low amount of staff. His past is a big mystery to most, though he is known to always respond to the orders of the commanders, no one else. Even still he often pushes the limits, but never fails to do a job. Even with his unhinged personality he still manges to be leashed in by those who own him.
    theme:

 
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