Elder Tale/Log horizon Rp

Not really utilities but stat or passive buffs. Like elements Lifesteal and block rate


 
And also rebuffs are like stuns, knock ups, and slows or roots ? Or theyre curses ?
 
Hmm...


Elder Tale never really clarified a lot of buffs and debuffs(debuffs are the world you are looking for; debuffs are also called curses, yes)


I do think we need those kind of things, yeah, they're part of most MMORPGs, and Elder Tale is one of the most complex games, as mentioned canonically. Would you like to make it? Or would you like me to make a list?
 
Hey guys, here to join you guys. And now to spend my entire time here memorizing my and other characters. (•_____•')
 
Basic List


CCs


  • Paralyse
    No action
    No movement
    Long duration
  • Snare
    Action allowed
    No movement
    Medium duration
  • Sleep
    No action
    No movement
    Long duration
    Breaks upon taking damage.
  • Slow
    Action allowed
    Movement allowed(note, slower)
    Long duration
  • Shackle
    No Warrior or Weapon-based Class skills allowed
    Movement allowed
    Short duration
  • Silence
    No Mage or Cleric Class skills allowed
    Movement allowed
    Short duration


Note: I didn't include any DoTs; stat, and item debuffs; and quest debuffs, due to the fact that DoTs, as well as stat & item debuffs are generic, and quest debuffs should probably mentioned along with the story. :P
 
1 final thing Over skills. Should be discovered or like 2-4 people should start with them?
 
Should probably be discovered :P


I don't think anyone will start out with overskills in the beginning.
 
Tercesasti said:
Remind me of what overskills are please. :|
In Elder Tale, it is canonical information that skills have four levels, that's how effectively you use them. When the novasphere pioneers expansion pack was added, there began rumours of a fith tier of skills, called overskills(or teachings, depending on the translations). They are essentially advantages, and can be passive or active skills.
 
Actually, same, because I've got something going on IRL so I might be kinda flaky on the opening, but I'll still try to find time.
 
Ahh, well after midnight I'll be in bed so I won't reply at all. I plan to keep my player relatively lone wolfish, aside from his past crew, so if we start a little early, I can have my character roaming around searching for them while I'm AFK, then have him find them after I get back. School's a no go because I never have enough time to write a full post, but I'll try to write one up little by little if I have time. When I get back, I'll just have him form up with some of your guys' characters already in like they were some people he rolled with before the Apocalypse.


 
Oh yeah, another thing. Are we going to make our characters' group like a mini Debauchery Tea Party and eliminate the canon characters or would we be a growing power during the canon setting? Well, that's not the best way to put it, but you know what I mean.
 
The 1st one and You guys can go ahead


 
Just saying this right now I am bad at ELA. So yea I prefer math.
 
Alright. We're still going to be like a growing guild after we form, and not as OP as the actual Debauchery Tea Party was, right? Or would we still do that (What I mean is a growing guild formed from an OP DTP group kinda thing.)? (^-^)


I'm not familiar with ELA. Lols, RpNation noob here. XP
 
Yes not yet just about 4 us then we start collect more members and ELA is English language arts


 
Who is in the guild besides me?
 
Well, that's what I meant, starting our guild slowly like in the canon, but I was just giving the possibility for my own clarification. (╯°Д°)╯︵ /(.□ . \)


Oh, I see. I can't really define my own ability in that, so I'll leave that to you all. (^~^)


Definitely me, since Elder Tale is a much difficult game to play solo (as an actual game (based on my knowledge from the anime)) and I'd be pretty much screwed throughout the whole RP. 凸^-^凸
 

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