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Nation Building Echoes from the Void (An Interstellar Empire Roleplay)

[QUOTE="Mitch Neon]I'm in sector 14 bro

[/QUOTE]
Sorry man, I started writing mine up before you'd posted yours, if you'd like ill just switch out
 
Goli4th said:
Sorry man, I started writing mine up before you'd posted yours, if you'd like ill just switch out
I don't really mind, but I think @Alator wants everyone he accepts in different sections, so he can close it when each sector is taken.
 
[QUOTE="Mitch Neon]well I saw someone say that you said that...and I didn't see you deny it in response.

[/QUOTE]
Ah, well I dont mind people sharing sectors :P


Sorry about the confusion, I must've missed that message.
 
<p><a href="<fileStore.core_Attachment>/monthly_2016_08/image.png.0c1f0df9a0fd35e25dcb8b9935fcf0f2.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="147468" src="<fileStore.core_Attachment>/monthly_2016_08/image.png.0c1f0df9a0fd35e25dcb8b9935fcf0f2.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2016_08/image.png.0c1f0df9a0fd35e25dcb8b9935fcf0f2.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="147468" src="<fileStore.core_Attachment>/monthly_2016_08/image.png.0c1f0df9a0fd35e25dcb8b9935fcf0f2.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> Nation: Turian Empire


Location: 19


Gov.: High Council


Species: Turian


Tech tier: 3


Population: 2 billion


Colonized planets: 1, Turian Homeworld, continental with few above ground aquatic masses but a lot of underground lakes and rivers


Fleet: 5 corvettes(ill think of the names later) 2 cruisers and 1 battleship


Ground forces: 20 infantry divisions, 5 engineer divisions, 5 tank divisions, 10 sniper divisons, and 5 armored vehicle divisons


Physiology: the picture above(its a screenshot shh....)


Overview: the Turians are an alien race that could be described as how they look, reverse jointed legs, very tall creatures, taller then the average human and have mandibles that move when they talk.


History: i would do somethin here but i cant think and dont feel like digging through the mass effect wili rn. This will be updated though i promise.


Technology: the Turian race has been using FTL travel for the past twenty years to search for other sentient beings and hopefully form alliances, the infantry forces have standard full auto plamsa rifles and a burst fire sidearm that can act as a tazer if needed. Snipers are equipped with rifles of similar design, but created to be much steadier and have virtually no recoil. Corvettes are usually transports or diplomatic ships, but are armed with five twin barrel laser cannons on each side. Crusiers are better armed and slower corvettes, Cruisers have very strong shields and double the laser cannons of the corvette, and can send out about 5 small fighters. Battleships are the slowest ships the turians possess, but at the cost of speed it has immense firepower, having less shielding then a crusier, it makes up for it with 2 particle accelerator cannons on each side and one 360 particle acclerator turrect on the bottom, along with the 10 laser cannons.

 

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[QUOTE="Mitch Neon]can you add me to the map now, so people are not fighting over 14?

[/QUOTE]
I will along with approving his post ^^


I've got to upload it, but it's edited.
 
Empire/Nation Name: Uslai Confederacy


Empire/Nation Location : 21


Government They have basically councils that work like this


The Elder council leads all the other councils and makes the big decisions for the empire


The Warrrrrrrrrrrr!!!!!!! council leads all the other battle driven councils and is under the control of the elder council


The domestic council leads all non-battle councils and is under the control of the elder council


The Knight council is the council for the control/deployment of knights they are normally self driven though are required to obey the elder council


Species Name: Devronian


Technological Tier: Late Space faring


Population: 50 billion


Colonised planets (Name them and give us a small overview (such as is it Continental, or maybe oceanic?) of them):


from biggest to smallest population wise


Uslai


Home planet of the Devronian


Pop: 25 billion people


Planet type: Lava/mining planet


Planet size: large (earth is medium)


Indigenous life: Yes


Indigenous Intelligent species: Devronians (dominant) Pa'kshi (no more living on uslai) Uslaian (extinct) CONFIDENTIAL(Gods of the devronians)


Mordom


Devronian industrial world


Pop: 15 billion people


Planet type: Barren/desert world


Planet size: Medium


Indigenous life: no


Indigenous Intelligent life: N/A


Hai"ki


Devronian colonial world


Pop: 7 billion people


Planet type: Humid/earth like world


Planet size: small


Indigenous life: yes


Indigenous Intelligent life: none


Farenk^u


Devronian colonial world


Pop: 3 billion


Planet type: Ice/ocean world


Planet size: dwarf


Indigenous life: unconfirmed


Indigenous Intelligent life: unconfirmed


Fleet Strength (In all three ship classes):


corvettes:1000


cruisers:1500


battleships: 500


Land Strength (In Army Groups):


30,000


Overview (Basic information):


The uslai confederacy is the only intelligent species know in its solar system they are very prepared for warrrrrrrrrrrr!!!!!!! and have developed their military so much that religion and military merged together to form the knights.they are at the spase faring tier of technology though in the next few years they might be able to move up to interstellar.


The Knights


The knights are the closest thing to a religon in the Uslai confederacy they are an elite  organisation that are responsible for the creation of the elite knight caste in the military. Ranging from highly trained warriors with a far faster firing version of the standard infantry rifle to rapid firing plasma cannon toting general to walking tanks and creatures almost like gods they are knights the most powerful force (individually) that the devronians have in their arsenal.


Base knights


rank:Page/cadet          arment: rapid fire AR pistol           info: The cadets of the knights often seen in low intensity missions or at the back of a small battle


Rank: knight                arment: rapid fire AR rifle              info: the most common of the knights seen almost always seen even in the smallest of battle forces


Rank:Veteran Knight   arment: rapid fire laser cannon     Info surviving battles are hard and as such veteran knights are treated with respect


Rank:Champion knight arment: rapid fire plasma cannon Info: the last of the knight castes that are called knights they go down two avenues which are listed below


After years of warfare a champion knight who has stayed intact and not heavily damaged they will be tried by a sancter (priest) if they are found worthy they will be blessed and transformed into a disciple of the light god or sun god. these are called sunlords arment: Solar flare cannon


Sometimes a champion knight will not survive the countless battles fully intact some will be damaged and crippled etc meaning that they won't be able to achieve the rank of a sunlord instead they will be transformed through the power of technology instead of the power of the gods they will the become a TechnoKnight arment: double barreled rapid fire plasma cannon


AVATAR OF THE SUN GOD


If a sungod is holy enough and loyal enough then they will be painfully transformed into an avatar of the sungod this happens when the sun god takes a portion of his power and infuses it into the sunlord transforming him into a Mighty sungod arment SUN CANNON


UNHOLY TECHNOMORPH


Sometimes after too long without a repair or a damaged circuit board can drive a TechnoKnight insane his lust for commiting mass murder growing larger everyday he would begin to modify himself with technology stolen from higher tithe races, forbidden weapons of  mass destruction or just technology still under testing which is highly unstable whatever the way he does it, he slowly looses the last vestiges of devronian biology to become a massive clanking metal monstrosities of death.They are normally armed with a DoomCannon though sometimes more powerful technomorphs will have more powerful weapons.


 


Physiology (Describe your race, it's defining traits, appearence etc. Feel free to include an image):


appearance


c77df21bc85f5e236aacc4a051cc2753.jpg



Physical properties


They are not much different from humans than you'd think from looking at them but they feature:


slightly slower movement speed


able to reproduce slightly faster than humans


are slightly stronger


and have major heat resistance from evolving on a lava planet 


History (Optional - Though preferred):


The history of the devronians is a mostly unknown one though a few dates exist that can give us a clue to their past


3000 BCE


Devronians evolve from simple despot led tribes to the more complex feudal monarch led city-states. though they find out soon after that they are not alone on uslai there are 2 other species living on Uslai at this time. First are the oldest species that evolved on Uslai the Pa'kshi the most timid but advanced species then the Uslaians the more warlike species that evolved on Uslai very little is known about these species as the information the Uslai Confederacy has is condfidential to a high level and as such is mostly unknown to most other species of the galaxy.


1500 BCE


A large inter-species war breaks out between all the species on Uslai mostly fueled by the aggressive Uslaians. The Devronians begin to be dragged into the original war between the Pa'kshi and the Uslaians and being slowly crushed by the armies of both. The Devronians flee to the northern part of uslai but this is a hard place to live and the devronians struggle.


250 BCE 


The Pa'kshi also get forced north by the Uslaians and a large struggle begins over food but of course the Devronians still in the bronze age are dominated by the Pa'kshi.But just when it looks like the Devronians are going to be destroyed a species called the CONFIDENTIAL appear and see the Devronians as a worthy species of their help they give the young Devronian race many different pieces of technology such as steam power and black powder being the most noticeable after a while the Devronians begin to see the CONFIDENTIAL as gods and the CONFIDENTIAL go along with the idea forming the knight orginization and gifting them the strange power of sun lords and avatars of the sun god. With the power gifted to them by the CONFIDENTIAL the Devronians win the war and terminate every last Uslaian and strangely the Pa'kshi disappear with out a trace left behind.


The sun gods


The CONFIDENTIAL are an unknown species thought to be one of the very first species to have ever evolved many theories exist but most historians guess that they are a late tier 1 species that may or may not have gone instinct.


1000 A.D


Devronians achieve tier 5


2450 A.D


achieve tier 4


3000 A.D


split happens where the dark knights and their followers are sent into exile


Technology (Give the rest of us an overview of your species' technology, aswell as a ship description):


AR assualt rifle


Simple cheap and effective infantry rifle


firing mechanism: High velocity solid "bolts"


AR pistol


see above


AR machine gun


weapon of choice for knights that has more RPM than the standard AR rifle


AR machine pistol


see above


CR laser machine cannon


Powerful upgrade from the standard knight weaponry reserved for veteran knights


ZX plasma machine gun


The most powerful gun a normal knight can achieve only the mighty champion knights can use it.


Solar flare cannon


A mighty weapon that shoots fire as hot as a young sun


SUN RAY


The most powerful weapon produced by factories, holy factories but still factories


Doom Cannon


The most powerful weapon available to the Devronians most just assume it shoots anti-matter or dark matter or something like that its only downside is it is made by insane mechanical monsters so of course its gonna be unstable.


Devronian corvettes have a good balance of power and speed but they excel in being durable mostly because of the troops inside the ship. on standard they have 15 small laser guns


Devronian cruisers are the main ship in the Devronian fleet being small bases and scout ships but also just being decent supports for the much larger battleships


standard 1000 laser turrets and 1 colossal anti-ship turret


Devronian battleships are the height of Devronian ship engineering they are colossal ships ranging from large city sized to on known as the "Spearhead" which is as big as africa on terra they have standard 5000 laser turrets and 4 colossal anti-ship turrets


Sorry if my grammar is not very good its just that I had to finish this in a rush its just I had a lot of stuff going on so I was only just able to finish it sorry again


:)
 
Would it be alright if I made a dissident Human faction? They arent at war with Earth they just have a different society. If not, I could play a post-singularity alien society
 
Empire/Nation Name: Neo Roma


Empire/Nation Location: 18


Government: The new roman Empire is, as stated, an Empire like the Empire of old. the Senate, however, add new rules to the constitution which the emperor must follow, though he can veto a law if it goes against the morals of the nation.


Species Name: Humans


Technological Tier: 2.5


Population: 34 billion


Colonised planets: Roma, the capital. Massive Continental, 17 billion people. Constantinople, second colonized. Semi-Large Continents, 13 billion. Carthage, semi-oceanic, filled with an Archipelago of Islands. 4 billion people.


Fleet Strength: Battleships: 3


Cruisers: 34


Corvettes: 57


Land Strength: 12 Army Groups. All called Legions.


Overview: The Humans of New Rome are basically regular humans who had their colony ship sucked through a wormhole when their hyperdrive failed. They are almost exactly the same as regular humans.


Physiology: 
labels+of+Human+Anatomy.jpg



History: In 2042, with the first attempts at interstellar voyage using what was thought of as a new hyper drive, a colonist ship was sent out after first tests seemed to work. Unfortunately, after using the hyperdrive, a wormhole appeared and sucked them away. thankfully, they appeared near a large continental world. The New Romans, now cut off from Earth, decided to name themselves after the ancient empire and settle there. Now, 70 some years later, they have thrived incredibly. There have been many advances into hyperdrive technology, and some new fusion reactors. The rest is roughly equal to 2052 technology.


Technology: There are two tier 2 technologies the New Romans have; an excellent hyperdrive, and very efficient fusion reactors. their cars, their electrical lighting, their homebuilding techniques, their farms, all of these things are tier 3.


Fighter:
tumblr_msaypgq5wJ1rzu2xzo1_1280.jpg



Battleship and cruiser


Vehicle_BattleShip07.jpg



Corvette:


Omega3.jpg
 
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