Lurker in Darkness
New Member
Although not as bad as D&D's magic system, Sorcery in Exalted does lack a lot of flexibility, since it falls on the same restrictive definde-spells system (fortunately, it has no stupid spell-slot system).
I think there should be a system for spells made "on the fly". Something similar to Ars Magica's Spontaneous Spells. The premise is that sorcery uses a common set of components, be them symbols, gestures, objects or spoken incantations; each with a specific occult purpose.
Therefore, uniting a given set of components, in a specific way; while channeling some ammount of essence should be enough to create a spell-like effect. The problem is we lack a specific system for doing this. I guess it can range from simple cosmetic altering of given spells to entire instant-spell building. Probably based on Intelligence+Occult rules.
Any opinions?
I think there should be a system for spells made "on the fly". Something similar to Ars Magica's Spontaneous Spells. The premise is that sorcery uses a common set of components, be them symbols, gestures, objects or spoken incantations; each with a specific occult purpose.
Therefore, uniting a given set of components, in a specific way; while channeling some ammount of essence should be enough to create a spell-like effect. The problem is we lack a specific system for doing this. I guess it can range from simple cosmetic altering of given spells to entire instant-spell building. Probably based on Intelligence+Occult rules.
Any opinions?