cyl
Creepy smile
Honestly, I don't know why this rule exist.
Particularily around DV.
And the more I read about 2e, its system and the charms, the less I understand what was meant to be.
Limitating combination of magical bonuses makes no sense, since some cheaper and longer effects are more powerful than others shorter and more expensive ones.
I say: let the player raise their pool to astronomical levels with extreme combinations if they feel like it... they pay the cost anyway, and perfect defenses and unapplicable defenses still exist...
Outside combat... why would you want to prevent a player from maximizing his results, why block them from getting 10 suxx on a 5 diff roll and achieve legendary success over a legendary difficulty if they spent 25 motes on it ?
Particularily around DV.
And the more I read about 2e, its system and the charms, the less I understand what was meant to be.
Limitating combination of magical bonuses makes no sense, since some cheaper and longer effects are more powerful than others shorter and more expensive ones.
I say: let the player raise their pool to astronomical levels with extreme combinations if they feel like it... they pay the cost anyway, and perfect defenses and unapplicable defenses still exist...
Outside combat... why would you want to prevent a player from maximizing his results, why block them from getting 10 suxx on a 5 diff roll and achieve legendary success over a legendary difficulty if they spent 25 motes on it ?