The Clockwork Castle – The beginning
In Ivorylight, there is a saying. “A community loses its limbs by fire or sword, but its heart can be torn out through its family bonds.”
The phrase often was widely attributed to the bardic legends of The Clockwork Castle. A utopian, self-contained nation state of elvish magicians, scientists and military tacticians. Legend has it that the Castle could fly but fell to earth due to a lover’s spat.
The tale mutates and wends its way through history. A love triangle, a forbidden marriage, even a jealous male harem slave; the story structure and cause for the fall of the Castle changes over time.
With that tale comes legends of fantastic technology, magic metal creations and grand feats of engineering. Archaeologists have scoured the known globe, delved into ruins in order to find clues of the Orinthians, the civilisation that helmed the Castle.
Above - The continent of Pollard
Ivorylight is the capital of Lluric, which is a small merchant republic outside of the jurisdiction of major powers. Settlers and Pioneers came from Marshank, an isolated city state west of the Great Shrublands through the tribal states of Orrel to settle a pleasant coastal area rife with resources. Over time it became an independent land, with Ivorylight reaping the benefits of trade of resources such as Slate, Iron and Gold acquired in the mines of its lands.
The Tribal States are a series of Tribal settlements, with a group of Druids as the head of each tribe. The Tribal States have come to tolerate their close neighbours but due to their cultural differences as well as infighting, can come to blows with each other and Lluric. Worse yet, the Stone Woods and the Heather are very dangerous to travellers due to monsters and wildlife plaguing its space.
As a result, Ivorylight commissioned the creation of The Rangers, rugged envoys, scouts and explorers to help manage frontier conflicts or difficult situations, from kidnappings to escorts.
Above - The city of Ivorylight
Recently, the late winter has reduced the amount of ‘business’ the Rangers get. Rangers are essentially part-time and have to find or return to their odd jobs if not on campaign. As a result they’re extremely well connected in Ivorylight’s grapevine out of necessity.
They might be labourers in the local mines, farmhands outside of the city, attendants or owners of local businesses if they are particularly rich or barflies that carouse often round the docks during the winter months. They could be apprenticed to or working with Hedge Wizards or local Physicians, or Hunters or big game. Either way, a Ranger is a distinguished individual capable of wearing many of society’s ‘hats’, there’s no such thing as an inactive Ranger.
Captain Churl has offered her your services and for you all to be compensated up front with half of the sum of money she was offering for your services, 400 gold between you.
This is unusually charitable for Churl. He’s very good at extorting payment from reluctant contractors but a tithe rarely, if ever, is paid up front.
The letters that he has sent to all of you indicate that he would like to talk to you all about the matter at the Ranger Offices in Ivorylight’s Naval District, seperate from the contractor, again, which is most unusual. You have all received the letters on the same morning by post from Frontier Messengers, the fast foot scouts of the Rangers.
A couple of questions for your characters:
- Where are you when you receive this letter? Tell us about your surroundings, what your activities are etc.
- How will you respond to this? What will you do?
Ivorylight is a big coastal city, it is reasonable to assume that it has many facilities that you’d expect from a Renaissance era city, including places like public baths or ‘chop houses’ for food. Use your imagination!
In Ivorylight, there is a saying. “A community loses its limbs by fire or sword, but its heart can be torn out through its family bonds.”
The phrase often was widely attributed to the bardic legends of The Clockwork Castle. A utopian, self-contained nation state of elvish magicians, scientists and military tacticians. Legend has it that the Castle could fly but fell to earth due to a lover’s spat.
The tale mutates and wends its way through history. A love triangle, a forbidden marriage, even a jealous male harem slave; the story structure and cause for the fall of the Castle changes over time.
With that tale comes legends of fantastic technology, magic metal creations and grand feats of engineering. Archaeologists have scoured the known globe, delved into ruins in order to find clues of the Orinthians, the civilisation that helmed the Castle.
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Above - The continent of Pollard
Ivorylight is the capital of Lluric, which is a small merchant republic outside of the jurisdiction of major powers. Settlers and Pioneers came from Marshank, an isolated city state west of the Great Shrublands through the tribal states of Orrel to settle a pleasant coastal area rife with resources. Over time it became an independent land, with Ivorylight reaping the benefits of trade of resources such as Slate, Iron and Gold acquired in the mines of its lands.
The Tribal States are a series of Tribal settlements, with a group of Druids as the head of each tribe. The Tribal States have come to tolerate their close neighbours but due to their cultural differences as well as infighting, can come to blows with each other and Lluric. Worse yet, the Stone Woods and the Heather are very dangerous to travellers due to monsters and wildlife plaguing its space.
As a result, Ivorylight commissioned the creation of The Rangers, rugged envoys, scouts and explorers to help manage frontier conflicts or difficult situations, from kidnappings to escorts.
Above - The city of Ivorylight
Recently, the late winter has reduced the amount of ‘business’ the Rangers get. Rangers are essentially part-time and have to find or return to their odd jobs if not on campaign. As a result they’re extremely well connected in Ivorylight’s grapevine out of necessity.
They might be labourers in the local mines, farmhands outside of the city, attendants or owners of local businesses if they are particularly rich or barflies that carouse often round the docks during the winter months. They could be apprenticed to or working with Hedge Wizards or local Physicians, or Hunters or big game. Either way, a Ranger is a distinguished individual capable of wearing many of society’s ‘hats’, there’s no such thing as an inactive Ranger.
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Despite the slow business, in late February, a woman walked into the Rangers office recently, petitioning for help with a sizeable purse of gold.
Captain Churl has offered her your services and for you all to be compensated up front with half of the sum of money she was offering for your services, 400 gold between you.
This is unusually charitable for Churl. He’s very good at extorting payment from reluctant contractors but a tithe rarely, if ever, is paid up front.
The letters that he has sent to all of you indicate that he would like to talk to you all about the matter at the Ranger Offices in Ivorylight’s Naval District, seperate from the contractor, again, which is most unusual. You have all received the letters on the same morning by post from Frontier Messengers, the fast foot scouts of the Rangers.
------
A couple of questions for your characters:
- Where are you when you receive this letter? Tell us about your surroundings, what your activities are etc.
- How will you respond to this? What will you do?
Ivorylight is a big coastal city, it is reasonable to assume that it has many facilities that you’d expect from a Renaissance era city, including places like public baths or ‘chop houses’ for food. Use your imagination!