RoseAstasia
You can’t be me, I’m me! I’m me he says…
//one day, out of the blue people randomly started disappearing from their homes. They have no idea where they are. All they know is that they are somewhere sealed in a loosely nailed wooden crate with another person.
They know nothing about their surroundings and nothing about the person beside them. Only that whatever the language that the other person was using is now gone and replaced, but they can understand one another.
Soon after they get out of a crate and find things they have never seen before: the grass is pink, the sky has
3 moons, and there are monsters everywhere.
From doing different actions, it seems that this world is much different than the one they knew. They all seem to have their very own inventory and a battle system created based off of their personality that resembles different genres of video games. Who will survive, and who will be forgotten in the Dungeons Of The Lost.
This RP started out as a 1-1. Where real people were brought into what seems to be a dungeon that came right out of a MMORPG. It includes monsters, stats, enchanted items, armor, skill trees, abilities, menus, and all that would be included. These characters will not normally be used, but they may be mentioned as their stories are happening at the same time.
The dungeon seems to always bring in two people at once at a random level of the dungeon. (So if you join, I recommend bringing a friend with you. It will make it more likely for a varying cast.)
The game seems to have interfaces that each have their own similarities and core stats, but the mechanics don't always seem to work in the exact same way for every pair. (Such as, some people may require complicated incantations when casting spells, while others may need to just gesture and improvise. The battle system for different people may change drastically.)
The main skill trees are,
Fighting (long range and short range)
Magic (witch/wizards)
Healing
Other skill trees
Taming
Alchemey
Hunting (small monsters/animals/fish)
Potion making
Brewing
Cooking
Social interactions
Health
Esc.
More to be discovered
Stats:
Level
Strength
Defense
Intelligence
Wisdom
Charisma
Accuracy
Speed
HP
MP
Recovery (for health and status effects)
Mp. Regen.
Cool down (for each ability)
Exp to next lvl
Leveling up some skills will slow the increase of other skills when leveling up.
Some items/weapons/armor requires certain stats to use and may scale with said stats.
Status effects currently known
Stat up
Stat down
Poison
Toxic (super poison)
Confusion
Paralysis
Binding
Burn
Frozen
Frostbite
Sleep
Bleeding
Regen
(Stat changes influenced by items will cause physical changes, while regular stats do not normally show unless physical work is done. However, that is not always the case)
They know nothing about their surroundings and nothing about the person beside them. Only that whatever the language that the other person was using is now gone and replaced, but they can understand one another.
Soon after they get out of a crate and find things they have never seen before: the grass is pink, the sky has
3 moons, and there are monsters everywhere.
From doing different actions, it seems that this world is much different than the one they knew. They all seem to have their very own inventory and a battle system created based off of their personality that resembles different genres of video games. Who will survive, and who will be forgotten in the Dungeons Of The Lost.
This RP started out as a 1-1. Where real people were brought into what seems to be a dungeon that came right out of a MMORPG. It includes monsters, stats, enchanted items, armor, skill trees, abilities, menus, and all that would be included. These characters will not normally be used, but they may be mentioned as their stories are happening at the same time.
The dungeon seems to always bring in two people at once at a random level of the dungeon. (So if you join, I recommend bringing a friend with you. It will make it more likely for a varying cast.)
The game seems to have interfaces that each have their own similarities and core stats, but the mechanics don't always seem to work in the exact same way for every pair. (Such as, some people may require complicated incantations when casting spells, while others may need to just gesture and improvise. The battle system for different people may change drastically.)
The main skill trees are,
Fighting (long range and short range)
Magic (witch/wizards)
Healing
Other skill trees
Taming
Alchemey
Hunting (small monsters/animals/fish)
Potion making
Brewing
Cooking
Social interactions
Health
Esc.
More to be discovered
Stats:
Level
Strength
Defense
Intelligence
Wisdom
Charisma
Accuracy
Speed
HP
MP
Recovery (for health and status effects)
Mp. Regen.
Cool down (for each ability)
Exp to next lvl
Leveling up some skills will slow the increase of other skills when leveling up.
Some items/weapons/armor requires certain stats to use and may scale with said stats.
Status effects currently known
Stat up
Stat down
Poison
Toxic (super poison)
Confusion
Paralysis
Binding
Burn
Frozen
Frostbite
Sleep
Bleeding
Regen
(Stat changes influenced by items will cause physical changes, while regular stats do not normally show unless physical work is done. However, that is not always the case)
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