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Dice Dungeon Life

Name: Radu Tepes


Title: (Must Be Given Or Earned)


Patron God: (Must Be Adopted by a God)


Race: Human


Age:18


Personality: eager, strong, and brave Radu is desperate to be blessed by a god so he may become famous in the dungeons to help him sell the weapons and armor he builds .


Bio: Being the 3rd generation son of two great blacksmiths Radu has learned the trade better than any other.


Appearanc:
744f952e.jpg



Class: Spear man


Macro: N/a


Chroma: N/A


Omega: N/A


Personal Skills: Smithing


o Speed- 6


o Strength- 12 +10 (weapon enchant)


o Dexterity- 5


o Wisdom- 2


o Knowledge- 2


o Charming- 2


o Sneaky- 0


o Loved- 0


o Feared- 0


o Endurance- 8
 
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Name: Charlotte


Title: (Must Be Given Or Earned)


Patron God: (Must Be Adopted by a God)


Race: Elf


Age: 137


Personality: She is open to new things, ideas, and ways of life. She takes everything into consideration. She is very trusting, so much it could be considered a flaw. She is strongly against lying and keeps her word. She also keeps other to their word. She is not one to joke about business and has a secret hatred for humans that burns deep within her blood.


Bio: In the village where Charlotte was born there had been a great war between the human village and the elven village. This left the land scared and unwelcoming. As a new born infant Charlotte was abandoned in the world of humans, no one knows if she was lost, dropped, or not wanted but, she was adopted by the orphanage and was kicked out at the age of 5 because of a shortage of space and supplies. She lived on the streets for a time. Many disliked her because of her Elven blood and she was shut out, her ideas and thoughts ignored, never taken seriously. So she left the city, and traveled the world, mainly in the wilds but towns and villages as well. She had no teachers or friends and taught herself how to hunt, cook, fight, and survive. As time passed, all the people she knew, the ones that truly did care for her slowly started disappearing, replaced by more hateful humans. For her whole life she has seen only the bad side of humans. All she wants is to find one that is different. And now she strives to prove her worth.


Appearance:


quirion_ranger_by_benwootten-d47t2ml.jpg



Class: Ranger


Abilities:


Macro: Summon Familiar[summons a familiar determined by the Creator]


Chroma: Arcane Shot[Randomly enchants an arrow with either: Fire, Ice, Acid, Force, or Lightning (etc.) Can be used multiple times.]


Omega: Entangle/Vine Growth[Entangles the targeted area in vines, depending on the users skill, they can make the area larger or smaller, the vines with or without thorns, or into a shape such as a small bridge or wall. Starting at no thorns, and an area of 1 ft in diameter.]


Personal Skills: Archery


______________________________________________________________________


Stats:


o Speed- 1


o Strength- 1


o Dexterity- 14


o Wisdom- 8


o Knowledge- 2


o Charming- 0


o Sneaky- 6


o Loved- 0


o Feared- 0


o Endurance- 3


o Health- 5
 
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Morality said:
Name: Radu Tepes
Title: (Must Be Given Or Earned)


Patron God: (Must Be Adopted by a God)


Race: Human


Age:18


Personality: eager, strong, and brave Radu is desperate to be blessed by a god so he may become famous in the dungeons to help him sell the weapons and armor he builds .


Bio: Being the 3rd generation son of two great blacksmiths Radu has learned the trade better than any other.


Appearanc:
744f952e.jpg



Class: Spear man


Macro: N/a


Chroma: N/A


Omega: N/A


Personal Skills: Smithing


o Speed- 6


o Strength- 12


o Dexterity- 5


o Wisdom- 2


o Knowledge- 2


o Charming- 2


o Sneaky- 0


o Loved- 0


o Feared- 0


o Endurance- 8
Aviendha said:
Name: Charlotte
Title: (Must Be Given Or Earned)


Patron God: (Must Be Adopted by a God)


Race: Elf


Age: 137


Personality: She is open to new things, ideas, and ways of life. She takes everything into consideration. She is very trusting, so much it could be considered a flaw. She is strongly against lying and keeps her word. She also keeps other to their word. She is not one to joke about business and has a secret hatred for humans that burns deep within her blood.


Bio: As a new born infant Charlotte was abandoned in the world of humans, no one knows if she was lost, dropped, or not wanted but, she grew up in the orphanage. Many disliked her because of her Elven blood and she was shut out, her ideas and thoughts ignored, never taken seriously. As time passed, all the people she knew slowly started disappearing, but all the humans thought the same of her.


Appearance:


quirion_ranger_by_benwootten-d47t2ml.jpg



Class: Ranger


Abilities:


Macro: Entangle


Chroma: Summon familiar


Omega: Arcane shot


Personal Skills: Archery


______________________________________________________________________


Stats:


o Speed- 1


o Strength- 1


o Dexterity- 20


o Wisdom- 5


o Knowledge- 2


o Charming- 0


o Sneaky- 5


o Loved- 0


o Feared- 0


o Endurance- 1


o Health- 5
Both Accept.. Make sure to state which temple your going to..
 
Alright, first RP at this website! LET'S GET STARTED! Unless, of course, you're full. I'm mostly unaware of etiquette in RPNation, so whatever happens happens.


Name: Rick Martyr


Title:


Patron God:


Race: Dwarf


Age: 29


Personality: Gruff to acquaintances/strangers, warm and polite to friends. Enjoys giving orders, and has a habit of yelling "Let's get 'em, lads!" when entering combat.


Bio: Rick started off in a port city born to a mother who died in childbirth and a father who abandoned him when he was six months old. He grew up the bully and the troublemaker, and was eventually caught stealing a very large sum of money from a merchant by a city guard when he was 19. He was given a choice: Jail for ten years, or working off his crime for five. He chose work (otherwise we wouldn't have a story, would we?) and was set as a crew member of the S.S. Mangler, a warship whose job was to catch and destroy pirate ships. On the sea for his first year, he learned the art of patience and strategy from the captain, Mark Ristdome, a half-elf ranger who excelled in ocean environments. Rick's innate ability to navigate made him an exceptional sailor, and he quickly rose in the ranks until, five years later when he landed in his home port city, he stayed just long enough to sign his prisoner papers, be made a citizen, and then go right back out to sea, a first mate to Mark. He became loyal to his friends, and grew strong from pulling ropes and fighting raiders. Mark died a year later from a pirate captain's crossbow (A random shot that happened to impale Mark's leg. It was a poisoned bolt), leaving Rick the captain of the Mangler for the next four years before his ship was destroyed by a freak tsunami wave. And that's where we start, I believe.


Appearance: This.


Class: Axeman (Duel-wielding)


((Abilities: Can learn new ones from Gods and Scrolls))


Macro: Throw: Rick throws one of his axes at an enemy ten-thirty feet away.


Chroma: Cleave: Rick swipes one or both of his axes forward to back in a complete circle around him, attacking each enemy next to him once.


Omega: Hurricane: Rick attacks one enemy six times, three times with each axe.


Personal Skills: Sailing


______________________________________________________________________


Stats: (New Adventurers start off with 40 Points)


o Speed- 4


o Strength- 12


o Dexterity- 4


o Wisdom- 3


o Knowledge- 1


o Charming- 0


o Sneaky- 0


o Loved- 0


o Feared- 2


o Endurance- 4


o Health- 10
 
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SnakyDragon said:
Alright, first RP at this website! LET'S GET STARTED! Unless, of course, you're full. I'm mostly unaware of etiquette in RPNation, so whatever happens happens.
Name: Rick Martyr


Title: Captain of the S.S. Mangler


Patron God: ... I have no preference, if you need a god to have a follower, Rick's your man.


Race: Minotaur


Age: 29


Personality: Gruff to acquaintances/strangers, warm and polite to friends. Enjoys giving orders, and has a habit of yelling "Let's get 'em, lads!" when entering combat.


Bio: Rick started off in a port city born to a mother who died in childbirth and a father who abandoned him when he was six months old. He grew up the bully and the troublemaker, and was eventually caught stealing a very large sum of money from a merchant by a city guard when he was 19. He was given a choice: Jail for ten years, or working off his crime for five. He chose work (otherwise we wouldn't have a story, would we?) and was set as a crew member of the S.S. Mangler, a warship whose job was to catch and destroy pirate ships. On the sea for his first year, he learned the art of patience and strategy from the captain, Mark Ristdome, a half-elf ranger who excelled in ocean environments. Minotaurs' innate ability to navigate (Labyrinth, anyone?) made him an exceptional sailor, and he quickly rose in the ranks until, five years later when he landed in his home port city, he stayed just long enough to sign his prisoner papers, be made a citizen, and then go right back out to sea, a first mate to Mark. He became loyal to his friends, and grew strong from pulling ropes and fighting raiders. Mark died a year later from a pirate captain's crossbow (A random shot that happened to impale Mark's leg. It was a poisoned bolt), leaving Rick the captain of the Mangler for the next four years before his ship was destroyed by a freak tsunami wave. And that's where we start, I believe.


Appearance: This.


Class: Axeman (Swordsman, but with an axe.)


((Abilities: Can learn new ones from Gods and Scrolls))


Macro: Gore: Requires Rick to be a far bit away (ten or fifteen feet), and he charges the enemy with the intent of impaling them on his horns.


Chroma: Sweep: Rick swipes his axe low to the ground and the pole extends, knocking prone enemies five or six feet in front of him, in a group.


Omega: Slam: Rick stamps onto the ground with his hoof, causing a shockwave that extends for ten feet and makes multiple rifts and rends in the ground.


Personal Skills: Sailing


______________________________________________________________________


Stats: (New Adventurers start off with 40 Points)


o Speed- 0


o Strength- 16


o Dexterity- 2


o Wisdom- 5


o Knowledge- 1


o Charming- 0


o Sneaky- 0


o Loved- 0


o Feared- 2


o Endurance- 4


o Health- 10
Rejected... Its not correct and you can't be a Minotaur... And no Titles... Its clearly stated they are given.. and you atleast have to have 1 speed.... And we are not full...
 
[QUOTE="Arubion Sivart]Rejected... Its not correct and you can't be a Minotaur... And no Titles... Its clearly stated they are given.. and you atleast have to have 1 speed.... And we are not full...

[/QUOTE]
Okay... I fixed everything except for the Minotaur bit. What are you recommendations as a GM for strong, brawny race? I thought Minotaur was a pretty normal fantasy race... would an orc be okay?
 
Norse.. And Minotaur's will be a high level monster as well as orcs... So either a Norse Human, or a Dwarf... are considered strong
 
[QUOTE="Arubion Sivart]Norse.. And Minotaur's will be a high level monster as well as orcs... So either a Norse Human, or a Dwarf... are considered strong

[/QUOTE]
Okay. I fixed the Minotaur thing. Are you okay with a dual-wielding class?
 
Name: Zoroan


Title: None


Patron God: None


Race: Undead Human


Age: 95


Personality: Zoroan has a short temper and likes to praise his skills with the Macuahuitl. He doesn't like to be part of an alliance or team, he wants to go solo forever. He doesn't show any type of mercy or emotion other than pure hatred and anger. Before dying and being resurrected, he was the leader of a small bandit group. At that time he was just as cocky but said to have been a rather calm and collected individual


Bio:Zoroan lead a small group of bandits through the dungeon before being tricked and killed by his comrades so hat they could steal his Macuahuitl, famed for being the sharpest weapon in the world. 60 Years after death, he was resurrected by a necromancer for unknown reasons and woke besides his weapon. Not knowing how much time passed since his death, Zoroan went in the dungeon to find the traitors and kill them all.


Appearance:
a97d0310.jpg



Class: Swordsman


((Abilities: Can learn new ones from Gods and Scrolls))


Macro: Fortitude


Chroma: Will


Omega: Iron Skin


Personal Skills: Tracking


______________________________________________________________________


Stats: (New Adventurers start off with 40 Points)


3 Speed- (for more quick footed)


6 Strength- (for the more brawly)


2 Dexterity- (Jack be nimble and coordinated, Skill Level)


5 Wisdom- (Someone that has seen a lot, understands, and can plan accordingly)


5 Knowledge- (someone who knows a lot, has many resources to create a plan.)


0 Charming- (a flirt, or smooth with words. Can charm a snake out of a boot.)


1 Sneaky- (more thief like. Slippery like the snake)


0 Loved- (A presence of someone you want to follow, who you believe them even if they lead you off a cliff)


5 Feared- (someone you are too afraid to even go against. Can even convince one to forfeit before the fight starts.)


6 Endurance- (Takes a lot to knock’em off their feet)


7 Health- (They last a lot longer when their health is high)
 
Bloop said:
Name: Zoroan
Title: None


Patron God: None


Race: Undead Human


Age: 95


Personality: Zoroan has a short temper and likes to praise his skills with the Macuahuitl. He doesn't like to be part of an alliance or team, he wants to go solo forever. He doesn't show any type of mercy or emotion other than pure hatred and anger. Before dying and being resurrected, he was the leader of a small bandit group. At that time he was just as cocky but said to have been a rather calm and collected individual


Bio:Zoroan lead a small group of bandits through the dungeon before being tricked and killed by his comrades so hat they could steal his Macuahuitl, famed for being the sharpest weapon in the world. 60 Years after death, he was resurrected by a necromancer for unknown reasons and woke besides his weapon. Not knowing how much time passed since his death, Zoroan went in the dungeon to find the traitors and kill them all.


Appearance:
a97d0310.jpg



Class: Swordsman


((Abilities: Can learn new ones from Gods and Scrolls))


Macro: Fortitude


Chroma: Will


Omega: Iron Skin


Personal Skills: Tracking


______________________________________________________________________


Stats: (New Adventurers start off with 40 Points)


3 Speed- (for more quick footed)


6 Strength- (for the more brawly)


2 Dexterity- (Jack be nimble and coordinated, Skill Level)


5 Wisdom- (Someone that has seen a lot, understands, and can plan accordingly)


5 Knowledge- (someone who knows a lot, has many resources to create a plan.)


0 Charming- (a flirt, or smooth with words. Can charm a snake out of a boot.)


1 Sneaky- (more thief like. Slippery like the snake)


0 Loved- (A presence of someone you want to follow, who you believe them even if they lead you off a cliff)


5 Feared- (someone you are too afraid to even go against. Can even convince one to forfeit before the fight starts.)


6 Endurance- (Takes a lot to knock’em off their feet)


7 Health- (They last a lot longer when their health is high)
Accepted.. just head to a god's temple.. and interact with them...
 
Hey, Arubian, maybe we could avoid errors like this if we understood more what each stat and the numbers beside them meant instead of guessing at their power level? If you could just give us your idea of power in relation to numbers, I think we'd all enjoy this RP a bit more. It's already doing great, and (other than the ten pages of the Moon god going around flirting with goddesses) the story is progressing nicely, but it would've been easier when making my character to know just what effect my number-crunching meant.


Thanks!
 
Also.. The whole power thing Was already cleared up.... Other Gods just tell me when you have all your people adopted and then we can begin the first dungeon.. Also Gods will be doing the dungeon for their players... and its a dice roll to spawn monsters... If a god has a question message me..
 
Um, CS is Character Sign-Up, right? I don't see a number reference (i.e. 1-3 is weak, 4-7 is normal, 8-11 is strong, 12+ is very strong). Am I just being blind, here?
 
Name: Zephros Kyrill Imoden


Title: (Must Be Given Or Earned)


Patron God: (Must Be Adopted by a God)


Race: Elemental Blooded (Wind)


Age: 22


Personality: cheerful, carefree, forgetful, restless, excitable, curious


Bio: Always a bright kid Zephyros brought as much joy as trouble into his mother's live with his constant antics and need to explore beyond whatever boundaries were set. Barely into his teens the youngsters heritage began to manifest rapidly, finally giving him the key to escape the gilded cage. Following his heart Zephyros set upon the road, going wherever the wind blew. Luck was on his side and after a few years he ran into an elderly man who lived secluded on a mountainside.


The man happened to be powerful wizard and took interest in the half-elemental who had appeared on his doorstep. Trying to teach the young man was a great challenge and while Zephros didn't retain much of the old mans teaching he did find a sense of peace wandering up to the hillside cottage for numerous seasons. Roaming the nearby towns in the meantime, were he managed to work, beg and steal a reasonable living.


After one particularly lengthy absence the quasi apprentice found the cottage abandoned, with no sign of the old man but an apparition with a loving, yet mocking smile. The hazy figure of his good friend and master explained that he had been inspired by Zephyro and would undertake one last journey, deep into the dungeon. For a season longer Zephyros haunted the nearby towns, but the laughter seemed duller, the sun dimmer and drink less enticing. Doing the only thing that seemed logical the elemental blooded youngster decided it was time to once again move on. The destination? Well there was a certain dungeon which certainly peeked his interest.


Appearance:

tumblr_mc7oqcayp71r1arg3o1_1280.jpg
Class: Sorcerer


Macro: One with the Wind: Turns his body into a powerful gust of wind which can knock someone off their feet. Returns to original shape a few feet away, but can be cast repeatedly.


Chroma: Wall of Wind: A wall of wind which blows strong enough to push back enemies and reflect projectiles. Projectiles may also be accelerated through the wall, depending on which side one is on.


Omega: Cutting Gales: Throws a barrage of blades made of wind at the target, slicing it to pieces or at least pushing the it back.


Personal Skills: Observing, Escaping


Stats: (New Adventurers start off with 40 Points)


o Speed- 8 (for more quick footed)


o Strength- 1 (for the more brawly)


o Dexterity- 6 (Jack be nimble and coordinated, Skill Level)


o Wisdom- 4 (Someone that has seen a lot, understands, and can plan accordingly)


o Knowledge- 10 (someone who knows a lot, has many resources to create a plan.)


o Charming- 1 (a flirt, or smooth with words. Can charm a snake out of a boot.)


o Sneaky- 6 (more thief like. Slippery like the snake)


o Loved- 0 (A presence of someone you want to follow, who you believe them even if they lead you off a cliff)


o Feared- 0 (someone you are too afraid to even go against. Can even convince one to forfeit before the fight starts.)


o Endurance- 1(Takes a lot to knock’em off their feet)


o Health - 3 (They last a lot longer when their health is high)
 
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Name: Ray Zuko


Title:


Patron God:


Race: Bunny Hybrid


Age: 20


Personality: Funny sometimes, adventurous, flirty


Bio: When Ray was born, his mother had died. His dad, on the other hand was strict and sometimes abused Ray. He had nothing to do. When he was 11, his dad was somewhat kinder. His dad loved Ray and Ray loved his dad. They had fun all the time. Yet, at age 16, his father had died. He cried, for all his family was gone. He had no one to be with. He was the most miserable child you can think of. One day, he was walking down. He didn't notice a hole, but he fell into the dungeon.


Appearance:
136753-748d6ae67f62075b62d71732e8a0763f.jpg



Class: Sorceror


Abilities:


Macro: Magma Ball


Chroma: Magma Trap


Omega: Fire Fury


Personal Skills: Lockpicking, Fast and Swift


______________________________________________________________________


Stats: (New Adventurers start off with 40 Points)


5 Speed- (for more quick footed)


5 Strength- (for the more brawly)


2 Dexterity- (Jack be nimble and coordinated, Skill Level)


o Wisdom- (Someone that has seen a lot, understands, and can plan accordingly)


4 Knowledge- (someone who knows a lot, has many resources to create a plan.)


6 Charming- (a flirt, or smooth with words. Can charm a snake out of a boot.)


5 Sneaky- (more thief like. Slippery like the snake)


5 Loved- (A presence of someone you want to follow, who you believe them even if they lead you off a cliff)


4 Feared- (someone you are too afraid to even go against. Can even convince one to forfeit before the fight starts.)


o Endurance- (Takes a lot to knock’em off their feet)


4 Health- (They last a lot longer when their health is high)<p><a href="<fileStore.core_Attachment>/monthly_2015_07/57a8c39ad519e_HybridHumanBunnyRPnationDungeonLife.jpg.44bd8818d7c2a34b41731316422c5a94.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="64819" src="<fileStore.core_Attachment>/monthly_2015_07/57a8c39ad519e_HybridHumanBunnyRPnationDungeonLife.jpg.44bd8818d7c2a34b41731316422c5a94.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

 

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Name:


Title: (Must Be Given Or Earned)


Patron God: (Must Be Adopted by a God)


Race: (Elf, Hybrids( Neko, Snake, Wolf, Dragon, Fox) Human, Vampire, [Normal Fantasy Races])


Age:


Personality:


Bio:


Appearance:


Class: (Ranger, Bowman, Swordsman, Martial Artist, Cleric, Mage, Sorceror,)


((Abilities: Can learn new ones from Gods and Scrolls))


Macro: (Weakest Ability)


Chroma: (Medium Ability)


Omega: (Strongest Ability)


Personal Skills: (Lockpicking, Swordsmanship, Gaurding, Smithing)


______________________________________________________________________

Stats: (New Adventurers start off with 40 Points)




o Speed- 6


o Strength- 4


o Dexterity- 4


o Wisdom- 2


o Knowledge- 3


o Charming- 8


o Sneaky- 1


o Loved- 6


o Feared- 1


o Endurance- 2


o Health- 3
 
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