I'm starting my first game STing this weekend, and I'm kinda concerned about the tactics my players might resort to.
Currently, both of the ranged combatants can fly, and at a really good clip. one has a range of 400 yards, and the other 200. What's stopping them from just ditching the party for 3 ticks to dash, then raining down fiery death on the all their enemies? There's letting baddies automatically be able to shoot far enough to reach them, but with the wings, they'd be almost impossible to hit without coordinated attacks, which leaves 3 formidable melee fighters free to poke holes in the nasty baddies. Not to mention that it'll be annoying to have them floating somewhere 150 squares past the map.
Is there a better way to stop them from doing that?
Currently, both of the ranged combatants can fly, and at a really good clip. one has a range of 400 yards, and the other 200. What's stopping them from just ditching the party for 3 ticks to dash, then raining down fiery death on the all their enemies? There's letting baddies automatically be able to shoot far enough to reach them, but with the wings, they'd be almost impossible to hit without coordinated attacks, which leaves 3 formidable melee fighters free to poke holes in the nasty baddies. Not to mention that it'll be annoying to have them floating somewhere 150 squares past the map.
Is there a better way to stop them from doing that?