Dragon's Roar 2

[QUOTE="Kai'zen Makaira]Name: Zan Sozen
Age: 19


Species: Human, Sword Saint


Gender: Male


Sexuality: Bisexual


Appearance: View attachment 131543


Personality:


Compassionate


Kind


Caring


And thoughtful


Zan tries to reason with most enemies, but has since strayed from trying to avoid combat, the experience he's gained showing him that it is something that he will always come to face. with that thought in his mind Zan no longer hesitates to fight willing to meet an opponent head on he will fight to the best of his ability.


Original's side/Dragon's Roar/Free Roamer?: Dragon's Roar


Free of Strings?: "As far as I know...yes."


Powers: Omni-Empowerment, he channels his ability into his sword and while no longer believing it essential to his power, he still gives it elemental powers as well as spiritual he can makes its ability to give him strength speed and durability.


Godly Blessing: An ability that uses the blessing of a god to unleash more power from within. In the past an could only use Enshin's blessing giving him great power from the flame god. Now he has gained the blessings of three more gods including Raijin, Nyx, and Fenrir. With these blessings Zan has become more of a formidable warrior, unafraid of showing his strength when needed.


Weaknesses: Zan still hasn't gotten full control over his new powers, and is very vulnerable when he has finished using one. e is also quite weak after using multiple blessings at once. Zan is also liable to go berserk when using any one of his new abilities, he is in the most danger of going berserk when using his Fenrir blessing.


History (Optional): Since his start as a member of Dragon's Roar Zan has grown exponentially in power and maturity having likely grown the most as a member he can hold his own on fairly difficult quests usually being gone for months at a time with a stack of quests, only to return with even greater experience and a great sum of money as well.


Extra: When using his blessings Zan does tend to take on some physical changes looking more like the God or Goddess that blessed him than himself.

[/QUOTE]
Accepted
 
Name: Arius Lightbringer


Age: over 1000 years


Species: metahuman, transcendent paladin


Gender: male


Sexuality: heterosexual


Appearance:


wow_paladin_wallpaper.jpg



Personality: Arius is a man with high moral values, has a strong will and is generally calm. Nevertheless, he becomes a chaotic force of nature when angered, even if it is very difficult to anger him. He does not speak with opponents while he fights and is very analytic, waiting for the right moment to strike. Despite his simingly serious appearance he actually has a sense of humor.


Original's side/Dragon's Roar/Free Roamer?: Dragon's Roar


Free of Strings?: Yes


Powers:


#Immortality- Arius became immortal at the age of 45, when he was imbued with celestial power. He exists outside of time and therefore he is immune to anything related to time and/or age manipulation. He also has no need to sleep, eat, drink or even breathe and can recover from injuries at a highly accelerated rate.


#Supernatural physical condition:

  • Enhanced strength- Arius has strength which is greater than that of a normal human (including leg strength). He is at the very least capable of lifting 2 metric tons without his buffs and jumping around 10 meters in height and 30 in length.
  • Very durable muscles and bones (4 times above peak human levels)- his muscular and bone structure are enhanced above normal human levels, but not by much. This is the cause of his enhanced strength, as both his muscles and bones need to be very durable to lift such weight.
  • Enhanced reflexes & reaction speed- Arius can react instantaneously to what normal humans take a lot more time to react to.
  • Slightly enhanced speed- Arius's movement speed is slightly above peak human levels, reaching a maximum of 50 mph.


#Holy magic- Arius is capable of using sacred magic for multiple types of healing spells and divine empowerment (he can empower himself, others and objects, including weapons, in various ways).


#Holy fire manipulation- he can create, shape and manipulate holy flames, which are especially effective against evil and demons (as they cause purification) and are inextinguishable by normal means. He can also imbue his special sword and shield with them. His flames are light yellow.


#Sacred light generation- Arius can generate holy light beams from his hands and/or eyes, which can affect even metaphysical beings or objects (especially effective against evil beings). Apart from normal damage it also temporarily weakens the target. His sword and shield can absorb this type of light for further enhancement.


Weaknesses:


#None of his holy offensive skills can harm beings which are pure.


#He can be countered or overpowered by a strong enough user of demonic energies.


#Even if his physiology is enhanced above human limits, it is nothing exagerated and thus can still be hurt quite easily, unless he uses divine empowerment, through holy magic, to strengthen his body.


#He may be immortal but he can still be slain.


History: Born many hundreds of years ago in the Lightbringer family, Arius was a man with high moral values who became a very strong paladin. Because of an extremely unfortunate event regarding the Fallen Ones, Arius had to request help from above. He received help in the form of empowerment and thus became an immortal metahuman with great holy abilities.


Extra:


#He is an extremely capable swordsman, shield user and hand-to-hand combatant.


#Weapons: the ones in the image above (shield and sword). His sword and shield are enhanced by divine methods and thus are nigh-indestructible weapons with the same properties as Celestial Weapons. Arius can imbue them with holy light or even holy flames for a variety of effects.
 
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[QUOTE="Azure Sky]
Name: Arius Lightbringer
Age: over 1000 years


Species: metahuman, transcendent paladin


Gender: male


Sexuality: heterosexual


Appearance:


wow_paladin_wallpaper.jpg



Personality: Arius is a man with high moral values, has a strong will and is generally calm. Nevertheless, he becomes a chaotic force of nature when angered, even if it is very difficult to anger him. He does not speak with opponents while he fights and is very analytic, waiting for the right moment to strike. Despite his simingly serious appearance he actually has a sense of humor.


Original's side/Dragon's Roar/Free Roamer?: Dragon's Roar


Free of Strings?: Yes


Powers:


#Immortality- Arius became immortal at the age of 45, when he was imbued with celestial power. He exists outside of time and therefore he is immune to anything related to time and/or age manipulation. He also has no need to sleep, eat, drink or even breathe and can recover from injuries at a highly accelerated rate.


#Supernatural physical condition:

  • Enhanced strength- Arius has strength far greater than that of a normal human (including leg strength). He is at the very least capable of lifting 60 metric tons without his buffs and jumping hundreds of miles both in height and in length.
  • Invulnerability- he is immune to all forms of conventional physical damage, including those caused by contaminants and does not feel physical pain.
  • Enhanced reflexes & reaction speed- Arius can react instantaneously to what normal humans take a lot more time to react to.
  • Slightly enhanced speed- Arius's movement speed is slightly above peak human levels, reaching a maximum of 50 mph.


#Holy magic- Arius is capable of using sacred magic for multiple types of healing spells and divine empowerment (he can empower himself, others and objects, including weapons, in various ways).


#Holy fire manipulation- he can create, shape and manipulate holy flames, which are especially effective against evil and demons (as they cause purification) and are inextinguishable by normal means. He can also imbue his special sword and shield with them. His flames are light yellow.


#Sacred light generation- Arius can generate holy light beams from his hands and/or eyes, which can affect even metaphysical beings or objects (especially effective against evil beings). Apart from normal damage it also temporarily weakens the target. His sword and shield can absorb this time of light for further enhancement.


Weaknesses:


#None of his holy offensive skills can harm beings which are pure.


#He can be countered or overpowered by a strong enough user of demonic energies.


#While he is invulnerable to physical damage, unless he uses his holy magic for divine empowerment he can be affected by magical, spiritual or astral attacks.


#He can be harmed by weapons with powerful enough supernatural properties.


#He may be immortal but he can still be slain.


History: Born many hundreds of years ago in the Lightbringer family, Arius was a man with high moral values who became a very strong paladin. Because of an extremely unfortunate event regarding the Fallen Ones, Arius had to request help from above. He received help in the form of empowerment and thus became an immortal metahuman with great holy abilities.


Extra:


#He is an extremely capable swordsman, shield user and hand-to-hand combatant.


#Weapons: the ones in the image above (shield and sword). His sword and shield are enhanced by divine methods and thus are nigh-indestructible weapons with the same properties as Celestial Weapons. Arius can imbue them with holy light or even holy flames for a variety of effects.

[/QUOTE]
Remove the invulnerable ability and your accepted.
 
@Light is there a CS for the characters Royal, Grimm, and Itami? I'm a bit curious since I can't find the CS for them on either the first Dragon's Roar CSU or this one's CSU.
 
Verdas said:
@Light is there a CS for the characters Royal, Grimm, and Itami? I'm a bit curious since I can't find the CS for them on either the first Dragon's Roar CSU or this one's CSU.
Royal is the first one. Isabella. Royal is one of her split personalities she's explained there. Let me get the others. Yes there are character sheets. They're on the separate links.
 

zADlZw5HCNHtkjtMlQ7Yrb7AvPLoHVE_WDcl4JJ04SjZKl5gbOmIddnHox8aa2xS9uU7kzXEVZsOiPu_8EZizjYzV8p8WuDZEDYA5npFeM4dc-uoBRlKPRdogGAHps_Hhc-eW4E


(I know she's on the Dragon's Roar page, but I've shifted some shit around and edited it.)

Name:

Layla van Fenrir

(Van Fenrir literally meaning “Of the Wolf”, (Van = Dutch, meaning ‘of’ or ‘from’; Fenrir = a monstrous wolf from Nordic legend), given to her after Dutch soldiers saw her on the battle field)

Nicknames/Aliases/ Titles:

Atmae (Formerly)

Alkriisedov (Meaning “God Slayer” in Dragon Language)

Mother (exclusively for children of Valhalla, her own children, and her children-in-law)

Age:

Unknown, but very, very Ancient

Gender:

Female

Sexual Interest:

Demisexual

Species:

Dragon

Details on her appearance:

Layla is built lean and tall, with slight curves. Judging from her build, she’s more agile than she is strong, but her muscular definition and very powerful aura shows she can obviously throw a very hard punch. Layla is incredibly tall, standing at a towering 6’3”, which makes her equally as tall as her spouse, Grimm. She is missing the ring finger of her left hand, and as such, wears her wedding ring on her little finger. She also wears a ring on her right index finger. Her arms, shoulders, and her upper back are covered in black tattoos which move like they’re alive, and they all represent different contracts she’s made in the past.

Personality:

Layla is extremely proud, bearing a lot honor in her heritage as both a dragon and as a Scottish Highlander. She is an intimidating figure, her presence and her tone of voice demanding respect from those around her. She often holds law above morality, though she is not without reason or some scrap of empathy. She is merciless to her enemies, but generous and protective of those who support her, and is compassionate to her friends, and her family. She is caring and kind to children and women, but can come off as hostile towards men until she deems them respectful to her. She is often very straight to the point, to the point of coming across blunt or brash. Though she often speaks fairly eloquently, when angered, she can start swearing badly enough to put sailors to shame.

Powers:

Sealing

Layla is capable of stripping mages or supernatural beings of their power, rendering them unable to use their magic. If she uses a physical seal (such as a spell circle), the effects are stronger.

This does not affect anything that doesn’t use magic. As such, someone who doesn’t use magic and relies on weapons and hand to hand fighting will still be able to defend themselves.


This isn't an indefinite effect if she doesn't use a ritual, and thus will wear off if she stops putting effort into it.



She must make physical contact with the opponent to activate it without the use of spell circle.


Metal Control

She is able to manipulate any and all metal within a mile radius, including metal underground or in alloys.

She has no means of creating metal, so if she were to be in a location without it anywhere, then she wouldn’t be able to use this ability.

Shifting

Layla is able to shift between a human form and a dragon form. On her human form, she can take some dragon characteristics, such as wings, tail, or her scales.

The transition from human to dragon or vice versa is very painful, so she usually refrains from shifting unless she has no choice.

Speed & Strength

Layla is extremely strong, since her strength stays the same in her human form as it is in her dragon form. She is also equally fast as she is in dragon form, and with her greatly reduced weight, she can move fast enough that she disappears.

She tends to break a lot of fragile items.

Durability

Layla is able to take copious amounts of damage before she starts to have more permanent/disabling effects.

Due to this, her pain tolerance is very high, so its hard for her to tell if she’s injured, and she often finds bad wounds once they've become a big issue.

Combat

She is an expert at hand-to-hand combat and swordsmanship. Her preferred weapon is a 5 foot long Scottish Claymore she named Siobhan.

3H6UGxuexRfQR927tJr9RIoN7N7JYCIBVXDvxfEyJ3CceOdQridxniWoGxB-w8AEOTIT1uk0Z_Tuwl1ZNTN_PszVtxvL2x5bCtKsScizOHcv51_p4yYTtfW4ouNqUE-1urBDSs8


zNiGBW8B4nQE5obSm3OHsMM_vlcTScH_NhbCLCKRRFJWQlLD03LjwAZsd9WEs_p7KOwOM1dFtxmqkqFkyIJc0QGu6ahRnvWiZPCX9fKTmE9TektDv0LE4S6eEJAd1nm3RV9UyC8


History:

Layla has lived a very, very long time, and has a title as one of the most ancient living dragons. She rules over the supernatural population of Scotland, Ireland, and a portion of England, and controls a sanctuary known as Valhalla.

Extra:

  • She has a slight Scottish accent that makes her voice seem a bit rougher and deeper in her chest and throat. There are British and Irish influences in her speech. She has a contralto voice, which means her voice is the deepest pitch a woman’s natural speaking voice can reach.



  • Her Dragon form:










NERcwTq.jpg


VC-Alduin.jpg


For reference of her actual size, look at pictures of Smaug, then imagine something making him look very tiny, and you've got the general idea.








 
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CelticSol said:

zADlZw5HCNHtkjtMlQ7Yrb7AvPLoHVE_WDcl4JJ04SjZKl5gbOmIddnHox8aa2xS9uU7kzXEVZsOiPu_8EZizjYzV8p8WuDZEDYA5npFeM4dc-uoBRlKPRdogGAHps_Hhc-eW4E


(I know she's on the Dragon's Roar page, but I've shifted some shit around and edited it.)

Name:

Layla van Fenrir

(Van Fenrir literally meaning “Of the Wolf”, (Van = Dutch, meaning ‘of’ or ‘from’; Fenrir = a monstrous wolf from Nordic legend), given to her after Dutch soldiers saw her on the battle field)

Nicknames/Aliases/ Titles:

Atmae (Formerly)

Alkriisedov (Meaning “God Slayer” in Dragon Language)

Mother (exclusively for children of Valhalla, her own children, and her children-in-law)

Age:

Unknown, but very, very Ancient

Gender:

Female

Sexual Interest:

Demisexual

Species:

Dragon

Details on her appearance:

Layla is built lean and tall, with slight curves. Judging from her build, she’s more agile than she is strong, but her muscular definition and very powerful aura shows she can obviously throw a very hard punch. Layla is incredibly tall, standing at a towering 6’3”, which makes her equally as tall as her spouse, Grimm. She is missing the ring finger of her left hand, and as such, wears her wedding ring on her little finger. She also wears a ring on her right index finger. Her arms, shoulders, and her upper back are covered in black tattoos which move like they’re alive, and they all represent different contracts she’s made in the past.

Personality:

Layla is extremely proud, bearing a lot honor in her heritage as both a dragon and as a Scottish Highlander. She is an intimidating figure, her presence and her tone of voice demanding respect from those around her. She often holds law above morality, though she is not without reason or some scrap of empathy. She is merciless to her enemies, but generous and protective of those who support her, and is compassionate to her friends, and her family. She is caring and kind to children and women, but can come off as hostile towards men until she deems them respectful to her. She is often very straight to the point, to the point of coming across blunt or brash. Though she often speaks fairly eloquently, when angered, she can start swearing badly enough to put sailors to shame.

Powers:

Sealing

Layla is capable of stripping mages or supernatural beings of their power, rendering them unable to use their magic. If she uses a physical seal (such as a spell circle), the effects are stronger.

This does not affect anything that doesn’t use magic. As such, someone who doesn’t use magic and relies on weapons and hand to hand fighting will still be able to defend themselves.


This isn't an indefinite effect if she doesn't use a ritual, and thus will wear off if she stops putting effort into it.



She must make physical contact with the opponent to activate it without the use of spell circle.


Metal Control

She is able to manipulate any and all metal within a mile radius, including metal underground or in alloys.

She has no means of creating metal, so if she were to be in a location without it anywhere, then she wouldn’t be able to use this ability.

Shifting

Layla is able to shift between a human form and a dragon form. On her human form, she can take some dragon characteristics, such as wings, tail, or her scales.

The transition from human to dragon or vice versa is very painful, so she usually refrains from shifting unless she has no choice.

Speed & Strength

Layla is extremely strong, since her strength stays the same in her human form as it is in her dragon form. She is also equally fast as she is in dragon form, and with her greatly reduced weight, she can move fast enough that she disappears.

She tends to break a lot of fragile items.

Durability

Layla is able to take copious amounts of damage before she starts to have more permanent/disabling effects.

Due to this, her pain tolerance is very high, so its hard for her to tell if she’s injured, and she often finds bad wounds once they've become a big issue.

Combat

She is an expert at hand-to-hand combat and swordsmanship. Her preferred weapon is a 5 foot long Scottish Claymore she named Siobhan.

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zNiGBW8B4nQE5obSm3OHsMM_vlcTScH_NhbCLCKRRFJWQlLD03LjwAZsd9WEs_p7KOwOM1dFtxmqkqFkyIJc0QGu6ahRnvWiZPCX9fKTmE9TektDv0LE4S6eEJAd1nm3RV9UyC8

History:

Layla has lived a very, very long time, and has a title as one of the most ancient living dragons. She rules over the supernatural population of Scotland, Ireland, and a portion of England, and controls a sanctuary known as Valhalla.

Extra:

  • She has a slight Scottish accent that makes her voice seem a bit rougher and deeper in her chest and throat. There are British and Irish influences in her speech. She has a contralto voice, which means her voice is the deepest pitch a woman’s natural speaking voice can reach.






........... if I accept her. Everyone especially Grimm and Isabel are dead....... oh god. SAVE US. Accepted....
 
National said:
Where are her weaknesses?
Sent from my SCH-I435 using Tapatalk
They're in red. Also I wouldn't want to try and fight her. Remember Itami? That's his mother. The woman who trained him.
 
HAH NOPE Xerxes is outta dere. However I still am a Titan so I would give her a good fight.


Sent from my SCH-I435 using Tapatalk
 
National said:
HAH NOPE Xerxes is outta dere. However I still am a Titan so I would give her a good fight.
Sent from my SCH-I435 using Tapatalk
ooh shit that reminded me i forgot her dragon form (it's quite a bit bigger than Isabel's)


 
Put the dragon form in
 
Name: Lokri White-Hammer


Nicknames/Titles: King Lokri, Lokri of the Twelve Dwarves


Age: Ancient. One of the first Dwarves


Species: Dwarf


Sexuality:Heterosexual


Side he is on: Dragons Roar


Free of Strings: Yes


Appearance: Lokri is a dwarf, so he is naturally short standing at a proud 5'2. He has a white beard that falls to his ches, and a hawkish nose. He wears a shoulder pad on his right shoulder, leaving the left one blank. He wears heavy boots and spiked knee pads, with his Belt of Kings strapped to his waist. He wears his Dwarven silver chest plate made out of Dwarven iron.<p><a href="<fileStore.core_Attachment>/monthly_2015_06/uploadfromtaptalk1434697629610.jpg.f6a2b380f5181784bf34ff892b306c00.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="57676" src="<fileStore.core_Attachment>/monthly_2015_06/uploadfromtaptalk1434697629610.jpg.f6a2b380f5181784bf34ff892b306c00.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Personality: Lokri is like a grandfather. He is caring and kind to the young ones, and loves telling stories about the dwarves back in the day. He is still strict and disciplinary, being one of the kings of the dwarves.


Powers: Massive Strength: Being a dwarf, and one of the original ones at that, he wields immense strength, having done immense feats of strength, like smashing a mountain giant with a swift strike of the hammer into dust, and lifting up the Fabled Golden Forge of the Gods into his kingdom, being extremely heavy.


Shaman Magic: Lokri is a master at Shamanism, able to perform powerful Earthly spells, summon spirits of the Earth, summon powerful Statues of Earth, able to start earthquakes, and has seismic sense.


Durability: Dwarves are known to be tanks, and Lokri is no slouch at this statement. He is very durable, his skin tougher than iron, and has incredible stamina. He is immune to heat, as he is a dwarf and has been working in the forges for millenia.


Blacksmithing: Lokri is one of the greatest blacksmithers in the world, only rivalring the other Dwarf Kings. He knows every weapon, can forge almost anything, and is able to tell how durable and fine a weapon is by just touching it. His mastery of smithing helps him in combat as well. He is able to identify the weaknesses in armor and weapons, and can quickly fix his armor or weapons in a flash with his armory spells.


Kalgamdor: His prized hammer, forged by himself, one of the Six Dwarven Masterpieces. Forged out of a meteorite and Dwarven Diamond, diamond three times as durable as normal diamond(All of that diamond was used for this hammer so don't worry no Dwarven Diamond armor) and also holds the soul of the Stone Titan, Galgamash, one of the first Titans, the Titan that created the first Dwarves. It also gives him access to more Earthly spells and summonings you couldn't do without it.


Weaknesses: Dwarves are powerless in the ocean. Water is a strong weakness to Lokri, as he cannot swim, and water cuts him off from using any of his Earthly spells. Now that doesn't mean you can pour of cup of water on his head. He needs to have been doused with water. He is also slow. More known to be a tank and heavy hitter, Lokri is not fast at all, being very slow.


History: Created by Galgamash, The Titan of Earth and the first Titan, Galgamash created a rave out of Earth,clay, and steel. This rave was known as the dwarves. He first made 30 Original Dwarves, First Kin. Galgamash created these dwarves to make them powerful slaves and warriors, doing anything that their master commanded them to. They worked for centuries, until 12 of the dwarves stumbled onto a massive volcano. The twelve dwarves fell into the lava, and they rose up to surface, filled with pride and happiness and other emotions. They were given their own lives. And so these twelve dwarves sought out Galgamash and slew him, taking the other dwarves to the magical volcano and dumping them in. The twelve were crowned as kings of the dwarves, and now only three of the original kings remain, Lokri being one of them. He travels the world so he can learn more, and become a better king for his people.


Sent from my SCH-I435 using Tapatalk

 

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  • 2022.jpg



    Name: Kailain



    Age: 19(Give or take a few million years)



    Species: Phoenix/Demon



    Gender: Male



    Sexuality: Heterosexual



 
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[QUOTE="Azure Sky]Changed his invulnerability with enhanced durability. Is that ok?

[/QUOTE]
Lemme check


 
Nah remove it and your good.
 
Light said:
Lemme check
 
Nah remove it and your good.
Soo...he cannot have enhanced durability? Or not diamond level? I saw someone with iron level durability above...Is that the limit?
 
[QUOTE="Kalin Scarlet]



  • 2022.jpg



    Name: Kailain



    Age: 19(Give or take a few million years)



    Species: Phoenix/Demon



    Gender: Male



    Sexuality: Heterosexual





[/QUOTE]
( Everything is good so far I just need you to finish. )


 


[QUOTE="Azure Sky]Soo...he cannot have enhanced durability? Or not diamond level? I saw someone with iron level durability above...Is that the limit?

[/QUOTE]
You have enough things already on the character. Both Celtic and I agreed on taking away the Invulnerable one not replacing it.
 
Light said:
( Everything is good so far I just need you to finish. )
 



You have enough things already on the character. Both Celtic and I agreed on taking away the Invulnerable one not replacing it.
Ok. As I mentioned in the OOC I have limited his strength from a 60-tonner to a 2-tonner (metric tons) and have made his muscular and bone structure high enough to withstand his own strength. Is that ok?
 
[QUOTE="Azure Sky]Ok. As I mentioned in the OOC I have limited his strength from a 60-tonner to a 2-tonner (metric tons) and have made his muscular and bone structure high enough to withstand his own strength. Is that ok?

[/QUOTE]
Ok
 

Name:

Charon the Gardener

Age:

Unknown, among the oldest Originals

Species:

Original

Gender:

Male

Sexuality:

Unknown

Appearance:



<p><a href="<fileStore.core_Attachment>/monthly_2015_06/image.jpg.1fe8c0e1e81e284a3975f584ccbf0444.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="57575" src="<fileStore.core_Attachment>/monthly_2015_06/image.jpg.1fe8c0e1e81e284a3975f584ccbf0444.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Personality;

Silent, intimidating, serious, cruel, and heartless (pun intended.) He is also one of the most mysterious, rarely speaking and communicating with even other originals and is more neutral than the other originals, not often engaging in fights against the ones from the other realm.​




Faction:

Originals

Free of strings?:

Yes

Powers:


Weeding


Anyone or anything that Charon kills personally will be stronger when they are reanimated later on, making them far more useful than those that died differently.

Necromancy

Charon is able to use anyone and anything that has once died as a disposable pawn in fights, or combine the dead together to create something different and more powerful.

Gardener's Scythe

Charon's scythe is able to change length, width, and even shape as Charon wills, making it extremely useful in close combat as well as enabling him to take out enemies from afar.​




Teleport

Charon is able to teleport at will to a chosen location, though it is not as simple as disappearing and reappearing elsewhere. He actually turns into very stealthy and extremely hard to see air-like substance that is slightly black in colour, though it's so faint, that only those with very keen eyesight will be able to catch a glimpse of. He is very vulnerable in this state, turning this advantage into his weakness if it is found out. He is very fast in this state however and hitting his is close to impossible, although fire is very effective and underwater, he will create bubbles as he moves.

Weaknesses:

Charon's teleportation ability loses it's advantage if it's secret found out and his opponent has eyesight keen enough to see and hit him at the right moment. This ability is also weaker underwater as it is far more noticeable.

His necromancy skill cannot reuse the dead again if they are destroyed after he reanimated them, forcing him to choose which dead to use carefully, even if there are countless amounts of dead he can summon.

Weeding becomes useless against deity's, those free fro the strings of fate, and those under a deity's protection.

History:

Unknown

Extra:

N/A

(Just recently figured out how to align to center. Pain in the arse to do on an iPhone but looks better.)​


 

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