Kyero
Three Thousand Club
For too long my people have suffered the humiliation of not being able to take to our true forms… No more. I will do whatever it takes to reclaim our birthright given to us by the Gods, and whoever took it from us is going to pay dearly for this atrocity.
… Of that, I vow upon my very soul…"
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Daylight came, shining through the drapes covering her bedroom window. The caress of the sun against her flesh was warm and inviting, stirring the sleeping beauty from her dreamy state as she stretched her arms above her head and let escape a soft moan from her lips. She relaxed herself as she plopped her head back on the pillow beneath her and let her arms fall off the side of the bed as she opened one amethyst eye to look at the light peeping through the window.
It was a pretty sight to behold the rays of light shining through the mildly transparent fabric of the drapes. Small rivulets of light snaked in and out of the fabric's weave and into her room, and she slowly sat up on the edge of her bed and stretched her legs out straight while stretching her neck from side to side. She cracked her neck carefully and easily, letting her natural range of motion do the work as opposed to trying to force it like some others did. She rolled her shoulders and tested her legs by kicking them lightly back and forth.
It had been nearly one hundred years since her coming to the Mortal Plane, yet she was still not entirely used to her human body beyond the knowledge that she could blend in with the human race and not worry about her Dragon form being revealed. Her name was exotic, but it never really drew too much attention which was good. The less attention she drew to herself and those with her here in the human world, the better.
She hopped off of her bed and walked through the halls of her house to her bathroom where she drew up some water in the tub and heated it to her liking before taking a morning dip. She loved baths. Laying calmly in, what was for humans, scalding hot water was absolutely divine. Since she was a Dragon, even though she was in human form she was still impervious to the effects of heat and icy cold temperatures. Normal human weakness to disease was also foreign to her, as her metabolism and immune system were both much stronger than that of humans. Strangely, nobody had ever questioned her perfect health throughout the entire time she'd been here. Perhaps it was just the human nature to not take notice of such things and find it odd that she was literally never sick.
Oh well!
It took her nearly twenty five years from the time of her arrival laboring in human cities in various jobs to get the money to buy herself a home. It was a two bedroom home with a kitchen, bathroom, two large closets for storage, a dining room, a living room, and something she had found the finances for recently in the last few years, a private studio for training in the ways of martial arts and the blade.
If there were two things from the world of humans which she had taken to, it was martial arts and the use of a sword or a dagger.
Finally, after her normal morning routine which consisted of breakfast, a bath, and a warm-up in the studio, Sil'eph Niir dressed herself and walked out of her house, locking the door behind her.
Once outside, she let out a soft sigh and walked down the streets of the Capitol City of Tyaznarak. It was a lively city, full of rich culture and social diversity. Run by a democratically elected Emperor, the city was usually calm and full of happy people. The nation as a whole was quite prosperous, and contained a relatively dense population of nearly seventy thousand people.
Sil'eph Niir smiled sweetly as she walked the streets, greeting people she passed and offering a few brief moments of conversation before arriving at her destination. It was a martial arts studio where she was the primary instructor, which was somewhat controversial as women usually weren't allowed to run their own businesses like this without some kind of male superior or manager. Sil'eph Niir, however, was fully in charge of her own studio which was bringing in a lot of business. Some of the neighboring businesses and citizens joked that it was her good looks which brought in her students, but those who trained there knew better.
Sil'eph Niir, while looking slender and frail, was a ferocious combatant and a preposterously fast fighter. Nearly one hundred years of practice and serious training had put her a cut above even the most hardy and seasoned warriors of the human race. Her naturally augmented strength from her Dragon heritage was also a factor, meaning her muscles consumed less energy, but put out nearly four times as much as a human's. Despite being only 5' 9" and 130 lb., she was easily just as physically strong and powerful as any warrior of the 6' 6" and 240 lb. range.
Her training was fast paced and very, very difficult. One hundred years of study had shown her just what kind of methods pushed the human body to its absolute limits and beyond to make them as strong as they could be. Her students were championship competitors each and every year, and had won her studio several first place trophies and national recognition as one of, if not the most effective martial arts instructor in Tyaznarak.
Upon her entry into the establishment, she was greeted by her students who all stopped and bowed in greeting before returning to their training after her nod of response. She walked into her office and began going over paperwork such as the bills, the new sign up requests, and student requests for gear and weapon orders. As the senior instructor and the founder of the establishment, her primary job during the day before the advanced classes in the evening was going through such paperwork. Her first priority was new sign up requests, as they required a face to face interview for her to judge whether the student was acceptable for not.
While a bit cruel and selective, her methods of training were not for the faint of heart, weak of body, or those who held darkness in their hearts. As a Dragon, she was very sensitive to the balance within the minds and energies of other creatures. Whenever she sensed a person with imbalances in their energy, she did not allow them to join her studio. Those who were sickly were also turned away, as her methods would likely drive them too far, too fast, and too hard and risk either health complications or death. Currently, there were eight new requests for sign up, and she wrote responses to each for an interview throughout the day so she could make decisions after meeting them.
Her next bit of work were the requests of students for equipment and weapons for their training. Like those who were judged for joining, she had to judge whether or not a student was ready for the requested equipment or weapons based on their performance and a face to face evaluation to determine whether they were physically and mentally ready for their new gear. Her system didn't use belts or other forms of "advancement." She taught her students on a performance based basis, and when they proved to by physically and mentally ready to learn something new, she (or her appointed instructors) taught them. It was an effective method which didn't produce any kind of competition in the hearts or minds of her students, as they all knew they were equals in her eyes.
She treated no individual as if they were special.
Finally, as the afternoon set in, she began dealing with the bills.
Her taxes on the property were fairly high, at about seven hundred Fil per month. Luckily her students paid for that and then some which gave her plenty to spare on other things such as purchasing upgrades to the building like new mats, new chairs or benches for family or friends who wanted to watch, and new equipment for all to make use of during training hours.
As the day drew to a close, she took over the classes for the more senior trainees. She always taught these classes herself as, despite her respect for her appointed instructors, she preferred to be the one to personally teach them what they needed to know. Learning from one who was, for the most part, smaller and lighter than you was an odd psychological feeling, but it was the proof that many of them needed to understand the fact that size and muscle mass didn't always matter. Sil'eph Niir was able to throw, joint lock, and wrestle students in excess of one hundred pounds heavier than herself to the ground and force them to submit out of sheer pain and discomfort.
Her personal approach to such advanced techniques and training methods was what produced her prized students and competitors. When classes were finished for the day, she closed the studio, locked the door, and went home.
It was just another day in the life of a Dragon in human form, but in the back of her mind she was hoping that her fellow Dragons were finding more luck than she was in finding leads on why they had lost their Dragon forms. She hadn't heard from many of them in several years, and in the depths of her heart she was beginning to lose hope that they would ever find the answers they were looking for.
Almost one hundred years of searching and investigating, and they hadn't yet come up with much of anything.
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What Came Before…
Times of song and dance flow freely through the hearts of man as the days of the Dragons fall beyond the sun. The rays of light upon the land give way to the darkness of the moon as blades clash and blood cascades through the starry skies painting the heaven's in a crimson veil. The world of mortals bathes in the tears of the Gods as the world harkens to the whispers of the wind and the light of day forever shines upon a new existence.
Of Dragon's Blood does a mortal now walk the Earth beneath their feet, hidden from sight in the guise of flesh reborn.
Of this the world knows not, yet this child's destiny will guide the course of time itself as the blood of Dragons shall again be spilt upon the Earth. In a deadly waltz of passion and fire, the hearts of Dragon and mortal beat as one before the darkness unfurled. Compassion breathes life as cruelty breathes death, and the light and darkness intertwine before the coming of the dawn. As morning breaks, will the sun yet shine?
A Reason to Return...
The Dragons have long since departed the world of mortals to take their place beside the Gods in the Higher Plane. For millennia they have lived in peace until one fateful day when all Dragons suddenly took on their human forms and were unable to return to their true, Draconic forms. At the behest of the Dragon King, several groups were dispatched to the world of mortals to discover the reason behind this change.
And So Our Journey Begins…
Three Dragons remain of a company of what was once seven, and thus must join forces with a group of mortals if they are to succeed in their quest. Along the way, they discover the existence of a Dragon/human hybrid whose identity had thus far remained hidden from the light of day. For what purpose does this youth's existence serve? None can say.
Only one thing is certain: This youth has a destiny which will shake the very foundation of the world.
Along the way, the Dragons and humans fighting by the youth's side must survive against forces beyond their comprehension. Forces of darkness born in the heart of their own world right under their noses will force the humans to make the ultimate sacrifice for their realm, and for each other. As the Dragons fight to uncover the mystery surrounding their inability to transform, they too will face callings the likes of which they have never seen and will be tested in ways they never imagined as they fight for survival in a world unfamiliar to them. Can they survive long enough to unlock their Dragon power once more, or will they face the same fate as their fallen brethren?
The day is the 8th of Arro, year 722 Common Era…
Aspects of Human Life
The Months
The RP uses twelve months just like our real life calendar and carries the same number of days as well for a year totaling 365 days.
Juudas (Joo-Dah, silent 's')
Faura (Fah-Oo-Rah)
Meilon (May-Lohn)
Arro (Ah-Row)
Mahte (Mah-Tei)
Jinh (Jih-Ne)
Jaun (Jah-Oun)
Andesaat (Ahn-De-Saht)
Sumetre (Su-Me-Tur)
Oanda (Oh-Ahn-Dah)
Numembre (Nu-Mem-Bur)
Dacencra (Dah-Sen-Kra)
The Home
Housing in this RP is simple, but elegant (for some). Depending on your social class, you could have a home that has one main bedroom, or ten. One bathroom, or five. The peasants, merchants, and even lower level nobility usually live in single bedroom houses with a bathroom, a kitchen, a living room, and a workroom (for smithing, crafting, or whatever the lifestyle of the individual may require). Higher level nobility often have eight to ten bedroom houses/mansions with five bathrooms (no greater than five), two major kitchens and one minor kitchen, a living room (sometimes two), a recreation room, a greenhouse (if they have a green thumb), and more.
Houses are made of wood, plain and simple. There are not yet any stone houses or any kind of metal frames for doors yet. When I said simple, I meant it. Wooden walls, support beams, ceilings, doors, floors, etc,. The doors themselves do have knobs and locks though, which is good because it helps maintain privacy and security. Since there's no electricity, there's no alarm system, but since every boy, teen and adult male know how to wield a sword by societal demand, there's really not much need for one.
Families in this RP are fairly straightforward in terms of how they're formed and maintained. A man and a woman who fall in love can choose to marry, which takes place in a private ceremony in a temple of the Divines under the authority of the resident priest/priestess. Rings are exchanged, and the couple are declared as one. From that point on, they may choose to have children and live their lives together forever. Divorce in this RP is as easy as returning the ring and simply walking away. Once the ring has left your ownership, the marriage is over. Children are taught different ways of life depending on their sex. Males are taught often the ways of the warrior, or whatever lifestyle his father may have while daughters are taught the ways of the den mother, so to speak, and take care of the house. It's still a fairly sexist world, but it's the norm so not many go against it or see anything wrong with it in these times within the RP. Remember that they're still discovering themselves and women have yet to really open up and come into their own.
The Warrior's Life
Warriors in this RP take many forms and wield many different weapons.
Swords/Great Swords, Bows, Maces, Axes, Clubs, Knives, Throwing Darts/Stars, Poison Needles, Ball and Chain, Chain and Sickle… The list goes on. Due to the price of Enchanting, many warriors live their lives by the code that changing the weapon is a disgrace and is to be avoided, though some believe otherwise and see the expansion of the weapon's capabilities as an expansion of their own abilities as well. Still, the latter are an extreme minority with less than 1% of warriors choosing to do so.
Many live by a code of honor, but not all. Those who do not live by a code and who act as they choose are usually known as Rogues. Rogues are not always classified or thought of as dangerous or cruel, but rather as free spirits who heed no code but their own understanding of what is right and wrong in the given moment. One Rogue may walk upon a scene where one man is beating another to death over the theft of a single coin from their pocket, while another would intervene and put a stop to it right away. It all depends on the Rogue.
When it comes to Magic, yes, it is part of the RP. Elemental Magic like fire, water, lightning, air, ice, earth, are all fair game. Protective wards to prevent magic attacks from harming you or your allies is also fair game. Healing magic is fair game, and finally enchanting existing weapons is fair game. However, conjuring is not fair game as it's one detail I decided to remove from the RP entirely, so for those who had hopes set on bringing up familiars or creating spectral weapons, I'm sorry but it won't happen in this RP.
Armor and Weapons
Weapons were already discussed as pretty much anything goes (so long as it fits a medieval time period) and so too does armor (including a few fantasy style armor materials and styles).
((From weakest to strongest, the armor materials are as follows)
Fur
Hide
Leather
Glass
Bone
Iron
Steel
Elven
Dwarven
Ebony
Dragon Scale
Dragon Bone
Daedric
Orichalcum
Each material has numerous ways and styles of armor to accompany it, save for Daedric which is crafted in a single style because it is a cultural style of the Daedric people only. No other culture has access to it. Each material can be crafted into a light or heavy style armor set including a body piece, gloves, feet, and helmet. Those are the basic four components, though some will endeavor to create more for slightly more coverage such as forearm, shin and groin as well.
Of the materials, Dragon Scale and Dragon Bone armor are the rarest due to the fact that Dragons no longer exist (supposedly) and the fact that whatever Dragon bones are out there are long buried or destroyed. To date, no full set of Dragon Armor has ever been seen, much less used.
Orichalcum is a nigh indestructible material which can only be forged in the magma of a volcano as fire does not burn hot enough to eat the material to a malleable level. This method of forging is extremely dangerous, and as such it too has never seen a complete set crafted and worn for any reason by anyone. Orichalcum is a solid black material with a slight red hue to it under the correct lighting conditions, and as such it can theoretically be mistaken for Daedric armor.
Currency
Currency runs on the concept of the Fil, which is the equivalent of one gold coin. One gold coin can be equated to what we consider to be about five US dollars, which isn't much but it's not exactly something you just want to throw away either. Whenever you come across an item that costs 50 Fil, that's quite the expensive item even though the number '50' doesn't seem like it would be so. There are no sub-currency concepts or 'cents' in this RP. Everything is paid for in exact amounts of Fil. One apple is worth one Fil. One orange is worth one Fil. A shirt is worth between four and five Fil depending on style, and a weapon can be upwards of 40-50 Fil depending on who made it and what the material is (obviously the stronger and rarer the material, the greater the price).
Common Prices
Hide Armor Set - 230 Fil
Iron Armor Set - 500 Fil
Steel Armor Set - 850 Fil
Iron Sword - 150 Fil
Dwarven Sword - 1,870 Fil
(All following house examples are unfurnished which means they're empty upon purchase)
1 Bedroom House - 44,800 Fil
3 Bedroom House - 90,900 Fil
8 Bedroom House - 480,200 Fil
Box of 12 Fruit - 15 Fil
Full Dress - 20 Fil
Formal Dress - 35 Fil
Leather Boots - 18 Fil
Leather Belt - 8 Fil
Leasing Space for a Market Stall
(Leasing is a gradual payment which can be done bi-weekly or once a month. Stalls come with 'benches' which are like tables where the goods are displayed)
Single Bench Stall - 250 Fil/month
Double Bench Stall - 320 Fil/month
Triple Bench Stall - 400 Fil/month
Religion
Religion comes in various forms, but all religion is based around the concept of the Divines, of which there are nine in total. Each one is a God/Goddess of a different aspect of life, and each have their own temples and worshippers throughout the continent. All religious folk adhere to the worship of at least one of the following Divines:
Akatosh - The Dragon God of Time
Arkay - God of Life and Death
Dibella - Goddess of Beauty
Julianos - God of Wisdom and Logic
Kynareth - Goddess of Nature
Mara - Mother Goddess and Goddess of Love
Stendarr - God of Mercy and Justice
Talos - God of War and Governance
Zenithar - God of Work and Commerce
Politics
Politics in this RP are fairly straightforward.
Diplomacy is the order of the land, and all twelve nations work to ensure that a lasting peace between their peoples exist and are properly maintained. Different types of rulership exist between the twelve nations, but never the less the people and the rulers seem to maintain a semblance of peace though cultural difference do create a subtle hint of animosity between some peoples.
Aandural - Monarchy
Esthenheim - Monarchy
Gilfaryl - Democracy
Holnmoniik - Dictatorship
Kernzah - Dictatorship
Luthrad - Monarchy
Nazkohr - Monarchy
Quezrevah - Monarchy
Radvekahn - Democracy
Tyaznarak - Democracy
Tanmaek - Dictatorship
Zuthrunm - Democracy
Every nation with a Monarchal system is governed by a ruling pair King and Queen. They hold near absolute authority, though they have advisors to help them maintain an even handed rule as best they can (unless the advisor is corrupt and blinds the King and Queen to the problems of the people). The Dictatorship is a single ruler with absolute power. No advisors, no civilian choice or voice against them. Nothing. The Democracies have what is equivalent to a Senate, though that's not an official name for it. A group of approximately ten individuals who all have supporters in the civilian population of their nation and who govern with assistance from the people's voice which is adhered to via a voting system.
(There are a few rules regarding what kinds of characters you can portray if you're a human, so here they are:
1) Currency will play a role in how successful you are if you're human, and it will play a role in your armor and weaponry throughout. Money isn't going to magically find its way into your coin purse, and I will be assigning a base 'purse' value for each character who joins the RP. It will be up to you to keep track of it however you can, and I will be doing so as well and if what you have doesn't match my own calculations, we'll have a problem.
Bottom line: Keep track of your coin pouch's content!
2) If you're human, you're human.
There will be no special skills, abilities, or anything of the sort that human characters will have that will 'set them above' the competition. You're human, plain and simple. There is no Dragonborn that will be able to shout as Dragons do, as the Dragon shouts and language are known only to the Dragons themselves, and only useable in their Dragon forms.
3) Minimum age is 21 years old, and this is non-negotiable.
I HATE teenage characters, especially teenage prodigies because way too many people try to play them. How can you portray a prodigy if you yourself are not a prodigy? The answer is: you can't. You don't know how they think, you don't understand their minds or how they work, and you cannot realistically portray one so don't ask.
4) Beginning armor and weaponry, at its strongest, is going to be Iron.
No family heirlooms of Daedric or Orichalcum weaponry or armor for anyone under any circumstances, period. Your starting equipment is limited to common items. I know the temptation to ask for at least one powered up item is strong, but resist it as best you can. You'll have the chance to enchant your weapons, upgrade them, and make them more powerful later in the RP. But nobody will begin the RP with any special items or weapons. Doing so is a mild form of God-Modding, and I won't tolerate it.
All human characters will start out as equals to one another, no exceptions.
Code:
[b]Name:[/b]
[b]Picture:[/b]
[b]Description:[/b] (Anything that differs from the picture you have provided)
[b]Age:[/b]
[b]Sex:[/b]
[b]Date of Birth:[/b] (The current date in the RP is April 12th, 774 Common Era)
[b]Height:[/b]
[b]Weight:[/b]
[b]Hair Color:[/b]
[b]Eye Color:[/b]
[b]Birthplace:[/b]
[b]Current Location/Residence:[/b]
[b]Body Type:[/b]
[b]Voice Type:[/b]
[b]Political Affiliation:[/b]
[b]Social Class:[/b]
[b]Occupation:[/b]
[b]Religious Beliefs:[/b]
[b]Family:[/b] (Must have at least two living family members)
((The following seven items are for Dragon characters only when they regain their transformed state))
* [b]Wingspan:[/b]
* [b]Body Length:[/b]
* [b]Overscale Color:[/b]
* [b]Underscale Color:[/b]
* [b]Wing Membrane Color:[/b]
* [b]Breath Attack:[/b]
* [b]Special Ability:[/b] (Refer to "Dragons" OOC thread to find [u]one[/u] ability)
[b]Personality:[/b] (Minimum of one paragraph)
[b]Strengths:[/b] (At least two)
[b]Weaknesses:[/b] (At least three)
[b]Biograhpy[/b] (Minimum of three paragraphs)
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Rule #1) If you have questions, ask.
I'm a flexible GM and I am open to ideas and requests so long as they're reasonable and well thought out. For instance, requesting an addition to the lore that conforms to what's already there and doesn't step on its toes is acceptable. Requesting special abilities or unreasonable strengths for your characters is not acceptable. However, it never hurts to ask.
Rule #2) No God-Modding.
Simple, but often overlooked and ignored. Trying to get out of every confrontation without a scratch is God-Modding. Trying to be omnipotent and know everything or see everything is God-Modding.
I had an RP on another site where the setting was a newly formed team of elite black ops soldiers were put together for the first time. They'd never met, and were joining at a rendezvous point at different times. It was night in the jungle and near pitch black, yet somehow one of the members managed to track the counter-tracking expert and notice him hiding a six inch handgun underneath a ballistics vest even though the other soldier's back was turned to him the entire time. That's God-Modding at its finest, and is entirely unacceptable.
It's a one strike and you're out rule, so be sure to watch yourself as I'm ruthless with this rule. No second chances, no excuses. You God-Mod, you're gone.
Rule #3) Show respect for me as the GM and my authority to do with the RP as I please when I please, and show respect to your fellow players.
I will at times force certain events to take place when the plot demands it, and if that involves damaging your characters without you having a chance to react until my post is through, then you'll have to roll with the punches and play it as if you'd thought of it first.
I will always tell you when this is about to take place, but remember that as the GM my word is final and I won't accept a "but I don't want my character hurt yet" plea. If I say something's going to happen to your character, it's going to happen to your character.
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