overlord pony
overlord quing
? sh?d??ings :: r?bui?ding xidwin?
ANNIKOR, AHWIN 12TH 4653DE AT 17:52
? CITIZENS, THE WAR IS OVER. ? These long-awaited words were spoken by the late King Undrla of Alluum at the beginning of his Armistice Proclamation, a speech delivered only hours after the end of the Necromancer Rebellion, a war that had plagued his homeland for over a hundred years.
Thousands died. Thousands more were injured. The nation itself was tarnished from the bloodshed on its soil. A mass exodus began; the citizens of the great golden nation of Alluum no longer felt safe in their small villages nestled in the depths of Airim Glade or in the open vastness of the Bemol Plains, so they moved to Xidwin and Altshof, the two largest cities in the country. Despite the war being fought away from the main population, the cities still suffered damage from awry magical spells and subterfuge from the enemy necromancers.
Surplus millions moved into the cities, and even the wealthiest of people are left on the burning streets or sent packing back to their original hometowns. With the end of the war, the war veterans, the dragon riders of Evercrest Academy, are able to help build Xidwin and Altshof into cities like that of Nimog, the capital of Seville, thanks to the blueprints drawn out by the dwarves living in the Evercrest Mountains.
Thousands of riders and dragons, some still students, others newly-appointed to their class head positions, are sent to the skies of Altshof and Xidwin to lift materials into place. Everyone is pitching in on the great race to build the cities to accommodate for the influx in population and also account for lost farming due to families leaving their farmland. Most of the Evercrest students and alumni are sent to Xidwin, which is where the bulk of this roleplay will take place. How a group of shell-shocked teens and adults will handle building a city is left to be seen.
To The Board
? CITIZENS, THE WAR IS OVER. ? These long-awaited words were spoken by the late King Undrla of Alluum at the beginning of his Armistice Proclamation, a speech delivered only hours after the end of the Necromancer Rebellion, a war that had plagued his homeland for over a hundred years.
Thousands died. Thousands more were injured. The nation itself was tarnished from the bloodshed on its soil. A mass exodus began; the citizens of the great golden nation of Alluum no longer felt safe in their small villages nestled in the depths of Airim Glade or in the open vastness of the Bemol Plains, so they moved to Xidwin and Altshof, the two largest cities in the country. Despite the war being fought away from the main population, the cities still suffered damage from awry magical spells and subterfuge from the enemy necromancers.
Surplus millions moved into the cities, and even the wealthiest of people are left on the burning streets or sent packing back to their original hometowns. With the end of the war, the war veterans, the dragon riders of Evercrest Academy, are able to help build Xidwin and Altshof into cities like that of Nimog, the capital of Seville, thanks to the blueprints drawn out by the dwarves living in the Evercrest Mountains.
Thousands of riders and dragons, some still students, others newly-appointed to their class head positions, are sent to the skies of Altshof and Xidwin to lift materials into place. Everyone is pitching in on the great race to build the cities to accommodate for the influx in population and also account for lost farming due to families leaving their farmland. Most of the Evercrest students and alumni are sent to Xidwin, which is where the bulk of this roleplay will take place. How a group of shell-shocked teens and adults will handle building a city is left to be seen.
To The Board
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