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Fandom Dragon Ball Z Roleplay

Veeks

Magic Eight Ball
Hey, all. Anyone down for a Dragon Ball Z Roleplay? I've tried to do DBZ in the past and haven't had much luck, but I still think it can be done. I'm thinking of setting it several hundred years after the Buu Saga and starting an entirely new generation of Z fighters with a few descendants of the original Z-Fighters in there as well. I'd start it off with a similar theme/Saga as Dragon Ball Z, with Aliens invading Earth and causing trouble, thus making several courageous defenders rise up and defend the planet and sort of re-form the Z Fighters. I'm still in the process of plotting out the entire synopsis, but I'd love some input.


What do you think?
 
Just throwing my two cents out as a lifelong DBZ fan, rehashing a story similar to the one we've been exposed to a hundred times before might not bode well. On top of that, allowing descendants of the canon characters will lead to a lot of trouble. You'll be in a bind when the great-great-great-great-etc-grandson of Trunks wants to go Super Saiyan 3 despite his father never achieving that and himself being only 1/64th Saiyan. An extreme example, maybe, but with DBZ being all about power, thats what you're likely to encounter. I, too, have seen one too many good DBZ ideas fail for those reasons alone.
 
ToryD said:
Just throwing my two cents out as a lifelong DBZ fan, rehashing a story similar to the one we've been exposed to a hundred times before might not bode well. On top of that, allowing descendants of the canon characters will lead to a lot of trouble. You'll be in a bind when the great-great-great-great-etc-grandson of Trunks wants to go Super Saiyan 3 despite his father never achieving that and himself being only 1/64th Saiyan. An extreme example, maybe, but with DBZ being all about power, thats what you're likely to encounter. I, too, have seen one too many good DBZ ideas fail for those reasons alone.
ToryD! Excellent. I was just about to bring that up. But there's nothing to fear. I can defintely help Veeks out with that. I can already see two options. The first is to keep everybody human, while advancing the Kaoi-ken to replace Super Saiyan. So Kaio-ken x 10 ( I love saying this!) Is going to be the new SSJ. Kaoi-ken x 20 will be the new SSJ2, etc.


OR.


And this is more the interesting option. Have the players get their butts kicked by these aliens. Which is obviously going to happen. Then go back to what DBZ is all about, the dragonballs! Have characters gather them and wish for the power to beat the invaders. What does Shenron do? Make them full blood Saiyans. Tada.
 
ToryD said:
Just throwing my two cents out as a lifelong DBZ fan, rehashing a story similar to the one we've been exposed to a hundred times before might not bode well. On top of that, allowing descendants of the canon characters will lead to a lot of trouble. You'll be in a bind when the great-great-great-great-etc-grandson of Trunks wants to go Super Saiyan 3 despite his father never achieving that and himself being only 1/64th Saiyan. An extreme example, maybe, but with DBZ being all about power, thats what you're likely to encounter. I, too, have seen one too many good DBZ ideas fail for those reasons alone.
Very valid point. I wasn't planning on emphasizing the whole descendant of canon characters thing, but was willing to let it happen if someone really wanted to do that. The issue I've mainly faced with DBZ Roleplays(and honestly most RPs based in an anime fandom) is that as opposed to writing a collective story, players just wind up looking for excuses to make their characters super badass and OP, and that's something I'm really trying to avoid. Nobody's going to be an omnipotent being, and everyone's going to get their moments to shine.


On the whole 1/64th Saiyan thing, the way I look at it is this: Humans and Saiyans are extremely compatible when it comes to reproduction, and it's because both races share a common ancestor. The Saiyans are virtually identical to humans genetically with the obvious exceptions of their tails, Oozaru and Super Saiyan transformations, which are the result of an extra chromosome in their DNA, and said chromosome always gets passed down to the offspring. Because of that, the "Saiyan abilities" are always dominant traits in hybrids, no matter how small the fraction of their Saiyan heritage may be, while other aspects of Saiyan makeup are recessive. This would explain why Trunks has purple hair and blue eyes when every Saiyan we've seen had black hair and black yes, yet he's still able to go Super Saiyan.


Another thing I want to avoid, like I said before, is characters becoming OP Mary Sues who just fly in and wreck shop with no explanation as to how they got so strong. I'd really like it if people played villains as well as heroes, but I don't want someone's villain character to be marked for death just because they're the bad guy. Plot wise, I think the baddies should get in some victories as well, and since this is Dragon Ball, death isn't as much of a permanent thing.

[QUOTE="White Masquerade]ToryD! Excellent. I was just about to bring that up. But there's nothing to fear. I can defintely help Veeks out with that. I can already see two options. The first is to keep everybody human, while advancing the Kaoi-ken to replace Super Saiyan. So Kaio-ken x 10 ( I love saying this!) Is going to be the new SSJ. Kaoi-ken x 20 will be the new SSJ2, etc.
OR.


And this is more the interesting option. Have the players get their butts kicked by these aliens. Which is obviously going to happen. Then go back to what DBZ is all about, the dragonballs! Have characters gather them and wish for the power to beat the invaders. What does Shenron do? Make them full blood Saiyans. Tada.

[/QUOTE]
I don't want to limit players to just one race, though. I'm down to have people play as the Saiyan hybrids I mentioned as well as various other alien races (Arcosians, Namekians, Majin, androids/cyborgs etc) Each race can have their own advantages and drawbacks to balance things out, the diversity of the characters I felt was a big component of DBZ, and that's definitely something I'd want to recapture. On top of that, Shenron can't change a person's genetic makeup, as evidenced when he told Krillin he couldn't make Android 18 human. Kaio-Ken will most definitely be a prominent technique for our human characters, though, as it's way too awesome a technique to just up and forget about like the series did.


Plot-wise, I'm open to suggestions. I've got a few general ideas, but I'd like to here what you guys might have to suggest before I start spitballing.
 
Veeks said:
Very valid point. I wasn't planning on emphasizing the whole descendant of canon characters thing, but was willing to let it happen if someone really wanted to do that. The issue I've mainly faced with DBZ Roleplays(and honestly most RPs based in an anime fandom) is that as opposed to writing a collective story, players just wind up looking for excuses to make their characters super badass and OP, and that's something I'm really trying to avoid. Nobody's going to be an omnipotent being, and everyone's going to get their moments to shine.
On the whole 1/64th Saiyan thing, the way I look at it is this: Humans and Saiyans are extremely compatible when it comes to reproduction, and it's because both races share a common ancestor. The Saiyans are virtually identical to humans genetically with the obvious exceptions of their tails, Oozaru and Super Saiyan transformations, which are the result of an extra chromosome in their DNA, and said chromosome always gets passed down to the offspring. Because of that, the "Saiyan abilities" are always dominant traits in hybrids, no matter how small the fraction of their Saiyan heritage may be, while other aspects of Saiyan makeup are recessive. This would explain why Trunks has purple hair and blue eyes when every Saiyan we've seen had black hair and black yes, yet he's still able to go Super Saiyan.


Another thing I want to avoid, like I said before, is characters becoming OP Mary Sues who just fly in and wreck shop with no explanation as to how they got so strong. I'd really like it if people played villains as well as heroes, but I don't want someone's villain character to be marked for death just because they're the bad guy. Plot wise, I think the baddies should get in some victories as well, and since this is Dragon Ball, death isn't as much of a permanent thing.


I don't want to limit players to just one race, though. I'm down to have people play as the Saiyan hybrids I mentioned as well as various other alien races (Arcosians, Namekians, Majin, androids/cyborgs etc) Each race can have their own advantages and drawbacks to balance things out, the diversity of the characters I felt was a big component of DBZ, and that's definitely something I'd want to recapture. On top of that, Shenron can't change a person's genetic makeup, as evidenced when he told Krillin he couldn't make Android 18 human. Kaio-Ken will most definitely be a prominent technique for our human characters, though, as it's way too awesome a technique to just up and forget about like the series did.


Plot-wise, I'm open to suggestions. I've got a few general ideas, but I'd like to here what you guys might have to suggest before I start spitballing.
You have a lot of ambitious ideas, but you're going to have a tall order to overcome. Especially if you want to please true fans of DBZ. You can pitch your idea of Saiyan traits being dominant, but officially in the DB lore, anything smaller than one-Quarter saiyan, cannot go Super Saiyan. There's no wiggle room there. This is why any continuation of DBZ w/o Goku, Vegeta, Trunks, and Bra, is not likely to happen. It just won't be DBZ anymore, if the kids can't even go yellow-hair.


As for not making characters OP, that will be difficult too, lol. The whole point of DBZ, is that characters ARE OP. The Kais, fusion, super-saiyan, and this new Super Saiyan God Super Saiyan (they need to stop), is the heart of the anime. Power is the draw of DBZ. I could understand if you were making a role-play on Dragon-Ball, but not Dragon-Ball Z and beyond.


To be honest, the show is kind of working against you. Everything you want to do, is opposite of what actually happens in DBZ.




This is true, there are many races, like those super cool Majin gum people. I do agree that there were quite a few different races, but disagree that was big component. The races were basically there for Saiyans to beat up on. Which they did xD .


Now for the Shenron wish. Are you completely sure? If you think so, look again. Sometimes what you think, is not the whole story. You can look it up, but I'll place the info here. Yes, he could not make 18 human, but it falls under one of these two reasons:

  1. 18 was already part human.
  2. 18/17 were stronger than Shenron (creator).


Personally, I feel it's reason 1 rather than 2, but hey, check it out on your own.


I bring it up not to prove my point, but to give you some kind of help and space in your RP to work with. If you need to use something to help yourself out, research deep before you disqualify it. Making changes to a show/anime already made, is hard. You will want every possible advantage you can get.
 
Your best bet in any situation is to fall on an alternate timeline rather than the established one. Trunks already showed us time travel is a thing and that because of that, perceived realities can be altered with ease. Play off of that. Utilize a series of time travel events that forge an entirely new path in the DBZ universe. Say, for example, Bardock beats Frieza with Trunks' help? Boom, Bardock becomes Saiyan King and they proceed to dominate the galaxy. Another example, say Trunks stops Raditz, Nappa and Vegeta from ever discovering Earth. Whether he did this, again, by taking down Frieza, or by killing off his then evil father. That could go two ways. The Saiyans can take over Frieza's empire and inhabit other worlds. Suddenly, you have the elite castes of Vegeta and his kin on one end and Goku and his lot on Earth. Generations can pass and you can find yourself with vastly different Saiyan hybrids. Or, say Trunks kills off his evil daddy, the drastic change in events could force Goku into a period of never knowing his true potential or who he really is. Earth becomes a pretty insignificant speck until something plot-worthy happens. Maybe that's the plot though? Goku trains Earthlings and never really does anything. Boring, sure, but there are many possibilities this way and that's what I'm conveying.


As for power, it doesn't matter what means are being achieved to gain it (Super Saiyan, Kaio-ken, Transforming, etc.), everyone wants power. You would need a distinct set of constantly maintained rules and listings. Example, the main goal is that, hero or villain, everyone will reach a moment where they are dominant. This can be maintained via a rankings chart that is updated continuously. Battles, training and general progression will help boost individuals. Of course, rules must be in play. Only the GM and/or moderators can update the list. The villain central to the plot will have a determined advantage for a duration, but should be limited in play. The rest of the characters cycle through periods of being #1. Perhaps having two seperate listings can help. Power for players and power for plot characters. This will of course require communication from active members and the GM, but can potentially make everyone feel meaningful at different points in the story. Especially if said person is lucky enough to discover a transformation or power up. Everyone else can be like, woah. Just like in the show.


The key, I suppose, is ensuring you are promoting morale between players above everything. The plot will handle itself if your writers are happy and know whats up.
 
I'm interested, I have a couple characters that might work :3


Though i'm gonna point out, anyone 1/4 or less saiyan cannot achieve Super Saiyan as the saiyan blood is too diluted (granted the reason for that was lame but still that is official)
 
In the "Battle of the Gods" movie, Beerus states that there are 11 universes, with the universe DBZ takes place in being the 7th universe.


I think, instead of going into the future of DBZ, it might be preferable to create an "Alternate Universe" especially since there is an in-canon excuse for it.


But that's just an idea I'm throwing out there in case you want to avoid the whole "descendants" issue... This would also allow for pure-blooded super-saiyans.


That said, I'd be very interested in a DBZ RP, as a die hard fan of the original series.


Another thing I'd like to throw out there is that Arale (though she is technically a cyborg) and a few other "human" characters have unnamed super-saiyan-esque forms, so that might be worth exploring. Also, if we consider Mira to be canon (he's a game character so that's heavily debatable and probably not the case), a chimera-type character containing some degree of saiyan blood can have a variation of the SS form. The main thing I wasn't fond of in DBZ was the fact that by its end the only characters that remained relevant on the power scale were the saiyans, I'd like for this RP to avoid that if at all possible.


On a side-note: Goku Jr.. Pan's Great-great-grandson according to the english dub, could go super saiyan. This means - and take this with a HUUUUGE grain of salt since GT is not canon - that, as Goku's great-great-great-great-grandson, a 0.015625 saiyan can go Super Saiyan. That said, if we acknowledge GT in the slightest, the GT files mention Pan could turn into a type of saiyan "never seen before" as a quarter saiyan and Vegeta and Bulma discuss the possibility of a SSJ5. It's a lot of stuff to go on -.-'


There's a lot of things that can be done with the DBZ-verse since its established there are tons of races which are not very much explored. For example, the metamorans are very briefly mentioned both in the anime and manga, but never shown. Those could be interesting new characters to have show up.


Sorry if this is a bit of a mess of ideas, I just get weird whenever DBZ is being discussed as a potential RP topic ^^'


 
Oh, also, alternate universe = saiyans can still be a thing as opposed to a dying race.


Okay, I'm done... for now.
 
Goku Jr. and Vegeta Jr. are around 1/16 saiyan, but them going super saiyan is, like almost everything in GT, not canon. Unfortunately the reason for the whole "blood too diluted" thing Toriyama said was because Pan is a girl and he supposedly couldn't figure out what a female SS would look like (because the uniform spiky gold hair would TOTALLY be stupid on a girl right? *extreme sarcasm*)


I do like that AU idea though, it would makes things a lot simpler and easier.


Quick question though, all my characters have pretty varied levels of power so about what kind of power are we gonna be dealing with?
 
The idea of delving into one of the alternate universes is interesting, and definitely a plot point to consider. One of my priorities for a DBZ Roleplay is to keep some distance from the original cast, to keep the story focused on our OCs as well as to keep anyone from playing as Goku or Vegeta and doing whatever the hell they want with their only reason being "Well Goku's super powerful so he can pull it off."


In another DBZ RP I'm in, we have a sort of combination of a power level and XP system. Characters, depending on their race are given a base power level to start with (the PLs in our system are in no way comparable to the Power Levels in DBZ. Our cap for achieving super saiyan or any other sort of transformation is 200k, where Goku was somewhere in the millions before he transformed in canon.), and it increases both by training, and defeating enemies. Perhaps we could integrate that system here so as to give everyone an idea of where their character lies in power. However, the challenge with this is relying too much on the numbers. I don't want someone thinking "Oh, well my character's got a PL of 20k and the person they're fighting has a PL of 25k, so I'm going to lose." and vice versa. The numbers alone don't spell out victory or defeat, they're merely a reference point for how hard your character hits, or how painful your opponent's punch would be.


@AlexSilverX , I'm with you 100% when it comes to how irritating it was that Saiyans were the only relevant characters by the end of DBZ. That's definitely something I want to deviate from. You shouldn't HAVE to be a Saiyan in order to be important/powerful.
 
I do always enjoy power levels. Seeing that number climb over the course of an RP, man, it's beautiful. But you're right, it becomes a crutch/boon rather than a reference point. Now, I'm not saying there are obvious instances where a newbie rockin' a PL of 10k can trump a long-standing vet with 150k, that's unreasonable. But in closer bouts, like the 20-25k example you gave, it should be varied. Writing skill and cleverness should be able to win a fight in those instances.


Incorporating a system, regardless, is a good idea. I'm not sure what direction you'd want to go in and how close you'd want to be towards canon levels, but I'm open to helping you with this project. Its something I'm very interested in.


On another note, steer away from canon characters as much as you can. In my opinion, it'll only bring the value down. I'd even go so far as banning the Kamehameha Wave. Promote creativity, not recycling.
 
personally I don't think much of having real power levels... For one they're kinda bs xD (even Toriyama said so)


And though it has in my experience led to problems it's not a common occurrence, I prefer to trust people to be more realistic about their characters as I do the same, it grants more freedom
 
CursedDawn said:
personally I don't think much of having real power levels... For one they're kinda bs xD (even Toriyama said so)
And though it has in my experience led to problems it's not a common occurrence, I prefer to trust people to be more realistic about their characters as I do the same, it grants more freedom
Toriyama's comments aside, he did institutionalize a way to discern Goku's growth throughout the show and that was in Power Levels. Scouters weren't in the show for looks. xD The bullshit you're talking about is post-Frieza saga. That's when Toriyama officially dropped the levels since they skyrocketed too much. The Daizenshuu (spelling?) took over from there and based their numbers on known facts about transformations and some guesswork thrown in. Regardless, you need something in place to put things in check, especially within the realm of DBZ. A numbers-based power level system is a simple way to do so.
 
Suggestions I can think of to balance the PL system:

  • Highest PL doesn't necessarily imply best techniques. Have a mechanic where players can spend their EXP either towards increasing their PL or towards gaining new, stronger abilities. The more EXP, the better the move will be allowed to be. This even works in universe. The "Super Kamehameha Wave" is better than the normal "Kamehameha Wave". Also, remember how Tien - who got one shot by 17 a mere couple of episodes before - could keep semi-perfect Cell in a hole in the ground for a solid 2 minutes thanks to the Kikoho? Alternative, have new techniques cost PL, that's another possibility which might be less complicated to implement, though it'd be harder to explain in character.
  • Have PL be more of a "division/multiplication" than an "addition/substraction". By this I mean, the difference between someone with a PL of 25,000 and a PL of 12,500 is the same as the difference of PL between 200 and 100 when you say they are both "half". It wouldn't completely balance it out, but it's make the differences less significant in almost all cases.
  • Nerf transformations. Instead of the Kaioken doubling someone's PL, it increases it to 1.2x, instead of Super Saiyan making someone 50x stronger, it makes them 5x stronger. That way (especially in the mid-game when people start unlocking transformation but not everyone has yet) transformations are less of a hurdle to overcome for those who are delaying behind.
  • Establish a minimum PL. Remember how the bad guys somehow always seemed to be "exactly as strong as they needed to be to be a challenge"? Let's have that happen. Early on, the starting PL could be - say - 50, but later on, when people are in the thousands, we could raise it to 500. That way the person who jumped on late can still be relevant and catch up with relative ease.
  • Make good RPing matter. This would be harder to implement but, essentially, make it so that people who RP well have better outcomes. I would recommend something along the lines of the T-1 system, where to dodge an attack, the dodge must be of equal length, or something like that. I'm only stating this as an example, there may be better ways to do this I'm just too tired to think of.
  • Penalize "noob-hunting". The weaker your PC opponent was in comparison to you, the less of an increase you get out of fighting them. Ex: In a fight, you get 500XP regardless of win or loss. However, the winner gets a boost in percentile proportional. So (for example) if I win against someone who has a PL of 25,000 when my own PL is 20,000, their PL was 120% of mine so I get 120% increase, for a total of 600. However, in the opposite case, if I had lost, my opponent would get 80%, with a 400. Since I'm the loser, I get 500 no matter what so in spite of having lost I still come out on top in terms of XP. This will prevent people from beating up too much on weaker characters.
  • Add an "Adrenaline" system. By this I mean, characters who are "doomed" (ex: fighting someone half or over their current PL), they get a boost of power for that fight which evens the odds a bit due to their willingness to live (ex: If my opponent is 5x stronger than me, the boost is 50%, if they are 2x stronger than me, the boost is 20%) which will make things a bit fairer without making the PL system pointless.


That last sentence of that last possibility is important; Without making the PL system pointless. If I - or anyone else, I'm sure - need to work to get those numbers up, they better damn well mean something. Otherwise, why even bother having them at all?
 
AlexSilverX said:
Suggestions I can think of to balance the PL system:
  • Highest PL doesn't necessarily imply best techniques. Have a mechanic where players can spend their EXP either towards increasing their PL or towards gaining new, stronger abilities. The more EXP, the better the move will be allowed to be. This even works in universe. The "Super Kamehameha Wave" is better than the normal "Kamehameha Wave". Also, remember how Tien - who got one shot by 17 a mere couple of episodes before - could keep semi-perfect Cell in a hole in the ground for a solid 2 minutes thanks to the Kikoho? Alternative, have new techniques cost PL, that's another possibility which might be less complicated to implement, though it'd be harder to explain in character.
  • Have PL be more of a "division/multiplication" than an "addition/substraction". By this I mean, the difference between someone with a PL of 25,000 and a PL of 12,500 is the same as the difference of PL between 200 and 100 when you say they are both "half". It wouldn't completely balance it out, but it's make the differences less significant in almost all cases.
  • Nerf transformations. Instead of the Kaioken doubling someone's PL, it increases it to 1.2x, instead of Super Saiyan making someone 50x stronger, it makes them 5x stronger. That way (especially in the mid-game when people start unlocking transformation but not everyone has yet) transformations are less of a hurdle to overcome for those who are delaying behind.
  • Establish a minimum PL. Remember how the bad guys somehow always seemed to be "exactly as strong as they needed to be to be a challenge"? Let's have that happen. Early on, the starting PL could be - say - 50, but later on, when people are in the thousands, we could raise it to 500. That way the person who jumped on late can still be relevant and catch up with relative ease.
  • Make good RPing matter. This would be harder to implement but, essentially, make it so that people who RP well have better outcomes. I would recommend something along the lines of the T-1 system, where to dodge an attack, the dodge must be of equal length, or something like that. I'm only stating this as an example, there may be better ways to do this I'm just too tired to think of.
  • Penalize "noob-hunting". The weaker your PC opponent was in comparison to you, the less of an increase you get out of fighting them. Ex: In a fight, you get 500XP regardless of win or loss. However, the winner gets a boost in percentile proportional. So (for example) if I win against someone who has a PL of 25,000 when my own PL is 20,000, their PL was 120% of mine so I get 120% increase, for a total of 600. However, in the opposite case, if I had lost, my opponent would get 80%, with a 400. Since I'm the loser, I get 500 no matter what so in spite of having lost I still come out on top in terms of XP. This will prevent people from beating up too much on weaker characters.
  • Add an "Adrenaline" system. By this I mean, characters who are "doomed" (ex: fighting someone half or over their current PL), they get a boost of power for that fight which evens the odds a bit due to their willingness to live (ex: If my opponent is 5x stronger than me, the boost is 50%, if they are 2x stronger than me, the boost is 20%) which will make things a bit fairer without making the PL system pointless.


That last sentence of that last possibility is important; Without making the PL system pointless. If I - or anyone else, I'm sure - need to work to get those numbers up, they better damn well mean something. Otherwise, why even bother having them at all?
This right here is brilliant. With some tweaking, suggestions like this can help meet your needs and make this RP stellar, Veeks. If I'm not being too forward, perhaps you can start a PM between yourself and interested parties (myself and anyone else) to discuss what you'd like to gain out of this and have us help you achieve it. With ideas like Alex's bouncing around here, this has potential.
 
You and your awesome responses! This is an official bromance. Just saiyan... (B')


I'm terrible. Lol.
 
ToryD said:
You and your awesome responses! This is an official bromance. Just saiyan... (B')
I'm terrible. Lol.
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I'll definitely start a PM as soon as I hit 10 posts, lol.


Great suggestions, Alex. A lot of those ideas were implimented in the last RP I was in.


Another thing we had was technique points. When you made your character, and were listing their techniques, the max you could start off with was 4, and you'd start out with 10 technique points to distribute among them. Techniques maxed out at 20, with "1" being like Goku's very first kamehameha wave in Dragon ball, and "20" being something like Gohan's kamehameha against Cell, or Goku's warp kamehameha.


Transformations were also nerfed, and we gave certain races their own unique transformations. For example, Namekians had a unique technique where, much like a Spirit Bomb, they'd draw on the energy of the living things around them to increase their power. I believe initial transformations were x10 multipliers, but we didn't get far enough to discuss higher level transformations. Once you could transform, that would be added to your technique list. Say your Saiyan character achieved Super Saiyan for the first time. That'd put them at "1" in terms of the technique, and would have to boost it up as they went on with the RP to reach the next level. Once they hit 10, they could reach SS2, and once they hit 20, they could hit SS3(we didn't use SS4 because anything GT related was blasphemy.)


The kaioken was different, though. We made the kaioken a %50 increase, and every technique point you put into it would raise the multiplier by another %50


So a character with a Kaioken at level 1 and a PL of 10K would shout KAIO-KEN! and their PL would shoot up to 15k, but a kaioken at level 2 would effectively double their PL.


We'd periodically go through timeskips where our characters would train during that time as well which would bump up their PLs collectively depending on how they trained. Aspects like having a sparring partner, training with weighted clothes, or using a gravity chamber would affect how much your PL increased over the timeskip. The highest you could increase your PL through training alone was double your current PL.


When fighting a villain, we had a mathematical formula for exactly how much higher the PLs would grow given how strong their opponent was. After every fight, or every timeskip training period, players would be awarded 3 technique points as well, however, clever/creative victories would grant you bonus technique points.
 
Veeks said:
I'll definitely start a PM as soon as I hit 10 posts, lol.
Great suggestions, Alex. A lot of those ideas were implimented in the last RP I was in.


Another thing we had was technique points. When you made your character, and were listing their techniques, the max you could start off with was 4, and you'd start out with 10 technique points to distribute among them. Techniques maxed out at 20, with "1" being like Goku's very first kamehameha wave in Dragon ball, and "20" being something like Gohan's kamehameha against Cell, or Goku's warp kamehameha.


Transformations were also nerfed, and we gave certain races their own unique transformations. For example, Namekians had a unique technique where, much like a Spirit Bomb, they'd draw on the energy of the living things around them to increase their power. I believe initial transformations were x10 multipliers, but we didn't get far enough to discuss higher level transformations. Once you could transform, that would be added to your technique list. Say your Saiyan character achieved Super Saiyan for the first time. That'd put them at "1" in terms of the technique, and would have to boost it up as they went on with the RP to reach the next level. Once they hit 10, they could reach SS2, and once they hit 20, they could hit SS3(we didn't use SS4 because anything GT related was blasphemy.)


The kaioken was different, though. We made the kaioken a %50 increase, and every technique point you put into it would raise the multiplier by another %50


So a character with a Kaioken at level 1 and a PL of 10K would shout KAIO-KEN! and their PL would shoot up to 15k, but a kaioken at level 2 would effectively double their PL.


We'd periodically go through timeskips where our characters would train during that time as well which would bump up their PLs collectively depending on how they trained. Aspects like having a sparring partner, training with weighted clothes, or using a gravity chamber would affect how much your PL increased over the timeskip. The highest you could increase your PL through training alone was double your current PL.


When fighting a villain, we had a mathematical formula for exactly how much higher the PLs would grow given how strong their opponent was. After every fight, or every timeskip training period, players would be awarded 3 technique points as well, however, clever/creative victories would grant you bonus technique points.
I love this. Particularly the "point system" for techniques. That's neat.


I gotta ask (I know, movies are not canon, etc.) but would it be possible to say, combine SSJ and Kaioken to create a super kaioken?


Ex: At level 10 Kaio-ken and level 1 SSJ, it's impossible, but at level 5 SSJ, you can combine them for a SSKK.


In my old DBZ RP, the system used was that kaio-ken was considered a "power boosting" technique instead of a full on transformation.


So SSJ gave - in that case - 5x and Kaioken gave 1.2x, but when combined with a transformation, power boosting techniques were halved, so it was 1.1x instead.


It was stacked with SSJ however, so 5x*1.1x still added up to 5.5x, which was decent and prevented the kaioken from becoming useless later on.
 

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