I'm preparing a "blitz" campaign of "Doughter of Nexus", and one of my players wants to be a Lunar (the other two are playin Solar and an Abyssal). Now, he wants to take Double-Jointed merit at 3pt cost, and a Solar player thinks it's overpowering. Now the way we've been reading Scroll of Heroes 3pt cost should work as folows:
- plus 3-die bonus on all Dexterity, Athletics and Larceny rolls;
- external penaltyof -1 for everyone who tries to grapple him.
Solar player stated that merit is poorly writen and that they must have thought to add bonus dices only to some balance, escape and stealth rolls etc. , and deffinitely not to atack rolls. So I have three questions:
1. Should bonus dices be applied to atack rolls;
2. Should this modify Parry and Dodge DVs;
3. If one of above is true, is three point cost too cheap for such a bonus, and what cost would be more apropriate?
To state my opinion, I can see how Hypermobility (that's the medical term) helps in close combat by giving you a wider range of combat moves. Basicaly, you can move your limbs in a way that other men can not, and that gives you certain advantage in offence as well as defence.
As for cost I think that it could be doubled, that is make it 6pt and 4pt for Lunars (instead of 3pt and 2pt respectively) as it IS a very usefull bonus. On the other hand, why raising the cost just because it's usefull.
Please refrain from stating that merits and flaws are fundamentaly wrong and should be ignored.
- plus 3-die bonus on all Dexterity, Athletics and Larceny rolls;
- external penaltyof -1 for everyone who tries to grapple him.
Solar player stated that merit is poorly writen and that they must have thought to add bonus dices only to some balance, escape and stealth rolls etc. , and deffinitely not to atack rolls. So I have three questions:
1. Should bonus dices be applied to atack rolls;
2. Should this modify Parry and Dodge DVs;
3. If one of above is true, is three point cost too cheap for such a bonus, and what cost would be more apropriate?
To state my opinion, I can see how Hypermobility (that's the medical term) helps in close combat by giving you a wider range of combat moves. Basicaly, you can move your limbs in a way that other men can not, and that gives you certain advantage in offence as well as defence.
As for cost I think that it could be doubled, that is make it 6pt and 4pt for Lunars (instead of 3pt and 2pt respectively) as it IS a very usefull bonus. On the other hand, why raising the cost just because it's usefull.
Please refrain from stating that merits and flaws are fundamentaly wrong and should be ignored.