• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Nation Building Dos Maganon

Lazzamore

New Member
Please fill out and submit the following apps and allow Gm to comment, and possibly tweak them before posting. You only fill out the Race App if you have your own race.


Nation app:


Name:


Border/body Colors for the map:


List of cities, starting with your capital and where they are:


(Optional) Banner/flag:


Description of culture:


Brief History:


Four native, average resources (nothing too powerful to start):


Where is your nation on the map? What borders it:


Average middle-age (humans is 35 in this time period):


Anything you would like to add?:


Race App:


Name:


Appearance:


Positive Attributes:


Negative Attributes:


Common Habitat:


Anything you would like to add?:
 
Last edited by a moderator:
I'll do mine first!


Nation app:


Name: The Silvers (or Urigikash)


Border/body Colors for the map: White for borders, tan for body.


List of cities, starting with your capital and where they are:


Huxwark, the capital, located in a huge cavern under ground in the northern portion of the nation, near the southern coast of that portion.


Gubb'hus, an outpost north of Huxwark. Located in a series of caverns.


Urkurk, a military fort in the southern portion just off the coast.


(Optional) Banner/flag: Yet to be added


Description of culture: Comprised pretty much entirely out of Orcs. They are patriarchal, though not as much as humans can be, and they value physical darkness as symbolic to safety. Very religious, The silvers are a Theocracy led by a prophet named Uruk'sh. They worship a deity known as The Ancient One, who puts harsh laws of righteousness over the cruel and unruly Orcs. Their military is made up of many tribes and clans active as independent military forces that are responsible to the Prophet.


Traditionally Silvers are isolationists. Though they have moved to begin to regard The Law as an analogous document, not to be taken literally. This has led to spark violent controversy between different factions who believe different things about their religion, which is called 'The Silvers' do to their habit of wearing silver chains and religious charms.


Brief History: Before the coming of the Ancient One to the Orcs three hundred years ago, Orcs were savage and evil, un-evolved creatures. The Revival was a fast transformation between evil to cultured warriors, but early history for the silvers was frought with war and strife and near-extinction events, only to survive through what could be described as miracles. After a hundred years, the Silvers became the dominant nation of orcs, a prize won hard through much blood lost.


Today, the the silvers have become a large nation in their own right. But the people demand luxuries. They demand freedom to express themselves. The Law was restrictive, and harsh. Soon they began to see it as a non literal document; but with that came a terrible price: Uruk'sh has stopped hearing from the Ancient one! for the past thirty years, he has merely fain prophecy, but if the people learned the truth, their would rioting and violent uprising.


Four native, average resources (nothing too powerful to start):


Iron: 350 units


Edible Mold (a rare delicacy): 150 units


Giant cave insects (can be ridden or eaten): 350 units


Gold (used as currency): 150 units


Where is your nation on the map? What borders it: It is on the north east portion of the plains and forest, bordered on the west side by Aqu Ubra. Their are two portions: the northern, larger portion, and the southern portion, which are divided by an inlet.


Anything you would like to add?: not yet


Race App:


Name: Orcs


Average middle-age (humans is 35 in this time period): 40


Appearance: I'll add a picture later. They have pale grey skin, and huge lower jaws and protruding teeth made to crush minerals. On their jaws they have small, horn like bone structures formed at the corners. Their noses, mostly flat, have a rhinoceros-esque growth protruding forward, as though decorative.


Positive Attributes: Very strong, muscular build and not too bulky. They can detect valuable ores nearby, making them capable looters and miners.


Negative Attributes: Their skin burns in direct sunlight. they tend to value money and power over morals.


Common Habitat: Underground.


Anything you would like to add?: Not yet


EDIT: Forgot to add amounts to my resources. You'll need to do that too.
 
Last edited by a moderator:
Nation app:


Name: The Forgotten (or Zasreof)


Border/body Colors for the map: Black on Purple


List of cities, starting with your capital and where they are:


Xziphos - The capital is located Floating about 10 meters above the ground in the western portion of their nation.


Sivgos - an farming/mining village located Northwest of Xziphos.


Zarnoth - an Militarily outpost east of Xziphos.


(Optional) Banner/flag: none yet


Description of culture: A warlike culture where Finesse, power, and strength are equally valued.


As infants they are trained in all manners of War, Court, and the highest Knowledge of the realms.


They mistrust most Mortals and Celestials and often Are mistrusted by Mortals and Celestial who think them to be foul


ones, demons, and many other dark things from the spector realm, accordingly they use this to gain power and men's


heats though fear. also killing is not seen the same for them as it is for mortals, killing an enemy though deceit, cunning,


or power (if done in good form) is praised and not detested.


Brief History/religion: As a people they have lived for millennia since the first race walked the world originally the where blessed by the celestials and favoured but the grew lustful for power and fought against the other races favoured by the celestials and almost destroyed them before they where banished to the spector realm where they would be imprisoned for for 7 millennia. now after so long of waiting and watching they are reemerging to once again rule the world. all this time of waiting they have seen empires rise and fall, magic be discovered, magic be banned, kings be murdered, legends made and lost, religions be created and fade, They whispered secrets reviled to them in the ears of man, and most importantly them selves be forgotten. Now they have the knowledge of how to travel back to the mortal realm, though not fully and take back their power.


Four native, average resources (nothing too powerful to start):


Forgotten steal: (a steal made iron and quenched in their blood. it can kill them easier then normal steal) 350 unites


Gold: 250 unites


Iron: 200 unites


Drake's (a reptilian mount much akin to a horse *CAN NOT FLY* that can be eaten or ridden) 200 unites


Where is your nation on the map? What borders it:


Middle left hand side of the map in fields surrounded by mountains on the north and south.


Average middle-age (humans is 35 in this time period): 450 years old


Anything you would like to add?: not yet


Race App:


Name: Rokkr Drengr (shadow men in old norse)


Appearance: about 7 to 9 feet tall, skin seems as shadow always changing because of this you cant makeout their nose or mouth, have slender eyebrows, varying shades of white hair or hair that corresponds to their eye colour, eyes are usually deep colours (violet, blue, gold, grey, ect.), and are built very strongly but not brutish like orcs so they can have reflexes quick as cobras.


Positive Attributes:


- most who are around them feel uneasy and afraid.


- are exceptional at manipulating the hearts of mortals.


- are stronger and bigger than most mortals


- can be summoned with the help of mortals to mortals realm without a drain on their stamina. Although they can travel without help it is draining on them.


Negative Attributes:


- They Are arrogant though not stupid


- Are weak to Forgotten steel


- Since they can be summoned they can of course be banished


- Since they live so long there are not as many of them as there are mortals 1 rokkr Drengr to every 5 mortals


- They cannot have skin contact with holy water blessed by celestials it will eat though them like acid.


Common Habitat: spector realm and secluded areas


Anything you would like to add?: not yet
 
Last edited by a moderator:
Nation app:


Name: Taladites


Border/body Colors for the map: Red on white


List of cities, starting with your capital and where they are: Mynthess, the capital in the middle of the Ancient Mynthess Forest


(Optional) Banner/flag: A red leaf.


Description of culture: They are people who believe in world balance against good and evil. They trade openly if needed and they accept other cultures only so far they deem it healthy. They are a race of clever armor smiths and very skilled botanist. And because they are skilled these they are regarded scientifically advanced.


Brief History: Ever since the forest was discovered people who were born with the red eyes and white hair were called there. No one know why but the forest chooses its own people to live there and build a kingdom of these people. They are assigned to do a job depending are what they are for example: Foxes are spies; wolves are scouts; bears, jaguars, lions, etc are warriors; beavers are workers/engineers;


and eagles are the eyes in the sky.


Four native, average resources (nothing too powerful to start): Because they live in an ancient forest the forest provides for them two times better crops then the original. Therefore they sell plentiful fruit 200, unique wolven battle gear 400 at least, crops at 250, and 150 enchanted quarts made by the ancient forest itself.


Where is your nation on the map? What borders it: off the western border of the wise ones in the forest peninsula.


Average middle-age (humans is 35 in this time period): at least 80 years.


Anything you would like to add?: (chest)(bag)(chest)(bag)(chest)(bag)(crown)(gun)


Race App:


Name: Skin changers


Appearance: human-like with red eyes and white hair


Positive Attributes: They can change into a beast that was chosen by the ancient forest when born


Negative Attributes: Cannot practice magic


Common Habitat: The forest, specifically the ancient forest they were called to


Anything you would like to add?:(sword)(crown)(sword)(helmet)(sword)(shield)(sword)
 
Nation app:


Name:


Rou


Border/body Colors for the map:


Tan on purple


List of cities, starting with your capital and where they are:


Kadishi (the capital), sits on the edge of the peninsula, other cities include Loni (a trading city on the southern edge) and Denush (the site of the nation’s main college of magic, located at the center of the peninsula).


Description of culture:


The Hukegi are a very elusive race. They worship four gods, all based around bodily aspects (strength, fertility, hunger and thirst). They love the bodily form, and often dress sparsely to accentuate this. The Hugeki value beauty, empathy and humility, but, ironically, are also very racist against other species. They are known to be a society that puts more value on females than other species. Their definition of polite behavior is to be silent and let their actions speak for themselves.


Brief History:


The Hukegi were one of the lesser races during the reign of the Parth’ell. They only came to power after Djinn’s death and the fall. They studied in the art of magic, particularly the school of nature. However, their religion soon led to this study turning to a twisted, new school of magic: the manipulation and creation of living flesh. The Hukegi turned to warping the forests of their land to skin and bone. Using their newfound powers, they conquered any other species from the northern peninsula, spreading their bloody influence to new borders and establishing a kingdom for themselves. The Hukegi hope to turn this kingdom into an empire.


Four native, average resources (nothing too powerful to start):


- Bone and ivory products 300


- Magic objects 100


- Organic technology 500


- Silk 100


Where is your nation on the map? What borders it:


Rou is on a peninsula near the top of the map, bordered by ocean on three sides and regular forest on another.


Average middle-age (humans is 35 in this time period):


The average middle age is 40 years.


Anything you would like to add?: Most rulers and aristocrats of Rou are female. Their system of government is a Theocracy, with four queens. The Hugeki are one of the most bloodthirsty races, willing to kill anyone that stands in their way, justifying their actions by divine right.


Race App:


Name:


Hugeki


Appearance: A tall, thin race. They are reptilian, with lizard-like snouts and tails. However, they have skin, and feathers in place of hair. Hugeki have four ears, somewhat resembling of rabbits. Their eyes are totally black, besides their iris, which is most commonly bright red.


Positive Attributes: The Hugeki are potent users of flesh based nature magic. Their strength is that of an average man. They are masters of organic technology.


Negative Attributes: The Hukegi know little of metalwork and artificial technology. Their schools of magic are very limited, only based around bone, flesh and blood manipulation.


Common Habitat: Blood Grove (forest turned to skin and bone)


Anything you would like to add?: The Hugeki are known to wear a lot of jewelry, even the males. They also usually wear little clothing.
 
Last edited by a moderator:
Nation app:


Name: The Alaven Mysterium


Border/body Colors for the map: Yellow on Black


List of cities, starting with your capital and where they are: Alagrain, the capital, is in the exact middle of the crescent. Norilan is just below the top point of the crescent, and is the knowledge and magic center. And Forimian, the military hub, is just above the bottom crescent tip. There are also innumerable tiny towns and villages scattered throughout the country.


(Optional) Banner/flag: The Imperial symbol from The Elder Scrolls.


Description of culture: They are a country that prefers to remain detached from the rest of the world. They revere dragons, and use magic in strange ways. They are obsessed with gathering knowledge.


Brief History: They were borne from a splinter group from an early, dying nation. They then wandered as nomads for two centuries before they settled and built their cities.


Four native, average resources (nothing too powerful to start): Wood, a sturdy type of marble, crystals, and spring water.


Where is your nation on the map? What borders it: It is a crescent around the bottom right corner of the forested area the Taladites inhabit.


Average middle-age (humans is 35 in this time period): 55


Anything you would like to add?: Most citizens know basic magic, and the military heavily relies on combat magic.


Race App:


Name: Silver Ones


Appearance: Shiny silver-colored skin, with glowing blue, green or white (varies from person to person) veins covering the body. Large completely blue eyes, and silver-white hair.


Positive Attributes: Intelligent, generally quite cheerful, good with magic.


Negative Attributes: Weak physically, poor understanding of the concept of war.


Common Habitat: Anywhere green.


Anything you would like to add?: They are generally extremely peaceful.
 

Users who are viewing this thread

Back
Top