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Nation stats
Every nation has four stats:
Resources
Resources are a list comprising of all your kingdoms supplies of non-mundane things, and how much of it you have. You begin with four resources, which must add up to a thousand units. Every year you get more based on how much of your population you set to work on that resource the prior year, and perishable things get reset. It’s up to you what you do with your resources, the sky is the limit. The effects, however, must be determined by a gm. For every 1,000 put to work producing a single native resource, 10 units of that resource (or 1 if it’s rare, 100 if it’s plentiful).
Territory
To start you get to tell us where you want your territory, what landmarks border it, and from that we will extrapolate its shape. You may start with up to about four-hundred square miles, and then claim more through Roleplay. Each 100 mile region you claim grants you a new native resource, chosen by the GM. The number and sizes of cities are up to you, but the more spread out you make your people the more challenges are presented (And vice versa).
Population
Your starting population can range from fifty to one hundred thousand. You may determine how many (in percentage) of your people work in a particular field, producing a particular resource, and how many become soldiers.
Military
Your military is a certain percent of your population, chosen by you. What they bring to battle is determined by you and what your resources will bare (generally one unit arms ten soldiers). The higher the percent, the worse penalties you will incur (such as food shortages).
Battles
In the case of a battle, there should be two portions to your post, the RP leading up to the fight, and a list of the armies you are taking to the fight. After that you must PM the GM(s) your strategy for the battle, and then you opponent follows the same process. In the case that you are fighting an NPC nation or a GMs nation, the GM must simply post the strategy used by the GMs army BEFORE you PM yours. A GM will now post the outcome of the fight.
Generations
Each race has a number of years that make up each Generation, about their middle age. Humans is 35, so every 35 years a new batch of human soldiers are trained and the old batch dies or becomes generals. This number varies for each race. The Player must, before the generation is up, specify how big the next generation army will be. It may be anywhere from 50 to 200% of the previous army, but bear in mind the size of you nation when deciding that number. Finally, the GM will take into account your previous generation and decide how much your people grow or shrink in population.
Posts
Each post should contain the following sections: RP for your characters, followed by a clear declaration of your nation’s actions. If it is your first post this In-game year, you must specify the following in the latter section: What percentage of your population goes to work in what field (that has a bearing on your resources) and how much become soldiers. You may also specify what you do with your resources, any trades, and how you arm your soldiers.
EDIT: Realized in the current system your resource earning can't grow with you! Fixed that in vernacular.
Nation stats
Every nation has four stats:
Resources
Resources are a list comprising of all your kingdoms supplies of non-mundane things, and how much of it you have. You begin with four resources, which must add up to a thousand units. Every year you get more based on how much of your population you set to work on that resource the prior year, and perishable things get reset. It’s up to you what you do with your resources, the sky is the limit. The effects, however, must be determined by a gm. For every 1,000 put to work producing a single native resource, 10 units of that resource (or 1 if it’s rare, 100 if it’s plentiful).
Territory
To start you get to tell us where you want your territory, what landmarks border it, and from that we will extrapolate its shape. You may start with up to about four-hundred square miles, and then claim more through Roleplay. Each 100 mile region you claim grants you a new native resource, chosen by the GM. The number and sizes of cities are up to you, but the more spread out you make your people the more challenges are presented (And vice versa).
Population
Your starting population can range from fifty to one hundred thousand. You may determine how many (in percentage) of your people work in a particular field, producing a particular resource, and how many become soldiers.
Military
Your military is a certain percent of your population, chosen by you. What they bring to battle is determined by you and what your resources will bare (generally one unit arms ten soldiers). The higher the percent, the worse penalties you will incur (such as food shortages).
Battles
In the case of a battle, there should be two portions to your post, the RP leading up to the fight, and a list of the armies you are taking to the fight. After that you must PM the GM(s) your strategy for the battle, and then you opponent follows the same process. In the case that you are fighting an NPC nation or a GMs nation, the GM must simply post the strategy used by the GMs army BEFORE you PM yours. A GM will now post the outcome of the fight.
Generations
Each race has a number of years that make up each Generation, about their middle age. Humans is 35, so every 35 years a new batch of human soldiers are trained and the old batch dies or becomes generals. This number varies for each race. The Player must, before the generation is up, specify how big the next generation army will be. It may be anywhere from 50 to 200% of the previous army, but bear in mind the size of you nation when deciding that number. Finally, the GM will take into account your previous generation and decide how much your people grow or shrink in population.
Posts
Each post should contain the following sections: RP for your characters, followed by a clear declaration of your nation’s actions. If it is your first post this In-game year, you must specify the following in the latter section: What percentage of your population goes to work in what field (that has a bearing on your resources) and how much become soldiers. You may also specify what you do with your resources, any trades, and how you arm your soldiers.
EDIT: Realized in the current system your resource earning can't grow with you! Fixed that in vernacular.
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