Misery Blue
Spoooky skelebros!
Don't Go in the Graveyard~!
Have you ever heard of Grave Town? Of course not; no one has. It is a tiny place, made up of a few buildings. The small amount of people living there are used to calm, boring lives, since they live in an area where nothing ever happens. It is called Grave Town for it contains a graveyard which takes up most of the space, an eerie place where no one ever ventures. Some people have gone missing, but it is more plausible that they had run away from such drab lives than that the graveyard had consumed them. The missing ones were all free spirits, as told by those who knew them.
On the day the dreary town is supposed to get renovated, the mayor collapses and dies in the middle of a speech. A burial is held a few days later, around the edge of the graveyard, where things turn peculiar. Some of the residents hear a song. It is a song like no other, with a sweet melody echoing through the fog. The voice calls out to these people, as if beckoning them to come.
The people around them begin to melt. Their flesh simply drops away from their bones as they stand there. The song continues, louder and louder, until the ones who hear it collapse... They wake up in a strange place, with no one else around them. It takes some looking around to realize that they are deep in the town's graveyard, the mist clouding away any chance of seeing the exit. The trees are gnarled and ferocious, twisting every which way in the desperate search for sunlight, and the graves look ancient. Behind each person is a piece of stained glass embedded in the apparent wall, with the funeral scene just behind it, and shades of overlapping black are found to both sides of them, as if a wall had been built to keep them there. The only way to go is forward. A girl is standing further away. Her head turns and a smirk shows, before she is gone, leaving you lost in the graveyard...
Have you ever heard of Grave Town? Of course not; no one has. It is a tiny place, made up of a few buildings. The small amount of people living there are used to calm, boring lives, since they live in an area where nothing ever happens. It is called Grave Town for it contains a graveyard which takes up most of the space, an eerie place where no one ever ventures. Some people have gone missing, but it is more plausible that they had run away from such drab lives than that the graveyard had consumed them. The missing ones were all free spirits, as told by those who knew them.
On the day the dreary town is supposed to get renovated, the mayor collapses and dies in the middle of a speech. A burial is held a few days later, around the edge of the graveyard, where things turn peculiar. Some of the residents hear a song. It is a song like no other, with a sweet melody echoing through the fog. The voice calls out to these people, as if beckoning them to come.
The people around them begin to melt. Their flesh simply drops away from their bones as they stand there. The song continues, louder and louder, until the ones who hear it collapse... They wake up in a strange place, with no one else around them. It takes some looking around to realize that they are deep in the town's graveyard, the mist clouding away any chance of seeing the exit. The trees are gnarled and ferocious, twisting every which way in the desperate search for sunlight, and the graves look ancient. Behind each person is a piece of stained glass embedded in the apparent wall, with the funeral scene just behind it, and shades of overlapping black are found to both sides of them, as if a wall had been built to keep them there. The only way to go is forward. A girl is standing further away. Her head turns and a smirk shows, before she is gone, leaving you lost in the graveyard...
The premise is basically that a bunch of people living in a town where nothing ever happens end up in the town's graveyard. I'm thinking that the ages would involve teenagers, since the original plan was for only 'free spirits' to end up stuck in the graveyard. These free spirits can't escape their dull lives, not unless they run away, since they aren't viewed as adults yet. The actual spirits which reside in the graveyard would pull these people in, the assumption being that they are envious of their freedom. The real reason would be up for discussion, of course.
What I plan to do is have ghosts be a part of this. If anyone wants to play a ghost, they would have to talk to me first. Regarding actual human characters, I would want them to be connected to at least one other character in some way, whether they be friends or family or love interests. I have found that relationship dynamics really end up fueling roleplays. Also, I'd prefer they have interesting pasts, things that set them apart from the other dull members of their little town. So, some ideas:
-Twins. One twin is good and innocent, even oblivious about life, while the other hates how much attention the first twin gets. The second twin would therefore be more sinister, perhaps even attempting to kill the first at times.
-The mayor's son. He is the popular, rich guy, the one who gets anything he wants... Including the girl.
-The rich guy's girl. She is concerned with freedom and escape, and his money gives her these things. Without much thought, she dumps her current boyfriend for him.
-The stung boyfriend. He is left in the dust, even after months of dating.This would obviously lead to some conflict between him and the rich guy.
-The class clown, his whole life spent on jokes and making people laugh. How would he react if he was tossed into the most unfunny situation of them all?
-The loud, obnoxious girl. A compulsive gossip, won't keep her thoughts to herself, barely quiet. She could have hurt some or many feelings, maybe without even meaning to, making her hated within the situation.
Of course, the ideas are not set in stone. You don't have to make your characters be one of these.
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