Doing my first go round at Storytelling....

Persell

Ten Thousand Club
And I'd like an opinion of the concept I've come up with. Any thoughts, good or bad, I'd love to hear....


Rediscover Old Possessions/Plundering your own tomb


Our heroes have been reborn and now must reclaim their artifacts from the first age. But their tomb hides secrets they left for themselves to rediscover…


Concept:


In a prophetic dream, a First Age Twilight caste sorcerer saw his death and the death of his circle. Accepting this fate and assuming that he would be reborn, he created manse in what is now the Scavenger Lands so that he and his allies could do perform a counter attack after they reincarnated.


The only problem, they were cast into the Jade Prison when they were killed.


Now they have all been reborn and their memories are intact. They have reunited (minus one) through a series of mildly interesting adventures, and are now heading to the manse to reclaim what they left behind.


Only the “minus oneâ€
 
Interesting I suppose. Just remember that the Scavenger Lands are called that for a reason. If the Manse hasn't been looted pretty thoroughly by now, there must be a reason why. There has been at least 1500 years since then, whatever is keeping it either hidden or guarded should be significant, especially if it avoided looting during the Shogunate. Does the Manse have a Destiny Interdiction Field of some kind hiding it? Does it have super powered guardians? Will defenses test the characters in some fashion to prove what they are? If so, what about the tests makes it so that some Dragonblooded, Sidereal, or Lunar hasn't already claimed it? Is there a key somewhere else that allows enterance through an otherwise impermeable defense, which they must remember and seek out? Does it have some sort of way to detect a person's specific Essence, like the ancient Deliberative Chamber in Meru?
 
Thanks. It will be a while before we play, but I will.

Interesting I suppose. Just remember that the Scavenger Lands are called that for a reason. If the Manse hasn't been looted pretty thoroughly by now' date=' there must be a reason why. There has been at least 1500 years since then, whatever is keeping it either hidden or guarded should be significant, especially if it avoided looting during the Shogunate. Does the Manse have a Destiny Interdiction Field of some kind hiding it? Does it have super powered guardians? Will defenses test the characters in some fashion to prove what they are? If so, what about the tests makes it so that some Dragonblooded, Sidereal, or Lunar hasn't already claimed it? Is there a key somewhere else that allows enterance through an otherwise impermeable defense, which they must remember and seek out? Does it have some sort of way to detect a person's specific Essence, like the ancient Deliberative Chamber in Meru?[/quote']
I have a couple ideas on that.


Should not have an essence detecting device:


a. That it has been taken over by a god, just not sure what his/her/its domain would be.


b. That it has been looted, and leaving minimal as to who or what did, leading the players on a hunt get back what's theirs.


Should it have a Essence detecting device:


c. That the players arrive, and find that the manse is being looted by their Abyssal counter-part.


d. The Abyssal arrives shortly after they've made progress into the manse.


The point of the manse is to make the players come up with a solid back story for their character, and whatever they make, they'll be a test in the manse about it.
 
all of those options are viable. the campaign we're running is similar, as the characters are heading to their first age tomb, but the tomb is actually in a shadowland (and partly the cause of it), and an army led by terrestrial outcastes is camped just beyond the shadowland, trying to get into the tomb and pillaging nearby farming communities to support itself.


the characters are slowly learning just what kind of assholes they were in the first age.
 

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