I searched around first. I thought about necroing an old thread about Gem of Adamant Skin. They basically state that Gem of Adamant Skin is impressive but not totally unbeatable because of Agg, social attacks, disarms or grapples and the like. I'm not asking if it's beatable.
I'm wondering if the benefits of Gem of Adamant Skin are proportional to the cost. Is it as good as other 4-dot hearthstones. Are there any scene long charms that reduce lethal to bashing? Isn't this at least a 5-dot hearthstone? What about giving it some kind of flaw, like White Jade Tree's half movement rate?
The reason I ask is that I GM a game with 6 people and I think 3 of them have the Gem of Adamant Skin. They all made characters separately, but it just seemed like a clear win that most characters would want. For my AI thesis paper I wrote an algorithm for determining game balance and it ultimately came down to a question of choice. If something is "personal preference", "ya, that'd be fun but I could do without", then it's balanced. If you hit a no choice intersection then you know it's not balanced. "Why would you ever use that?" is underpowered, whereas "you didn't pick up X and you're a Y?!?" is probably overpowered (common sense applies). Lately, backgrounds for any character who'd like combat to be one of his/her "things" basically comes down to "Ok, 4 dots in Gem of Adamant Skin, what do you want to do with the rest of your dots?".
I'm wondering if the benefits of Gem of Adamant Skin are proportional to the cost. Is it as good as other 4-dot hearthstones. Are there any scene long charms that reduce lethal to bashing? Isn't this at least a 5-dot hearthstone? What about giving it some kind of flaw, like White Jade Tree's half movement rate?
The reason I ask is that I GM a game with 6 people and I think 3 of them have the Gem of Adamant Skin. They all made characters separately, but it just seemed like a clear win that most characters would want. For my AI thesis paper I wrote an algorithm for determining game balance and it ultimately came down to a question of choice. If something is "personal preference", "ya, that'd be fun but I could do without", then it's balanced. If you hit a no choice intersection then you know it's not balanced. "Why would you ever use that?" is underpowered, whereas "you didn't pick up X and you're a Y?!?" is probably overpowered (common sense applies). Lately, backgrounds for any character who'd like combat to be one of his/her "things" basically comes down to "Ok, 4 dots in Gem of Adamant Skin, what do you want to do with the rest of your dots?".