As a side story to a game I had a while back, I ran a group of players as mortal gunzosha troops. It provided a great opportunity for the use of lots of non-charm-related combat tactics and stunting. A lot of different things came into play:
- There were weak, strong, and relatively even opponents.
- Position modifiers were useful, or painful, depending on who had access to high ground to attack from.
- Surprise and re-establishing it were used extensively.
- Coordinated Attacks worked well.
- Using the terrain to provide cover, or control range for who could attack whom, was important.
- Controlling whether combat was conducted as individuals or mass combat units (again using terrain to thin out or bunch up enemies) came up a few times.
- Disarming was used very effectively in combination with other tactics to reduce the target's DV, especially to deprive dangerous exalted opponents of powerful weapons.
- Darkness, blindness, and unstable terrain modifiers all affected the battles at different times.
I never felt like it came down to a coinflip, even between equal opponents, because the group was acting as soldiers. They fought dirty, and fought together, and if the fight was even (let alone against them), they did their best to choose a better fight instead. It was particularly impressive when they managed to get the Abyssal commander's Grimscythe away from him, so he couldn't parry the artillery they had called in from Skywolf at the start of that skirmish.
- There were weak, strong, and relatively even opponents.
- Position modifiers were useful, or painful, depending on who had access to high ground to attack from.
- Surprise and re-establishing it were used extensively.
- Coordinated Attacks worked well.
- Using the terrain to provide cover, or control range for who could attack whom, was important.
- Controlling whether combat was conducted as individuals or mass combat units (again using terrain to thin out or bunch up enemies) came up a few times.
- Disarming was used very effectively in combination with other tactics to reduce the target's DV, especially to deprive dangerous exalted opponents of powerful weapons.
- Darkness, blindness, and unstable terrain modifiers all affected the battles at different times.
I never felt like it came down to a coinflip, even between equal opponents, because the group was acting as soldiers. They fought dirty, and fought together, and if the fight was even (let alone against them), they did their best to choose a better fight instead. It was particularly impressive when they managed to get the Abyssal commander's Grimscythe away from him, so he couldn't parry the artillery they had called in from Skywolf at the start of that skirmish.