Kyeudo
One Thousand Club
I've been musing about the combat system for a long time and I can't seem to shake this feeling that without Charms, Exalted combat would devolve into a coin flip between similarly skilled combatants.
Without DV boosting effects and because of defensive stunts and the primacy of defense, any single attack has less than a 50% chance to get through your opponent's defense, so it comes down to who gets lucky first, as DVs and attack pools both start to fall once someone gets a wound penalty.
A flurry can impose large enough penalties to get through practically any defense. However, the DV penalty from any large flurry is enough to ensure that your opponent gets through your defense, especially if he uses a flurry as well. So, if you don't hurt him with your flurry, he will hurt you.
So, either you wait around and hope to get lucky first or you gamble it all and things come to an end quickly, one way or another. Unless someone has some sort of tactical advantage (range, cover, or whatever), you end up flipping a coin. From a mechanical standpoint, it doesn't sound like much fun.
Without DV boosting effects and because of defensive stunts and the primacy of defense, any single attack has less than a 50% chance to get through your opponent's defense, so it comes down to who gets lucky first, as DVs and attack pools both start to fall once someone gets a wound penalty.
A flurry can impose large enough penalties to get through practically any defense. However, the DV penalty from any large flurry is enough to ensure that your opponent gets through your defense, especially if he uses a flurry as well. So, if you don't hurt him with your flurry, he will hurt you.
So, either you wait around and hope to get lucky first or you gamble it all and things come to an end quickly, one way or another. Unless someone has some sort of tactical advantage (range, cover, or whatever), you end up flipping a coin. From a mechanical standpoint, it doesn't sound like much fun.